Philip Rosedale
60bc023d6e
Merge pull request #6754 from PhilipRosedale/master
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Show hand-sphere search line and point just with hand direction again
2015-12-31 13:53:21 -08:00
Philip Rosedale
85a0dfa21a
remove debug line
2015-12-31 13:49:24 -08:00
Philip Rosedale
f4389c3b1f
Add head-to-hand mixing ratio, default to zero (hands only)
2015-12-31 13:36:24 -08:00
Philip Rosedale
c18a2fc264
blend 50/50 between head and hands for search
2015-12-31 11:56:37 -08:00
Philip Rosedale
0d4ac4387a
Show hand-sphere search line and point just with hand direction again
2015-12-31 11:46:35 -08:00
James B. Pollack
40aee910d7
disconnect
2015-12-30 20:18:52 -08:00
James B. Pollack
58257b00e7
reduce gap btw refresh
2015-12-30 17:18:33 -08:00
James B. Pollack
eae8b48513
fix conditional
2015-12-30 11:58:18 -08:00
James B. Pollack
2de517c70f
remove unused line
2015-12-30 11:50:20 -08:00
James B. Pollack
7b14fa0070
Merge branch 'master' into particle_grab_cleanup
2015-12-30 11:46:44 -08:00
James B. Pollack
b7d0a75f25
dynamic lifetimes for particle systems
2015-12-30 11:46:16 -08:00
Eric Levin
9276c78368
Merge pull request #6741 from PhilipRosedale/master
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Improved hand controller grab and mouse movement
2015-12-30 11:10:37 -08:00
Brad Davis
76eba89f7d
Merge pull request #6745 from hyperlogic/tony/neuron-plugin
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Support for Perception Neuron
2015-12-30 11:39:32 -05:00
Philip Rosedale
118f919c8b
fix merge conflicts
2015-12-30 00:42:14 -08:00
Philip Rosedale
e995b29712
can target without grabbing
2015-12-30 00:36:11 -08:00
Philip Rosedale
6d857296f9
show search sphere instead of beams, start at center of view
2015-12-29 23:37:10 -08:00
Anthony J. Thibault
4661152aa7
NeuronAvatar.js: Now aligns the head with the HMD if active
2015-12-28 17:57:24 -08:00
James B. Pollack
2ec712a5db
disable near grabbing on sliders
2015-12-28 15:27:17 -08:00
Philip Rosedale
36beea17fa
Improved hand controller reticle movement
2015-12-28 14:59:43 -08:00
James B. Pollack
f0a12e0251
switch
2015-12-28 14:50:35 -08:00
Eric Levin
890b39f04b
Merge pull request #6740 from imgntn/blacklist_grab
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Add Raypick Blacklisting to handControllerGrab.js
2015-12-28 13:39:23 -08:00
James B. Pollack
7d7d0d4c07
mege
2015-12-28 13:21:00 -08:00
James B. Pollack
8eeae5ddf0
Merge pull request #6736 from ericrius1/handGrabCalcs
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Hand grab calcs
2015-12-28 10:49:55 -08:00
Anthony Thibault
1f834a9c01
neruonAvatar.js: attempt to adjust hips for HMD mode.
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It attempts to adjust the hips so that the avatar's head is at the same location & orientation as the HMD
in world space, however it's fighting with the internal c++ code that also attempts to adjust the hips as well.
2015-12-27 16:29:30 -08:00
James B. Pollack
0e30393c81
make sure theres something on the blacklist
2015-12-27 12:47:56 -08:00
James B. Pollack
546e908633
protect blacklisting to my id
2015-12-27 12:46:40 -08:00
James B. Pollack
28c53822b1
add raypick blacklisting to hand grab script
2015-12-27 12:37:33 -08:00
Brad Davis
8e2a79ba4c
Merge pull request #6735 from ZappoMan/headPoseReticle
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add a test script for HMD.getHUDLookAtPositionXX()
2015-12-27 13:19:18 -05:00
Anthony Thibault
fd3eed3d41
NeruonPlugin: translation support
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Warn if translations are not present.
2015-12-26 11:50:54 -08:00
Anthony Thibault
878fe80040
Merge branch 'master' into tony/neuron-plugin
2015-12-25 10:24:55 -08:00
Anthony Thibault
84260192fb
Set up controller poses to match hifi standard skeleton
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Neuron plugin in fills in the gap (thumb1) with identity.
Updated neuronAvatar script to work with new controller pose names.
2015-12-25 09:57:50 -08:00
Anthony Thibault
8b979b67ee
neruonAvatar.js: now sets rotations in correct frame.
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The rotations from the neuron are effectively in world space and are deltas
from the default pose.
There still is an issue with the thumb, due to the missing joint from the Neuron.
The Neuron only has 3 thumb joints, not 4.
2015-12-24 17:16:49 -08:00
Anthony J. Thibault
c44f69b370
WIP checkpoint
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Changed euler angle compisition based on experiments in maya.
Also, the neuronAvatar.js attempts to transform the neuron input quaternions into
a pose relative to the avatar's default pose, but doesn't it doesn't work.
2015-12-23 17:13:52 -08:00
ericrius1
cd983db419
fixed merge conflicts
2015-12-23 15:13:45 -08:00
ericrius1
b4988b0998
Taking individual avatar hand size into consideration for grabbing objects
2015-12-23 15:09:10 -08:00
Brad Hefta-Gaub
f8a515de64
add a test script for HMD.getHUDLookAtPositionXX()
2015-12-23 14:46:18 -08:00
AlessandroSigna
2c72e7964d
Fix assignment
2015-12-23 13:54:06 -08:00
Thijs Wenker
505f4ce7e4
Merge branch 'master' of https://github.com/worklist/hifi into 20736
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Conflicts:
examples/controllers/handControllerGrab.js
2015-12-23 02:37:38 +01:00
James B. Pollack
4115138b5b
fix merge problems
2015-12-22 17:22:55 -08:00
Anthony J. Thibault
6afe3bae5e
Copy Neuron joints into controller poses
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This makes the accessible for controller mapping and to JavaScript.
Added 'neuronAvatar.js' as an example of reading joints from the neuron and setting them
on the avatar. NOTE: the rotations are currently in the wrong coordinate frame.
2015-12-22 17:21:33 -08:00
James B. Pollack
64eb22bf22
merging
2015-12-22 16:34:01 -08:00
James B. Pollack
edd11a670a
minor adjustments to particles
2015-12-22 14:38:53 -08:00
James B. Pollack
60f2314469
remove debugging print
2015-12-22 14:38:05 -08:00
Brad Davis
a6d9dbc5c4
Merge pull request #6728 from ZappoMan/rightClickMenu
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More Hand Reticle movement improvements
2015-12-22 14:00:42 -08:00
Brad Hefta-Gaub
9a3d72c7b6
tweak sleep cycle slightly
2015-12-22 13:55:01 -08:00
Brad Hefta-Gaub
119f3e9895
make both hands and mouse work
2015-12-22 13:35:16 -08:00
James B. Pollack
7bc7bddc3a
set defaults
2015-12-22 12:00:45 -08:00
James B. Pollack
80e8fcf502
Merge branch 'master' into particle_grab
2015-12-22 11:49:51 -08:00
ericrius1
fdb909ca31
merged
2015-12-22 09:40:42 -08:00
Thijs Wenker
c62ff3e5be
Merge branch 'master' of https://github.com/worklist/hifi into 20736
2015-12-22 14:14:04 +01:00
Brad Hefta-Gaub
025e769a9f
average both hands, enabled both mouse clicks, and detect base station resting hand
2015-12-21 18:25:30 -08:00
Brad Hefta-Gaub
da86686533
fix reticle drive
2015-12-21 17:10:01 -08:00
ericrius1
1cdee11784
Merge branch 'master' into polylineOptimizations
2015-12-21 12:49:00 -08:00
Thijs Wenker
5d1e5b054a
Merge branch 'master' of https://github.com/worklist/hifi into 20736
2015-12-21 21:48:55 +01:00
Brad Hefta-Gaub
248b3d09ac
add absolute rotation based hand reticle movement
2015-12-21 10:49:49 -08:00
ericrius1
45ba7a3d35
merged
2015-12-21 10:46:54 -08:00
ericrius1
0dd7287e61
mergedq
2015-12-21 10:46:45 -08:00
ericrius1
7a7befafb9
arc balls working
2015-12-21 10:43:59 -08:00
Brad Hefta-Gaub
e929e3f789
more work on angular velocity tests
2015-12-18 19:20:32 -08:00
ericrius1
1beec0dbe7
balls
2015-12-18 18:15:05 -08:00
Brad Hefta-Gaub
a621579f17
add philips version of hand movement
2015-12-18 15:44:21 -08:00
Brad Hefta-Gaub
4075f355a3
more work on hand movement
2015-12-18 15:44:01 -08:00
James B. Pollack
387c30d83f
close button
2015-12-18 15:04:13 -08:00
Brad Hefta-Gaub
5701ad2e8c
update to new angular velocity
2015-12-18 12:38:50 -08:00
Brad Hefta-Gaub
762aefbbca
add hand driven reticle
2015-12-17 17:38:20 -08:00
James B. Pollack
a25feb5578
switching branches
2015-12-17 16:58:38 -08:00
James B. Pollack
8e2128c692
update light volume when you move light parent
2015-12-17 11:59:21 -08:00
Brad Hefta-Gaub
63a63152a4
add procedural hand pose example
2015-12-17 11:10:49 -08:00
James B. Pollack
5cc5a2ab33
working non kinematic release
2015-12-17 10:58:14 -08:00
James B. Pollack
cd911b31d2
dont accidentally constrain all objects
2015-12-17 10:26:54 -08:00
Brad Hefta-Gaub
0b9bd858a7
implement support for pose ScriptEndpoints
2015-12-16 21:28:27 -08:00
James B. Pollack
40a096ca8d
kinematic grab things
2015-12-16 14:34:01 -08:00
James B. Pollack
e37d68449b
rename folder
2015-12-16 13:57:40 -08:00
James B. Pollack
b09575dc40
Merge branch 'master' into light_mod
2015-12-16 09:56:17 -08:00
James B. Pollack
9a2d9997e9
prep for feedback
2015-12-15 18:20:12 -08:00
James B. Pollack
d4f55ed6d2
working lsiders
2015-12-15 15:55:03 -08:00
Brad Hefta-Gaub
3dcdfbc0f1
first cut at simulating mouse/reticle behavior with input contorllers
2015-12-15 13:59:22 -08:00
James B. Pollack
e3e1bc1dc6
updates
2015-12-14 13:01:44 -08:00
James B. Pollack
76487bca7a
updates
2015-12-14 13:01:03 -08:00
James B. Pollack
4d9cb6a6df
other variations
2015-12-14 11:41:34 -08:00
James B. Pollack
e43b60f9f5
other variations
2015-12-14 11:40:47 -08:00
James B. Pollack
a0b698c028
reorg props
2015-12-12 17:33:54 -08:00
James B. Pollack
0ddc2ba76e
rename lasers to lines
2015-12-12 16:18:15 -08:00
James B. Pollack
fe05542440
more vis
2015-12-12 14:30:34 -08:00
Thijs Wenker
cfd2c2785c
Merge branch 'master' of https://github.com/worklist/hifi into 20736
2015-12-12 21:16:02 +01:00
Thijs Wenker
cb948e0608
allow entity scripts to attach entities to a hand with handControllerGrab.js
2015-12-12 21:15:06 +01:00
James B. Pollack
70a0e51cc9
back to default state
2015-12-11 17:59:03 -08:00
James B. Pollack
1b1edf6f7a
actually delete lights now that it doesnt crash
2015-12-11 17:23:35 -08:00
James B. Pollack
11aaeb1ec0
only create particle beams if set
2015-12-11 14:48:07 -08:00
James B. Pollack
4e9d81f187
add support for various beam visualizations
2015-12-11 11:38:16 -08:00
James B. Pollack
2acc0df1f0
beams with spotlights
2015-12-10 17:39:29 -08:00
James B. Pollack
16ab7e74de
cleanup spotlights
2015-12-10 16:53:13 -08:00
James B. Pollack
efaa30a509
rotatable light
2015-12-10 16:18:40 -08:00
James B. Pollack
9fc456697e
merge
2015-12-10 14:30:55 -08:00
James B. Pollack
c3e9cde7fb
beamz
2015-12-10 13:44:53 -08:00
James B. Pollack
1000b60280
far beams
2015-12-10 12:21:50 -08:00
James B. Pollack
31526091d3
create beams at start
2015-12-10 11:13:35 -08:00
James B. Pollack
1134d12ea0
particles
2015-12-09 16:08:32 -08:00
Atlante45
65bc6aa371
Fix left hand grab
2015-12-09 14:25:18 -08:00
James B. Pollack
2fb318cc53
work with clements branch
2015-12-08 17:52:23 -08:00