overte/scripts/system/libraries
Anthony J. Thibault c6ea64926c Sensor space entity support
You can do this by parenting an entity to an avatar's -2 joint index.
This will mean that the entity will follow the avatar as it moves in the world, but
will not follow the avatar's position as it moves in sensor space.  Essentially, this
gives you the ability to place objects in the user's physical room.

WebTablets now are located in this feature and no longer jitter.
2016-08-23 10:13:06 -07:00
..
dataViewHelpers.js move default to system 2016-04-26 14:47:02 -07:00
entityCameraTool.js coding standard fun 2016-06-24 16:23:15 -07:00
entityList.js Updating entity list 2016-06-30 14:25:36 -07:00
entitySelectionTool.js fixed messed up transparency on edit selection of shapes 2016-08-05 18:35:16 -07:00
globals.js move default to system 2016-04-26 14:47:02 -07:00
gridTool.js move default to system 2016-04-26 14:47:02 -07:00
lightOverlayManager.js move default to system 2016-04-26 14:47:02 -07:00
overlayUtils.js move default to system 2016-04-26 14:47:02 -07:00
progressDialog.js move default to system 2016-04-26 14:47:02 -07:00
soundArray.js move default to system 2016-04-26 14:47:02 -07:00
stringHelpers.js move default to system 2016-04-26 14:47:02 -07:00
toolBars.js Save toolbar position when moving it only when stopped moving it 2016-06-05 08:55:27 +12:00
ToolTip.js move default to system 2016-04-26 14:47:02 -07:00
Trigger.js Make hand pointer lasers 'click' on fully pressing and clicking the vive controller 2016-07-14 10:30:35 -07:00
utils.js iterate over hotspots not entities. 2016-06-29 13:53:07 -07:00
WebTablet.js Sensor space entity support 2016-08-23 10:13:06 -07:00
Xform.js WIP, equip-points work but they don't use the proper attach point. 2016-06-29 13:53:06 -07:00