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merged the json from the ik 2 bone pr into the new animation json
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3 changed files with 1462 additions and 1419 deletions
interface/resources/avatar
libraries/animation/src
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@ -25,7 +25,6 @@ AnimBlendLinear::~AnimBlendLinear() {
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}
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const AnimPoseVec& AnimBlendLinear::evaluate(const AnimVariantMap& animVars, const AnimContext& context, float dt, AnimVariantMap& triggersOut) {
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qCDebug(animation) << "in blend linear ++++++++++++++++" << _alphaVar << ": " << QString::number(_alpha, 'f', 3) << " parent id: " << _id << " and alpha " << _animStack[_id];
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_alpha = animVars.lookup(_alphaVar, _alpha);
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float parentAlpha = _animStack[_id];
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@ -42,7 +41,6 @@ const AnimPoseVec& AnimBlendLinear::evaluate(const AnimVariantMap& animVars, con
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float clampedAlpha = glm::clamp(_alpha, 0.0f, (float)(_children.size() - 1));
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size_t prevPoseIndex = glm::floor(clampedAlpha);
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size_t nextPoseIndex = glm::ceil(clampedAlpha);
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float alpha = glm::fract(clampedAlpha);
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if (prevPoseIndex == nextPoseIndex) {
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if (nextPoseIndex == 0) {
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nextPoseIndex = 1;
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@ -50,9 +48,9 @@ const AnimPoseVec& AnimBlendLinear::evaluate(const AnimVariantMap& animVars, con
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prevPoseIndex = (nextPoseIndex - 1);
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}
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}
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float alpha = clampedAlpha - (float)prevPoseIndex;
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evaluateAndBlendChildren(animVars, context, triggersOut, alpha, prevPoseIndex, nextPoseIndex, dt);
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qCDebug(animation) << "linear blend alpha " << alpha << " and _alpha " << _alpha <<" next pose " << _children[nextPoseIndex]->getID() << " previous pose " << _children[prevPoseIndex]->getID();
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float weight2 = _alpha - (float)prevPoseIndex;
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float weight1 = 1.0f - weight2;
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_animStack[_children[prevPoseIndex]->getID()] = weight1 * parentAlpha;
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@ -49,7 +49,6 @@ static float calculateAlpha(const float speed, const std::vector<float>& charact
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const AnimPoseVec& AnimBlendLinearMove::evaluate(const AnimVariantMap& animVars, const AnimContext& context, float dt, AnimVariantMap& triggersOut) {
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qCDebug(animation) << "in blend linear move " << _alphaVar << ": " << _alpha << " band id: " << _id << " parent alpha " << _animStack[_id];
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assert(_children.size() == _characteristicSpeeds.size());
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_desiredSpeed = animVars.lookup(_desiredSpeedVar, _desiredSpeed);
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