Olivier Prat
490aad2a06
Merged from master
2017-07-31 12:00:35 +02:00
Seth Alves
a3f4aeb182
code review
2017-07-24 19:41:30 -07:00
Seth Alves
72e5fecb4e
do Model::getMeshes on the correct thread. added ModelScriptingInterface::getVertexCount and ModelScriptingInterface::getVertex
2017-07-20 16:34:34 -07:00
Seth Alves
a8698c2fbc
EntityScriptingInterface::getMeshes support for Model entities
2017-07-19 08:59:09 -07:00
Olivier Prat
aba8be595e
Separated fade categories from transition event types
2017-07-11 11:37:24 +02:00
Anthony J. Thibault
2dcca2125b
Merge branch 'master' into feature/pole-vector
2017-06-21 15:50:03 -07:00
Brad Davis
fece438602
Cleanup and refactoring
2017-06-15 18:58:56 -07:00
Anthony J. Thibault
f20c03fa6e
Pole vectors can be controlled via anim vars.
2017-06-13 15:36:05 -07:00
Howard Stearns
3d62900daf
When we do precision detailed picking on a model, check the back faces, too. In other words, precision picking from inside a model works.
2017-06-03 16:49:16 -07:00
Thijs Wenker
712aff7ad6
base scale attachment on the natural dimensions
2017-05-23 17:53:08 +02:00
Andrew Meadows
7b879a7964
Model has a Rig rather than a RigPointer
2017-05-19 13:24:16 -07:00
ZappoMan
f133713d0e
CR feedback
2017-04-21 10:21:34 -07:00
ZappoMan
e89b6c5d2c
some initial debugging on tpose avatars
2017-04-20 17:26:31 -07:00
Andrew Meadows
31bfc98b87
use const reference for ScenePointer when possible
2017-04-18 11:52:22 -07:00
samcake
6122155880
Renaming the PendingCHanges class to Transaction
2017-04-05 13:10:31 -07:00
trent
36619cd2e4
Fixed issue with duplicate physics status icons per sub-object.
2017-03-22 15:07:29 -04:00
ZappoMan
af97e9bdd9
CR feedback
2017-03-06 10:49:38 -08:00
ZappoMan
87bcced409
cleanup use of triangleSet for picking
2017-03-05 19:23:55 -08:00
ZappoMan
32add6635d
checkpoint on reducing raypicking recalcs
2017-03-04 23:33:17 -08:00
ZappoMan
9908723bb9
fist cut at basic TriangleSet class
2017-03-03 22:27:38 -08:00
Seth Alves
6e9854cad0
don't crash if geometry fails to load
2017-02-24 13:01:01 -08:00
Seth Alves
ab8be15ce0
Merge pull request #9570 from highfidelity/tablet-ui
...
Tablet ui
2017-02-01 09:38:13 -08:00
samcake
04d5173328
Merge pull request #9530 from AndrewMeadows/computeBoundsOutsideLambda
...
compute Model's local bounds outside pending changes queue
2017-01-31 11:40:21 -08:00
Anthony J. Thibault
0f75668923
Moved Model setting of _spatiallyNestableOverride to constructor
2017-01-31 09:36:21 -08:00
Anthony J. Thibault
0962a15a06
Fix for one-frame lag in the tablet stylus.
2017-01-30 15:39:55 -08:00
Andrew Meadows
489fbc6299
compute Model's local bounds outside render lambda
2017-01-27 09:35:36 -08:00
Seth Alves
db38503d57
Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui
2017-01-26 13:48:59 -08:00
Andrew Meadows
09707217ec
remove Model::simulateInternal()
2017-01-26 08:35:25 -08:00
Seth Alves
be8bc9652b
Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui
2017-01-23 09:44:04 -08:00
Andrew Meadows
3dd8fd838b
move cauterization out of Model class
2017-01-19 12:56:07 -08:00
Seth Alves
eb25e1c12d
Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui
2017-01-19 09:41:49 -08:00
samcake
83d1c3ad01
Adding support for the meta rendering
2017-01-16 17:47:58 -08:00
Seth Alves
208c4686c4
merge from upstream
2017-01-12 15:44:27 -08:00
Anthony J. Thibault
26a5b5ed91
Fix for rendering of tablet ModelEntity in desktop mode.
...
The Model pendingChanges.updateItem() lambda now directly calls into StaticallyNestable. This is late enough
in the update loop to have the most up-to-date camera transform used for rendering.
2017-01-11 18:37:57 -08:00
Andrew Meadows
b3e336de3d
remove cruft: unused function arguments
2017-01-11 15:02:18 -08:00
Andrew Meadows
bd16824d55
remove cruft: Model::_pupilDilation
2017-01-11 06:57:05 -08:00
samcake
c435afb728
Introducing a fix for the overlayered model drawn in front
2016-12-19 13:17:56 -08:00
Ryan Huffman
c683c82817
Fix setting textures in model overlays
2016-10-04 16:24:43 -07:00
David Rowe
68499f49ad
Fix count of textures
2016-09-10 10:15:13 +12:00
Brad Hefta-Gaub
e1845e2c3f
add support for renderInfo properties to model entities
2016-08-31 15:00:21 -07:00
Andrew Meadows
c337cc92e5
remove crufty comment
2016-08-25 08:51:53 -07:00
Andrew Meadows
2f16aca114
remove cruft and fix typo in rebase
2016-08-24 22:26:56 -07:00
Andrew Meadows
68dd66daec
create collision render geometry only when needed
2016-08-24 22:26:56 -07:00
Andrew Meadows
b0a0293e6e
move compoundResource out of Model class
2016-08-24 22:26:56 -07:00
Andrew Meadows
fe4198530f
don't render raw compound collision geometry
2016-08-24 22:26:56 -07:00
Andrew Meadows
329c5432ed
_showCollisionHull --> _showCollisionGeometry
2016-08-24 22:26:56 -07:00
Andrew Meadows
6b0ae654ba
cleanup logic around creating RenderItems
2016-08-24 22:26:56 -07:00
Andrew Meadows
d8fa0d1dd1
segregateMeshGroups() --> createRenderItems()
2016-08-24 22:25:45 -07:00
Andrew Meadows
726928c14c
creae collision Geometry from mesh
2016-08-24 22:25:45 -07:00
SamGondelman
328d3128fa
merge from master
2016-08-08 13:30:39 -07:00