overte/scripts/system/libraries
Anthony J. Thibault 55c062098a Adjustment to position and visibility of grab sphere.
* The grab sphere used to detect near grabbing is now 10cm in radius instead of 4cm.
* The visual representation of this grab sphere is always hidden, by default.
* This representation can be enabled in via the "Developer > Show Grab Sphere" menu item.
2016-10-19 17:33:05 -07:00
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controllers.js Adjustment to position and visibility of grab sphere. 2016-10-19 17:33:05 -07:00
dataViewHelpers.js move default to system 2016-04-26 14:47:02 -07:00
entityCameraTool.js coding standard fun 2016-06-24 16:23:15 -07:00
entityList.js Use findInFrustum in entities list and filter results per search radius 2016-09-09 18:58:38 +12:00
entitySelectionTool.js don't do hand-controller edit object-selection when pointed at a HUD 2016-09-14 12:02:33 -07:00
globals.js move default to system 2016-04-26 14:47:02 -07:00
gridTool.js move default to system 2016-04-26 14:47:02 -07:00
lightOverlayManager.js move default to system 2016-04-26 14:47:02 -07:00
overlayUtils.js move default to system 2016-04-26 14:47:02 -07:00
progressDialog.js move default to system 2016-04-26 14:47:02 -07:00
soundArray.js move default to system 2016-04-26 14:47:02 -07:00
stringHelpers.js move default to system 2016-04-26 14:47:02 -07:00
toolBars.js removed showButtonDown, which didn't exist 2016-09-06 17:36:55 -07:00
ToolTip.js move default to system 2016-04-26 14:47:02 -07:00
Trigger.js Make hand pointer lasers 'click' on fully pressing and clicking the vive controller 2016-07-14 10:30:35 -07:00
utils.js iterate over hotspots not entities. 2016-06-29 13:53:07 -07:00
WebTablet.js persist tablet data, and clean it up on startup 2016-10-13 16:53:44 -07:00
Xform.js WIP, equip-points work but they don't use the proper attach point. 2016-06-29 13:53:06 -07:00