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Changed euler angle compisition based on experiments in maya. Also, the neuronAvatar.js attempts to transform the neuron input quaternions into a pose relative to the avatar's default pose, but doesn't it doesn't work. |
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.. | ||
gamepad | ||
hydra | ||
leap | ||
neuron | ||
oculus | ||
RealSense | ||
Spacemouse | ||
controllerMappings.js | ||
handControllerGrab.js | ||
handPosesDebug.js | ||
reticleTests.js | ||
rightClickExample.js | ||
squeezeHands.js | ||
toybox.js |