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add polyvox entities to physics engine
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@ -79,6 +79,7 @@ public:
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glm::mat4 localToVoxelMatrix() const;
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virtual ShapeType getShapeType() const;
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virtual bool shouldBePhysical() const { return true; }
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virtual bool isReadyToComputeShape();
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virtual void computeShapeInfo(ShapeInfo& info);
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