Commit graph

778 commits

Author SHA1 Message Date
SamGondelman
10068cc42c merge with master 2019-01-08 12:14:32 -08:00
SamGondelman
1b5c1d0677 working on primitiveMode and groupCulled 2019-01-08 10:02:03 -08:00
SamGondelman
b609cfaa2b renderLayer 2019-01-07 15:43:35 -08:00
Andrew Meadows
0072684d98 remove cruft and fix error in transform to mesh frame 2019-01-04 12:37:23 -08:00
SamGondelman
3578df7a0e material targeting 2018-12-19 13:28:33 -08:00
amantley
c8cd65c3bd added getter for the orginal cluster bind matrix values in AnimSkeleton 2018-11-15 09:58:10 -08:00
amantley
80ebde1036 started cleanup of pr 2018-11-14 17:27:45 -08:00
amantley
8256c652fc added the hook to put the copy of the mutated bind poses into tthe skeleton 2018-11-14 17:02:25 -08:00
Dante Ruiz
501746b156 3D Keyboard 2018-11-08 09:58:53 -08:00
sabrina-shanman
cbca77b12f Rename HFMGeometry to HFMModel and adjust related variables 2018-11-01 17:17:48 -07:00
sabrina-shanman
becee7f010 Re-name FBXGeometry to HFMGeometry and do the same for related classes 2018-10-30 17:28:42 -07:00
SamGondelman
47c6825aea CR 2018-10-18 11:08:53 -07:00
SamGondelman
327c2f4e3d move blendshape buffers to render thread 2018-10-10 15:32:53 -07:00
sam gateau
5d0f2e3035 And more changes for better syntax and less useless stuff 2018-10-02 13:09:04 -07:00
sam gateau
ff24a99032 Unify the the packing of the blendshape offset for simplicity and settle on the name DrawcallUniform 2018-10-02 11:18:20 -07:00
Sam Gateau
c95c736b1f FOUnd a working path for gl41 2018-10-01 22:50:29 -07:00
Sam Gateau
d1d4920c35 Check and fixed the shader for nvidia regarding the unpacked variable name, adjust luci.js to be able to move the viewport 2018-10-01 21:35:18 -07:00
sam gateau
392e2ff535 trying and failing andad trying and rince and repeat 2018-10-01 17:45:16 -07:00
Sam Gateau
5842416ae6 Exploring the possible packing schemes and trying to debug the tangent 2018-09-30 23:11:36 -07:00
sam gateau
1ff4c54c1c Packing normal and tangents 2018-09-28 17:49:52 -07:00
Sam Gateau
faf489855c Packing the offsets and catching up performances 2018-09-28 02:13:08 -07:00
sam gateau
215818e313 adjusting page size but still seeing a perf drop 2018-09-27 17:18:43 -07:00
Sam Gateau
8923055e91 Exploring the bad peroformances 2018-09-27 00:15:34 -07:00
sam gateau
34203c67b0 Addressing the merge with master 2018-09-26 15:42:13 -07:00
sam gateau
1e112d3c84 bringing back a bug fix from samuel 2018-09-26 14:15:42 -07:00
SamGondelman
21cd3948ae improve blender queuing 2018-09-25 12:07:05 -07:00
sam gateau
7cf7eaa7c8 Exposing the drawcall user info just a uint16 right now and use it for the skinning and blendshape 2018-09-24 17:34:42 -07:00
SamGondelman
d772cdb34a please 2018-09-24 10:16:35 -07:00
sam gateau
5d80a89094 Apply fix to gl41 backend needed for proper Resource BUffer on gl41 2018-09-20 16:09:08 -07:00
sam gateau
4fc6466250 update shaders 2018-09-19 17:27:58 -07:00
sam gateau
ec6117e9bb bringing the blendshape in skin shader only work in master 2018-09-18 17:40:29 -07:00
SamGondelman
2b2091290e fix everything 2018-09-12 15:32:35 -07:00
SamGondelman
1a36693161 I hate blendshapes 2018-09-11 16:58:38 -07:00
SamGondelman
cde2dc2eaa please work 2018-09-05 17:04:05 -07:00
SamGondelman
028092f803 fix blendshapes one last time 2018-08-31 13:33:45 -07:00
Sam Gondelman
067d7b280d
Merge pull request #13900 from SamGondelman/blendshapeCrash
Fix blendshape crash
2018-08-30 17:10:24 -07:00
SamGondelman
248c2621a4 fix blendshapes crash 2018-08-29 17:57:54 -07:00
SamGondelman
0c8a4cc81e merge with master 2018-08-28 17:31:51 -07:00
SamGondelman
aae06e8f49 faster aabox ray intersection and pre-computed inverse direction 2018-08-27 15:40:33 -07:00
SamGondelman
ff6020e0ef fix compile errors, maybe 2018-08-24 15:41:25 -07:00
SamGondelman
70f4d0c634 Merge remote-tracking branch 'upstream/master' into perf 2018-08-24 14:04:37 -07:00
SamGondelman
b5b7167644 add to stats 2018-08-23 17:56:24 -07:00
SamGondelman
5c0b12abf6 ordered ray/parabola intersection code 2018-08-22 16:29:17 -07:00
SamGondelman
9ab1fc0500 Merge remote-tracking branch 'upstream/master' into perf 2018-08-20 17:04:42 -07:00
SamGondelman
05ff99a1d2 working on blendshapes 2018-08-20 11:40:25 -07:00
amantley
274bf33318 fix for the avatar scale reset when we re-enter hmd mode 2018-08-07 18:29:51 -07:00
SamGondelman
318ef907b8 parabola/polyvox, fixing some bugs 2018-07-24 10:08:35 -07:00
SamGondelman
956c1511b6 Merge remote-tracking branch 'upstream/master' into parabolic 2018-07-19 15:23:25 -07:00
Wayne Chen
8f23fb01a4 removing unused variables 2018-07-10 07:30:02 -07:00
Wayne Chen
bf5cdb0e5f removing unused variables from lambda capture expressions 2018-07-09 22:31:49 -07:00
SamGondelman
ca5ce888f4 parabola triangle intersection 2018-07-09 18:11:57 -07:00
humbletim
dc5c5c20df raypick partIndex commit
include shapeID for accessing proper material index

add raypick shapeID test script
2018-06-18 18:22:30 -04:00
John Conklin II
2483c45f40
Merge pull request #13350 from sabrina-shanman/bulletcollisionrenderonly
Remove functionality for rendering collision models directly in the Model class
2018-06-15 14:46:40 -07:00
sabrina-shanman
79fd3cb181 Rename createVisibleRenderItemSet() to createRenderItemSet() in Model class 2018-06-14 15:49:40 -07:00
sabrina-shanman
3c4050884e Remove straggler ifdef in Model class 2018-06-14 14:40:22 -07:00
sabrina-shanman
82fddfc31f Remove unused constant in Model.cpp 2018-06-13 13:03:07 -07:00
sabrina-shanman
440c77905a Remove functionality for rendering collision meshes directly in the Model class 2018-06-11 11:03:57 -07:00
howard-stearns
df0ecb44a8 fix crash setting model texture
(cherry picked from commit b152bf02af4eb17cf5c169ca9c577154c83901f7)
2018-06-07 13:21:45 -07:00
samcake
386c0f9ab2 Re review adjustments 2018-05-31 12:16:57 -07:00
Sam Gateau
513acc529e INtroduce RenderConstants header file to define the alias names for Tag and Layer for Hifi REnder Engine 2018-05-30 23:31:54 -07:00
samcake
873cabe284 Cleaning the code 2018-05-29 17:46:25 -07:00
Sam Gateau
2f94c43968 Removing the getLayer from the meshPArtPayload and check that it s working 2018-05-28 23:20:04 -07:00
Sam Gateau
678effdb48 Cleaning up the Model set ItemKey flags and bringing Item::Layer in the ItemKey 2018-05-26 23:28:59 -07:00
samcake
221b513b19 Oh boy 2018-05-25 16:33:34 -07:00
SamGondelman
9f3a431c5d minimum entity dimension 2018-04-12 14:12:52 -07:00
SamGondelman
444534f4ff model behaves correctly if missing material
(cherry picked from commit 1e89debc4e)
2018-03-16 15:51:37 -07:00
NissimHadar
fda32e4aa4 Merge branch 'master' of github.com:highfidelity/hifi into shadowControlsOffZvork 2018-03-08 12:16:36 -08:00
NissimHadar
0f2cf8ea85 Re-implemented shadow controls. 2018-03-01 14:24:20 -08:00
SamGondelman
cc53b338db Merge remote-tracking branch 'upstream/master' into scriptableMaterials 2018-02-27 13:30:03 -08:00
SamGondelman
0fca56eef0 Revert "Merge pull request #12407 from NissimHadar/shadowControlsOffZvork"
This reverts commit 3201d2ba21, reversing
changes made to c0f20900a0.
2018-02-27 11:33:05 -08:00
SamGondelman
a4b04d9d43 merge 2018-02-27 10:08:30 -08:00
John Conklin II
48f0cded05
Merge pull request #12440 from humbletim/Leopoly_Phase1_010_graphics-scripting
Leopoly_Phase1_010 Graphics Scripting
2018-02-27 07:53:25 -08:00
humbletim
d3bae87066 * remove unneeded Q_DECLARE_METATYPEs
* CR feedback
2018-02-26 19:07:55 -05:00
SamGondelman
6fe2d46d7c merge 2018-02-26 12:40:14 -08:00
Anthony J. Thibault
f5fcaae283 Merge branch 'master' into bug-fix/entity-mat-avatar-dual-quaternions 2018-02-26 10:55:44 -08:00
Anthony J. Thibault
0404b722e4 Code review feedback 2018-02-26 10:00:32 -08:00
humbletim
3dbe5d79bb fix windows punctilious warnings 2018-02-26 06:01:16 -05:00
humbletim
f824edd04e * remove Model_temporary_hack
* split gpuhelpers and mesh part
* fix objwriter
* more work on bufferview helpers
* cr cleanup
2018-02-26 04:58:22 -05:00
SamGondelman
b56f755034 material reflection 2018-02-23 17:58:46 -08:00
humbletim
f8fe06213d CR feedback; whitespace / remove unnecessary diffs 2018-02-23 09:11:23 -05:00
humbletim
6ea4b660b7 CR feedback; remove ok bool pointer and all metadata; cleanup 2018-02-23 07:47:39 -05:00
Anthony J. Thibault
0469eafbe4 Switch between dualQuats and matrix skinning based on model entity scale factor. 2018-02-22 18:35:16 -08:00
Anthony J. Thibault
86351f19a9 Merge branch 'master' into bug-fix/entity-mat-avatar-dual-quaternions 2018-02-22 08:44:21 -08:00
humbletim
010c714abc restore original Entities.getMeshes 2018-02-22 08:51:54 -05:00
humbletim
e4a2a589a5 CR fedback and cleanup 2018-02-22 07:56:09 -05:00
humbletim
72fca7e57e Merge remote-tracking branch 'samuel/scriptableMaterials' into Leopoly_Phase1_010_graphics-scripting-merge 2018-02-22 05:18:05 -05:00
humbletim
be8d79f53f CR fedback and cleanup 2018-02-22 05:15:01 -05:00
Nissim Hadar
bf4ba07b72 Added parameters to canCastShadow - still sucks. 2018-02-21 12:36:34 -08:00
SamGondelman
4c6169ec78 merge and a little cleanup 2018-02-20 15:45:34 -08:00
humbletim
5791ca4c51 interim checkin 2018-02-20 12:22:04 -05:00
Nissim Hadar
b2a06cdb98 Merge branch 'master' of https://github.com/highfidelity/hifi into shadowControlsOffZvork
# Conflicts:
#	libraries/entities/src/EntityItemProperties.cpp
#	libraries/entities/src/ShapeEntityItem.h
#	libraries/networking/src/udt/PacketHeaders.cpp
#	libraries/networking/src/udt/PacketHeaders.h
2018-02-19 13:05:57 -08:00
Nissim Hadar
194c7f4101 WIP - for review. 2018-02-16 09:28:15 -08:00
SamGondelman
b189433855 merge 2018-02-15 15:50:36 -08:00
SamGondelman
2d754edf74 CR 2018-02-15 15:48:41 -08:00
Sam Gondelman
15cdfef16a
Merge branch 'master' into decals 2018-02-14 17:33:01 -08:00
SamGondelman
324eefc914 remove fresnel, add unlit, fix overlays, cleanup 2018-02-14 17:02:07 -08:00
samcake
1d3ae1b187 Work in progress to get the render items beeing tagged correctly for groupCulled 2018-02-13 17:50:01 -08:00
SamGondelman
38290064c1 replace materials by name, hide material mode for now 2018-02-13 13:24:08 -08:00
Anthony J. Thibault
7f5f48bca9 Models can now switch between dual quats and matrix palette skinning.
but not dynamically, because we still only compile one version of the shader.
2018-02-13 11:37:14 -08:00
Anthony J. Thibault
cf5452313a WIP check in of making the use of dq or mat dynamic per model 2018-02-12 18:44:24 -08:00