amantley
cdd03646c2
latest spline code with ik node removed started cleanup
2019-01-23 17:22:13 -08:00
amantley
dbd03e2eb4
got the spline arms and legs working without any inverse kinematic node in the json, using _withIKnode.json
2019-01-22 11:53:18 -08:00
amantley
8d88c627b0
nearly have the arms legs and back working with out the ik node
2019-01-21 17:41:08 -08:00
amantley
6680ca53ad
added updateHands2 which deals with two bone hands animvars
2019-01-20 08:56:39 -08:00
amantley
3a2697fa8c
working on the two bone ik for the hands
2019-01-18 17:55:19 -08:00
amantley
7777162351
got the spine2 rotationa and the head spline working
2019-01-18 15:28:41 -08:00
amantley
e5b16ef174
implemented the splineIK in animSplineIK.cpp, todo: disable animinversekinematic.cpp
2019-01-16 18:31:52 -08:00
amantley
3b5d8db650
updated the json to have a spline node at the root
2019-01-08 17:33:14 -08:00
luiscuenca
6ed6e30df3
Tweak transit animation
2018-11-05 19:14:40 -07:00
luiscuenca
afc76fec72
Added overrideNetworkAnimation and restoreNetworkAnimation methods
2018-10-22 15:20:32 -07:00
luiscuenca
bb5c042f16
Blend network animation
2018-10-18 17:51:20 -07:00
Anthony Thibault
d9beadb7e4
remove tabs from avatar-animation.json
2018-09-10 10:49:43 -07:00
Anthony Thibault
ff645be78b
Update animations for jump, inAir and less feminine walk cycle
2018-09-07 17:09:55 -07:00
amantley
48e08276bf
added new jump_takeoff and jump_land to fix the tposing in the transition to and from flying
2018-08-15 10:20:17 -07:00
John Conklin II
a5bace4e4d
Merge pull request #13706 from ElderOrb/FB17062
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use updated 'Last Legends: Male' from Mukul
2018-08-14 14:18:39 -07:00
amantley
74186b0162
changed back speed to 2.2 m/s and the end frame for strafe left and right to 33, and the end frame for wlk_bkwd to 27
2018-08-10 09:56:24 -07:00
amantley
c8a31bc59f
created a backward walk speed constant 1.6m/s and changed the characteristic speed for strafe right left to 1.3
2018-08-09 17:38:57 -07:00
amantley
1ad6b041cd
updated the elipes equation code for determining the forward speed of the avatar. We can now set the max forward == walkSpeed, max side and backwards == walkBackwardsSpeed and the sprint speed == sprintSpeed
2018-08-06 18:36:32 -07:00
amantley
f1990378fd
merged the json from the ik 2 bone pr into the new animation json
2018-08-06 14:27:09 -07:00
amantley
375d726535
added the new animations for strafe and walk to the resource file and updated the avatar-animation.json file
2018-08-03 16:48:43 -07:00
Anthony J. Thibault
401995fb06
Leg IK fixes
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Fixes for raising legs and sometimes squatting while in HMD mode.
2018-07-30 10:55:52 -07:00
Alexander Ivash
d38f0b0fde
use updated 'Last Legends: Male' from Mukul
2018-07-27 12:32:18 +03:00
Anthony Thibault
1d33f51ca4
Merge pull request #13528 from amantley/integratedStepping
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Step Detection From Head and Hands Tracking
2018-07-10 09:59:22 -07:00
Alexander Ivash
89c478310f
update avatarbookmarks.json
2018-07-06 21:00:55 +03:00
Alexander Ivash
24885c3512
use avatarbookmarks.json from resources by default
2018-07-06 21:00:55 +03:00
amantley
ed279e7331
added tweaks to the avatar animation json that speed up the transitions to better match the new step detection
2018-07-02 15:46:58 -07:00
Anthony J. Thibault
9f6641ed10
Shoulder puck calibration work in progress
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* AnimInverseKinematics: debug draw for secondary targets
* AnimInverseKienmatics: better clean up of ik target debug draw
* GeometryUtil: added findPlaneFromPoints()
* ViveControllerManager: external dependency on eigen
* ViveControllerManager: record history of left/right hand controllers
* ViveControllerManager: use history to determine user shoulder location for better calibration
* ViveControllerManager: pass defaultToReferenceMat by const ref to calibrate functions.
* CMake: added external depenency to eigen linear algebra library.
2017-07-24 17:22:48 -07:00
Anthony J. Thibault
22d8adcb99
Better shoulder/arm puck calibration.
2017-07-13 10:39:48 -07:00
Anthony J. Thibault
8602d57a57
Eliminated to wiggle while pucks are enabled.
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* Added new anim node AnimDefaultPose
* AnimNodeLoader was changed to support the addition of the AnimDefaultPose node
* Edited default avatar-animation.json to insert an AnimOverlay and AnimDefaultPose between the IK node and the rest of the "underPose".
* Rig uses this to fade in default pose for the toes when the hip/feet puck are active.
This effectively deadens the toe animations, without effecting the hand animations.
* Also, the rig was changed to use the LimitCenter solution when the feet are enabled but the hips are not.
2017-06-26 14:09:10 -07:00
Anthony J. Thibault
e7991579ef
Enabled elbow pole vectors
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There are still some issues with rotations of the elbow pole vectors.
* When the (hand - shoulder) vector approaches the normal vector used in Rig::calculateElbowPoleVector() unexpected twists can occur.
* Also, when the (hand - shoulder) vector approaches zero, the IK system starts to flutter between two states.
* The shoulder twist constraint probably needs to be opened up for more natural range of motion.
2017-06-16 17:29:56 -07:00
Anthony J. Thibault
10f94c2d60
Fixed pole vectors on straight limbs by using reference vector
2017-06-14 11:35:53 -07:00
Anthony J. Thibault
f20c03fa6e
Pole vectors can be controlled via anim vars.
2017-06-13 15:36:05 -07:00
Anthony J. Thibault
8334dff610
compute rotation from derivative of spline
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This should fix bad rotation values for the spine during bowing/touching toes.
2017-06-08 15:00:12 -07:00
Dante Ruiz
0fdf136251
got the shoulders working
2017-05-24 19:31:48 +01:00
Dante Ruiz
ac3c9655ec
added arms
2017-05-24 01:28:08 +01:00
Anthony J. Thibault
6ae2e6778e
ensure left and right arm flexCoeff are the same.
2017-05-19 10:51:09 -07:00
Anthony J. Thibault
e99001d86c
debug draw ik chains, bug fix for flex coef on tips
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And opened up hip constraints.
2017-05-18 16:29:55 -07:00
Anthony J. Thibault
87adeb0565
apply flexCoeff to tip of joint chain as well.
2017-05-18 11:26:49 -07:00
Anthony J. Thibault
abe19310da
WIP: checkpoint of ik changes
2017-05-18 11:26:48 -07:00
Anthony J. Thibault
1e276d113c
Added support for weights per target
2017-05-15 09:26:24 -07:00
Anthony J. Thibault
67fbb15faa
WIP: initial implementation of flexCoefficients
2017-05-15 09:26:23 -07:00
Anthony J. Thibault
84aa86b464
Added animVar support for IK solutionSource.
2017-05-08 18:07:45 -07:00
Anthony J. Thibault
0ebaba7cf8
Now supports sensorConfig with hips and chest sensors
2017-04-14 17:00:46 -07:00
Anthony J. Thibault
a10b157aff
First pass at having an explicit Hips IK target.
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Also, AnimManipulator nodes support setting position and rotation on a single joint.
2017-04-14 17:00:44 -07:00
Atlante45
69ce0a383e
Add sitting animations
2017-02-27 16:38:54 -08:00
David Rowe
0cc499b08b
Point index fingers and raise thumbs if not touching controls
2017-02-25 14:20:23 +13:00
David Rowe
a205d2a00c
Use animation for pointing index finger instead of setting joint angles
2017-02-25 11:36:06 +13:00
Anthony J. Thibault
89ae3b3d6e
Revert "Merge pull request #8691 from highfidelity/out-of-body-experience"
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This reverts commit efe9571ab8
, reversing
changes made to 333e9ec7f4
.
2016-12-05 15:18:03 -08:00
Anthony J. Thibault
f9a1a21b2c
apply linearMoveBlend to idleToWalk transition to reduce foot sliding
2016-09-26 14:24:01 -07:00
Anthony J. Thibault
0a72805874
Tuned transition from idle to back to reduce foot sliding
2016-09-26 10:41:16 -07:00