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remove unused variable
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@ -625,7 +625,6 @@ void Rig::updateAnimations(float deltaTime, glm::mat4 rootTransform) {
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setJointRotationInConstrainedFrame((int)i, glm::inverse(_animSkeleton->getRelativeBindPose(i).rot) * poses[i].rot,
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PRIORITY, false, 1.0f);
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JointState& state = _jointStates[i];
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setJointTranslation((int)i, true, poses[i].trans, PRIORITY);
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}
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