added arms

This commit is contained in:
Dante Ruiz 2017-05-24 01:28:08 +01:00
parent 0cbdeaa1e8
commit ac3c9655ec
12 changed files with 215 additions and 35 deletions

View file

@ -114,6 +114,24 @@
"weightVar": "headWeight",
"weight": 4.0,
"flexCoefficients": [1, 0.05, 0.25, 0.25, 0.25]
},
{
"jointName": "LeftArm",
"positionVar": "leftArmPosition",
"rotationVar": "leftArmRotation",
"typeVar": "leftArmType",
"weightVar": "leftArmWeight",
"weight": 1.0,
"flexCoefficients": [1, 0.5, 0.25, 0.0, 0.0, 0.0]
},
{
"jointName": "RightArm",
"positionVar": "rightArmPosition",
"rotationVar": "rightArmRotation",
"typeVar": "rightArmType",
"weightVar": "rightArmWeight",
"weight": 1.0,
"flexCoefficients": [1, 0.5, 0.25, 0.0, 0.0, 0.0]
}
]
},

View file

@ -66,6 +66,8 @@
{ "from": "Standard.Hips", "to": "Actions.Hips" },
{ "from": "Standard.Spine2", "to": "Actions.Spine2" },
{ "from": "Standard.Head", "to": "Actions.Head" }
{ "from": "Standard.Head", "to": "Actions.Head" },
{ "from": "Standard.LeftArm", "to": "Actions.LeftArm" },
{ "from": "Standard.RightArm", "to": "Actions.RightArm" }
]
}

View file

@ -40,6 +40,8 @@
{ "from": "Vive.RightFoot", "to" : "Standard.RightFoot", "when": [ "Application.InHMD"] },
{ "from": "Vive.Hips", "to" : "Standard.Hips", "when": [ "Application.InHMD"] },
{ "from": "Vive.Spine2", "to" : "Standard.Spine2", "when": [ "Application.InHMD"] },
{ "from": "Vive.Head", "to" : "Standard.Head", "when" : [ "Application.InHMD"] }
{ "from": "Vive.Head", "to" : "Standard.Head", "when" : [ "Application.InHMD"] },
{ "from": "Vive.RightArm", "to" : "Standard.RightArm", "when" : [ "Application.InHMD"] },
{ "from": "Vive.LeftArm", "to" : "Standard.LeftArm", "when" : [ "Application.InHMD"] }
]
}

View file

@ -4427,6 +4427,10 @@ void Application::update(float deltaTime) {
controller::Pose headPose = userInputMapper->getPoseState(controller::Action::HEAD);
myAvatar->setHeadControllerPoseInSensorFrame(headPose.transform(avatarToSensorMatrix));
controller::Pose leftArmPose = userInputMapper->getPoseState(controller::Action::LEFT_ARM);
controller::Pose rightArmPose = userInputMapper->getPoseState(controller::Action::RIGHT_ARM);
myAvatar->setArmControllerPosesInSensorFrame(leftArmPose.transform(avatarToSensorMatrix), rightArmPose.transform(avatarToSensorMatrix));
updateThreads(deltaTime); // If running non-threaded, then give the threads some time to process...
updateDialogs(deltaTime); // update various stats dialogs if present

View file

@ -1479,6 +1479,37 @@ controller::Pose MyAvatar::getHeadControllerPoseInAvatarFrame() const {
return getHeadControllerPoseInWorldFrame().transform(invAvatarMatrix);
}
void MyAvatar::setArmControllerPosesInSensorFrame(const controller::Pose& left, const controller::Pose& right) {
_leftArmControllerPoseInSensorFrameCache.set(left);
_rightArmControllerPoseInSensorFrameCache.set(right);
}
controller::Pose MyAvatar::getLeftArmControllerInSensorFrame() const {
return _leftArmControllerPoseInSensorFrameCache.get();
}
controller::Pose MyAvatar::getRightArmControllerInSensorFrame() const {
return _rightArmControllerPoseInSensorFrameCache.get();
}
controller::Pose MyAvatar::getLeftArmControllerInWorldFrame() const {
return getLeftArmControllerInSensorFrame().transform(getSensorToWorldMatrix());
}
controller::Pose MyAvatar::getRightArmControllerInWorldFrame() const {
return getRightArmControllerInSensorFrame().transform(getSensorToWorldMatrix());
}
controller::Pose MyAvatar::getLeftArmControllerInAvatarFrame() const {
glm::mat4 worldToAvatarMat = glm::inverse(createMatFromQuatAndPos(getOrientation(), getPosition()));
return getLeftArmControllerInWorldFrame().transform(worldToAvatarMat);
}
controller::Pose MyAvatar::getRightArmControllerInAvatarFrame() const {
glm::mat4 worldToAvatarMat = glm::inverse(createMatFromQuatAndPos(getOrientation(), getPosition()));
return getRightArmControllerInWorldFrame().transform(worldToAvatarMat);
}
void MyAvatar::updateMotors() {
_characterController.clearMotors();
glm::quat motorRotation;
@ -2794,7 +2825,7 @@ glm::mat4 MyAvatar::getRightFootCalibrationMat() const {
glm::mat4 MyAvatar::getRightArmCalibrationMat() const {
int rightArmIndex = _rig->indexOfJoint("RightArm");
int rightArmIndex = _skeletonModel->getRig().indexOfJoint("RightArm");
if (rightArmIndex >= 0) {
auto rightArmPos = getAbsoluteDefaultJointTranslationInObjectFrame(rightArmIndex);
auto rightArmRot = getAbsoluteDefaultJointRotationInObjectFrame(rightArmIndex);
@ -2805,8 +2836,7 @@ glm::mat4 MyAvatar::getRightArmCalibrationMat() const {
}
glm::mat4 MyAvatar::getLeftArmCalibrationMat() const {
int leftArmIndex = _rig->indexOfJoint("LeftArm");
auto skeleton = _rig->getAnimSkeleton();
int leftArmIndex = _skeletonModel->getRig().indexOfJoint("LeftArm");
if (leftArmIndex >= 0) {
auto leftArmPos = getAbsoluteDefaultJointTranslationInObjectFrame(leftArmIndex);
auto leftArmRot = getAbsoluteDefaultJointRotationInObjectFrame(leftArmIndex);
@ -2817,8 +2847,7 @@ glm::mat4 MyAvatar::getLeftArmCalibrationMat() const {
}
glm::mat4 MyAvatar::getRightHandCalibrationMat() const {
int rightHandIndex = _rig->indexOfJoint("RightHand");
auto skeleton = _rig->getAnimSkeleton();
int rightHandIndex = _skeletonModel->getRig().indexOfJoint("RightHand");
if (rightHandIndex >= 0) {
auto rightHandPos = getAbsoluteDefaultJointTranslationInObjectFrame(rightHandIndex);
auto rightHandRot = getAbsoluteDefaultJointRotationInObjectFrame(rightHandIndex);
@ -2829,8 +2858,7 @@ glm::mat4 MyAvatar::getRightHandCalibrationMat() const {
}
glm::mat4 MyAvatar::getLeftHandCalibrationMat() const {
int leftHandIndex = _rig->indexOfJoint("LeftHand");
auto skeleton = _rig->getAnimSkeleton();
int leftHandIndex = _skeletonModel->getRig().indexOfJoint("LeftHand");
if (leftHandIndex >= 0) {
auto leftHandPos = getAbsoluteDefaultJointTranslationInObjectFrame(leftHandIndex);
auto leftHandRot = getAbsoluteDefaultJointRotationInObjectFrame(leftHandIndex);

View file

@ -471,6 +471,14 @@ public:
controller::Pose getHeadControllerPoseInWorldFrame() const;
controller::Pose getHeadControllerPoseInAvatarFrame() const;
void setArmControllerPosesInSensorFrame(const controller::Pose& left, const controller::Pose& right);
controller::Pose getLeftArmControllerInSensorFrame() const;
controller::Pose getRightArmControllerInSensorFrame() const;
controller::Pose getLeftArmControllerInWorldFrame() const;
controller::Pose getRightArmControllerInWorldFrame() const;
controller::Pose getLeftArmControllerInAvatarFrame() const;
controller::Pose getRightArmControllerInAvatarFrame() const;
bool hasDriveInput() const;
Q_INVOKABLE void setCollisionsEnabled(bool enabled);
@ -741,6 +749,8 @@ private:
ThreadSafeValueCache<controller::Pose> _hipsControllerPoseInSensorFrameCache{ controller::Pose() };
ThreadSafeValueCache<controller::Pose> _spine2ControllerPoseInSensorFrameCache{ controller::Pose() };
ThreadSafeValueCache<controller::Pose> _headControllerPoseInSensorFrameCache{ controller::Pose() };
ThreadSafeValueCache<controller::Pose> _leftArmControllerPoseInSensorFrameCache{ controller::Pose() };
ThreadSafeValueCache<controller::Pose> _rightArmControllerPoseInSensorFrameCache{ controller::Pose() };
bool _hmdLeanRecenterEnabled = true;

View file

@ -92,6 +92,26 @@ void MySkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
headParams.spine2Enabled = false;
}
auto avatarRightArmPose = myAvatar->getRightArmControllerInAvatarFrame();
if (avatarRightArmPose.isValid()) {
glm::mat4 rightArmMat = Matrices::Y_180 * createMatFromQuatAndPos(avatarRightArmPose.getRotation(), avatarRightArmPose.getTranslation());
headParams.rightArmPosition = extractTranslation(rightArmMat);
headParams.rightArmRotation = glmExtractRotation(rightArmMat);
headParams.rightArmEnabled = true;
} else {
headParams.rightArmEnabled = false;
}
auto avatarLeftArmPose = myAvatar->getLeftArmControllerInAvatarFrame();
if (avatarLeftArmPose.isValid()) {
glm::mat4 leftArmMat = Matrices::Y_180 * createMatFromQuatAndPos(avatarLeftArmPose.getRotation(), avatarLeftArmPose.getTranslation());
headParams.leftArmPosition = extractTranslation(leftArmMat);
headParams.leftArmRotation = glmExtractRotation(leftArmMat);
headParams.leftArmEnabled = true;
} else {
headParams.leftArmEnabled = false;
}
headParams.isTalking = head->getTimeWithoutTalking() <= 1.5f;
_rig.updateFromHeadParameters(headParams, deltaTime);

View file

@ -1047,6 +1047,17 @@ void Rig::updateFromHeadParameters(const HeadParameters& params, float dt) {
} else {
_animVars.set("spine2Type", (int)IKTarget::Type::Unknown);
}
if (params.leftArmEnabled) {
} else {
_animVars.set("leftArmType", (int)IKTarget::Type::Unknown);
}
if (params.rightArmEnabled) {
} else {
_animVars.set("rightArmType", (int)IKTarget::Type::Unknown);
}
}
void Rig::updateFromEyeParameters(const EyeParameters& params) {

View file

@ -46,9 +46,15 @@ public:
glm::mat4 spine2Matrix = glm::mat4(); // rig space
glm::quat rigHeadOrientation = glm::quat(); // rig space (-z forward)
glm::vec3 rigHeadPosition = glm::vec3(); // rig space
glm::vec3 rightArmPosition = glm::vec3(); // rig space
glm::quat rightArmRotation = glm::quat(); // rig space
glm::vec3 leftArmPosition = glm::vec3(); // rig space
glm::quat leftArmRotation = glm::quat(); // rig space
bool hipsEnabled = false;
bool headEnabled = false;
bool spine2Enabled = false;
bool leftArmEnabled = false;
bool rightArmEnabled = false;
bool isTalking = false;
};

View file

@ -25,7 +25,7 @@ struct InputCalibrationData {
glm::mat4 defaultHips; // default pose for hips joint in avatar space
glm::mat4 defaultLeftFoot; // default pose for leftFoot joint in avatar space
glm::mat4 defaultRightFoot; // default pose for rightFoot joint in avatar space
glm::mat4 defaultRigtArm; // default pose for rightArm joint in avatar space
glm::mat4 defaultRightArm; // default pose for rightArm joint in avatar space
glm::mat4 defaultLeftArm; // default pose for leftArm joint in avatar space
glm::mat4 defaultRightHand; // default pose for rightHand joint in avatar space
glm::mat4 defaultLeftHand; // default pose for leftHand joint in avatar space

View file

@ -33,6 +33,7 @@
#include <controllers/StandardControls.h>
extern PoseData _nextSimPoseData;
vr::IVRSystem* acquireOpenVrSystem();
@ -73,10 +74,14 @@ static glm::mat4 computeOffset(glm::mat4 defaultToReferenceMat, glm::mat4 defaul
return glm::inverse(poseMat) * referenceJointMat;
}
static bool sortPucksYPosition(std::pair<uint32_t, controller::Pose> firstPuck, std::pair<uint32_t, controller::Pose> secondPuck) {
static bool sortPucksYPosition(PuckPosePair firstPuck, PuckPosePair secondPuck) {
return (firstPuck.second.translation.y < secondPuck.second.translation.y);
}
static bool sortPucksXPosition(PuckPosePair firstPuck, PuckPosePair secondPuck) {
return (firstPuck.second.translation.x < secondPuck.second.translation.x);
}
static QString deviceTrackingResultToString(vr::ETrackingResult trackingResult) {
QString result;
auto iterator = TRACKING_RESULT_TO_STRING.find(trackingResult);
@ -172,6 +177,8 @@ ViveControllerManager::InputDevice::InputDevice(vr::IVRSystem*& system) : contro
_configStringMap[Config::Feet] = QString("Feet");
_configStringMap[Config::FeetAndHips] = QString("FeetAndHips");
_configStringMap[Config::FeetHipsAndChest] = QString("FeetHipsAndChest");
_configStringMap[Config::FeetHipsAndShoulders] = QString("FeetHipsAndShoulders");
_configStringMap[Config::FeetAndShoulders] = QString("FeetAndShoulders");
}
void ViveControllerManager::InputDevice::update(float deltaTime, const controller::InputCalibrationData& inputCalibrationData) {
@ -334,31 +341,25 @@ void ViveControllerManager::InputDevice::calibrate(const controller::InputCalibr
std::sort(_validTrackedObjects.begin(), _validTrackedObjects.end(), sortPucksYPosition);
if (_config == Config::Feet) {
auto& firstFoot = _validTrackedObjects[FIRST_FOOT];
auto& secondFoot = _validTrackedObjects[SECOND_FOOT];
controller::Pose& firstFootPose = firstFoot.second;
controller::Pose& secondFootPose = secondFoot.second;
if (firstFootPose.translation.x < secondFootPose.translation.x) {
_jointToPuckMap[controller::LEFT_FOOT] = firstFoot.first;
_pucksOffset[firstFoot.first] = computeOffset(defaultToReferenceMat, inputCalibration.defaultLeftFoot, firstFootPose);
_jointToPuckMap[controller::RIGHT_FOOT] = secondFoot.first;
_pucksOffset[secondFoot.first] = computeOffset(defaultToReferenceMat, inputCalibration.defaultRightFoot, secondFootPose);
} else {
_jointToPuckMap[controller::LEFT_FOOT] = secondFoot.first;
_pucksOffset[secondFoot.first] = computeOffset(defaultToReferenceMat, inputCalibration.defaultLeftFoot, secondFootPose);
_jointToPuckMap[controller::RIGHT_FOOT] = firstFoot.first;
_pucksOffset[firstFoot.first] = computeOffset(defaultToReferenceMat, inputCalibration.defaultRightFoot, firstFootPose);
}
calibrateFeet(defaultToReferenceMat, inputCalibration);
} else if (_config == Config::FeetAndShoulders && puckCount >= MIN_FEET_HIPS_CHEST) {
calibrateFeet(defaultToReferenceMat, inputCalibration);
int firstShoulder = 2;
int secondShoulder = 3;
calibrateShoulders(defaultToReferenceMat, inputCalibration, firstShoulder, secondShoulder);
} else if (_config == Config::FeetAndHips && puckCount >= MIN_FEET_AND_HIPS) {
_jointToPuckMap[controller::HIPS] = _validTrackedObjects[HIP].first;
_pucksOffset[_validTrackedObjects[HIP].first] = computeOffset(defaultToReferenceMat, inputCalibration.defaultHips, _validTrackedObjects[HIP].second);
calibrateFeet(defaultToReferenceMat, inputCalibration);
calibrateHips(defaultToReferenceMat, inputCalibration);
} else if (_config == Config::FeetHipsAndChest && puckCount >= MIN_FEET_HIPS_CHEST) {
_jointToPuckMap[controller::HIPS] = _validTrackedObjects[HIP].first;
_pucksOffset[_validTrackedObjects[HIP].first] = computeOffset(defaultToReferenceMat, inputCalibration.defaultHips, _validTrackedObjects[HIP].second);
_jointToPuckMap[controller::SPINE2] = _validTrackedObjects[CHEST].first;
_pucksOffset[_validTrackedObjects[CHEST].first] = computeOffset(defaultToReferenceMat, inputCalibration.defaultSpine2, _validTrackedObjects[CHEST].second);
calibrateFeet(defaultToReferenceMat, inputCalibration);
calibrateHips(defaultToReferenceMat, inputCalibration);
calibrateChest(defaultToReferenceMat, inputCalibration);
} else if (_config == Config::FeetHipsAndShoulders && puckCount >= MIN_FEET_HIPS_SHOULDERS){
calibrateFeet(defaultToReferenceMat, inputCalibration);
calibrateHips(defaultToReferenceMat, inputCalibration);
int firstShoulderIndex = 3;
int secondShoulderIndex = 4;
calibrateShoulders(defaultToReferenceMat, inputCalibration, firstShoulderIndex, secondShoulderIndex);
} else {
qDebug() << "Puck Calibration: " << configToString(_config) << " Config Failed: Could not meet the minimal # of pucks";
uncalibrate();
@ -615,6 +616,65 @@ void ViveControllerManager::InputDevice::hapticsHelper(float deltaTime, bool lef
}
}
void ViveControllerManager::InputDevice::calibrateFeet(glm::mat4& defaultToReferenceMat, const controller::InputCalibrationData& inputCalibration) {
auto& firstFoot = _validTrackedObjects[FIRST_FOOT];
auto& secondFoot = _validTrackedObjects[SECOND_FOOT];
controller::Pose& firstFootPose = firstFoot.second;
controller::Pose& secondFootPose = secondFoot.second;
if (firstFootPose.translation.x < secondFootPose.translation.x) {
_jointToPuckMap[controller::LEFT_FOOT] = firstFoot.first;
_pucksOffset[firstFoot.first] = computeOffset(defaultToReferenceMat, inputCalibration.defaultLeftFoot, firstFootPose);
_jointToPuckMap[controller::RIGHT_FOOT] = secondFoot.first;
_pucksOffset[secondFoot.first] = computeOffset(defaultToReferenceMat, inputCalibration.defaultRightFoot, secondFootPose);
} else {
_jointToPuckMap[controller::LEFT_FOOT] = secondFoot.first;
_pucksOffset[secondFoot.first] = computeOffset(defaultToReferenceMat, inputCalibration.defaultLeftFoot, secondFootPose);
_jointToPuckMap[controller::RIGHT_FOOT] = firstFoot.first;
_pucksOffset[firstFoot.first] = computeOffset(defaultToReferenceMat, inputCalibration.defaultRightFoot, firstFootPose);
}
}
void ViveControllerManager::InputDevice::calibrateHips(glm::mat4& defaultToReferenceMat, const controller::InputCalibrationData& inputCalibration) {
_jointToPuckMap[controller::HIPS] = _validTrackedObjects[HIP].first;
_pucksOffset[_validTrackedObjects[HIP].first] = computeOffset(defaultToReferenceMat, inputCalibration.defaultHips, _validTrackedObjects[HIP].second);
}
void ViveControllerManager::InputDevice::calibrateChest(glm::mat4& defaultToReferenceMat, const controller::InputCalibrationData& inputCalibration) {
_jointToPuckMap[controller::SPINE2] = _validTrackedObjects[CHEST].first;
_pucksOffset[_validTrackedObjects[CHEST].first] = computeOffset(defaultToReferenceMat, inputCalibration.defaultSpine2, _validTrackedObjects[CHEST].second);
}
void ViveControllerManager::InputDevice::calibrateShoulders(glm::mat4& defaultToReferenceMat, const controller::InputCalibrationData& inputCalibration,
int firstShoulderIndex, int secondShoulderIndex) {
qDebug() << "calibrate shoulders";
const PuckPosePair& firstShoulder = _validTrackedObjects[firstShoulderIndex];
const PuckPosePair& secondShoulder = _validTrackedObjects[secondShoulderIndex];
const controller::Pose& firstShoulderPose = firstShoulder.second;
const controller::Pose& secondShoulderPose = secondShoulder.second;
if (firstShoulderPose.translation.x < secondShoulderPose.translation.x) {
_jointToPuckMap[controller::LEFT_ARM] = firstShoulder.first;
_pucksOffset[firstShoulder.first] = computeOffset(defaultToReferenceMat, inputCalibration.defaultLeftArm, firstShoulder.second);
_jointToPuckMap[controller::RIGHT_ARM] = secondShoulder.first;
_pucksOffset[secondShoulder.first] = computeOffset(defaultToReferenceMat, inputCalibration.defaultRightArm, secondShoulder.second);
} else {
_jointToPuckMap[controller::LEFT_ARM] = secondShoulder.first;
_pucksOffset[secondShoulder.first] = computeOffset(defaultToReferenceMat, inputCalibration.defaultLeftArm, secondShoulder.second);
_jointToPuckMap[controller::RIGHT_ARM] = firstShoulder.first;
_pucksOffset[firstShoulder.first] = computeOffset(defaultToReferenceMat, inputCalibration.defaultRightArm, firstShoulder.second);
}
}
void ViveControllerManager::InputDevice::calibrateHands(glm::mat4& defaultToReferenceMat, const controller::InputCalibrationData& inputCalibration,
PuckPosePair firstHand, PuckPosePair secondHand) {
}
void ViveControllerManager::InputDevice::calibrateHead(glm::mat4& defaultToReferenceMat, const controller::InputCalibrationData& inputCalibration) {
int headIndex = _validTrackedObjects.size() - 1;
}
void ViveControllerManager::InputDevice::loadSettings() {
Settings settings;
settings.beginGroup("PUCK_CONFIG");
@ -646,6 +706,10 @@ void ViveControllerManager::InputDevice::setConfigFromString(const QString& valu
_preferedConfig = Config::FeetAndHips;
} else if (value == "FeetHipsAndChest") {
_preferedConfig = Config::FeetHipsAndChest;
} else if (value == "FeetHipsAndShoulders") {
_preferedConfig = Config::FeetHipsAndShoulders;
} else if (value == "FeetAndShoulders") {
_preferedConfig = Config::FeetAndShoulders;
}
}
@ -658,7 +722,7 @@ void ViveControllerManager::InputDevice::createPreferences() {
auto getter = [this]()->QString { return _configStringMap[_preferedConfig]; };
auto setter = [this](const QString& value) { setConfigFromString(value); saveSettings(); };
auto preference = new ComboBoxPreference(VIVE_PUCKS_CONFIG, "Configuration", getter, setter);
QStringList list = (QStringList() << "Auto" << "Feet" << "FeetAndHips" << "FeetHipsAndChest");
QStringList list = (QStringList() << "Auto" << "Feet" << "FeetAndHips" << "FeetHipsAndChest" << "FeetAndShoulders");
preference->setItems(list);
preferences->addPreference(preference);

View file

@ -27,6 +27,8 @@
#include <render/Scene.h>
#include "OpenVrHelpers.h"
using PuckPosePair = std::pair<uint32_t, controller::Pose>;
namespace vr {
class IVRSystem;
}
@ -104,10 +106,12 @@ private:
};
enum class Config {
Auto,
Head,
Feet,
Hands,
Shoulders,
FeetAndHips,
FeetAndShoulders,
FeetHipsAndChest,
FeetHipsAndShoulders,
FeetHipsChestAndHands,
@ -118,7 +122,7 @@ private:
FilteredStick _filteredLeftStick;
FilteredStick _filteredRightStick;
std::vector<std::pair<uint32_t, controller::Pose>> _validTrackedObjects;
std::vector<PuckPosePair> _validTrackedObjects;
std::map<uint32_t, glm::mat4> _pucksOffset;
std::map<int, uint32_t> _jointToPuckMap;
std::map<Config, QString> _configStringMap;
@ -145,6 +149,17 @@ private:
void setConfigFromString(const QString& value);
void loadSettings();
void saveSettings() const;
void calibrateFeet(glm::mat4& defaultToReferenceMat, const controller::InputCalibrationData& inputCalibration);
void calibrateHips(glm::mat4& defaultToReferenceMat, const controller::InputCalibrationData& inputCalibration);
void calibrateChest(glm::mat4& defaultToReferenceMat, const controller::InputCalibrationData& inputCalibration);
void calibrateHands(glm::mat4& defaultToReferenceMat, const controller::InputCalibrationData& inputCalibration,
PuckPosePair firstHand, PuckPosePair secondHand);
void calibrateShoulders(glm::mat4& defaultToReferenceMat, const controller::InputCalibrationData& inputCalibration,
int firstShoulderIndex, int secondShoulderIndex);
void calibrateHead(glm::mat4& defaultToReferenceMat, const controller::InputCalibrationData& inputCalibration);
friend class ViveControllerManager;
};