Merge pull request #5955 from sethalves/debug-grab

fix grabbing
This commit is contained in:
Brad Hefta-Gaub 2015-09-30 15:09:20 -07:00
commit 5f7442f78d
10 changed files with 172 additions and 29 deletions

View file

@ -49,8 +49,8 @@ function actionArgumentsToString(actionArguments) {
function updateOverlay(entityID, actionText) {
var properties = Entities.getEntityProperties(entityID, ["position"]);
var position = Vec3.sum(properties.position, {x:0, y:1, z:0});
var properties = Entities.getEntityProperties(entityID, ["position", "dimensions"]);
var position = Vec3.sum(properties.position, {x:0, y:properties.dimensions.y, z:0});
// print("position: " + vec3toStr(position) + " " + actionText);
if (entityID in overlays) {
var overlay = overlays[entityID];

View file

@ -91,6 +91,27 @@ var currentAvatarCollisionsMenu = initialAvatarCollisionsMenu;
var noCollisionsCount = 0; // how many hands want collisions disabled?
function getTag() {
return "grab-" + MyAvatar.sessionUUID;
}
function entityIsGrabbedByOther(entityID) {
var actionIDs = Entities.getActionIDs(entityID);
for (var actionIndex = 0; actionIndex < actionIDs.length; actionIndex++) {
var actionID = actionIDs[actionIndex];
var actionArguments = Entities.getActionArguments(entityID, actionID);
var tag = actionArguments["tag"];
if (tag == getTag()) {
continue;
}
if (tag.slice(0, 5) == "grab-") {
return true;
}
}
return false;
}
function MyController(hand, triggerAction) {
this.hand = hand;
if (this.hand === RIGHT_HAND) {
@ -252,7 +273,8 @@ function MyController(hand, triggerAction) {
var intersection = Entities.findRayIntersection(pickRay, true);
if (intersection.intersects &&
intersection.properties.collisionsWillMove === 1 &&
intersection.properties.locked === 0) {
intersection.properties.locked === 0 &&
!entityIsGrabbedByOther(intersection.entityID)) {
// the ray is intersecting something we can move.
var handControllerPosition = Controller.getSpatialControlPosition(this.palm);
var intersectionDistance = Vec3.distance(handControllerPosition, intersection.intersection);
@ -320,11 +342,14 @@ function MyController(hand, triggerAction) {
this.handPreviousPosition = handControllerPosition;
this.handPreviousRotation = handRotation;
this.actionID = NULL_ACTION_ID;
this.actionID = Entities.addAction("spring", this.grabbedEntity, {
targetPosition: this.currentObjectPosition,
linearTimeScale: DISTANCE_HOLDING_ACTION_TIMEFRAME,
targetRotation: this.currentObjectRotation,
angularTimeScale: DISTANCE_HOLDING_ACTION_TIMEFRAME
angularTimeScale: DISTANCE_HOLDING_ACTION_TIMEFRAME,
tag: getTag(),
lifetime: 5
});
if (this.actionID === NULL_ACTION_ID) {
this.actionID = null;
@ -390,11 +415,11 @@ function MyController(hand, triggerAction) {
var handMovementFromTurning = Vec3.subtract(Quat.multiply(avatarDeltaOrientation, handToAvatar), handToAvatar);
var objectMovementFromTurning = Vec3.subtract(Quat.multiply(avatarDeltaOrientation, objectToAvatar), objectToAvatar);
this.currentAvatarOrientation = currentOrientation;
// how far did hand move this timestep?
var handMoved = Vec3.subtract(handControllerPosition, this.handPreviousPosition);
this.handPreviousPosition = handControllerPosition;
// magnify the hand movement but not the change from avatar movement & rotation
handMoved = Vec3.subtract(handMoved, avatarDeltaPosition);
handMoved = Vec3.subtract(handMoved, handMovementFromTurning);
@ -424,7 +449,8 @@ function MyController(hand, triggerAction) {
targetPosition: this.currentObjectPosition,
linearTimeScale: DISTANCE_HOLDING_ACTION_TIMEFRAME,
targetRotation: this.currentObjectRotation,
angularTimeScale: DISTANCE_HOLDING_ACTION_TIMEFRAME
angularTimeScale: DISTANCE_HOLDING_ACTION_TIMEFRAME,
lifetime: 5
});
};
@ -436,7 +462,7 @@ function MyController(hand, triggerAction) {
if (this.triggerSmoothedReleased()) {
// HACK -- until we have collision groups, don't allow held object to collide with avatar
this.revertAvatarCollisions();
this.state = STATE_RELEASE;
return;
}
@ -457,12 +483,17 @@ function MyController(hand, triggerAction) {
var offset = Vec3.subtract(currentObjectPosition, handPosition);
var offsetPosition = Vec3.multiplyQbyV(Quat.inverse(Quat.multiply(handRotation, offsetRotation)), offset);
this.actionID = Entities.addAction("hold", this.grabbedEntity, {
hand: this.hand === RIGHT_HAND ? "right" : "left",
timeScale: NEAR_GRABBING_ACTION_TIMEFRAME,
relativePosition: offsetPosition,
relativeRotation: offsetRotation
});
this.actionID = NULL_ACTION_ID;
if (!entityIsGrabbedByOther(this.grabbedEntity)) {
this.actionID = Entities.addAction("hold", this.grabbedEntity, {
hand: this.hand === RIGHT_HAND ? "right" : "left",
timeScale: NEAR_GRABBING_ACTION_TIMEFRAME,
relativePosition: offsetPosition,
relativeRotation: offsetRotation,
tag: getTag(),
lifetime: 5
});
}
if (this.actionID === NULL_ACTION_ID) {
this.actionID = null;
} else {
@ -485,7 +516,7 @@ function MyController(hand, triggerAction) {
if (this.triggerSmoothedReleased()) {
// HACK -- until we have collision groups, don't allow held object to collide with avatar
this.revertAvatarCollisions();
this.state = STATE_RELEASE;
return;
}
@ -495,7 +526,7 @@ function MyController(hand, triggerAction) {
// object's actual held offset is an idea intended to make it easier to throw things:
// Because we might catch something or transfer it between hands without a good idea
// of it's actual offset, let's try imparting a velocity which is at a fixed radius
// from the palm.
// from the palm.
var handControllerPosition = Controller.getSpatialControlPosition(this.tip);
var now = Date.now();
@ -507,6 +538,8 @@ function MyController(hand, triggerAction) {
this.currentHandControllerTipPosition = handControllerPosition;
this.currentObjectTime = now;
Entities.callEntityMethod(this.grabbedEntity, "continueNearGrab");
Entities.updateAction(this.grabbedEntity, this.actionID, {lifetime: 5});
};
this.nearGrabbingNonColliding = function() {

View file

@ -14,6 +14,25 @@ var MAX_SOLID_ANGLE = 0.01; // objects that appear smaller than this can't be gr
var ZERO_VEC3 = {x: 0, y: 0, z: 0};
var IDENTITY_QUAT = {x: 0, y: 0, z: 0, w: 0};
function getTag() {
return "grab-" + MyAvatar.sessionUUID;
}
function entityIsGrabbedByOther(entityID) {
var actionIDs = Entities.getActionIDs(entityID);
for (var actionIndex = 0; actionIndex < actionIDs.length; actionIndex++) {
var actionID = actionIDs[actionIndex];
var actionArguments = Entities.getActionArguments(entityID, actionID);
var tag = actionArguments["tag"];
if (tag == getTag()) {
continue;
}
if (tag.slice(0, 5) == "grab-") {
return true;
}
}
return false;
}
// helper function
function mouseIntersectionWithPlane(pointOnPlane, planeNormal, event, maxDistance) {
@ -288,7 +307,7 @@ Grabber.prototype.moveEvent = function(event) {
}
this.currentPosition = entityProperties.position;
var actionArgs = {};
var actionArgs = {tag: getTag(), lifetime: 5};
if (this.mode === "rotate") {
var drag = mouse.getDrag();
@ -303,7 +322,7 @@ Grabber.prototype.moveEvent = function(event) {
// var qZero = entityProperties.rotation;
//var qZero = this.lastRotation;
this.lastRotation = Quat.multiply(deltaQ, this.lastRotation);
actionArgs = {targetRotation: this.lastRotation, angularTimeScale: 0.1};
actionArgs = {targetRotation: this.lastRotation, angularTimeScale: 0.1, tag: getTag(), lifetime: 5};
} else {
var newPointOnPlane;
if (this.mode === "verticalCylinder") {
@ -327,13 +346,15 @@ Grabber.prototype.moveEvent = function(event) {
}
}
this.targetPosition = Vec3.subtract(newPointOnPlane, this.offset);
actionArgs = {targetPosition: this.targetPosition, linearTimeScale: 0.1};
actionArgs = {targetPosition: this.targetPosition, linearTimeScale: 0.1, tag: getTag(), lifetime: 5};
beacon.updatePosition(this.targetPosition);
}
if (!this.actionID) {
this.actionID = Entities.addAction("spring", this.entityID, actionArgs);
if (!entityIsGrabbedByOther(this.entityID)) {
this.actionID = Entities.addAction("spring", this.entityID, actionArgs);
}
} else {
Entities.updateAction(this.entityID, this.actionID, actionArgs);
}

View file

@ -43,6 +43,9 @@ EntityActionPointer InterfaceActionFactory::factory(EntityActionType type,
if (action) {
bool ok = action->updateArguments(arguments);
if (ok) {
if (action->lifetimeIsOver()) {
return nullptr;
}
return action;
}
}
@ -63,5 +66,9 @@ EntityActionPointer InterfaceActionFactory::factoryBA(EntityItemPointer ownerEnt
if (action) {
action->deserialize(data);
}
if (action->lifetimeIsOver()) {
return nullptr;
}
return action;
}

View file

@ -84,6 +84,9 @@ void AvatarActionHold::updateActionWorker(float deltaTimeStep) {
bool AvatarActionHold::updateArguments(QVariantMap arguments) {
if (!ObjectAction::updateArguments(arguments)) {
return false;
}
bool ok = true;
glm::vec3 relativePosition =
EntityActionInterface::extractVec3Argument("hold", arguments, "relativePosition", ok, false);
@ -134,7 +137,7 @@ bool AvatarActionHold::updateArguments(QVariantMap arguments) {
QVariantMap AvatarActionHold::getArguments() {
QVariantMap arguments;
QVariantMap arguments = ObjectAction::getArguments();
withReadLock([&]{
if (!_mine) {
arguments = ObjectActionSpring::getArguments();

View file

@ -46,6 +46,8 @@ public:
static EntityActionType actionTypeFromString(QString actionTypeString);
static QString actionTypeToString(EntityActionType actionType);
virtual bool lifetimeIsOver() { return false; }
protected:
virtual glm::vec3 getPosition() = 0;
virtual void setPosition(glm::vec3 position) = 0;

View file

@ -30,6 +30,18 @@ void ObjectAction::updateAction(btCollisionWorld* collisionWorld, btScalar delta
dynamicsWorld->removeAction(this);
return;
}
if (_expires > 0) {
quint64 now = usecTimestampNow();
if (now > _expires) {
EntityItemPointer ownerEntity = _ownerEntity.lock();
_active = false;
if (ownerEntity) {
ownerEntity->removeAction(nullptr, getID());
}
}
}
if (!_active) {
return;
}
@ -37,6 +49,40 @@ void ObjectAction::updateAction(btCollisionWorld* collisionWorld, btScalar delta
updateActionWorker(deltaTimeStep);
}
bool ObjectAction::updateArguments(QVariantMap arguments) {
bool lifetimeSet = true;
float lifetime = EntityActionInterface::extractFloatArgument("action", arguments, "lifetime", lifetimeSet, false);
if (lifetimeSet) {
quint64 now = usecTimestampNow();
_expires = now + (quint64)(lifetime * USECS_PER_SECOND);
} else {
_expires = 0;
}
bool tagSet = true;
QString tag = EntityActionInterface::extractStringArgument("action", arguments, "tag", tagSet, false);
if (tagSet) {
_tag = tag;
} else {
tag = "";
}
return true;
}
QVariantMap ObjectAction::getArguments() {
QVariantMap arguments;
if (_expires == 0) {
arguments["lifetime"] = 0.0f;
} else {
quint64 now = usecTimestampNow();
arguments["lifetime"] = (float)(_expires - now) / (float)USECS_PER_SECOND;
}
arguments["tag"] = _tag;
return arguments;
}
void ObjectAction::debugDraw(btIDebugDraw* debugDrawer) {
}
@ -136,3 +182,14 @@ void ObjectAction::activateBody() {
}
}
bool ObjectAction::lifetimeIsOver() {
if (_expires == 0) {
return false;
}
quint64 now = usecTimestampNow();
if (now >= _expires) {
return true;
}
return false;
}

View file

@ -33,8 +33,8 @@ public:
virtual EntityItemWeakPointer getOwnerEntity() const { return _ownerEntity; }
virtual void setOwnerEntity(const EntityItemPointer ownerEntity) { _ownerEntity = ownerEntity; }
virtual bool updateArguments(QVariantMap arguments) = 0;
virtual QVariantMap getArguments() = 0;
virtual bool updateArguments(QVariantMap arguments);
virtual QVariantMap getArguments();
// this is called from updateAction and should be overridden by subclasses
virtual void updateActionWorker(float deltaTimeStep) = 0;
@ -46,6 +46,8 @@ public:
virtual QByteArray serialize() const = 0;
virtual void deserialize(QByteArray serializedArguments) = 0;
virtual bool lifetimeIsOver();
protected:
virtual btRigidBody* getRigidBody();
@ -59,11 +61,11 @@ protected:
virtual void setAngularVelocity(glm::vec3 angularVelocity);
virtual void activateBody();
private:
protected:
bool _active;
EntityItemWeakPointer _ownerEntity;
quint64 _expires; // in seconds since epoch
QString _tag;
};
#endif // hifi_ObjectAction_h

View file

@ -80,6 +80,9 @@ void ObjectActionOffset::updateActionWorker(btScalar deltaTimeStep) {
bool ObjectActionOffset::updateArguments(QVariantMap arguments) {
if (!ObjectAction::updateArguments(arguments)) {
return false;
}
bool ok = true;
glm::vec3 pointToOffsetFrom =
EntityActionInterface::extractVec3Argument("offset action", arguments, "pointToOffsetFrom", ok, true);
@ -90,7 +93,7 @@ bool ObjectActionOffset::updateArguments(QVariantMap arguments) {
ok = true;
float linearTimeScale =
EntityActionInterface::extractFloatArgument("offset action", arguments, "linearTimeScale", ok, false);
if (!ok) {
if (!ok) {
linearTimeScale = _linearTimeScale;
}
@ -119,7 +122,7 @@ bool ObjectActionOffset::updateArguments(QVariantMap arguments) {
}
QVariantMap ObjectActionOffset::getArguments() {
QVariantMap arguments;
QVariantMap arguments = ObjectAction::getArguments();
withReadLock([&] {
arguments["pointToOffsetFrom"] = glmToQMap(_pointToOffsetFrom);
arguments["linearTimeScale"] = _linearTimeScale;
@ -140,6 +143,9 @@ QByteArray ObjectActionOffset::serialize() const {
dataStream << _linearTimeScale;
dataStream << _positionalTargetSet;
dataStream << _expires;
dataStream << _tag;
return ba;
}
@ -165,5 +171,8 @@ void ObjectActionOffset::deserialize(QByteArray serializedArguments) {
dataStream >> _linearTimeScale;
dataStream >> _positionalTargetSet;
dataStream >> _expires;
dataStream >> _tag;
_active = true;
}

View file

@ -109,6 +109,9 @@ void ObjectActionSpring::updateActionWorker(btScalar deltaTimeStep) {
const float MIN_TIMESCALE = 0.1f;
bool ObjectActionSpring::updateArguments(QVariantMap arguments) {
if (!ObjectAction::updateArguments(arguments)) {
return false;
}
// targets are required, spring-constants are optional
bool ok = true;
glm::vec3 positionalTarget =
@ -155,7 +158,7 @@ bool ObjectActionSpring::updateArguments(QVariantMap arguments) {
}
QVariantMap ObjectActionSpring::getArguments() {
QVariantMap arguments;
QVariantMap arguments = ObjectAction::getArguments();
withReadLock([&] {
arguments["linearTimeScale"] = _linearTimeScale;
arguments["targetPosition"] = glmToQMap(_positionalTarget);
@ -182,6 +185,9 @@ QByteArray ObjectActionSpring::serialize() const {
dataStream << _angularTimeScale;
dataStream << _rotationalTargetSet;
dataStream << _expires;
dataStream << _tag;
return serializedActionArguments;
}
@ -210,5 +216,8 @@ void ObjectActionSpring::deserialize(QByteArray serializedArguments) {
dataStream >> _angularTimeScale;
dataStream >> _rotationalTargetSet;
dataStream >> _expires;
dataStream >> _tag;
_active = true;
}