ericrius1
7ee26c5d4a
tweaked settings
2015-10-01 14:26:22 -07:00
Anthony J. Thibault
8bfd38ce7c
FBXReader: When the animation has no animation curve use the joint's default position.
2015-10-01 14:15:02 -07:00
Andrew Meadows
09ac01a5e7
remove cruft from old verlet avatar simulation
2015-10-01 13:44:50 -07:00
Seth Alves
25cbebb66c
Merge branch 'transmit-joint-translation' of github.com:sethalves/hifi into transmit-joint-translation
2015-10-01 13:24:04 -07:00
Seth Alves
8453043038
remove unused variable
2015-10-01 13:23:51 -07:00
Atlante45
b37bf2b1b6
Remove extra debug
2015-10-01 13:18:22 -07:00
David Rowe
2fbb436bc5
Fix Reload Content menu item
2015-10-01 12:42:23 -07:00
James Pollack
861aa91572
shoot out of the right end of the gun
2015-10-01 12:27:45 -07:00
James Pollack
d2f4b6e9f0
add / remove controller listener methods
2015-10-01 12:21:56 -07:00
ericrius1
290659b9f6
increased lifetime
2015-10-01 11:46:37 -07:00
James Pollack
a4105eb321
add color pickers
2015-10-01 11:34:02 -07:00
Atlante45
d0bec38603
Fix currentAPI.js
2015-10-01 11:30:50 -07:00
ericrius1
ef5ad9eeb3
Laser stays visible when further away from surfaces
2015-10-01 11:02:22 -07:00
Howard Stearns
335d87134b
Squash compiler warning in AnimVariant.
2015-10-01 10:58:31 -07:00
Seth Alves
2700529b33
lower action lifetime
2015-10-01 10:41:43 -07:00
Seth Alves
d4f954a0e2
allow more than one near-grab on an object
2015-10-01 10:25:30 -07:00
ericrius1
191a4740a3
laser color matches paint color
2015-10-01 09:50:58 -07:00
Clément Brisset
966945d08c
Merge pull request #5968 from birarda/assert-warning
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add missing rename for socket Q_ASSERT_X
2015-10-01 09:24:24 -07:00
Andrew Meadows
381c98c4fa
fix for ModelEntityItem::shouldBePhysical()
2015-10-01 08:56:05 -07:00
Andrew Meadows
22b6607760
add polyvox entities to physics engine
2015-10-01 08:56:05 -07:00
Andrew Meadows
ef7e908675
allow dynamic objects to be set collisionless
2015-10-01 08:56:04 -07:00
Ken Cooke
4e29d8382d
SSE2 optimization of new resampler. 3.5x faster for all modes. Dither is always enabled.
2015-10-01 03:24:10 -07:00
Stephen Birarda
5da5bd47af
add a missing rename for socket Q_ASSERT_X
2015-09-30 21:45:22 -04:00
samcake
0398f9429e
fix the coo/texel blender mode for the case when color is black and the stereo issue
2015-09-30 18:39:13 -07:00
samcake
69c4075439
Fix the behavior when skybox color is black and skymap is available
2015-09-30 18:08:01 -07:00
samcake
d3d4775232
THe dataBuffer contining the properties of the skybox is now per instace and not static and shared so it's static from frames to frames
2015-09-30 17:54:20 -07:00
Howard Stearns
73e81d1da5
Merge pull request #5966 from ZappoMan/fixScriptStopAgentCrash
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real fix for crashing avatar agents
2015-09-30 17:45:41 -07:00
Brad Hefta-Gaub
c01077a0d7
real fix
2015-09-30 17:30:34 -07:00
samcake
be9b244779
Fix the skybox color issue with background rendering when no texture is there
2015-09-30 17:21:52 -07:00
ericrius1
2899962d43
can now cycle colors with 4 and 2 buttons on hydra
2015-09-30 17:14:17 -07:00
Brad Hefta-Gaub
066e25bb4a
Merge pull request #5965 from hyperlogic/tony/avatar-lean-bug-fixes
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Bug fix for deriveBodyFromHMDSensor calculations
2015-09-30 16:54:59 -07:00
ericrius1
3592b78b2b
less points per line
2015-09-30 16:35:43 -07:00
Anthony J. Thibault
d993d39718
Bug fix for deriveBodyFromHMDSensor calculations
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The calculation that determined where the body position relative to the HMD
was incorrect, one of the components was in the wrong coordinate frame.
Now use the skeleton's bind pose to compute the proper avatar offsets for the eyes, neck and hips.
Use these offsets to calculate where the hips should be given a specific hmd position and orientation.
Also, added a bug fix for Rig, which would cause a -1 index deference when an avatar was missing
certain named joints, such as, "LeftEye", "Neck" and "Head".
2015-09-30 16:28:33 -07:00
Ryan Huffman
23b057cbb2
Merge pull request #5961 from ZappoMan/fixScriptStopAgentCrash
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possible fix for crashing agents acting like avatars
2015-09-30 16:24:41 -07:00
ericrius1
e516281da8
Added closePaint script and removed no longer used spray paint scripts
2015-09-30 16:15:52 -07:00
Brad Hefta-Gaub
84b515827e
Merge pull request #5963 from sethalves/debug-grab
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adjust grab script
2015-09-30 16:13:07 -07:00
James Pollack
c55d627e9b
Different model, different sounds, release interval
2015-09-30 16:12:27 -07:00
Seth Alves
91965db5ab
increase action lifetime to be more forgiving of clock skew. remove code that makes avatar a ghost while holding something
2015-09-30 16:07:22 -07:00
Seth Alves
cd2a1542e0
increase action lifetime to be more forgiving of clock skew. remove code that makes avatar a ghost while holding something
2015-09-30 16:05:16 -07:00
Seth Alves
4e057e5ada
increase action lifetime to be more forgiving of clock skew. remove code that makes avatar a ghost while holding something
2015-09-30 16:03:54 -07:00
Brad Hefta-Gaub
42d9045770
possible fix for crashing agents acting like avatars
2015-09-30 16:02:33 -07:00
samcake
6b86f21491
Merge branch 'master' of https://github.com/highfidelity/hifi into calvin
2015-09-30 15:54:39 -07:00
samcake
75e858cd13
Putting together the stencil buffer for opaque vs background and using it for the backgroud render items
2015-09-30 15:54:03 -07:00
Ryan Huffman
2dc0d68f0f
Merge pull request #5960 from ZappoMan/fixScriptStopAgentCrash
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fix possible crash in agent
2015-09-30 15:49:06 -07:00
Brad Hefta-Gaub
34dc8bdbcb
fix possible crash in agent
2015-09-30 15:34:35 -07:00
Brad Hefta-Gaub
497cb89abd
Merge pull request #5959 from huffman/fix-octree-inbound
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Fix OctreeInboundPacketProcessor std_list crash
2015-09-30 15:16:38 -07:00
Ryan Huffman
b7cfc07748
Merge pull request #5957 from ZappoMan/fixSentPacketHistoryCrash
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fix possible crash from null coming from _sentPackets
2015-09-30 15:12:09 -07:00
Brad Hefta-Gaub
5f7442f78d
Merge pull request #5955 from sethalves/debug-grab
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fix grabbing
2015-09-30 15:09:20 -07:00
Ryan Huffman
0063eee4a0
Fix issue with nackPacketList being accessed after being moved
2015-09-30 15:02:45 -07:00
James Pollack
3cdb4e7186
importing
2015-09-30 14:23:11 -07:00