mirror of
https://github.com/overte-org/overte.git
synced 2025-04-21 04:03:59 +02:00
commit
5f7442f78d
10 changed files with 172 additions and 29 deletions
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@ -49,8 +49,8 @@ function actionArgumentsToString(actionArguments) {
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function updateOverlay(entityID, actionText) {
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var properties = Entities.getEntityProperties(entityID, ["position"]);
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var position = Vec3.sum(properties.position, {x:0, y:1, z:0});
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var properties = Entities.getEntityProperties(entityID, ["position", "dimensions"]);
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var position = Vec3.sum(properties.position, {x:0, y:properties.dimensions.y, z:0});
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// print("position: " + vec3toStr(position) + " " + actionText);
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if (entityID in overlays) {
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var overlay = overlays[entityID];
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@ -91,6 +91,27 @@ var currentAvatarCollisionsMenu = initialAvatarCollisionsMenu;
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var noCollisionsCount = 0; // how many hands want collisions disabled?
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function getTag() {
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return "grab-" + MyAvatar.sessionUUID;
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}
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function entityIsGrabbedByOther(entityID) {
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var actionIDs = Entities.getActionIDs(entityID);
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for (var actionIndex = 0; actionIndex < actionIDs.length; actionIndex++) {
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var actionID = actionIDs[actionIndex];
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var actionArguments = Entities.getActionArguments(entityID, actionID);
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var tag = actionArguments["tag"];
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if (tag == getTag()) {
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continue;
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}
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if (tag.slice(0, 5) == "grab-") {
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return true;
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}
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}
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return false;
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}
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function MyController(hand, triggerAction) {
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this.hand = hand;
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if (this.hand === RIGHT_HAND) {
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@ -252,7 +273,8 @@ function MyController(hand, triggerAction) {
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var intersection = Entities.findRayIntersection(pickRay, true);
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if (intersection.intersects &&
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intersection.properties.collisionsWillMove === 1 &&
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intersection.properties.locked === 0) {
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intersection.properties.locked === 0 &&
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!entityIsGrabbedByOther(intersection.entityID)) {
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// the ray is intersecting something we can move.
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var handControllerPosition = Controller.getSpatialControlPosition(this.palm);
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var intersectionDistance = Vec3.distance(handControllerPosition, intersection.intersection);
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@ -320,11 +342,14 @@ function MyController(hand, triggerAction) {
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this.handPreviousPosition = handControllerPosition;
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this.handPreviousRotation = handRotation;
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this.actionID = NULL_ACTION_ID;
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this.actionID = Entities.addAction("spring", this.grabbedEntity, {
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targetPosition: this.currentObjectPosition,
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linearTimeScale: DISTANCE_HOLDING_ACTION_TIMEFRAME,
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targetRotation: this.currentObjectRotation,
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angularTimeScale: DISTANCE_HOLDING_ACTION_TIMEFRAME
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angularTimeScale: DISTANCE_HOLDING_ACTION_TIMEFRAME,
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tag: getTag(),
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lifetime: 5
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});
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if (this.actionID === NULL_ACTION_ID) {
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this.actionID = null;
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@ -390,11 +415,11 @@ function MyController(hand, triggerAction) {
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var handMovementFromTurning = Vec3.subtract(Quat.multiply(avatarDeltaOrientation, handToAvatar), handToAvatar);
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var objectMovementFromTurning = Vec3.subtract(Quat.multiply(avatarDeltaOrientation, objectToAvatar), objectToAvatar);
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this.currentAvatarOrientation = currentOrientation;
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// how far did hand move this timestep?
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var handMoved = Vec3.subtract(handControllerPosition, this.handPreviousPosition);
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this.handPreviousPosition = handControllerPosition;
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// magnify the hand movement but not the change from avatar movement & rotation
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handMoved = Vec3.subtract(handMoved, avatarDeltaPosition);
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handMoved = Vec3.subtract(handMoved, handMovementFromTurning);
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@ -424,7 +449,8 @@ function MyController(hand, triggerAction) {
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targetPosition: this.currentObjectPosition,
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linearTimeScale: DISTANCE_HOLDING_ACTION_TIMEFRAME,
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targetRotation: this.currentObjectRotation,
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angularTimeScale: DISTANCE_HOLDING_ACTION_TIMEFRAME
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angularTimeScale: DISTANCE_HOLDING_ACTION_TIMEFRAME,
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lifetime: 5
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});
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};
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@ -436,7 +462,7 @@ function MyController(hand, triggerAction) {
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if (this.triggerSmoothedReleased()) {
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// HACK -- until we have collision groups, don't allow held object to collide with avatar
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this.revertAvatarCollisions();
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this.state = STATE_RELEASE;
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return;
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}
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@ -457,12 +483,17 @@ function MyController(hand, triggerAction) {
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var offset = Vec3.subtract(currentObjectPosition, handPosition);
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var offsetPosition = Vec3.multiplyQbyV(Quat.inverse(Quat.multiply(handRotation, offsetRotation)), offset);
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this.actionID = Entities.addAction("hold", this.grabbedEntity, {
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hand: this.hand === RIGHT_HAND ? "right" : "left",
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timeScale: NEAR_GRABBING_ACTION_TIMEFRAME,
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relativePosition: offsetPosition,
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relativeRotation: offsetRotation
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});
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this.actionID = NULL_ACTION_ID;
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if (!entityIsGrabbedByOther(this.grabbedEntity)) {
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this.actionID = Entities.addAction("hold", this.grabbedEntity, {
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hand: this.hand === RIGHT_HAND ? "right" : "left",
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timeScale: NEAR_GRABBING_ACTION_TIMEFRAME,
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relativePosition: offsetPosition,
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relativeRotation: offsetRotation,
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tag: getTag(),
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lifetime: 5
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});
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}
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if (this.actionID === NULL_ACTION_ID) {
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this.actionID = null;
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} else {
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@ -485,7 +516,7 @@ function MyController(hand, triggerAction) {
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if (this.triggerSmoothedReleased()) {
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// HACK -- until we have collision groups, don't allow held object to collide with avatar
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this.revertAvatarCollisions();
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this.state = STATE_RELEASE;
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return;
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}
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@ -495,7 +526,7 @@ function MyController(hand, triggerAction) {
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// object's actual held offset is an idea intended to make it easier to throw things:
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// Because we might catch something or transfer it between hands without a good idea
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// of it's actual offset, let's try imparting a velocity which is at a fixed radius
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// from the palm.
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// from the palm.
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var handControllerPosition = Controller.getSpatialControlPosition(this.tip);
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var now = Date.now();
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@ -507,6 +538,8 @@ function MyController(hand, triggerAction) {
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this.currentHandControllerTipPosition = handControllerPosition;
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this.currentObjectTime = now;
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Entities.callEntityMethod(this.grabbedEntity, "continueNearGrab");
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Entities.updateAction(this.grabbedEntity, this.actionID, {lifetime: 5});
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};
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this.nearGrabbingNonColliding = function() {
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@ -14,6 +14,25 @@ var MAX_SOLID_ANGLE = 0.01; // objects that appear smaller than this can't be gr
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var ZERO_VEC3 = {x: 0, y: 0, z: 0};
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var IDENTITY_QUAT = {x: 0, y: 0, z: 0, w: 0};
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function getTag() {
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return "grab-" + MyAvatar.sessionUUID;
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}
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function entityIsGrabbedByOther(entityID) {
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var actionIDs = Entities.getActionIDs(entityID);
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for (var actionIndex = 0; actionIndex < actionIDs.length; actionIndex++) {
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var actionID = actionIDs[actionIndex];
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var actionArguments = Entities.getActionArguments(entityID, actionID);
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var tag = actionArguments["tag"];
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if (tag == getTag()) {
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continue;
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}
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if (tag.slice(0, 5) == "grab-") {
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return true;
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}
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}
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return false;
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}
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// helper function
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function mouseIntersectionWithPlane(pointOnPlane, planeNormal, event, maxDistance) {
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@ -288,7 +307,7 @@ Grabber.prototype.moveEvent = function(event) {
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}
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this.currentPosition = entityProperties.position;
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var actionArgs = {};
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var actionArgs = {tag: getTag(), lifetime: 5};
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if (this.mode === "rotate") {
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var drag = mouse.getDrag();
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@ -303,7 +322,7 @@ Grabber.prototype.moveEvent = function(event) {
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// var qZero = entityProperties.rotation;
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//var qZero = this.lastRotation;
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this.lastRotation = Quat.multiply(deltaQ, this.lastRotation);
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actionArgs = {targetRotation: this.lastRotation, angularTimeScale: 0.1};
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actionArgs = {targetRotation: this.lastRotation, angularTimeScale: 0.1, tag: getTag(), lifetime: 5};
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} else {
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var newPointOnPlane;
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if (this.mode === "verticalCylinder") {
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@ -327,13 +346,15 @@ Grabber.prototype.moveEvent = function(event) {
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}
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}
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this.targetPosition = Vec3.subtract(newPointOnPlane, this.offset);
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actionArgs = {targetPosition: this.targetPosition, linearTimeScale: 0.1};
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actionArgs = {targetPosition: this.targetPosition, linearTimeScale: 0.1, tag: getTag(), lifetime: 5};
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beacon.updatePosition(this.targetPosition);
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}
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if (!this.actionID) {
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this.actionID = Entities.addAction("spring", this.entityID, actionArgs);
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if (!entityIsGrabbedByOther(this.entityID)) {
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this.actionID = Entities.addAction("spring", this.entityID, actionArgs);
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}
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} else {
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Entities.updateAction(this.entityID, this.actionID, actionArgs);
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}
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@ -43,6 +43,9 @@ EntityActionPointer InterfaceActionFactory::factory(EntityActionType type,
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if (action) {
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bool ok = action->updateArguments(arguments);
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if (ok) {
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if (action->lifetimeIsOver()) {
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return nullptr;
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}
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return action;
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}
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}
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@ -63,5 +66,9 @@ EntityActionPointer InterfaceActionFactory::factoryBA(EntityItemPointer ownerEnt
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if (action) {
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action->deserialize(data);
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}
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if (action->lifetimeIsOver()) {
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return nullptr;
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}
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return action;
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}
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@ -84,6 +84,9 @@ void AvatarActionHold::updateActionWorker(float deltaTimeStep) {
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bool AvatarActionHold::updateArguments(QVariantMap arguments) {
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if (!ObjectAction::updateArguments(arguments)) {
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return false;
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}
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bool ok = true;
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glm::vec3 relativePosition =
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EntityActionInterface::extractVec3Argument("hold", arguments, "relativePosition", ok, false);
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@ -134,7 +137,7 @@ bool AvatarActionHold::updateArguments(QVariantMap arguments) {
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QVariantMap AvatarActionHold::getArguments() {
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QVariantMap arguments;
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QVariantMap arguments = ObjectAction::getArguments();
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withReadLock([&]{
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if (!_mine) {
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arguments = ObjectActionSpring::getArguments();
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@ -46,6 +46,8 @@ public:
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static EntityActionType actionTypeFromString(QString actionTypeString);
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static QString actionTypeToString(EntityActionType actionType);
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virtual bool lifetimeIsOver() { return false; }
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protected:
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virtual glm::vec3 getPosition() = 0;
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virtual void setPosition(glm::vec3 position) = 0;
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@ -30,6 +30,18 @@ void ObjectAction::updateAction(btCollisionWorld* collisionWorld, btScalar delta
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dynamicsWorld->removeAction(this);
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return;
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}
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if (_expires > 0) {
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quint64 now = usecTimestampNow();
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if (now > _expires) {
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EntityItemPointer ownerEntity = _ownerEntity.lock();
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_active = false;
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if (ownerEntity) {
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ownerEntity->removeAction(nullptr, getID());
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}
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}
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}
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if (!_active) {
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return;
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}
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@ -37,6 +49,40 @@ void ObjectAction::updateAction(btCollisionWorld* collisionWorld, btScalar delta
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updateActionWorker(deltaTimeStep);
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}
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bool ObjectAction::updateArguments(QVariantMap arguments) {
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bool lifetimeSet = true;
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float lifetime = EntityActionInterface::extractFloatArgument("action", arguments, "lifetime", lifetimeSet, false);
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if (lifetimeSet) {
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quint64 now = usecTimestampNow();
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_expires = now + (quint64)(lifetime * USECS_PER_SECOND);
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} else {
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_expires = 0;
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}
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bool tagSet = true;
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QString tag = EntityActionInterface::extractStringArgument("action", arguments, "tag", tagSet, false);
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if (tagSet) {
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_tag = tag;
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} else {
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tag = "";
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}
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return true;
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}
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QVariantMap ObjectAction::getArguments() {
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QVariantMap arguments;
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if (_expires == 0) {
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arguments["lifetime"] = 0.0f;
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} else {
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quint64 now = usecTimestampNow();
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arguments["lifetime"] = (float)(_expires - now) / (float)USECS_PER_SECOND;
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}
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arguments["tag"] = _tag;
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return arguments;
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}
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void ObjectAction::debugDraw(btIDebugDraw* debugDrawer) {
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}
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@ -136,3 +182,14 @@ void ObjectAction::activateBody() {
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}
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}
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bool ObjectAction::lifetimeIsOver() {
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if (_expires == 0) {
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return false;
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}
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quint64 now = usecTimestampNow();
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if (now >= _expires) {
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return true;
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}
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return false;
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}
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@ -33,8 +33,8 @@ public:
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virtual EntityItemWeakPointer getOwnerEntity() const { return _ownerEntity; }
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virtual void setOwnerEntity(const EntityItemPointer ownerEntity) { _ownerEntity = ownerEntity; }
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virtual bool updateArguments(QVariantMap arguments) = 0;
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virtual QVariantMap getArguments() = 0;
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virtual bool updateArguments(QVariantMap arguments);
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virtual QVariantMap getArguments();
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// this is called from updateAction and should be overridden by subclasses
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virtual void updateActionWorker(float deltaTimeStep) = 0;
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@ -46,6 +46,8 @@ public:
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virtual QByteArray serialize() const = 0;
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virtual void deserialize(QByteArray serializedArguments) = 0;
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virtual bool lifetimeIsOver();
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protected:
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virtual btRigidBody* getRigidBody();
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@ -59,11 +61,11 @@ protected:
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virtual void setAngularVelocity(glm::vec3 angularVelocity);
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virtual void activateBody();
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private:
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protected:
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bool _active;
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EntityItemWeakPointer _ownerEntity;
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quint64 _expires; // in seconds since epoch
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QString _tag;
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};
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#endif // hifi_ObjectAction_h
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@ -80,6 +80,9 @@ void ObjectActionOffset::updateActionWorker(btScalar deltaTimeStep) {
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bool ObjectActionOffset::updateArguments(QVariantMap arguments) {
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if (!ObjectAction::updateArguments(arguments)) {
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return false;
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}
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bool ok = true;
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glm::vec3 pointToOffsetFrom =
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EntityActionInterface::extractVec3Argument("offset action", arguments, "pointToOffsetFrom", ok, true);
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@ -90,7 +93,7 @@ bool ObjectActionOffset::updateArguments(QVariantMap arguments) {
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ok = true;
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float linearTimeScale =
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EntityActionInterface::extractFloatArgument("offset action", arguments, "linearTimeScale", ok, false);
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if (!ok) {
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if (!ok) {
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linearTimeScale = _linearTimeScale;
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}
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@ -119,7 +122,7 @@ bool ObjectActionOffset::updateArguments(QVariantMap arguments) {
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}
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QVariantMap ObjectActionOffset::getArguments() {
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QVariantMap arguments;
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QVariantMap arguments = ObjectAction::getArguments();
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withReadLock([&] {
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arguments["pointToOffsetFrom"] = glmToQMap(_pointToOffsetFrom);
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arguments["linearTimeScale"] = _linearTimeScale;
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@ -140,6 +143,9 @@ QByteArray ObjectActionOffset::serialize() const {
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dataStream << _linearTimeScale;
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dataStream << _positionalTargetSet;
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dataStream << _expires;
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dataStream << _tag;
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return ba;
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}
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@ -165,5 +171,8 @@ void ObjectActionOffset::deserialize(QByteArray serializedArguments) {
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dataStream >> _linearTimeScale;
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dataStream >> _positionalTargetSet;
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dataStream >> _expires;
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dataStream >> _tag;
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_active = true;
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}
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@ -109,6 +109,9 @@ void ObjectActionSpring::updateActionWorker(btScalar deltaTimeStep) {
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const float MIN_TIMESCALE = 0.1f;
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bool ObjectActionSpring::updateArguments(QVariantMap arguments) {
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if (!ObjectAction::updateArguments(arguments)) {
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return false;
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}
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// targets are required, spring-constants are optional
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bool ok = true;
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glm::vec3 positionalTarget =
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@ -155,7 +158,7 @@ bool ObjectActionSpring::updateArguments(QVariantMap arguments) {
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}
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QVariantMap ObjectActionSpring::getArguments() {
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QVariantMap arguments;
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QVariantMap arguments = ObjectAction::getArguments();
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withReadLock([&] {
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arguments["linearTimeScale"] = _linearTimeScale;
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arguments["targetPosition"] = glmToQMap(_positionalTarget);
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@ -182,6 +185,9 @@ QByteArray ObjectActionSpring::serialize() const {
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dataStream << _angularTimeScale;
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dataStream << _rotationalTargetSet;
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dataStream << _expires;
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dataStream << _tag;
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return serializedActionArguments;
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}
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@ -210,5 +216,8 @@ void ObjectActionSpring::deserialize(QByteArray serializedArguments) {
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dataStream >> _angularTimeScale;
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dataStream >> _rotationalTargetSet;
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dataStream >> _expires;
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dataStream >> _tag;
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_active = true;
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}
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