mirror of
https://github.com/overte-org/overte.git
synced 2025-04-14 06:29:03 +02:00
You can do this by parenting an entity to an avatar's -2 joint index. This will mean that the entity will follow the avatar as it moves in the world, but will not follow the avatar's position as it moves in sensor space. Essentially, this gives you the ability to place objects in the user's physical room. WebTablets now are located in this feature and no longer jitter. |
||
---|---|---|
.. | ||
dataViewHelpers.js | ||
entityCameraTool.js | ||
entityList.js | ||
entitySelectionTool.js | ||
globals.js | ||
gridTool.js | ||
lightOverlayManager.js | ||
overlayUtils.js | ||
progressDialog.js | ||
soundArray.js | ||
stringHelpers.js | ||
toolBars.js | ||
ToolTip.js | ||
Trigger.js | ||
utils.js | ||
WebTablet.js | ||
Xform.js |