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The ray picking was not using the proper grab sphere offset, so it became detached from the visual ray, making picking difficult. |
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.. | ||
controllers.js | ||
dataViewHelpers.js | ||
entityCameraTool.js | ||
entityList.js | ||
entitySelectionTool.js | ||
globals.js | ||
gridTool.js | ||
lightOverlayManager.js | ||
overlayUtils.js | ||
progressDialog.js | ||
soundArray.js | ||
stringHelpers.js | ||
toolBars.js | ||
ToolTip.js | ||
Trigger.js | ||
utils.js | ||
WebTablet.js | ||
Xform.js |