Commit graph

250 commits

Author SHA1 Message Date
Olivier Prat
490aad2a06 Merged from master 2017-07-31 12:00:35 +02:00
Seth Alves
a3f4aeb182 code review 2017-07-24 19:41:30 -07:00
Seth Alves
72e5fecb4e do Model::getMeshes on the correct thread. added ModelScriptingInterface::getVertexCount and ModelScriptingInterface::getVertex 2017-07-20 16:34:34 -07:00
Seth Alves
a8698c2fbc EntityScriptingInterface::getMeshes support for Model entities 2017-07-19 08:59:09 -07:00
Olivier Prat
aba8be595e Separated fade categories from transition event types 2017-07-11 11:37:24 +02:00
Anthony J. Thibault
2dcca2125b Merge branch 'master' into feature/pole-vector 2017-06-21 15:50:03 -07:00
Brad Davis
fece438602 Cleanup and refactoring 2017-06-15 18:58:56 -07:00
Anthony J. Thibault
f20c03fa6e Pole vectors can be controlled via anim vars. 2017-06-13 15:36:05 -07:00
Howard Stearns
3d62900daf When we do precision detailed picking on a model, check the back faces, too. In other words, precision picking from inside a model works. 2017-06-03 16:49:16 -07:00
Thijs Wenker
712aff7ad6 base scale attachment on the natural dimensions 2017-05-23 17:53:08 +02:00
Andrew Meadows
7b879a7964 Model has a Rig rather than a RigPointer 2017-05-19 13:24:16 -07:00
ZappoMan
f133713d0e CR feedback 2017-04-21 10:21:34 -07:00
ZappoMan
e89b6c5d2c some initial debugging on tpose avatars 2017-04-20 17:26:31 -07:00
Andrew Meadows
31bfc98b87 use const reference for ScenePointer when possible 2017-04-18 11:52:22 -07:00
samcake
6122155880 Renaming the PendingCHanges class to Transaction 2017-04-05 13:10:31 -07:00
trent
36619cd2e4 Fixed issue with duplicate physics status icons per sub-object. 2017-03-22 15:07:29 -04:00
ZappoMan
af97e9bdd9 CR feedback 2017-03-06 10:49:38 -08:00
ZappoMan
87bcced409 cleanup use of triangleSet for picking 2017-03-05 19:23:55 -08:00
ZappoMan
32add6635d checkpoint on reducing raypicking recalcs 2017-03-04 23:33:17 -08:00
ZappoMan
9908723bb9 fist cut at basic TriangleSet class 2017-03-03 22:27:38 -08:00
Seth Alves
6e9854cad0 don't crash if geometry fails to load 2017-02-24 13:01:01 -08:00
Seth Alves
ab8be15ce0 Merge pull request #9570 from highfidelity/tablet-ui
Tablet ui
2017-02-01 09:38:13 -08:00
samcake
04d5173328 Merge pull request #9530 from AndrewMeadows/computeBoundsOutsideLambda
compute Model's local bounds outside pending changes queue
2017-01-31 11:40:21 -08:00
Anthony J. Thibault
0f75668923 Moved Model setting of _spatiallyNestableOverride to constructor 2017-01-31 09:36:21 -08:00
Anthony J. Thibault
0962a15a06 Fix for one-frame lag in the tablet stylus. 2017-01-30 15:39:55 -08:00
Andrew Meadows
489fbc6299 compute Model's local bounds outside render lambda 2017-01-27 09:35:36 -08:00
Seth Alves
db38503d57 Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui 2017-01-26 13:48:59 -08:00
Andrew Meadows
09707217ec remove Model::simulateInternal() 2017-01-26 08:35:25 -08:00
Seth Alves
be8bc9652b Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui 2017-01-23 09:44:04 -08:00
Andrew Meadows
3dd8fd838b move cauterization out of Model class 2017-01-19 12:56:07 -08:00
Seth Alves
eb25e1c12d Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui 2017-01-19 09:41:49 -08:00
samcake
83d1c3ad01 Adding support for the meta rendering 2017-01-16 17:47:58 -08:00
Seth Alves
208c4686c4 merge from upstream 2017-01-12 15:44:27 -08:00
Anthony J. Thibault
26a5b5ed91 Fix for rendering of tablet ModelEntity in desktop mode.
The Model pendingChanges.updateItem() lambda now directly calls into StaticallyNestable.  This is late enough
in the update loop to have the most up-to-date camera transform used for rendering.
2017-01-11 18:37:57 -08:00
Andrew Meadows
b3e336de3d remove cruft: unused function arguments 2017-01-11 15:02:18 -08:00
Andrew Meadows
bd16824d55 remove cruft: Model::_pupilDilation 2017-01-11 06:57:05 -08:00
samcake
c435afb728 Introducing a fix for the overlayered model drawn in front 2016-12-19 13:17:56 -08:00
Ryan Huffman
c683c82817 Fix setting textures in model overlays 2016-10-04 16:24:43 -07:00
David Rowe
68499f49ad Fix count of textures 2016-09-10 10:15:13 +12:00
Brad Hefta-Gaub
e1845e2c3f add support for renderInfo properties to model entities 2016-08-31 15:00:21 -07:00
Andrew Meadows
c337cc92e5 remove crufty comment 2016-08-25 08:51:53 -07:00
Andrew Meadows
2f16aca114 remove cruft and fix typo in rebase 2016-08-24 22:26:56 -07:00
Andrew Meadows
68dd66daec create collision render geometry only when needed 2016-08-24 22:26:56 -07:00
Andrew Meadows
b0a0293e6e move compoundResource out of Model class 2016-08-24 22:26:56 -07:00
Andrew Meadows
fe4198530f don't render raw compound collision geometry 2016-08-24 22:26:56 -07:00
Andrew Meadows
329c5432ed _showCollisionHull --> _showCollisionGeometry 2016-08-24 22:26:56 -07:00
Andrew Meadows
6b0ae654ba cleanup logic around creating RenderItems 2016-08-24 22:26:56 -07:00
Andrew Meadows
d8fa0d1dd1 segregateMeshGroups() --> createRenderItems() 2016-08-24 22:25:45 -07:00
Andrew Meadows
726928c14c creae collision Geometry from mesh 2016-08-24 22:25:45 -07:00
SamGondelman
328d3128fa merge from master 2016-08-08 13:30:39 -07:00