Blend network animation

This commit is contained in:
luiscuenca 2018-10-18 17:51:20 -07:00
parent 078baa86e4
commit bb5c042f16
10 changed files with 241 additions and 144 deletions
interface
libraries
animation/src
avatars-renderer/src/avatars-renderer
scripts/system/controllers/controllerModules

View file

@ -0,0 +1,140 @@
{
"version": "1.1",
"root": {
"id": "userAnimStateMachine",
"type": "stateMachine",
"data": {
"currentState": "idleAnim",
"states": [
{
"id": "idleAnim",
"interpTarget": 6,
"interpDuration": 6,
"transitions": [
{ "var": "postTransitAnim", "state": "postTransitAnim" },
{ "var": "preTransitAnim", "state": "preTransitAnim" }
]
},
{
"id": "preTransitAnim",
"interpTarget": 6,
"interpDuration": 6,
"transitions": [
{ "var": "idleAnim", "state": "idleAnim" },
{ "var": "transitAnim", "state": "transitAnim" }
]
},
{
"id": "transitAnim",
"interpTarget": 6,
"interpDuration": 6,
"transitions": [
{ "var": "preTransitAnim", "state": "preTransitAnim" },
{ "var": "postTransitAnim", "state": "postTransitAnim" }
]
},
{
"id": "postTransitAnim",
"interpTarget": 6,
"interpDuration": 6,
"transitions": [
{ "var": "transitAnim", "state": "transitAnim" },
{ "var": "idleAnim", "state": "idleAnim" }
]
},
{
"id": "userAnimA",
"interpTarget": 6,
"interpDuration": 6,
"transitions": [
{ "var": "idleAnim", "state": "idleAnim" },
{ "var": "userAnimB", "state": "userAnimB" }
]
},
{
"id": "userAnimB",
"interpTarget": 6,
"interpDuration": 6,
"transitions": [
{ "var": "idleAnim", "state": "idleAnim" },
{ "var": "userAnimA", "state": "userAnimA" }
]
}
]
},
"children": [
{
"id": "idleAnim",
"type": "clip",
"data": {
"url": "qrc:///avatar/animations/idle.fbx",
"startFrame": 0.0,
"endFrame": 90.0,
"timeScale": 1.0,
"loopFlag": true
},
"children": []
},
{
"id": "preTransitAnim",
"type": "clip",
"data": {
"url": "https://hifi-content.s3.amazonaws.com/luis/test_scripts/transitApp/animations/teleport01_warp.fbx",
"startFrame": 0.0,
"endFrame": 10.0,
"timeScale": 1.0,
"loopFlag": false
},
"children": []
},
{
"id": "transitAnim",
"type": "clip",
"data": {
"url": "https://hifi-content.s3.amazonaws.com/luis/test_scripts/transitApp/animations/teleport01_warp.fbx",
"startFrame": 11.0,
"endFrame": 11.0,
"timeScale": 1.0,
"loopFlag": true
},
"children": []
},
{
"id": "postTransitAnim",
"type": "clip",
"data": {
"url": "https://hifi-content.s3.amazonaws.com/luis/test_scripts/transitApp/animations/teleport01_warp.fbx",
"startFrame": 22.0,
"endFrame": 49.0,
"timeScale": 1.0,
"loopFlag": false
},
"children": []
},
{
"id": "userAnimA",
"type": "clip",
"data": {
"url": "qrc:///avatar/animations/idle.fbx",
"startFrame": 0.0,
"endFrame": 90.0,
"timeScale": 1.0,
"loopFlag": true
},
"children": []
},
{
"id": "userAnimB",
"type": "clip",
"data": {
"url": "qrc:///avatar/animations/idle.fbx",
"startFrame": 0.0,
"endFrame": 90.0,
"timeScale": 1.0,
"loopFlag": true
},
"children": []
}
]
}
}

View file

@ -83,18 +83,10 @@ AvatarManager::AvatarManager(QObject* parent) :
const int AVATAR_TRANSIT_FRAME_COUNT = 11; // Based on testing
const float AVATAR_TRANSIT_FRAMES_PER_METER = 0.5f; // Based on testing
const QString START_ANIMATION_URL = "https://hifi-content.s3.amazonaws.com/luis/test_scripts/transitApp/animations/teleport01_warp.fbx";
const QString MIDDLE_ANIMATION_URL = "https://hifi-content.s3.amazonaws.com/luis/test_scripts/transitApp/animations/teleport01_warp.fbx";
const QString END_ANIMATION_URL = "https://hifi-content.s3.amazonaws.com/luis/test_scripts/transitApp/animations/teleport01_warp.fbx";
_transitConfig._totalFrames = AVATAR_TRANSIT_FRAME_COUNT;
_transitConfig._triggerDistance = AVATAR_TRANSIT_TRIGGER_DISTANCE;
_transitConfig._framesPerMeter = AVATAR_TRANSIT_FRAMES_PER_METER;
_transitConfig._isDistanceBased = true;
_transitConfig._startTransitAnimation = AvatarTransit::TransitAnimation(START_ANIMATION_URL, 0, 10);
_transitConfig._middleTransitAnimation = AvatarTransit::TransitAnimation(MIDDLE_ANIMATION_URL, 15, 0);
_transitConfig._endTransitAnimation = AvatarTransit::TransitAnimation(END_ANIMATION_URL, 22, 27);
}
AvatarSharedPointer AvatarManager::addAvatar(const QUuid& sessionUUID, const QWeakPointer<Node>& mixerWeakPointer) {
@ -143,30 +135,22 @@ void AvatarManager::setSpace(workload::SpacePointer& space ) {
}
void AvatarManager::handleTransitAnimations(AvatarTransit::Status status) {
auto startAnimation = _transitConfig._startTransitAnimation;
auto middleAnimation = _transitConfig._middleTransitAnimation;
auto endAnimation = _transitConfig._endTransitAnimation;
const float REFERENCE_FPS = 30.0f;
switch (status) {
case AvatarTransit::Status::STARTED:
qDebug() << "START_FRAME";
_myAvatar->overrideNetworkAnimation(startAnimation._animationUrl, REFERENCE_FPS, false, startAnimation._firstFrame,
startAnimation._firstFrame + startAnimation._frameCount);
_myAvatar->getSkeletonModel()->getRig().triggerNetworkAnimation("preTransitAnim");
break;
case AvatarTransit::Status::START_TRANSIT:
qDebug() << "START_TRANSIT";
_myAvatar->overrideNetworkAnimation(middleAnimation._animationUrl, REFERENCE_FPS, false, middleAnimation._firstFrame,
middleAnimation._firstFrame + middleAnimation._frameCount);
_myAvatar->getSkeletonModel()->getRig().triggerNetworkAnimation("transitAnim");
break;
case AvatarTransit::Status::END_TRANSIT:
qDebug() << "END_TRANSIT";
_myAvatar->overrideNetworkAnimation(endAnimation._animationUrl, REFERENCE_FPS, false, endAnimation._firstFrame,
endAnimation._firstFrame + endAnimation._frameCount);
_myAvatar->getSkeletonModel()->getRig().triggerNetworkAnimation("postTransitAnim");
break;
case AvatarTransit::Status::ENDED:
qDebug() << "END_FRAME";
_myAvatar->restoreNetworkAnimation();
_myAvatar->getSkeletonModel()->getRig().triggerNetworkAnimation("idleAnim");
break;
case AvatarTransit::Status::PRE_TRANSIT:
break;
@ -188,9 +172,6 @@ void AvatarManager::updateMyAvatar(float deltaTime) {
AvatarTransit::Status status = _myAvatar->updateTransit(deltaTime, _myAvatar->getNextPosition(), _transitConfig);
handleTransitAnimations(status);
bool sendFirstTransitPacket = (status == AvatarTransit::Status::STARTED);
bool sendCurrentTransitPacket = (status != AvatarTransit::Status::IDLE && (status != AvatarTransit::Status::POST_TRANSIT || status != AvatarTransit::Status::ENDED));
_myAvatar->update(deltaTime);
render::Transaction transaction;
_myAvatar->updateRenderItem(transaction);
@ -199,19 +180,13 @@ void AvatarManager::updateMyAvatar(float deltaTime) {
quint64 now = usecTimestampNow();
quint64 dt = now - _lastSendAvatarDataTime;
if (sendFirstTransitPacket || (dt > MIN_TIME_BETWEEN_MY_AVATAR_DATA_SENDS && !_myAvatarDataPacketsPaused)) {
if (dt > MIN_TIME_BETWEEN_MY_AVATAR_DATA_SENDS && !_myAvatarDataPacketsPaused) {
// send head/hand data to the avatar mixer and voxel server
PerformanceTimer perfTimer("send");
if (sendFirstTransitPacket) {
_myAvatar->overrideNextPacketPositionData(_myAvatar->getTransit()->getEndPosition());
} else if (sendCurrentTransitPacket) {
_myAvatar->overrideNextPacketPositionData(_myAvatar->getTransit()->getCurrentPosition());
}
PerformanceTimer perfTimer("send");
_myAvatar->sendAvatarDataPacket();
_lastSendAvatarDataTime = now;
_myAvatarSendRate.increment();
}
}

View file

@ -1124,15 +1124,6 @@ void MyAvatar::overrideAnimation(const QString& url, float fps, bool loop, float
_skeletonModel->getRig().overrideAnimation(url, fps, loop, firstFrame, lastFrame);
}
void MyAvatar::overrideNetworkAnimation(const QString& url, float fps, bool loop, float firstFrame, float lastFrame) {
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "overrideNetworkAnimation", Q_ARG(const QString&, url), Q_ARG(float, fps),
Q_ARG(bool, loop), Q_ARG(float, firstFrame), Q_ARG(float, lastFrame));
return;
}
_skeletonModel->getRig().overrideNetworkAnimation(url, fps, loop, firstFrame, lastFrame);
}
void MyAvatar::restoreAnimation() {
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "restoreAnimation");
@ -1141,14 +1132,6 @@ void MyAvatar::restoreAnimation() {
_skeletonModel->getRig().restoreAnimation();
}
void MyAvatar::restoreNetworkAnimation() {
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "restoreNetworkAnimation");
return;
}
_skeletonModel->getRig().restoreNetworkAnimation();
}
QStringList MyAvatar::getAnimationRoles() {
if (QThread::currentThread() != thread()) {
QStringList result;

View file

@ -376,7 +376,6 @@ public:
* }, 3000);
*/
Q_INVOKABLE void overrideAnimation(const QString& url, float fps, bool loop, float firstFrame, float lastFrame);
Q_INVOKABLE void overrideNetworkAnimation(const QString& url, float fps, bool loop, float firstFrame, float lastFrame);
/**jsdoc
* The avatar animation system includes a set of default animations along with rules for how those animations are blended together with
@ -393,7 +392,6 @@ public:
* }, 3000);
*/
Q_INVOKABLE void restoreAnimation();
Q_INVOKABLE void restoreNetworkAnimation();
/**jsdoc
* Each avatar has an avatar-animation.json file that defines which animations are used and how they are blended together with procedural data

View file

@ -51,6 +51,8 @@ public:
bool getMirrorFlag() const { return _mirrorFlag; }
void setMirrorFlag(bool mirrorFlag) { _mirrorFlag = mirrorFlag; }
float getFrame() const { return _frame; }
void loadURL(const QString& url);
protected:

View file

@ -31,6 +31,7 @@
#include "AnimSkeleton.h"
#include "AnimUtil.h"
#include "IKTarget.h"
#include "PathUtils.h"
static int nextRigId = 1;
@ -133,41 +134,28 @@ void Rig::overrideAnimation(const QString& url, float fps, bool loop, float firs
_animVars.set("userAnimB", clipNodeEnum == UserAnimState::B);
}
void Rig::overrideNetworkAnimation(const QString& url, float fps, bool loop, float firstFrame, float lastFrame) {
UserAnimState::ClipNodeEnum clipNodeEnum;
if (_networkAnimState.clipNodeEnum == UserAnimState::None || _networkAnimState.clipNodeEnum == UserAnimState::B) {
clipNodeEnum = UserAnimState::A;
void Rig::triggerNetworkAnimation(const QString& animName) {
_networkVars.set("idleAnim", false);
_networkVars.set("preTransitAnim", false);
_networkVars.set("transitAnim", false);
_networkVars.set("postTransitAnim", false);
_sendNetworkNode = true;
if (animName == "idleAnim") {
_networkVars.set("idleAnim", true);
_networkAnimState.clipNodeEnum = NetworkAnimState::Idle;
_sendNetworkNode = false;
} else if (animName == "preTransitAnim") {
_networkVars.set("preTransitAnim", true);
_networkAnimState.clipNodeEnum = NetworkAnimState::PreTransit;
} else if (animName == "transitAnim") {
_networkVars.set("transitAnim", true);
_networkAnimState.clipNodeEnum = NetworkAnimState::Transit;
} else if (animName == "postTransitAnim") {
_networkVars.set("postTransitAnim", true);
_networkAnimState.clipNodeEnum = NetworkAnimState::PostTransit;
}
else {
clipNodeEnum = UserAnimState::B;
}
if (_networkNode) {
// find an unused AnimClip clipNode
_sendNetworkNode = true;
std::shared_ptr<AnimClip> clip;
if (clipNodeEnum == UserAnimState::A) {
clip = std::dynamic_pointer_cast<AnimClip>(_networkNode->findByName("userAnimA"));
}
else {
clip = std::dynamic_pointer_cast<AnimClip>(_networkNode->findByName("userAnimB"));
}
if (clip) {
// set parameters
clip->setLoopFlag(loop);
clip->setStartFrame(firstFrame);
clip->setEndFrame(lastFrame);
const float REFERENCE_FRAMES_PER_SECOND = 30.0f;
float timeScale = fps / REFERENCE_FRAMES_PER_SECOND;
clip->setTimeScale(timeScale);
clip->loadURL(url);
}
}
// store current user anim state.
_networkAnimState = { clipNodeEnum, url, fps, loop, firstFrame, lastFrame };
// notify the userAnimStateMachine the desired state.
_networkVars.set("userAnimNone", false);
_networkVars.set("userAnimA", clipNodeEnum == UserAnimState::A);
_networkVars.set("userAnimB", clipNodeEnum == UserAnimState::B);
}
void Rig::restoreAnimation() {
@ -182,13 +170,12 @@ void Rig::restoreAnimation() {
}
void Rig::restoreNetworkAnimation() {
_sendNetworkNode = false;
if (_networkAnimState.clipNodeEnum != UserAnimState::None) {
_networkAnimState.clipNodeEnum = UserAnimState::None;
// notify the userAnimStateMachine the desired state.
_networkVars.set("userAnimNone", true);
_networkVars.set("userAnimA", false);
_networkVars.set("userAnimB", false);
if (_networkAnimState.clipNodeEnum != NetworkAnimState::Idle) {
_networkAnimState.clipNodeEnum = NetworkAnimState::Idle;
_networkVars.set("idleAnim", true);
_networkVars.set("preTransitAnim", false);
_networkVars.set("transitAnim", false);
_networkVars.set("postTransitAnim", false);
}
}
@ -1137,6 +1124,24 @@ void Rig::updateAnimations(float deltaTime, const glm::mat4& rootTransform, cons
_internalPoseSet._relativePoses = _animNode->evaluate(_animVars, context, deltaTime, triggersOut);
if (_networkNode) {
_networkPoseSet._relativePoses = _networkNode->evaluate(_networkVars, context, deltaTime, networkTriggersOut);
float alpha = 1.0f;
std::shared_ptr<AnimClip> clip;
if (_networkAnimState.clipNodeEnum == NetworkAnimState::PreTransit) {
clip = std::dynamic_pointer_cast<AnimClip>(_networkNode->findByName("preTransitAnim"));
if (clip) {
alpha = (clip->getFrame() - clip->getStartFrame()) / 6.0f;
}
} else if (_networkAnimState.clipNodeEnum == NetworkAnimState::PostTransit) {
clip = std::dynamic_pointer_cast<AnimClip>(_networkNode->findByName("postTransitAnim"));
if (clip) {
alpha = (clip->getEndFrame() - clip->getFrame()) / 6.0f;
}
}
if (_sendNetworkNode) {
for (int i = 0; i < _networkPoseSet._relativePoses.size(); i++) {
_networkPoseSet._relativePoses[i].blend(_internalPoseSet._relativePoses[i], (alpha > 1.0f ? 1.0f : alpha));
}
}
}
if ((int)_internalPoseSet._relativePoses.size() != _animSkeleton->getNumJoints()) {
// animations haven't fully loaded yet.
@ -1798,10 +1803,10 @@ void Rig::initAnimGraph(const QUrl& url) {
// load the anim graph
_animLoader.reset(new AnimNodeLoader(url));
_networkLoader.reset(new AnimNodeLoader(url));
auto networkUrl = PathUtils::resourcesUrl("avatar/network-animation.json");
_networkLoader.reset(new AnimNodeLoader(networkUrl));
std::weak_ptr<AnimSkeleton> weakSkeletonPtr = _animSkeleton;
connect(_animLoader.get(), &AnimNodeLoader::success, [this, weakSkeletonPtr](AnimNode::Pointer nodeIn) {
connect(_animLoader.get(), &AnimNodeLoader::success, [this, weakSkeletonPtr, url](AnimNode::Pointer nodeIn) {
_animNode = nodeIn;
// abort load if the previous skeleton was deleted.
@ -1828,10 +1833,10 @@ void Rig::initAnimGraph(const QUrl& url) {
emit onLoadComplete();
});
connect(_animLoader.get(), &AnimNodeLoader::error, [url](int error, QString str) {
qCCritical(animation) << "Error loading" << url.toDisplayString() << "code = " << error << "str =" << str;
qCritical(animation) << "Error loading" << url.toDisplayString() << "code = " << error << "str =" << str;
});
connect(_networkLoader.get(), &AnimNodeLoader::success, [this, weakSkeletonPtr](AnimNode::Pointer nodeIn) {
connect(_networkLoader.get(), &AnimNodeLoader::success, [this, weakSkeletonPtr, networkUrl](AnimNode::Pointer nodeIn) {
_networkNode = nodeIn;
// abort load if the previous skeleton was deleted.
auto sharedSkeletonPtr = weakSkeletonPtr.lock();
@ -1839,16 +1844,22 @@ void Rig::initAnimGraph(const QUrl& url) {
return;
}
_networkNode->setSkeleton(sharedSkeletonPtr);
if (_networkAnimState.clipNodeEnum != UserAnimState::None) {
if (_networkAnimState.clipNodeEnum != NetworkAnimState::Idle) {
// restore the user animation we had before reset.
UserAnimState origState = _networkAnimState;
_networkAnimState = { UserAnimState::None, "", 30.0f, false, 0.0f, 0.0f };
overrideNetworkAnimation(origState.url, origState.fps, origState.loop, origState.firstFrame, origState.lastFrame);
NetworkAnimState origState = _networkAnimState;
_networkAnimState = { NetworkAnimState::Idle, "", 30.0f, false, 0.0f, 0.0f };
if (_networkAnimState.clipNodeEnum == NetworkAnimState::PreTransit) {
triggerNetworkAnimation("preTransitAnim");
} else if (_networkAnimState.clipNodeEnum == NetworkAnimState::Transit) {
triggerNetworkAnimation("transitAnim");
} else if (_networkAnimState.clipNodeEnum == NetworkAnimState::PostTransit) {
triggerNetworkAnimation("postTransitAnim");
}
}
// emit onLoadComplete();
});
connect(_networkLoader.get(), &AnimNodeLoader::error, [url](int error, QString str) {
qCCritical(animation) << "Error loading" << url.toDisplayString() << "code = " << error << "str =" << str;
connect(_networkLoader.get(), &AnimNodeLoader::error, [networkUrl](int error, QString str) {
qCritical(animation) << "Error loading" << networkUrl.toDisplayString() << "code = " << error << "str =" << str;
});
}
}

View file

@ -113,7 +113,7 @@ public:
void destroyAnimGraph();
void overrideAnimation(const QString& url, float fps, bool loop, float firstFrame, float lastFrame);
void overrideNetworkAnimation(const QString& url, float fps, bool loop, float firstFrame, float lastFrame);
void triggerNetworkAnimation(const QString& animName);
void restoreAnimation();
void restoreNetworkAnimation();
@ -323,6 +323,25 @@ protected:
RigRole _state { RigRole::Idle };
RigRole _desiredState { RigRole::Idle };
float _desiredStateAge { 0.0f };
struct NetworkAnimState {
enum ClipNodeEnum {
Idle = 0,
PreTransit,
Transit,
PostTransit
};
NetworkAnimState() : clipNodeEnum(NetworkAnimState::Idle) {}
NetworkAnimState(ClipNodeEnum clipNodeEnumIn, const QString& urlIn, float fpsIn, bool loopIn, float firstFrameIn, float lastFrameIn) :
clipNodeEnum(clipNodeEnumIn), url(urlIn), fps(fpsIn), loop(loopIn), firstFrame(firstFrameIn), lastFrame(lastFrameIn) {}
ClipNodeEnum clipNodeEnum;
QString url;
float fps;
bool loop;
float firstFrame;
float lastFrame;
};
struct UserAnimState {
enum ClipNodeEnum {
@ -357,7 +376,7 @@ protected:
};
UserAnimState _userAnimState;
UserAnimState _networkAnimState;
NetworkAnimState _networkAnimState;
std::map<QString, RoleAnimState> _roleAnimStates;
float _leftHandOverlayAlpha { 0.0f };

View file

@ -114,12 +114,10 @@ void Avatar::setShowNamesAboveHeads(bool show) {
}
AvatarTransit::Status AvatarTransit::update(float deltaTime, const glm::vec3& avatarPosition, const AvatarTransit::TransitConfig& config) {
bool checkDistance = (!_isActive || (_status == Status::POST_TRANSIT || _status == Status::ENDED));
float oneFrameDistance = _isActive ? glm::length(avatarPosition - _endPosition) : glm::length(avatarPosition - _lastPosition);
const float TRANSIT_TRIGGER_MAX_DISTANCE = 30.0f;
float scaledMaxTransitDistance = TRANSIT_TRIGGER_MAX_DISTANCE * _scale;
if (oneFrameDistance > config._triggerDistance && checkDistance) {
if (oneFrameDistance > config._triggerDistance) {
if (oneFrameDistance < scaledMaxTransitDistance) {
start(deltaTime, _lastPosition, avatarPosition, config);
} else {
@ -132,12 +130,9 @@ AvatarTransit::Status AvatarTransit::update(float deltaTime, const glm::vec3& av
const float SETTLE_ABORT_DISTANCE = 0.1f;
float scaledSettleAbortDistance = SETTLE_ABORT_DISTANCE * _scale;
bool abortPostTransit = (_status == Status::POST_TRANSIT && _purpose == Purpose::SIT) ||
(_isActive && oneFrameDistance > scaledSettleAbortDistance && _status == Status::POST_TRANSIT);
if (abortPostTransit) {
if (_isActive && oneFrameDistance > scaledSettleAbortDistance && _status == Status::POST_TRANSIT) {
reset();
_status = Status::ENDED;
_purpose = Purpose::UNDEFINED;
}
return _status;
}
@ -154,10 +149,13 @@ void AvatarTransit::start(float deltaTime, const glm::vec3& startPosition, const
_transitLine = endPosition - startPosition;
_totalDistance = glm::length(_transitLine);
_easeType = config._easeType;
const float REFERENCE_FRAMES_PER_SECOND = 30.0f;
_preTransitTime = (float)config._startTransitAnimation._frameCount / REFERENCE_FRAMES_PER_SECOND;
_postTransitTime = (float)config._endTransitAnimation._frameCount / REFERENCE_FRAMES_PER_SECOND;
const float REFERENCE_FRAMES_PER_SECOND = 30.0f;
const float PRE_TRANSIT_FRAME_COUNT = 10.0f;
const float POST_TRANSIT_FRAME_COUNT = 27.0f;
_preTransitTime = PRE_TRANSIT_FRAME_COUNT / REFERENCE_FRAMES_PER_SECOND;
_postTransitTime = POST_TRANSIT_FRAME_COUNT / REFERENCE_FRAMES_PER_SECOND;
int transitFrames = (!config._isDistanceBased) ? config._totalFrames : config._framesPerMeter * _totalDistance;
_transitTime = (float)transitFrames / REFERENCE_FRAMES_PER_SECOND;
_totalTime = _transitTime + _preTransitTime + _postTransitTime;
@ -206,7 +204,6 @@ AvatarTransit::Status AvatarTransit::updatePosition(float deltaTime) {
_currentPosition = _endPosition;
if (nextTime >= _totalTime) {
_isActive = false;
_purpose = Purpose::UNDEFINED;
status = Status::ENDED;
} else if (_currentTime < _totalTime - _postTransitTime) {
status = Status::END_TRANSIT;
@ -2007,11 +2004,6 @@ void Avatar::setTransitScale(float scale) {
_transit.setScale(scale);
}
void Avatar::setTransitPurpose(int purpose) {
std::lock_guard<std::mutex> lock(_transitLock);
_transit.setPurpose(static_cast<AvatarTransit::Purpose>(purpose));
}
void Avatar::overrideNextPacketPositionData(const glm::vec3& position) {
std::lock_guard<std::mutex> lock(_transitLock);
_overrideGlobalPosition = true;

View file

@ -71,21 +71,6 @@ public:
EASE_IN_OUT
};
enum Purpose {
UNDEFINED = 0,
TELEPORT,
SIT
};
struct TransitAnimation {
TransitAnimation(){};
TransitAnimation(const QString& animationUrl, int firstFrame, int frameCount) :
_firstFrame(firstFrame), _frameCount(frameCount), _animationUrl(animationUrl){};
int _firstFrame;
int _frameCount;
QString _animationUrl;
};
struct TransitConfig {
TransitConfig() {};
int _totalFrames { 0 };
@ -93,9 +78,6 @@ public:
bool _isDistanceBased { false };
float _triggerDistance { 0 };
EaseType _easeType { EaseType::EASE_OUT };
TransitAnimation _startTransitAnimation;
TransitAnimation _middleTransitAnimation;
TransitAnimation _endTransitAnimation;
};
AvatarTransit() {};
@ -105,7 +87,6 @@ public:
glm::vec3 getCurrentPosition() { return _currentPosition; }
glm::vec3 getEndPosition() { return _endPosition; }
void setScale(float scale) { _scale = scale; }
void setPurpose(const Purpose& purpose) { _purpose = purpose; }
void reset();
private:
@ -130,7 +111,6 @@ private:
EaseType _easeType { EaseType::EASE_OUT };
Status _status { Status::IDLE };
float _scale { 1.0f };
Purpose _purpose { Purpose::UNDEFINED };
};
class Avatar : public AvatarData, public scriptable::ModelProvider {
@ -457,7 +437,6 @@ public:
AvatarTransit::Status updateTransit(float deltaTime, const glm::vec3& avatarPosition, const AvatarTransit::TransitConfig& config);
void setTransitScale(float scale);
Q_INVOKABLE void setTransitPurpose(int purpose);
void overrideNextPacketPositionData(const glm::vec3& position);

View file

@ -781,13 +781,11 @@ Script.include("/~/system/libraries/controllers.js");
if (target === TARGET.NONE || target === TARGET.INVALID) {
// Do nothing
} else if (target === TARGET.SEAT) {
MyAvatar.setTransitPurpose(2);
Entities.callEntityMethod(result.objectID, 'sit');
} else if (target === TARGET.SURFACE || target === TARGET.DISCREPANCY) {
var offset = getAvatarFootOffset();
result.intersection.y += offset;
var shouldLandSafe = target === TARGET.DISCREPANCY;
MyAvatar.setTransitPurpose(1);
MyAvatar.goToLocation(result.intersection, true, HMD.orientation, false, shouldLandSafe);
HMD.centerUI();
MyAvatar.centerBody();