Commit graph

74 commits

Author SHA1 Message Date
Zach Fox
c83cd4a94a Complex checkpoint 2017-01-20 10:24:51 -08:00
howard-stearns
2f5f53c8e4 cr 2017-01-06 10:28:09 -08:00
howard-stearns
83685740c4 change wording for common case 2017-01-05 16:37:40 -08:00
Howard Stearns
bbf7d16537 process consistent select message 2017-01-05 13:45:03 -08:00
Howard Stearns
12fffe8530 messages 2017-01-04 20:37:56 -08:00
howard-stearns
9709bedca7 checkpoint 2017-01-04 16:55:58 -08:00
David Rowe
efb784f703 Code review 2016-12-13 13:11:21 +13:00
David Rowe
c87149cfc2 Tidying 2016-12-10 12:59:01 +13:00
David Rowe
2f42f4cfa5 Merge branch 'master' into 21089 2016-12-05 18:33:38 +13:00
David Rowe
f04c493e16 Fix navigation bar and opaqueness of Web page 2016-12-05 17:48:20 +13:00
David Rowe
a5bdd9066f Add JavaScript event bridge for Web 3D overlay 2016-12-05 17:20:30 +13:00
David Rowe
a8a04cfbba Add script injection to Web 3D overlay 2016-12-05 12:19:49 +13:00
David Rowe
b723f3d92e Fix Web tablet screen size 2016-12-05 10:03:30 +13:00
Chris Collins
19b5e7cd86 Merge pull request #9054 from howard-stearns/third-person-lasers
make hand-controller ui work in third person
2016-12-01 10:11:12 -08:00
David Rowe
0136534954 Use overlay instead of entity to display tablet Web content 2016-12-01 21:32:57 +13:00
Anthony J. Thibault
7f840d3a08 Can use 'xboxLaser' in third person camera 2016-11-30 10:01:11 -08:00
Ryan Jones
a59df5b04d one last indentation fix 2016-11-28 17:19:43 -08:00
Ryan Jones
3961dbcf55 revert changes to dev utils, apply changes to system utils 2016-11-28 17:18:31 -08:00
Ryan Jones
4be1922df5 add bind polyfill 2016-11-28 14:47:15 -08:00
Anthony J. Thibault
38ac6fff03 Hand Controller rendering is camera relative
Basically, when using the third person camera in HMD mode.  If the controllers are shown.
They should be shown in front of the users camera, not in front of the users avatar.

To accomplish this, two new faux joint indices are introduced.
CAMERA_RELATIVE_CONTROLLER_RIGHTHAND_INDEX and CAMERA_RELATIVE_CONTROLLER_LEFTHAND_INDEX.

These joint indices can be used for Overlay parenting. (But not for entity parenting because they are not transmitted over the network).
They can also be queried for by using the MyAvatar.getAbsoluteJointRotationInObjectFrame() call.

These new indices are now used by the controllerDisplay.js for the hand controller rendering.
They are also used by system/libraries/controllers.js as the origin for hand controller grabbing and interaction lasers.
2016-11-17 11:33:12 -08:00
howard-stearns
e2fded846f make hand-controller ui work in third person 2016-11-11 11:10:42 -08:00
Brad Hefta-Gaub
779f326452 cleanup 2016-10-24 15:03:41 -07:00
Brad Hefta-Gaub
0f8967970a Merge branch 'master' of https://github.com/highfidelity/hifi into xboxLasers 2016-10-24 08:11:31 -07:00
Brad Hefta-Gaub
a282d83546 more work on extra lasers 2016-10-24 07:46:04 -07:00
Anthony J. Thibault
53864abaf2 edit.js: Fix for picking and manipulating objects via hand controllers.
The ray picking was not using the proper grab sphere offset, so it became detached from the visual ray, making picking difficult.
2016-10-20 13:37:31 -07:00
Brad Hefta-Gaub
1a28732b64 Merge branch 'master' of https://github.com/highfidelity/hifi into xboxLasers
Conflicts:
	libraries/display-plugins/src/display-plugins/hmd/HmdDisplayPlugin.cpp
	libraries/display-plugins/src/display-plugins/hmd/HmdDisplayPlugin.h
2016-10-20 09:38:03 -07:00
Anthony J. Thibault
55c062098a Adjustment to position and visibility of grab sphere.
* The grab sphere used to detect near grabbing is now 10cm in radius instead of 4cm.
* The visual representation of this grab sphere is always hidden, by default.
* This representation can be enabled in via the "Developer > Show Grab Sphere" menu item.
2016-10-19 17:33:05 -07:00
Anthony J. Thibault
bcd31e3d99 Adjust size and offset of grab balls to better align with hand controllers.
(cherry picked from commit d97a8c2e7eace2494d3142e8187022a33aedc060)
2016-10-19 15:59:26 -07:00
Brad Hefta-Gaub
c082c74cc0 use head pose for controller in case there are no hand controllers available 2016-10-18 10:01:00 -07:00
howard-stearns
140caf84d8 never interact with hud elements while holding something 2016-10-14 18:30:52 -07:00
howard-stearns
d232d115d5 persist tablet data, and clean it up on startup 2016-10-13 16:53:44 -07:00
howard-stearns
b377127fc1 make marketplace tablet be clientOnly 2016-10-12 14:46:04 -07:00
Brad Hefta-Gaub
93d9cf7917 adjust grab indicators 2016-10-11 12:42:26 -07:00
howard-stearns
03a8af76e3 don't do hand-controller edit object-selection when pointed at a HUD
element
2016-09-14 12:02:33 -07:00
Seth Alves
e5e9bb0052 Merge branch 'master' of github.com:highfidelity/hifi into grab-point-adjustments 2016-09-14 11:28:10 -07:00
David Rowe
fe8b3b4d0d Merge branch 'master' into 21040 2016-09-13 09:12:47 +12:00
David Rowe
487cb7d893 Use findInFrustum in entities list and filter results per search radius 2016-09-09 18:58:38 +12:00
Seth Alves
9e99cc1f78 fix mod.js 2016-09-08 07:35:52 -07:00
David Rowe
28cfca993f Add and wire up "search in view" JavaScript API stub 2016-09-08 14:58:48 +12:00
David Rowe
7d6ab77c16 Merge branch 'master' into 21040 2016-09-08 11:30:19 +12:00
Seth Alves
746d0cd91c get various hand lasers to all line up with grab-point sphere 2016-09-07 16:10:37 -07:00
Anthony J. Thibault
9f0550ea7e Raised dpi of WebTablet to fit 480 width keyboard 2016-09-07 10:59:54 -07:00
SamGondelman
88d0aa3737 removed showButtonDown, which didn't exist 2016-09-06 17:36:55 -07:00
David Rowe
c44bd902c3 Display render info values only if provided 2016-09-03 13:07:40 +12:00
David Rowe
980df19db1 Merge branch 'master' into 21040
Conflicts:
	libraries/entities/src/EntityItemProperties.cpp
2016-09-03 11:38:27 +12:00
Anthony J. Thibault
0f42943bfb Marketplace tablet is a bit larger and lower DPI.
Bug fix for grabbing/equipping large objects, they no longer will drop immediately
if your grab point is too far away from the grabbed entity position.
2016-08-29 11:55:04 -07:00
David Rowe
0d1daecf12 Provide count of textures for entity items 2016-08-27 12:13:34 +12:00
David Rowe
1147adae78 Add columns in entity list for render performance information 2016-08-26 15:16:23 +12:00
Anthony J. Thibault
c6ea64926c Sensor space entity support
You can do this by parenting an entity to an avatar's -2 joint index.
This will mean that the entity will follow the avatar as it moves in the world, but
will not follow the avatar's position as it moves in sensor space.  Essentially, this
gives you the ability to place objects in the user's physical room.

WebTablets now are located in this feature and no longer jitter.
2016-08-23 10:13:06 -07:00
Anthony J. Thibault
af2c31f29b Renamed WebBuddy to WebTablet 2016-08-23 10:10:29 -07:00