Merge pull request #6177 from jherico/guns

Controller Branch - Fix gun.js
This commit is contained in:
Brad Hefta-Gaub 2015-10-26 10:51:08 -07:00
commit 88ba6cda24
23 changed files with 983 additions and 600 deletions

View file

@ -15,24 +15,64 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// FIXME kickback functionality was removed because the joint setting interface in
// MyAvatar has apparently changed, breaking it.
Script.include("../../libraries/utils.js");
Script.include("../../libraries/constants.js");
Script.include("../../libraries/toolBars.js");
HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
var RED = { red: 255, green: 0, blue: 0 };
var LASER_WIDTH = 2;
var POSE_CONTROLS = [ Controller.Standard.LeftHand, Controller.Standard.RightHand ];
var TRIGGER_CONTROLS = [ Controller.Standard.LT, Controller.Standard.RT ];
var MIN_THROWER_DELAY = 1000;
var MAX_THROWER_DELAY = 1000;
var RELOAD_INTERVAL = 5;
var GUN_MODEL = HIFI_PUBLIC_BUCKET + "cozza13/gun/m1911-handgun+1.fbx?v=4";
var BULLET_VELOCITY = 10.0;
var GUN_OFFSETS = [ {
x: -0.04,
y: 0.26,
z: 0.04
}, {
x: 0.04,
y: 0.26,
z: 0.04
} ];
var GUN_ORIENTATIONS = [ Quat.fromPitchYawRollDegrees(0, 90, 90), Quat.fromPitchYawRollDegrees(0, -90, 270) ];
var BARREL_OFFSETS = [ {
x: -0.12,
y: 0.12,
z: 0.04
}, {
x: 0.12,
y: 0.12,
z: 0.04
} ];
var mapping = Controller.newMapping();
var validPoses = [ false, false ];
var barrelVectors = [ 0, 0 ];
var barrelTips = [ 0, 0 ];
var pointer = [];
pointer.push(Overlays.addOverlay("line3d", {
start: { x: 0, y: 0, z: 0 },
end: { x: 0, y: 0, z: 0 },
color: RED,
start: ZERO_VECTOR,
end: ZERO_VECTOR,
color: COLORS.RED,
alpha: 1,
visible: true,
lineWidth: LASER_WIDTH
}));
pointer.push(Overlays.addOverlay("line3d", {
start: { x: 0, y: 0, z: 0 },
end: { x: 0, y: 0, z: 0 },
color: RED,
start: ZERO_VECTOR,
end: ZERO_VECTOR,
color: COLORS.RED,
alpha: 1,
visible: true,
lineWidth: LASER_WIDTH
@ -42,135 +82,116 @@ function getRandomFloat(min, max) {
return Math.random() * (max - min) + min;
}
var lastX = 0;
var lastY = 0;
var yawFromMouse = 0;
var pitchFromMouse = 0;
var isMouseDown = false;
var MIN_THROWER_DELAY = 1000;
var MAX_THROWER_DELAY = 1000;
var LEFT_BUTTON_3 = 3;
var RELOAD_INTERVAL = 5;
var KICKBACK_ANGLE = 15;
var elbowKickAngle = 0.0;
var rotationBeforeKickback;
var showScore = false;
// Load some sound to use for loading and firing
// Load some sound to use for loading and firing
var fireSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Guns/GUN-SHOT2.raw");
var loadSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Guns/Gun_Reload_Weapon22.raw");
var impactSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Guns/BulletImpact2.raw");
var targetHitSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Space%20Invaders/hit.raw");
var targetLaunchSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Space%20Invaders/shoot.raw");
var gunModel = "https://s3.amazonaws.com/hifi-public/cozza13/gun/m1911-handgun+1.fbx?v=4";
var audioOptions = {
volume: 0.9
volume: 0.9
}
var shotsFired = 0;
var shotTime = new Date();
var activeControllers = 0;
// initialize our controller triggers
var triggerPulled = new Array();
var numberOfTriggers = Controller.getNumberOfTriggers();
for (t = 0; t < numberOfTriggers; t++) {
triggerPulled[t] = false;
}
var isLaunchButtonPressed = false;
var score = 0;
var shotTime = new Date();
var isLaunchButtonPressed = false;
var score = 0;
var bulletID = false;
var targetID = false;
// Create overlay buttons and reticle
// Create overlay buttons and reticle
var BUTTON_SIZE = 32;
var PADDING = 3;
var NUM_BUTTONS = 3;
var screenSize = Controller.getViewportDimensions();
var startX = screenSize.x / 2 - (NUM_BUTTONS * (BUTTON_SIZE + PADDING)) / 2;
Script.include(["../../libraries/toolBars.js"]);
var toolBar = new ToolBar(0, 0, ToolBar.HORIZONTAL, "highfidelity.gun.toolbar", function (screenSize) {
var toolBar = new ToolBar(0, 0, ToolBar.HORIZONTAL, "highfidelity.gun.toolbar", function(screenSize) {
return {
x: startX,
y: (screenSize.y - (BUTTON_SIZE + PADDING)),
};
});
var reticle = Overlays.addOverlay("image", {
x: screenSize.x / 2 - (BUTTON_SIZE / 2),
y: screenSize.y / 2 - (BUTTON_SIZE / 2),
width: BUTTON_SIZE,
height: BUTTON_SIZE,
imageURL: HIFI_PUBLIC_BUCKET + "images/gun/crosshairs.svg",
alpha: 1
});
var offButton = toolBar.addOverlay("image", {
width: BUTTON_SIZE,
height: BUTTON_SIZE,
imageURL: HIFI_PUBLIC_BUCKET + "images/gun/close.svg",
alpha: 1
});
width: BUTTON_SIZE,
height: BUTTON_SIZE,
imageURL: HIFI_PUBLIC_BUCKET + "images/gun/close.svg",
alpha: 1
});
startX += BUTTON_SIZE + PADDING;
var platformButton = toolBar.addOverlay("image", {
x: startX,
y: screenSize.y - (BUTTON_SIZE + PADDING),
width: BUTTON_SIZE,
height: BUTTON_SIZE,
imageURL: HIFI_PUBLIC_BUCKET + "images/gun/platform-targets.svg",
alpha: 1
});
x: startX,
y: screenSize.y - (BUTTON_SIZE + PADDING),
width: BUTTON_SIZE,
height: BUTTON_SIZE,
imageURL: HIFI_PUBLIC_BUCKET + "images/gun/platform-targets.svg",
alpha: 1
});
startX += BUTTON_SIZE + PADDING;
var gridButton = toolBar.addOverlay("image", {
x: startX,
y: screenSize.y - (BUTTON_SIZE + PADDING),
width: BUTTON_SIZE,
height: BUTTON_SIZE,
imageURL: HIFI_PUBLIC_BUCKET + "images/gun/floating-targets.svg",
alpha: 1
});
x: startX,
y: screenSize.y - (BUTTON_SIZE + PADDING),
width: BUTTON_SIZE,
height: BUTTON_SIZE,
imageURL: HIFI_PUBLIC_BUCKET + "images/gun/floating-targets.svg",
alpha: 1
});
if (showScore) {
var text = Overlays.addOverlay("text", {
x: screenSize.x / 2 - 100,
y: screenSize.y / 2 - 50,
width: 150,
height: 50,
color: { red: 0, green: 0, blue: 0},
textColor: { red: 255, green: 0, blue: 0},
topMargin: 4,
leftMargin: 4,
text: "Score: " + score
});
x: screenSize.x / 2 - 100,
y: screenSize.y / 2 - 50,
width: 150,
height: 50,
color: {
red: 0,
green: 0,
blue: 0
},
textColor: {
red: 255,
green: 0,
blue: 0
},
topMargin: 4,
leftMargin: 4,
text: "Score: " + score
});
}
var BULLET_VELOCITY = 10.0;
function entityCollisionWithEntity(entity1, entity2, collision) {
if (entity2 === targetID) {
score++;
if (showScore) {
Overlays.editOverlay(text, { text: "Score: " + score } );
Overlays.editOverlay(text, {
text: "Score: " + score
});
}
// We will delete the bullet and target in 1/2 sec, but for now we can see them bounce!
// We will delete the bullet and target in 1/2 sec, but for now we can
// see them bounce!
Script.setTimeout(deleteBulletAndTarget, 500);
// Turn the target and the bullet white
Entities.editEntity(entity1, { color: { red: 255, green: 255, blue: 255 }});
Entities.editEntity(entity2, { color: { red: 255, green: 255, blue: 255 }});
Entities.editEntity(entity1, {
color: {
red: 255,
green: 255,
blue: 255
}
});
Entities.editEntity(entity2, {
color: {
red: 255,
green: 255,
blue: 255
}
});
// play the sound near the camera so the shooter can hear it
audioOptions.position = Vec3.sum(Camera.getPosition(), Quat.getFront(Camera.getOrientation()));
@ -188,41 +209,45 @@ function shootBullet(position, velocity, grenade) {
var bVelocity = grenade ? Vec3.multiply(GRENADE_VELOCITY, Vec3.normalize(velocity)) : velocity;
var bSize = grenade ? GRENADE_SIZE : BULLET_SIZE;
var bGravity = grenade ? GRENADE_GRAVITY : BULLET_GRAVITY;
var bGravity = grenade ? GRENADE_GRAVITY : BULLET_GRAVITY;
bulletID = Entities.addEntity({
type: "Sphere",
position: position,
dimensions: {
x: bSize,
y: bSize,
z: bSize
},
color: {
red: 0,
green: 0,
blue: 0
},
velocity: bVelocity,
lifetime: BULLET_LIFETIME,
gravity: {
x: 0,
y: bGravity,
z: 0
},
damping: 0.01,
density: 8000,
ignoreCollisions: false,
collisionsWillMove: true
});
bulletID = Entities.addEntity(
{ type: "Sphere",
position: position,
dimensions: { x: bSize, y: bSize, z: bSize },
color: { red: 0, green: 0, blue: 0 },
velocity: bVelocity,
lifetime: BULLET_LIFETIME,
gravity: { x: 0, y: bGravity, z: 0 },
damping: 0.01,
density: 8000,
ignoreCollisions: false,
collisionsWillMove: true
});
Script.addEventHandler(bulletID, "collisionWithEntity", entityCollisionWithEntity);
// Play firing sounds
audioOptions.position = position;
// Play firing sounds
audioOptions.position = position;
Audio.playSound(fireSound, audioOptions);
shotsFired++;
if ((shotsFired % RELOAD_INTERVAL) == 0) {
Audio.playSound(loadSound, audioOptions);
}
// Kickback the arm
if (elbowKickAngle > 0.0) {
MyAvatar.setJointData("LeftForeArm", rotationBeforeKickback);
}
rotationBeforeKickback = MyAvatar.getJointRotation("LeftForeArm");
var armRotation = MyAvatar.getJointRotation("LeftForeArm");
armRotation = Quat.multiply(armRotation, Quat.fromPitchYawRollDegrees(0.0, 0.0, KICKBACK_ANGLE));
MyAvatar.setJointData("LeftForeArm", armRotation);
elbowKickAngle = KICKBACK_ANGLE;
}
function shootTarget() {
var TARGET_SIZE = 0.50;
var TARGET_GRAVITY = 0.0;
@ -232,95 +257,152 @@ function shootTarget() {
var DISTANCE_TO_LAUNCH_FROM = 5.0;
var ANGLE_RANGE_FOR_LAUNCH = 20.0;
var camera = Camera.getPosition();
var targetDirection = Quat.angleAxis(getRandomFloat(-ANGLE_RANGE_FOR_LAUNCH, ANGLE_RANGE_FOR_LAUNCH), { x:0, y:1, z:0 });
var targetDirection = Quat.angleAxis(getRandomFloat(-ANGLE_RANGE_FOR_LAUNCH, ANGLE_RANGE_FOR_LAUNCH), {
x: 0,
y: 1,
z: 0
});
targetDirection = Quat.multiply(Camera.getOrientation(), targetDirection);
var forwardVector = Quat.getFront(targetDirection);
var newPosition = Vec3.sum(camera, Vec3.multiply(forwardVector, DISTANCE_TO_LAUNCH_FROM));
var velocity = Vec3.multiply(forwardVector, TARGET_FWD_VELOCITY);
velocity.y += TARGET_UP_VELOCITY;
targetID = Entities.addEntity(
{ type: "Box",
position: newPosition,
dimensions: { x: TARGET_SIZE * (0.5 + Math.random()), y: TARGET_SIZE * (0.5 + Math.random()), z: TARGET_SIZE * (0.5 + Math.random()) / 4.0 },
color: { red: Math.random() * 255, green: Math.random() * 255, blue: Math.random() * 255 },
velocity: velocity,
gravity: { x: 0, y: TARGET_GRAVITY, z: 0 },
lifetime: TARGET_LIFETIME,
rotation: Camera.getOrientation(),
damping: 0.1,
density: 100.0,
collisionsWillMove: true });
targetID = Entities.addEntity({
type: "Box",
position: newPosition,
dimensions: {
x: TARGET_SIZE * (0.5 + Math.random()),
y: TARGET_SIZE * (0.5 + Math.random()),
z: TARGET_SIZE * (0.5 + Math.random()) / 4.0
},
color: {
red: Math.random() * 255,
green: Math.random() * 255,
blue: Math.random() * 255
},
velocity: velocity,
gravity: {
x: 0,
y: TARGET_GRAVITY,
z: 0
},
lifetime: TARGET_LIFETIME,
rotation: Camera.getOrientation(),
damping: 0.1,
density: 100.0,
collisionsWillMove: true
});
// Record start time
// Record start time
shotTime = new Date();
// Play target shoot sound
audioOptions.position = newPosition;
audioOptions.position = newPosition;
Audio.playSound(targetLaunchSound, audioOptions);
}
function makeGrid(type, scale, size) {
var separation = scale * 2;
var separation = scale * 2;
var pos = Vec3.sum(Camera.getPosition(), Vec3.multiply(10.0 * scale * separation, Quat.getFront(Camera.getOrientation())));
var x, y, z;
var GRID_LIFE = 60.0;
var dimensions;
var GRID_LIFE = 60.0;
var dimensions;
for (x = 0; x < size; x++) {
for (y = 0; y < size; y++) {
for (z = 0; z < size; z++) {
dimensions = { x: separation/2.0 * (0.5 + Math.random()), y: separation/2.0 * (0.5 + Math.random()), z: separation/2.0 * (0.5 + Math.random()) / 4.0 };
Entities.addEntity(
{ type: type,
position: { x: pos.x + x * separation, y: pos.y + y * separation, z: pos.z + z * separation },
dimensions: dimensions,
color: { red: Math.random() * 255, green: Math.random() * 255, blue: Math.random() * 255 },
velocity: { x: 0, y: 0, z: 0 },
gravity: { x: 0, y: 0, z: 0 },
lifetime: GRID_LIFE,
rotation: Camera.getOrientation(),
damping: 0.1,
density: 100.0,
collisionsWillMove: true });
dimensions = {
x: separation / 2.0 * (0.5 + Math.random()),
y: separation / 2.0 * (0.5 + Math.random()),
z: separation / 2.0 * (0.5 + Math.random()) / 4.0
};
Entities.addEntity({
type: type,
position: {
x: pos.x + x * separation,
y: pos.y + y * separation,
z: pos.z + z * separation
},
dimensions: dimensions,
color: {
red: Math.random() * 255,
green: Math.random() * 255,
blue: Math.random() * 255
},
velocity: {
x: 0,
y: 0,
z: 0
},
gravity: {
x: 0,
y: 0,
z: 0
},
lifetime: GRID_LIFE,
rotation: Camera.getOrientation(),
damping: 0.1,
density: 100.0,
collisionsWillMove: true
});
}
}
}
}
function makePlatform(gravity, scale, size) {
var separation = scale * 2;
var separation = scale * 2;
var pos = Vec3.sum(Camera.getPosition(), Vec3.multiply(10.0 * scale * separation, Quat.getFront(Camera.getOrientation())));
pos.y -= separation * size;
var x, y, z;
var TARGET_LIFE = 60.0;
var TARGET_LIFE = 60.0;
var INITIAL_GAP = 0.5;
var dimensions;
var dimensions;
for (x = 0; x < size; x++) {
for (y = 0; y < size; y++) {
for (z = 0; z < size; z++) {
dimensions = { x: separation/2.0, y: separation, z: separation/2.0 };
dimensions = {
x: separation / 2.0,
y: separation,
z: separation / 2.0
};
Entities.addEntity(
{ type: "Box",
position: { x: pos.x - (separation * size / 2.0) + x * separation,
y: pos.y + y * (separation + INITIAL_GAP),
z: pos.z - (separation * size / 2.0) + z * separation },
dimensions: dimensions,
color: { red: Math.random() * 255, green: Math.random() * 255, blue: Math.random() * 255 },
velocity: { x: 0, y: 0.05, z: 0 },
gravity: { x: 0, y: gravity, z: 0 },
lifetime: TARGET_LIFE,
damping: 0.1,
density: 100.0,
collisionsWillMove: true });
Entities.addEntity({
type: "Box",
position: {
x: pos.x - (separation * size / 2.0) + x * separation,
y: pos.y + y * (separation + INITIAL_GAP),
z: pos.z - (separation * size / 2.0) + z * separation
},
dimensions: dimensions,
color: {
red: Math.random() * 255,
green: Math.random() * 255,
blue: Math.random() * 255
},
velocity: {
x: 0,
y: 0.05,
z: 0
},
gravity: {
x: 0,
y: gravity,
z: 0
},
lifetime: TARGET_LIFE,
damping: 0.1,
density: 100.0,
collisionsWillMove: true
});
}
}
}
@ -328,9 +410,21 @@ function makePlatform(gravity, scale, size) {
// Make a floor for this stuff to fall onto
Entities.addEntity({
type: "Box",
position: { x: pos.x, y: pos.y - separation / 2.0, z: pos.z },
dimensions: { x: 2.0 * separation * size, y: separation / 2.0, z: 2.0 * separation * size },
color: { red: 100, green: 100, blue: 100 },
position: {
x: pos.x,
y: pos.y - separation / 2.0,
z: pos.z
},
dimensions: {
x: 2.0 * separation * size,
y: separation / 2.0,
z: 2.0 * separation * size
},
color: {
red: 100,
green: 100,
blue: 100
},
lifetime: TARGET_LIFE
});
@ -340,153 +434,79 @@ function keyPressEvent(event) {
// if our tools are off, then don't do anything
if (event.text == "t") {
var time = MIN_THROWER_DELAY + Math.random() * MAX_THROWER_DELAY;
Script.setTimeout(shootTarget, time);
Script.setTimeout(shootTarget, time);
} else if ((event.text == ".") || (event.text == "SPACE")) {
shootFromMouse(false);
} else if (event.text == ",") {
shootFromMouse(true);
} else if (event.text == "r") {
playLoadSound();
} else if (event.text == "s") {
// Hit this key to dump a posture from hydra to log
Quat.print("arm = ", MyAvatar.getJointRotation("LeftArm"));
Quat.print("forearm = ", MyAvatar.getJointRotation("LeftForeArm"));
Quat.print("hand = ", MyAvatar.getJointRotation("LeftHand"));
}
}
function playLoadSound() {
audioOptions.position = Vec3.sum(Camera.getPosition(), Quat.getFront(Camera.getOrientation()));
audioOptions.position = MyAvatar.leftHandPose.translation;
Audio.playSound(loadSound, audioOptions);
// Raise arm to firing posture
takeFiringPose();
}
function clearPose() {
MyAvatar.clearJointData("LeftForeArm");
MyAvatar.clearJointData("LeftArm");
MyAvatar.clearJointData("LeftHand");
}
function deleteBulletAndTarget() {
Entities.deleteEntity(bulletID);
Entities.deleteEntity(targetID);
bulletID = false;
targetID = false;
bulletID = false;
targetID = false;
}
function takeFiringPose() {
clearPose();
if (Controller.getNumberOfSpatialControls() == 0) {
MyAvatar.setJointData("LeftForeArm", {x: -0.251919, y: -0.0415449, z: 0.499487, w: 0.827843});
MyAvatar.setJointData("LeftArm", { x: 0.470196, y: -0.132559, z: 0.494033, w: 0.719219});
MyAvatar.setJointData("LeftHand", { x: -0.0104815, y: -0.110551, z: -0.352111, w: 0.929333});
}
}
MyAvatar.attach(gunModel, "RightHand", {x:0.04, y: 0.22, z: 0.02}, Quat.fromPitchYawRollDegrees(-172, -85, 79), 0.40);
MyAvatar.attach(gunModel, "LeftHand", {x:-0.04, y: 0.22, z: 0.02}, Quat.fromPitchYawRollDegrees(-172, 85, -79), 0.40);
// Give a bit of time to load before playing sound
Script.setTimeout(playLoadSound, 2000);
function update(deltaTime) {
if (activeControllers == 0) {
if (Controller.getNumberOfSpatialControls() > 0) {
activeControllers = Controller.getNumberOfSpatialControls();
clearPose();
}
}
// FIXME we should also expose MyAvatar.handPoses[2], MyAvatar.tipPoses[2]
var tipPoses = [ MyAvatar.leftHandTipPose, MyAvatar.rightHandTipPose ];
var KICKBACK_DECAY_RATE = 0.125;
if (elbowKickAngle > 0.0) {
if (elbowKickAngle > 0.5) {
var newAngle = elbowKickAngle * KICKBACK_DECAY_RATE;
elbowKickAngle -= newAngle;
var armRotation = MyAvatar.getJointRotation("LeftForeArm");
armRotation = Quat.multiply(armRotation, Quat.fromPitchYawRollDegrees(0.0, 0.0, -newAngle));
MyAvatar.setJointData("LeftForeArm", armRotation);
} else {
MyAvatar.setJointData("LeftForeArm", rotationBeforeKickback);
if (Controller.getNumberOfSpatialControls() > 0) {
clearPose();
}
elbowKickAngle = 0.0;
}
}
// check for trigger press
var numberOfTriggers = 2;
var controllersPerTrigger = 2;
if (numberOfTriggers == 2 && controllersPerTrigger == 2) {
for (var t = 0; t < 2; t++) {
var shootABullet = false;
var triggerValue = Controller.getTriggerValue(t);
if (triggerPulled[t]) {
// must release to at least 0.1
if (triggerValue < 0.1) {
triggerPulled[t] = false; // unpulled
}
} else {
// must pull to at least
if (triggerValue > 0.5) {
triggerPulled[t] = true; // pulled
shootABullet = true;
}
}
var palmController = t * controllersPerTrigger;
var palmPosition = Controller.getSpatialControlPosition(palmController);
var fingerTipController = palmController + 1;
var fingerTipPosition = Controller.getSpatialControlPosition(fingerTipController);
var laserTip = Vec3.sum(Vec3.multiply(100.0, Vec3.subtract(fingerTipPosition, palmPosition)), palmPosition);
// Update Lasers
Overlays.editOverlay(pointer[t], {
start: palmPosition,
end: laserTip,
alpha: 1
for (var side = 0; side < 2; side++) {
// First check if the controller is valid
var controllerPose = Controller.getPoseValue(POSE_CONTROLS[side]);
validPoses[side] = controllerPose.valid;
if (!controllerPose.valid) {
Overlays.editOverlay(pointer[side], {
visible: false
});
if (shootABullet) {
var palmToFingerTipVector =
{ x: (fingerTipPosition.x - palmPosition.x),
y: (fingerTipPosition.y - palmPosition.y),
z: (fingerTipPosition.z - palmPosition.z) };
// just off the front of the finger tip
var position = { x: fingerTipPosition.x + palmToFingerTipVector.x/2,
y: fingerTipPosition.y + palmToFingerTipVector.y/2,
z: fingerTipPosition.z + palmToFingerTipVector.z/2};
var velocity = Vec3.multiply(BULLET_VELOCITY, Vec3.normalize(palmToFingerTipVector));
shootBullet(position, velocity, false);
}
continue;
}
// Need to adjust the laser
var tipPose = tipPoses[side];
var handRotation = tipPoses[side].rotation;
var barrelOffset = Vec3.multiplyQbyV(handRotation, BARREL_OFFSETS[side]);
barrelTips[side] = Vec3.sum(tipPose.translation, barrelOffset);
barrelVectors[side] = Vec3.multiplyQbyV(handRotation, {
x: 0,
y: 1,
z: 0
});
var laserTip = Vec3.sum(Vec3.multiply(100.0, barrelVectors[side]), barrelTips[side]);
// Update Lasers
Overlays.editOverlay(pointer[side], {
start: barrelTips[side],
end: laserTip,
alpha: 1,
visible: true
});
}
}
function shootFromMouse(grenade) {
var DISTANCE_FROM_CAMERA = 1.0;
var camera = Camera.getPosition();
var forwardVector = Quat.getFront(Camera.getOrientation());
var newPosition = Vec3.sum(camera, Vec3.multiply(forwardVector, DISTANCE_FROM_CAMERA));
var velocity = Vec3.multiply(forwardVector, BULLET_VELOCITY);
shootBullet(newPosition, velocity, grenade);
}
function mouseReleaseEvent(event) {
// position
isMouseDown = false;
function triggerChanged(side, value) {
var pressed = (value != 0);
if (pressed) {
var position = barrelTips[side];
var velocity = Vec3.multiply(BULLET_VELOCITY, Vec3.normalize(barrelVectors[side]));
shootBullet(position, velocity, false);
}
}
function mousePressEvent(event) {
var clickedText = false;
var clickedOverlay = Overlays.getOverlayAtPoint({x: event.x, y: event.y});
var clickedOverlay = Overlays.getOverlayAtPoint({
x: event.x,
y: event.y
});
if (clickedOverlay == offButton) {
Script.stop();
} else if (clickedOverlay == platformButton) {
@ -494,25 +514,37 @@ function mousePressEvent(event) {
makePlatform(-9.8, 1.0, platformSize);
} else if (clickedOverlay == gridButton) {
makeGrid("Box", 1.0, 3);
}
}
}
function scriptEnding() {
Overlays.deleteOverlay(reticle);
mapping.disable();
toolBar.cleanup();
Overlays.deleteOverlay(pointer[0]);
Overlays.deleteOverlay(pointer[1]);
for (var i = 0; i < pointer.length; ++i) {
Overlays.deleteOverlay(pointer[i]);
}
Overlays.deleteOverlay(text);
MyAvatar.detachOne(gunModel);
MyAvatar.detachOne(gunModel);
MyAvatar.detachOne(GUN_MODEL);
MyAvatar.detachOne(GUN_MODEL);
clearPose();
}
MyAvatar.attach(GUN_MODEL, "LeftHand", GUN_OFFSETS[0], GUN_ORIENTATIONS[0], 0.40);
MyAvatar.attach(GUN_MODEL, "RightHand", GUN_OFFSETS[1], GUN_ORIENTATIONS[1], 0.40);
// Give a bit of time to load before playing sound
Script.setTimeout(playLoadSound, 2000);
mapping.from(Controller.Standard.LT).hysteresis(0.1, 0.5).to(function(value) {
triggerChanged(0, value);
});
mapping.from(Controller.Standard.RT).hysteresis(0.1, 0.5).to(function(value) {
triggerChanged(1, value);
});
mapping.enable();
Script.scriptEnding.connect(scriptEnding);
Script.update.connect(update);
Controller.mouseReleaseEvent.connect(mouseReleaseEvent);
Controller.mousePressEvent.connect(mousePressEvent);
Controller.keyPressEvent.connect(keyPressEvent);

View file

@ -14,101 +14,183 @@
#include <QtCore/QJsonObject>
#include <QtCore/QJsonArray>
#include "SharedUtil.h"
#include <SharedUtil.h>
#include "filters/ClampFilter.h"
#include "filters/ConstrainToIntegerFilter.h"
#include "filters/ConstrainToPositiveIntegerFilter.h"
#include "filters/DeadZoneFilter.h"
#include "filters/HysteresisFilter.h"
#include "filters/InvertFilter.h"
#include "filters/PulseFilter.h"
#include "filters/ScaleFilter.h"
using namespace controller;
Filter::Factory Filter::_factory;
REGISTER_FILTER_CLASS_INSTANCE(InvertFilter, "invert")
REGISTER_FILTER_CLASS_INSTANCE(ClampFilter, "clamp")
REGISTER_FILTER_CLASS_INSTANCE(ConstrainToIntegerFilter, "constrainToInteger")
REGISTER_FILTER_CLASS_INSTANCE(ConstrainToPositiveIntegerFilter, "constrainToPositiveInteger")
REGISTER_FILTER_CLASS_INSTANCE(ScaleFilter, "scale")
REGISTER_FILTER_CLASS_INSTANCE(ClampFilter, "clamp")
REGISTER_FILTER_CLASS_INSTANCE(DeadZoneFilter, "deadZone")
REGISTER_FILTER_CLASS_INSTANCE(HysteresisFilter, "hysteresis")
REGISTER_FILTER_CLASS_INSTANCE(InvertFilter, "invert")
REGISTER_FILTER_CLASS_INSTANCE(ScaleFilter, "scale")
REGISTER_FILTER_CLASS_INSTANCE(PulseFilter, "pulse")
const QString JSON_FILTER_TYPE = QStringLiteral("type");
const QString JSON_FILTER_PARAMS = QStringLiteral("params");
Filter::Pointer Filter::parse(const QJsonObject& json) {
// The filter is an object, now let s check for type and potential arguments
Filter::Pointer Filter::parse(const QJsonValue& json) {
Filter::Pointer filter;
auto filterType = json[JSON_FILTER_TYPE];
if (filterType.isString()) {
if (json.isString()) {
filter = Filter::getFactory().create(json.toString());
} else if (json.isObject()) {
QJsonObject jsonObj = json.toObject();
// The filter is an object, now let s check for type and potential arguments
auto filterType = jsonObj[JSON_FILTER_TYPE];
filter = Filter::getFactory().create(filterType.toString());
if (filter) {
// Filter is defined, need to read the parameters and validate
auto parameters = json[JSON_FILTER_PARAMS];
if (parameters.isArray()) {
if (filter->parseParameters(parameters.toArray())) {
}
QJsonValue params = jsonObj;
if (jsonObj.contains(JSON_FILTER_PARAMS)) {
params = jsonObj[JSON_FILTER_PARAMS];
}
if (!filter->parseParameters(params)) {
qWarning() << "Unable to parse filter parameters " << params;
return Filter::Pointer();
}
return filter;
}
}
return Filter::Pointer();
return filter;
}
bool ScaleFilter::parseParameters(const QJsonArray& parameters) {
if (parameters.size() > 1) {
_scale = parameters[0].toDouble();
}
return true;
}
bool ClampFilter::parseParameters(const QJsonArray& parameters) {
if (parameters.size() > 1) {
_min = parameters[0].toDouble();
}
if (parameters.size() > 2) {
_max = parameters[1].toDouble();
}
return true;
}
float DeadZoneFilter::apply(float value) const {
float scale = 1.0f / (1.0f - _min);
if (std::abs(value) < _min) {
return 0.0f;
}
return (value - _min) * scale;
}
bool DeadZoneFilter::parseParameters(const QJsonArray& parameters) {
if (parameters.size() > 1) {
_min = parameters[0].toDouble();
}
return true;
}
float PulseFilter::apply(float value) const {
float result = 0.0f;
if (0.0f != value) {
float now = secTimestampNow();
float delta = now - _lastEmitTime;
if (delta >= _interval) {
_lastEmitTime = now;
result = value;
bool Filter::parseSingleFloatParameter(const QJsonValue& parameters, const QString& name, float& output) {
if (parameters.isDouble()) {
output = parameters.toDouble();
return true;
} else if (parameters.isArray()) {
auto arrayParameters = parameters.toArray();
if (arrayParameters.size() > 1) {
output = arrayParameters[0].toDouble();
return true;
}
}
return result;
}
bool PulseFilter::parseParameters(const QJsonArray& parameters) {
if (parameters.size() > 1) {
_interval = parameters[0].toDouble();
}
return true;
} else if (parameters.isObject()) {
static const QString JSON_MIN = QStringLiteral("interval");
auto objectParameters = parameters.toObject();
if (objectParameters.contains(name)) {
output = objectParameters[name].toDouble();
return true;
}
}
return false;
}
#if 0
namespace controller {
class LambdaFilter : public Filter {
public:
// LambdaFilter() {}12
LambdaFilter(Lambda f) : _function(f) {};
virtual float apply(float value) const {
return _function(value);
}
virtual bool parseParameters(const QJsonArray& parameters) { return true; }
// REGISTER_FILTER_CLASS(LambdaFilter);
private:
Lambda _function;
};
class ScriptFilter : public Filter {
public:
};
//class EasingFilter : public Filter {
//public:
// virtual float apply(float value) const override;
//private:
// QEasingCurve _curve;
//};
//// GLSL style filters
//class StepFilter : public Filter {
//public:
// StepFilter(float edge) : _edge(edge) {};
// virtual float apply(float value) const override;
//private:
// const float _edge;
//};
//class PowFilter : public Filter {
//public:
// PowFilter(float exponent) : _exponent(exponent) {};
// virtual float apply(float value) const override;
//private:
// const float _exponent;
//};
//class AbsFilter : public Filter {
//public:
// virtual float apply(float value) const override;
//};
//class SignFilter : public Filter {
//public:
// virtual float apply(float value) const override;
//};
//class FloorFilter : public Filter {
//public:
// virtual float apply(float value) const override {
// return floor(newValue);
// }
//};
//class CeilFilter : public Filter {
//public:
// virtual float apply(float value) const override {
// return ceil(newValue);
// }
//};
//class FractFilter : public Filter {
//public:
// virtual float apply(float value) const override {
// return fract(newValue);
// }
//};
//class MinFilter : public Filter {
//public:
// MinFilter(float mine) : _min(min) {};
// virtual float apply(float value) const override {
// return glm::min(_min, newValue);
// }
//private:
// const float _min;
//};
//class MaxFilter : public Filter {
//public:
// MaxFilter(float max) : _max(max) {};
// virtual float apply(float newValue, float oldValue) override;
//private:
// const float _max;
//};
}
#endif

View file

@ -21,8 +21,7 @@
#include <QtCore/QEasingCurve>
class QJsonObject;
class QJsonArray;
class QJsonValue;
namespace controller {
@ -36,11 +35,13 @@ namespace controller {
virtual float apply(float value) const = 0;
// Factory features
virtual bool parseParameters(const QJsonArray& parameters) { return true; }
virtual bool parseParameters(const QJsonValue& parameters) { return true; }
static Pointer parse(const QJsonObject& json);
static Pointer parse(const QJsonValue& json);
static void registerBuilder(const QString& name, Factory::Builder builder);
static Factory& getFactory() { return _factory; }
static bool parseSingleFloatParameter(const QJsonValue& parameters, const QString& name, float& output);
protected:
static Factory _factory;
};
@ -54,194 +55,5 @@ namespace controller {
#define REGISTER_FILTER_CLASS_INSTANCE(classEntry, className) \
classEntry::Registrar classEntry::_registrar(className, Filter::getFactory());
namespace controller {
class LambdaFilter : public Filter {
public:
// LambdaFilter() {}
LambdaFilter(Lambda f) : _function(f) {};
virtual float apply(float value) const {
return _function(value);
}
virtual bool parseParameters(const QJsonArray& parameters) { return true; }
// REGISTER_FILTER_CLASS(LambdaFilter);
private:
Lambda _function;
};
class ScriptFilter : public Filter {
public:
};
class ScaleFilter : public Filter {
REGISTER_FILTER_CLASS(ScaleFilter);
public:
ScaleFilter() {}
ScaleFilter(float scale): _scale(scale) {}
virtual float apply(float value) const override {
return value * _scale;
}
virtual bool parseParameters(const QJsonArray& parameters);
private:
float _scale = 1.0f;
};
class InvertFilter : public ScaleFilter {
REGISTER_FILTER_CLASS(InvertFilter);
public:
InvertFilter() : ScaleFilter(-1.0f) {}
virtual bool parseParameters(const QJsonArray& parameters) { return true; }
private:
};
class ClampFilter : public Filter {
REGISTER_FILTER_CLASS(ClampFilter);
public:
ClampFilter(float min = 0.0, float max = 1.0) : _min(min), _max(max) {};
virtual float apply(float value) const override {
return glm::clamp(value, _min, _max);
}
virtual bool parseParameters(const QJsonArray& parameters) override;
protected:
float _min = 0.0f;
float _max = 1.0f;
};
class DeadZoneFilter : public Filter {
REGISTER_FILTER_CLASS(DeadZoneFilter);
public:
DeadZoneFilter(float min = 0.0) : _min(min) {};
virtual float apply(float value) const override;
virtual bool parseParameters(const QJsonArray& parameters) override;
protected:
float _min = 0.0f;
};
class PulseFilter : public Filter {
REGISTER_FILTER_CLASS(PulseFilter);
public:
PulseFilter() {}
PulseFilter(float interval) : _interval(interval) {}
virtual float apply(float value) const override;
virtual bool parseParameters(const QJsonArray& parameters);
private:
mutable float _lastEmitTime{ -::std::numeric_limits<float>::max() };
float _interval = 1.0f;
};
class ConstrainToIntegerFilter : public Filter {
REGISTER_FILTER_CLASS(ConstrainToIntegerFilter);
public:
ConstrainToIntegerFilter() {};
virtual float apply(float value) const override {
return glm::sign(value);
}
protected:
};
class ConstrainToPositiveIntegerFilter : public Filter {
REGISTER_FILTER_CLASS(ConstrainToPositiveIntegerFilter);
public:
ConstrainToPositiveIntegerFilter() {};
virtual float apply(float value) const override {
return (value <= 0.0f) ? 0.0f : 1.0f;
}
protected:
};
//class EasingFilter : public Filter {
//public:
// virtual float apply(float value) const override;
//private:
// QEasingCurve _curve;
//};
//// GLSL style filters
//class StepFilter : public Filter {
//public:
// StepFilter(float edge) : _edge(edge) {};
// virtual float apply(float value) const override;
//private:
// const float _edge;
//};
//class PowFilter : public Filter {
//public:
// PowFilter(float exponent) : _exponent(exponent) {};
// virtual float apply(float value) const override;
//private:
// const float _exponent;
//};
//class AbsFilter : public Filter {
//public:
// virtual float apply(float value) const override;
//};
//class SignFilter : public Filter {
//public:
// virtual float apply(float value) const override;
//};
//class FloorFilter : public Filter {
//public:
// virtual float apply(float value) const override {
// return floor(newValue);
// }
//};
//class CeilFilter : public Filter {
//public:
// virtual float apply(float value) const override {
// return ceil(newValue);
// }
//};
//class FractFilter : public Filter {
//public:
// virtual float apply(float value) const override {
// return fract(newValue);
// }
//};
//class MinFilter : public Filter {
//public:
// MinFilter(float mine) : _min(min) {};
// virtual float apply(float value) const override {
// return glm::min(_min, newValue);
// }
//private:
// const float _min;
//};
//class MaxFilter : public Filter {
//public:
// MaxFilter(float max) : _max(max) {};
// virtual float apply(float newValue, float oldValue) override;
//private:
// const float _max;
//};
}
#endif

View file

@ -18,6 +18,15 @@
#include "../ScriptingInterface.h"
#include "../Logging.h"
#include "filters/ClampFilter.h"
#include "filters/ConstrainToIntegerFilter.h"
#include "filters/ConstrainToPositiveIntegerFilter.h"
#include "filters/DeadZoneFilter.h"
#include "filters/HysteresisFilter.h"
#include "filters/InvertFilter.h"
#include "filters/PulseFilter.h"
#include "filters/ScaleFilter.h"
using namespace controller;
void RouteBuilderProxy::toQml(const QJSValue& destination) {
@ -43,18 +52,6 @@ QObject* RouteBuilderProxy::debug(bool enable) {
return this;
}
QObject* RouteBuilderProxy::filterQml(const QJSValue& expression) {
if (expression.isCallable()) {
addFilter([=](float value) {
QJSValue originalExpression = expression;
QJSValueList params({ QJSValue(value) });
auto result = originalExpression.call(params);
return (float)(result.toNumber());
});
}
return this;
}
QObject* RouteBuilderProxy::when(const QScriptValue& expression) {
_route->conditional = _parent.conditionalFor(expression);
return this;
@ -65,53 +62,46 @@ QObject* RouteBuilderProxy::whenQml(const QJSValue& expression) {
return this;
}
QObject* RouteBuilderProxy::filter(const QScriptValue& expression) {
return this;
}
QObject* RouteBuilderProxy::clamp(float min, float max) {
addFilter(Filter::Pointer(new ClampFilter(min, max)));
addFilter(std::make_shared<ClampFilter>(min, max));
return this;
}
QObject* RouteBuilderProxy::scale(float multiplier) {
addFilter(Filter::Pointer(new ScaleFilter(multiplier)));
addFilter(std::make_shared<ScaleFilter>(multiplier));
return this;
}
QObject* RouteBuilderProxy::invert() {
addFilter(Filter::Pointer(new InvertFilter()));
addFilter(std::make_shared<InvertFilter>());
return this;
}
QObject* RouteBuilderProxy::hysteresis(float min, float max) {
addFilter(std::make_shared<HysteresisFilter>(min, max));
return this;
}
QObject* RouteBuilderProxy::deadZone(float min) {
addFilter(Filter::Pointer(new DeadZoneFilter(min)));
addFilter(std::make_shared<DeadZoneFilter>(min));
return this;
}
QObject* RouteBuilderProxy::constrainToInteger() {
addFilter(Filter::Pointer(new ConstrainToIntegerFilter()));
addFilter(std::make_shared<ConstrainToIntegerFilter>());
return this;
}
QObject* RouteBuilderProxy::constrainToPositiveInteger() {
addFilter(Filter::Pointer(new ConstrainToPositiveIntegerFilter()));
addFilter(std::make_shared<ConstrainToPositiveIntegerFilter>());
return this;
}
QObject* RouteBuilderProxy::pulse(float interval) {
addFilter(Filter::Pointer(new PulseFilter(interval)));
addFilter(std::make_shared<PulseFilter>(interval));
return this;
}
void RouteBuilderProxy::addFilter(Filter::Lambda lambda) {
Filter::Pointer filterPointer = std::make_shared < LambdaFilter > (lambda);
addFilter(filterPointer);
}
void RouteBuilderProxy::addFilter(Filter::Pointer filter) {
_route->filters.push_back(filter);
}

View file

@ -34,14 +34,13 @@ class RouteBuilderProxy : public QObject {
: _parent(parent), _mapping(mapping), _route(route) { }
Q_INVOKABLE void toQml(const QJSValue& destination);
Q_INVOKABLE QObject* filterQml(const QJSValue& expression);
Q_INVOKABLE QObject* whenQml(const QJSValue& expression);
Q_INVOKABLE void to(const QScriptValue& destination);
Q_INVOKABLE QObject* debug(bool enable = true);
Q_INVOKABLE QObject* when(const QScriptValue& expression);
Q_INVOKABLE QObject* filter(const QScriptValue& expression);
Q_INVOKABLE QObject* clamp(float min, float max);
Q_INVOKABLE QObject* hysteresis(float min, float max);
Q_INVOKABLE QObject* pulse(float interval);
Q_INVOKABLE QObject* scale(float multiplier);
Q_INVOKABLE QObject* invert();
@ -52,7 +51,6 @@ class RouteBuilderProxy : public QObject {
private:
void to(const Endpoint::Pointer& destination);
void conditional(const Conditional::Pointer& conditional);
void addFilter(Filter::Lambda lambda);
void addFilter(Filter::Pointer filter);
UserInputMapper& _parent;
Mapping::Pointer _mapping;

View file

@ -14,7 +14,7 @@ using namespace controller;
float ScriptEndpoint::value() {
updateValue();
return _lastValue;
return _lastValueRead;
}
void ScriptEndpoint::updateValue() {
@ -23,14 +23,18 @@ void ScriptEndpoint::updateValue() {
return;
}
_lastValue = (float)_callable.call().toNumber();
_lastValueRead = (float)_callable.call().toNumber();
}
void ScriptEndpoint::apply(float newValue, float oldValue, const Pointer& source) {
if (newValue == _lastValueWritten) {
return;
}
internalApply(newValue, oldValue, source->getInput().getID());
}
void ScriptEndpoint::internalApply(float newValue, float oldValue, int sourceID) {
_lastValueWritten = newValue;
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "internalApply", Qt::QueuedConnection,
Q_ARG(float, newValue),

View file

@ -31,7 +31,8 @@ protected:
Q_INVOKABLE virtual void internalApply(float newValue, float oldValue, int sourceID);
private:
QScriptValue _callable;
float _lastValue = 0.0f;
float _lastValueRead { 0.0f };
float _lastValueWritten { 0.0f };
};
}

View file

@ -0,0 +1,38 @@
//
// Created by Bradley Austin Davis 2015/10/25
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "ClampFilter.h"
#include <QtCore/QJsonObject>
#include <QtCore/QJsonArray>
using namespace controller;
bool ClampFilter::parseParameters(const QJsonValue& parameters) {
if (parameters.isArray()) {
auto arrayParameters = parameters.toArray();
if (arrayParameters.size() > 1) {
_min = arrayParameters[0].toDouble();
}
if (arrayParameters.size() > 2) {
_max = arrayParameters[1].toDouble();
}
} else if (parameters.isObject()) {
static const QString JSON_MAX = QStringLiteral("max");
static const QString JSON_MIN = QStringLiteral("min");
auto objectParameters = parameters.toObject();
if (objectParameters.contains(JSON_MIN)) {
_min = objectParameters[JSON_MIN].toDouble();
}
if (objectParameters.contains(JSON_MAX)) {
_max = objectParameters[JSON_MAX].toDouble();
}
}
return true;
}

View file

@ -0,0 +1,32 @@
//
// Created by Bradley Austin Davis 2015/10/25
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#pragma once
#ifndef hifi_Controllers_Filters_Clamp_h
#define hifi_Controllers_Filters_Clamp_h
#include "../Filter.h"
namespace controller {
class ClampFilter : public Filter {
REGISTER_FILTER_CLASS(ClampFilter);
public:
ClampFilter(float min = 0.0, float max = 1.0) : _min(min), _max(max) {};
virtual float apply(float value) const override {
return glm::clamp(value, _min, _max);
}
virtual bool parseParameters(const QJsonValue& parameters) override;
protected:
float _min = 0.0f;
float _max = 1.0f;
};
}
#endif

View file

@ -0,0 +1,9 @@
//
// Created by Bradley Austin Davis 2015/10/25
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "ConstrainToIntegerFilter.h"

View file

@ -0,0 +1,30 @@
//
// Created by Bradley Austin Davis 2015/10/25
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#pragma once
#ifndef hifi_Controllers_Filters_ConstrainToIntegerFilter_h
#define hifi_Controllers_Filters_ConstrainToIntegerFilter_h
#include "../Filter.h"
namespace controller {
class ConstrainToIntegerFilter : public Filter {
REGISTER_FILTER_CLASS(ConstrainToIntegerFilter);
public:
ConstrainToIntegerFilter() {};
virtual float apply(float value) const override {
return glm::sign(value);
}
protected:
};
}
#endif

View file

@ -0,0 +1,9 @@
//
// Created by Bradley Austin Davis 2015/10/25
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "ConstrainToPositiveIntegerFilter.h"

View file

@ -0,0 +1,30 @@
//
// Created by Bradley Austin Davis 2015/10/25
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#pragma once
#ifndef hifi_Controllers_Filters_ConstrainToPositiveInteger_h
#define hifi_Controllers_Filters_ConstrainToPositiveInteger_h
#include "../Filter.h"
namespace controller {
class ConstrainToPositiveIntegerFilter : public Filter {
REGISTER_FILTER_CLASS(ConstrainToPositiveIntegerFilter);
public:
ConstrainToPositiveIntegerFilter() {};
virtual float apply(float value) const override {
return (value <= 0.0f) ? 0.0f : 1.0f;
}
protected:
};
}
#endif

View file

@ -0,0 +1,26 @@
//
// Created by Bradley Austin Davis 2015/10/25
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "DeadZoneFilter.h"
#include <QtCore/QJsonObject>
#include <QtCore/QJsonArray>
using namespace controller;
float DeadZoneFilter::apply(float value) const {
float scale = 1.0f / (1.0f - _min);
if (std::abs(value) < _min) {
return 0.0f;
}
return (value - _min) * scale;
}
bool DeadZoneFilter::parseParameters(const QJsonValue& parameters) {
static const QString JSON_MIN = QStringLiteral("min");
return parseSingleFloatParameter(parameters, JSON_MIN, _min);
}

View file

@ -0,0 +1,31 @@
//
// Created by Bradley Austin Davis 2015/10/25
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#pragma once
#ifndef hifi_Controllers_Filters_DeadZoneFilter_h
#define hifi_Controllers_Filters_DeadZoneFilter_h
#include "../Filter.h"
namespace controller {
class DeadZoneFilter : public Filter {
REGISTER_FILTER_CLASS(DeadZoneFilter);
public:
DeadZoneFilter(float min = 0.0) : _min(min) {};
virtual float apply(float value) const override;
virtual bool parseParameters(const QJsonValue& parameters) override;
protected:
float _min = 0.0f;
};
}
#endif

View file

@ -0,0 +1,64 @@
//
// Created by Bradley Austin Davis 2015/10/25
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "HysteresisFilter.h"
#include <QtCore/QJsonObject>
#include <QtCore/QJsonArray>
using namespace controller;
HysteresisFilter::HysteresisFilter(float min, float max) : _min(min), _max(max) {
if (_min > _max) {
std::swap(_min, _max);
}
};
float HysteresisFilter::apply(float value) const {
if (_signaled) {
if (value <= _min) {
_signaled = false;
}
} else {
if (value >= _max) {
_signaled = true;
}
}
return _signaled ? 1.0f : 0.0f;
}
bool HysteresisFilter::parseParameters(const QJsonValue& parameters) {
if (parameters.isArray()) {
auto arrayParameters = parameters.toArray();
if (arrayParameters.size() > 1) {
_min = arrayParameters[0].toDouble();
}
if (arrayParameters.size() > 2) {
_max = arrayParameters[1].toDouble();
}
} else if (parameters.isObject()) {
static const QString JSON_MAX = QStringLiteral("max");
static const QString JSON_MIN = QStringLiteral("min");
auto objectParameters = parameters.toObject();
if (objectParameters.contains(JSON_MIN)) {
_min = objectParameters[JSON_MIN].toDouble();
}
if (objectParameters.contains(JSON_MAX)) {
_max = objectParameters[JSON_MAX].toDouble();
}
} else {
return false;
}
if (_min > _max) {
std::swap(_min, _max);
}
return true;
}

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//
// Created by Bradley Austin Davis 2015/10/25
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#pragma once
#ifndef hifi_Controllers_Filters_Hysteresis_h
#define hifi_Controllers_Filters_Hysteresis_h
#include "../Filter.h"
namespace controller {
class HysteresisFilter : public Filter {
REGISTER_FILTER_CLASS(HysteresisFilter);
public:
HysteresisFilter(float min = 0.25, float max = 0.75);
virtual float apply(float value) const override;
virtual bool parseParameters(const QJsonValue& parameters) override;
protected:
float _min;
float _max;
mutable bool _signaled { false };
};
}
#endif

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//
// Created by Bradley Austin Davis 2015/10/25
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "InvertFilter.h"

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//
// Created by Bradley Austin Davis 2015/10/25
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#pragma once
#ifndef hifi_Controllers_Filters_InvertFilter_h
#define hifi_Controllers_Filters_InvertFilter_h
#include "ScaleFilter.h"
namespace controller {
class InvertFilter : public ScaleFilter {
REGISTER_FILTER_CLASS(InvertFilter);
public:
InvertFilter() : ScaleFilter(-1.0f) {}
virtual bool parseParameters(const QJsonArray& parameters) { return true; }
private:
};
}
#endif

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//
// Created by Bradley Austin Davis 2015/10/25
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "PulseFilter.h"
#include <QtCore/QJsonObject>
#include <QtCore/QJsonArray>
using namespace controller;
float PulseFilter::apply(float value) const {
float result = 0.0f;
if (0.0f != value) {
float now = secTimestampNow();
float delta = now - _lastEmitTime;
if (delta >= _interval) {
_lastEmitTime = now;
result = value;
}
}
return result;
}
bool PulseFilter::parseParameters(const QJsonValue& parameters) {
static const QString JSON_MIN = QStringLiteral("interval");
return parseSingleFloatParameter(parameters, JSON_MIN, _interval);
}

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//
// Created by Bradley Austin Davis 2015/10/25
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#pragma once
#ifndef hifi_Controllers_Filters_Pulse_h
#define hifi_Controllers_Filters_Pulse_h
#include "../Filter.h"
namespace controller {
class PulseFilter : public Filter {
REGISTER_FILTER_CLASS(PulseFilter);
public:
PulseFilter() {}
PulseFilter(float interval) : _interval(interval) {}
virtual float apply(float value) const override;
virtual bool parseParameters(const QJsonValue& parameters);
private:
mutable float _lastEmitTime { -::std::numeric_limits<float>::max() };
float _interval = 1.0f;
};
}
#endif

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//
// Created by Bradley Austin Davis 2015/10/25
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "ScaleFilter.h"
#include <QtCore/QJsonObject>
#include <QtCore/QJsonArray>
using namespace controller;
bool ScaleFilter::parseParameters(const QJsonValue& parameters) {
static const QString JSON_SCALE = QStringLiteral("scale");
return parseSingleFloatParameter(parameters, JSON_SCALE, _scale);
}

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//
// Created by Bradley Austin Davis 2015/10/25
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#pragma once
#ifndef hifi_Controllers_Filters_Scale_h
#define hifi_Controllers_Filters_Scale_h
#include "../Filter.h"
namespace controller {
class ScaleFilter : public Filter {
REGISTER_FILTER_CLASS(ScaleFilter);
public:
ScaleFilter() {}
ScaleFilter(float scale) : _scale(scale) {}
virtual float apply(float value) const override {
return value * _scale;
}
virtual bool parseParameters(const QJsonValue& parameters);
private:
float _scale = 1.0f;
};
}
#endif