add polyvox entities to physics engine

This commit is contained in:
Andrew Meadows 2015-09-30 18:15:34 -07:00
parent ef7e908675
commit 22b6607760

View file

@ -79,6 +79,7 @@ public:
glm::mat4 localToVoxelMatrix() const;
virtual ShapeType getShapeType() const;
virtual bool shouldBePhysical() const { return true; }
virtual bool isReadyToComputeShape();
virtual void computeShapeInfo(ShapeInfo& info);