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https://github.com/overte-org/overte.git
synced 2025-04-20 04:44:11 +02:00
I hate blendshapes
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parent
299e9d0d38
commit
1a36693161
3 changed files with 25 additions and 23 deletions
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@ -86,7 +86,7 @@ void CauterizedModel::createRenderItemSet() {
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// Create the render payloads
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int numParts = (int)mesh->getNumParts();
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for (int partIndex = 0; partIndex < numParts; partIndex++) {
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if (!fbxGeometry.meshes[i].blendshapes.empty()) {
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if (!fbxGeometry.meshes[i].blendshapes.empty() && _blendedVertexBuffers.find(i) == _blendedVertexBuffers.end()) {
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initializeBlendshapes(fbxGeometry.meshes[i], i);
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}
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auto ptr = std::make_shared<CauterizedMeshPartPayload>(shared_from_this(), i, partIndex, shapeID, transform, offset);
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@ -97,6 +97,7 @@ void CauterizedModel::createRenderItemSet() {
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shapeID++;
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}
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}
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_blendedVertexBuffersInitialized = true;
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} else {
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Model::createRenderItemSet();
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}
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@ -302,12 +302,18 @@ bool Model::updateGeometry() {
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assert(_meshStates.empty());
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const FBXGeometry& fbxGeometry = getFBXGeometry();
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int i = 0;
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foreach (const FBXMesh& mesh, fbxGeometry.meshes) {
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MeshState state;
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state.clusterDualQuaternions.resize(mesh.clusters.size());
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state.clusterMatrices.resize(mesh.clusters.size());
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_meshStates.push_back(state);
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if (!mesh.blendshapes.empty() && _blendedVertexBuffers.find(i) == _blendedVertexBuffers.end()) {
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initializeBlendshapes(mesh, i);
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}
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i++;
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}
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_blendedVertexBuffersInitialized = true;
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needFullUpdate = true;
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emit rigReady();
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}
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@ -1273,8 +1279,7 @@ QStringList Model::getJointNames() const {
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class Blender : public QRunnable {
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public:
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Blender(ModelPointer model, int blendNumber, const Geometry::WeakPointer& geometry,
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const QVector<FBXMesh>& meshes, const QVector<float>& blendshapeCoefficients);
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Blender(ModelPointer model, int blendNumber, const Geometry::WeakPointer& geometry, const QVector<float>& blendshapeCoefficients);
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virtual void run() override;
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@ -1283,16 +1288,13 @@ private:
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ModelPointer _model;
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int _blendNumber;
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Geometry::WeakPointer _geometry;
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QVector<FBXMesh> _meshes;
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QVector<float> _blendshapeCoefficients;
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};
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Blender::Blender(ModelPointer model, int blendNumber, const Geometry::WeakPointer& geometry,
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const QVector<FBXMesh>& meshes, const QVector<float>& blendshapeCoefficients) :
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Blender::Blender(ModelPointer model, int blendNumber, const Geometry::WeakPointer& geometry, const QVector<float>& blendshapeCoefficients) :
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_model(model),
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_blendNumber(blendNumber),
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_geometry(geometry),
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_meshes(meshes),
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_blendshapeCoefficients(blendshapeCoefficients) {
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}
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@ -1300,10 +1302,12 @@ void Blender::run() {
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DETAILED_PROFILE_RANGE_EX(simulation_animation, __FUNCTION__, 0xFFFF0000, 0, { { "url", _model->getURL().toString() } });
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QVector<glm::vec3> vertices;
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QVector<NormalType> normalsAndTangents;
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if (_model) {
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auto geometry = _geometry.lock();
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if (_model && geometry) {
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int offset = 0;
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int normalsAndTangentsOffset = 0;
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foreach (const FBXMesh& mesh, _meshes) {
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auto meshes = geometry->getFBXGeometry().meshes;
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foreach (const FBXMesh& mesh, meshes) {
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if (mesh.blendshapes.isEmpty()) {
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continue;
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}
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@ -1526,8 +1530,7 @@ bool Model::maybeStartBlender() {
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if (isLoaded()) {
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const FBXGeometry& fbxGeometry = getFBXGeometry();
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if (fbxGeometry.hasBlendedMeshes()) {
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QThreadPool::globalInstance()->start(new Blender(getThisPointer(), ++_blendNumber, _renderGeometry,
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fbxGeometry.meshes, _blendshapeCoefficients));
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QThreadPool::globalInstance()->start(new Blender(getThisPointer(), ++_blendNumber, _renderGeometry, _blendshapeCoefficients));
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return true;
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}
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}
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@ -1537,11 +1540,11 @@ bool Model::maybeStartBlender() {
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void Model::setBlendedVertices(int blendNumber, const Geometry::WeakPointer& geometry,
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const QVector<glm::vec3>& vertices, const QVector<NormalType>& normalsAndTangents) {
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auto geometryRef = geometry.lock();
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if (!geometryRef || _renderGeometry != geometryRef || blendNumber < _appliedBlendNumber) {
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if (!geometryRef || _renderGeometry != geometryRef || blendNumber < _appliedBlendNumber || !_blendedVertexBuffersInitialized) {
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return;
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}
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_appliedBlendNumber = blendNumber;
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const FBXGeometry& fbxGeometry = getFBXGeometry();
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const FBXGeometry& fbxGeometry = geometryRef->getFBXGeometry();
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int index = 0;
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int normalAndTangentIndex = 0;
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for (int i = 0; i < fbxGeometry.meshes.size(); i++) {
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@ -1552,11 +1555,11 @@ void Model::setBlendedVertices(int blendNumber, const Geometry::WeakPointer& geo
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const auto vertexCount = mesh.vertices.size();
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const auto verticesSize = vertexCount * sizeof(glm::vec3);
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const auto& buffer = _blendedVertexBuffers[i];
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assert(buffer && _blendedVertexBuffersInitialized);
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buffer->resize(mesh.vertices.size() * sizeof(glm::vec3) + mesh.normalsAndTangents.size() * sizeof(NormalType));
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buffer->setSubData(0, verticesSize, (gpu::Byte*) vertices.constData() + index * sizeof(glm::vec3));
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buffer->setSubData(verticesSize, mesh.normalsAndTangents.size() * sizeof(NormalType), (const gpu::Byte*) normalsAndTangents.data() + normalAndTangentIndex * sizeof(NormalType));
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const auto& buffer = _blendedVertexBuffers.find(i);
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assert(buffer != _blendedVertexBuffers.end());
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buffer->second->resize(mesh.vertices.size() * sizeof(glm::vec3) + mesh.normalsAndTangents.size() * sizeof(NormalType));
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buffer->second->setSubData(0, verticesSize, (gpu::Byte*) vertices.constData() + index * sizeof(glm::vec3));
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buffer->second->setSubData(verticesSize, mesh.normalsAndTangents.size() * sizeof(NormalType), (const gpu::Byte*) normalsAndTangents.data() + normalAndTangentIndex * sizeof(NormalType));
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index += vertexCount;
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normalAndTangentIndex += mesh.normalsAndTangents.size();
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@ -1599,6 +1602,7 @@ const render::ItemIDs& Model::fetchRenderItemIDs() const {
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}
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void Model::initializeBlendshapes(const FBXMesh& mesh, int index) {
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_blendedVertexBuffers[index] = std::make_shared<gpu::Buffer>();
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QVector<NormalType> normalsAndTangents;
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normalsAndTangents.resize(2 * mesh.normals.size());
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@ -1627,12 +1631,10 @@ void Model::initializeBlendshapes(const FBXMesh& mesh, int index) {
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}
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});
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const auto verticesSize = mesh.vertices.size() * sizeof(glm::vec3);
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_blendedVertexBuffers[index] = std::make_shared<gpu::Buffer>();
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_blendedVertexBuffers[index]->resize(mesh.vertices.size() * sizeof(glm::vec3) + normalsAndTangents.size() * sizeof(NormalType));
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_blendedVertexBuffers[index]->setSubData(0, verticesSize, (const gpu::Byte*) mesh.vertices.constData());
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_blendedVertexBuffers[index]->setSubData(verticesSize, normalsAndTangents.size() * sizeof(NormalType), (const gpu::Byte*) normalsAndTangents.data());
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mesh.normalsAndTangents = normalsAndTangents;
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_blendedVertexBuffersInitialized = true;
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}
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void Model::createRenderItemSet() {
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@ -1673,7 +1675,7 @@ void Model::createRenderItemSet() {
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// Create the render payloads
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int numParts = (int)mesh->getNumParts();
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for (int partIndex = 0; partIndex < numParts; partIndex++) {
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if (!fbxGeometry.meshes[i].blendshapes.empty()) {
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if (!fbxGeometry.meshes[i].blendshapes.empty() && _blendedVertexBuffers.find(i) == _blendedVertexBuffers.end()) {
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initializeBlendshapes(fbxGeometry.meshes[i], i);
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}
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_modelMeshRenderItems << std::make_shared<ModelMeshPartPayload>(shared_from_this(), i, partIndex, shapeID, transform, offset);
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@ -1683,6 +1685,7 @@ void Model::createRenderItemSet() {
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shapeID++;
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}
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}
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_blendedVertexBuffersInitialized = true;
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}
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bool Model::isRenderable() const {
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@ -345,8 +345,6 @@ public:
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void addMaterial(graphics::MaterialLayer material, const std::string& parentMaterialName);
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void removeMaterial(graphics::MaterialPointer material, const std::string& parentMaterialName);
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bool areBlendedVertexBuffersInitialized(int index) { return _blendedVertexBuffersInitialized; }
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public slots:
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void loadURLFinished(bool success);
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