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https://github.com/overte-org/overte.git
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commit
84b515827e
2 changed files with 9 additions and 54 deletions
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@ -66,6 +66,7 @@ var MSEC_PER_SEC = 1000.0;
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// these control how long an abandoned pointer line will hang around
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var startTime = Date.now();
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var LIFETIME = 10;
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var ACTION_LIFETIME = 120; // 2 minutes
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// states for the state machine
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var STATE_OFF = 0;
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@ -81,16 +82,6 @@ var STATE_RELEASE = 8;
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var GRAB_USER_DATA_KEY = "grabKey";
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var GRABBABLE_DATA_KEY = "grabbableKey";
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// HACK -- until we have collision groups, don't allow held object to collide with avatar
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var AVATAR_COLLISIONS_MENU_ITEM = "Enable avatar collisions";
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// HACK -- until we have collision groups, don't allow held object to collide with avatar
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var initialAvatarCollisionsMenu = Menu.isOptionChecked(AVATAR_COLLISIONS_MENU_ITEM);
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var currentAvatarCollisionsMenu = initialAvatarCollisionsMenu;
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var noCollisionsCount = 0; // how many hands want collisions disabled?
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function getTag() {
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return "grab-" + MyAvatar.sessionUUID;
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}
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@ -173,28 +164,6 @@ function MyController(hand, triggerAction) {
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}
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};
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// HACK -- until we have collision groups, don't allow held object to collide with avatar
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this.disableAvatarCollisions = function() {
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noCollisionsCount += 1;
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if (currentAvatarCollisionsMenu != false) {
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currentAvatarCollisionsMenu = false;
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Menu.setIsOptionChecked(AVATAR_COLLISIONS_MENU_ITEM, false);
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MyAvatar.updateMotionBehaviorFromMenu();
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}
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}
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// HACK -- until we have collision groups, don't allow held object to collide with avatar
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this.revertAvatarCollisions = function() {
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noCollisionsCount -= 1;
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if (noCollisionsCount < 1) {
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if (currentAvatarCollisionsMenu != initialAvatarCollisionsMenu) {
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currentAvatarCollisionsMenu = initialAvatarCollisionsMenu;
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Menu.setIsOptionChecked(AVATAR_COLLISIONS_MENU_ITEM, initialAvatarCollisionsMenu);
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MyAvatar.updateMotionBehaviorFromMenu();
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}
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}
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}
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this.lineOn = function(closePoint, farPoint, color) {
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// draw a line
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if (this.pointer === null) {
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@ -328,9 +297,6 @@ function MyController(hand, triggerAction) {
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this.distanceHolding = function() {
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// HACK -- until we have collision groups, don't allow held object to collide with avatar
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this.disableAvatarCollisions();
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var handControllerPosition = Controller.getSpatialControlPosition(this.palm);
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var handRotation = Quat.multiply(MyAvatar.orientation, Controller.getSpatialControlRawRotation(this.palm));
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var grabbedProperties = Entities.getEntityProperties(this.grabbedEntity, ["position", "rotation"]);
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@ -349,7 +315,7 @@ function MyController(hand, triggerAction) {
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targetRotation: this.currentObjectRotation,
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angularTimeScale: DISTANCE_HOLDING_ACTION_TIMEFRAME,
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tag: getTag(),
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lifetime: 5
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lifetime: ACTION_LIFETIME
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});
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if (this.actionID === NULL_ACTION_ID) {
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this.actionID = null;
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@ -373,9 +339,6 @@ function MyController(hand, triggerAction) {
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this.continueDistanceHolding = function() {
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if (this.triggerSmoothedReleased()) {
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// HACK -- until we have collision groups, don't allow held object to collide with avatar
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this.revertAvatarCollisions();
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this.state = STATE_RELEASE;
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return;
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}
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@ -450,19 +413,13 @@ function MyController(hand, triggerAction) {
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linearTimeScale: DISTANCE_HOLDING_ACTION_TIMEFRAME,
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targetRotation: this.currentObjectRotation,
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angularTimeScale: DISTANCE_HOLDING_ACTION_TIMEFRAME,
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lifetime: 5
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lifetime: ACTION_LIFETIME
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});
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};
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this.nearGrabbing = function() {
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// HACK -- until we have collision groups, don't allow held object to collide with avatar
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this.disableAvatarCollisions();
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if (this.triggerSmoothedReleased()) {
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// HACK -- until we have collision groups, don't allow held object to collide with avatar
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this.revertAvatarCollisions();
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this.state = STATE_RELEASE;
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return;
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}
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@ -491,7 +448,7 @@ function MyController(hand, triggerAction) {
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relativePosition: offsetPosition,
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relativeRotation: offsetRotation,
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tag: getTag(),
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lifetime: 5
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lifetime: ACTION_LIFETIME
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});
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}
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if (this.actionID === NULL_ACTION_ID) {
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@ -514,9 +471,6 @@ function MyController(hand, triggerAction) {
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this.continueNearGrabbing = function() {
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if (this.triggerSmoothedReleased()) {
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// HACK -- until we have collision groups, don't allow held object to collide with avatar
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this.revertAvatarCollisions();
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this.state = STATE_RELEASE;
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return;
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}
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@ -539,7 +493,7 @@ function MyController(hand, triggerAction) {
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this.currentObjectTime = now;
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Entities.callEntityMethod(this.grabbedEntity, "continueNearGrab");
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Entities.updateAction(this.grabbedEntity, this.actionID, {lifetime: 5});
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Entities.updateAction(this.grabbedEntity, this.actionID, {lifetime: ACTION_LIFETIME});
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};
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this.nearGrabbingNonColliding = function() {
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@ -13,6 +13,7 @@
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var MAX_SOLID_ANGLE = 0.01; // objects that appear smaller than this can't be grabbed
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var ZERO_VEC3 = {x: 0, y: 0, z: 0};
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var IDENTITY_QUAT = {x: 0, y: 0, z: 0, w: 0};
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var ACTION_LIFETIME = 120; // 2 minutes
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function getTag() {
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return "grab-" + MyAvatar.sessionUUID;
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@ -307,7 +308,7 @@ Grabber.prototype.moveEvent = function(event) {
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}
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this.currentPosition = entityProperties.position;
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var actionArgs = {tag: getTag(), lifetime: 5};
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var actionArgs = {tag: getTag(), lifetime: ACTION_LIFETIME};
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if (this.mode === "rotate") {
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var drag = mouse.getDrag();
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@ -322,7 +323,7 @@ Grabber.prototype.moveEvent = function(event) {
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// var qZero = entityProperties.rotation;
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//var qZero = this.lastRotation;
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this.lastRotation = Quat.multiply(deltaQ, this.lastRotation);
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actionArgs = {targetRotation: this.lastRotation, angularTimeScale: 0.1, tag: getTag(), lifetime: 5};
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actionArgs = {targetRotation: this.lastRotation, angularTimeScale: 0.1, tag: getTag(), lifetime: ACTION_LIFETIME};
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} else {
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var newPointOnPlane;
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if (this.mode === "verticalCylinder") {
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@ -346,7 +347,7 @@ Grabber.prototype.moveEvent = function(event) {
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}
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}
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this.targetPosition = Vec3.subtract(newPointOnPlane, this.offset);
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actionArgs = {targetPosition: this.targetPosition, linearTimeScale: 0.1, tag: getTag(), lifetime: 5};
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actionArgs = {targetPosition: this.targetPosition, linearTimeScale: 0.1, tag: getTag(), lifetime: ACTION_LIFETIME};
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beacon.updatePosition(this.targetPosition);
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}
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