mirror of
https://github.com/overte-org/overte.git
synced 2025-04-23 23:33:26 +02:00
balls
This commit is contained in:
parent
fffe6dbb9b
commit
1beec0dbe7
3 changed files with 49 additions and 25 deletions
|
@ -861,20 +861,25 @@ function MyController(hand) {
|
|||
var handPosition = this.getHandPosition();
|
||||
|
||||
var grabbableData = getEntityCustomData(GRABBABLE_DATA_KEY, this.grabbedEntity, DEFAULT_GRABBABLE_DATA);
|
||||
|
||||
var objectRotation = grabbedProperties.rotation;
|
||||
var currentObjectPosition = grabbedProperties.position;
|
||||
var offset = Vec3.subtract(currentObjectPosition, handPosition);
|
||||
if (this.state != STATE_NEAR_GRABBING && grabbableData.spatialKey) {
|
||||
// if an object is "equipped" and has a spatialKey, use it.
|
||||
this.ignoreIK = grabbableData.spatialKey.ignoreIK ? grabbableData.spatialKey.ignoreIK : false;
|
||||
this.offsetPosition = getSpatialOffsetPosition(this.hand, grabbableData.spatialKey);
|
||||
this.offsetRotation = getSpatialOffsetRotation(this.hand, grabbableData.spatialKey);
|
||||
if (grabbableData.spatialKey.relativePosition) {
|
||||
this.offsetPosition = getSpatialOffsetPosition(this.hand, grabbableData.spatialKey);
|
||||
} else {
|
||||
this.offsetPosition = Vec3.multiplyQbyV(Quat.inverse(Quat.multiply(handRotation, this.offsetRotation)), offset);
|
||||
}
|
||||
if (grabbableData.spatialKey.relativeRotation) {
|
||||
this.offsetRotation = getSpatialOffsetRotation(this.hand, grabbableData.spatialKey);
|
||||
} else {
|
||||
this.offsetRotation = Quat.multiply(Quat.inverse(handRotation), objectRotation);
|
||||
}
|
||||
} else {
|
||||
this.ignoreIK = false;
|
||||
|
||||
var objectRotation = grabbedProperties.rotation;
|
||||
this.offsetRotation = Quat.multiply(Quat.inverse(handRotation), objectRotation);
|
||||
|
||||
var currentObjectPosition = grabbedProperties.position;
|
||||
var offset = Vec3.subtract(currentObjectPosition, handPosition);
|
||||
this.offsetPosition = Vec3.multiplyQbyV(Quat.inverse(Quat.multiply(handRotation, this.offsetRotation)), offset);
|
||||
}
|
||||
|
||||
|
|
|
@ -26,7 +26,7 @@ ArcBall = function(spawnPosition) {
|
|||
|
||||
|
||||
var containerBall = Entities.addEntity({
|
||||
type: "Box",
|
||||
type: "Sphere",
|
||||
name: "Arc Ball",
|
||||
script: scriptURL,
|
||||
position: Vec3.sum(spawnPosition, {
|
||||
|
@ -37,7 +37,7 @@ ArcBall = function(spawnPosition) {
|
|||
dimensions: {
|
||||
x: .1,
|
||||
y: .1,
|
||||
z: .2
|
||||
z: .1
|
||||
},
|
||||
color: {
|
||||
red: 15,
|
||||
|
@ -48,6 +48,13 @@ ArcBall = function(spawnPosition) {
|
|||
collisionsWillMove: true,
|
||||
userData: JSON.stringify({
|
||||
grabbableKey: {
|
||||
spatialKey: {
|
||||
relativePosition: {
|
||||
x: 0,
|
||||
y: 0,
|
||||
z: -0.5
|
||||
},
|
||||
},
|
||||
invertSolidWhileHeld: true
|
||||
}
|
||||
})
|
||||
|
|
|
@ -25,6 +25,7 @@
|
|||
entities.forEach(function(entity) {
|
||||
var props = Entities.getEntityProperties(entity, ["position", "name"]);
|
||||
if (props.name === "Arc Ball" && JSON.stringify(_this.entityID) !== JSON.stringify(entity)) {
|
||||
_this.target = entity;
|
||||
_this.createBeam(position, props.position);
|
||||
}
|
||||
});
|
||||
|
@ -32,21 +33,13 @@
|
|||
},
|
||||
|
||||
createBeam: function(startPosition, endPosition) {
|
||||
print("CREATE BEAM")
|
||||
// Creates particle arc from start position to end position
|
||||
var rotation = Entities.getEntityProperties(this.entityID, "rotation").rotation;
|
||||
var sourceToTargetVec = Vec3.subtract(endPosition, startPosition);
|
||||
var emitOrientation = Quat.rotationBetween(Vec3.UNIT_Z, sourceToTargetVec);
|
||||
emitOrientation = Quat.multiply(Quat.inverse(rotation), emitOrientation);
|
||||
|
||||
testBox = Entities.addEntity({
|
||||
type: "Box",
|
||||
dimensions: {x: .1, y: .1, z: 1},
|
||||
color: {red: 200, green: 10, blue: 10},
|
||||
position: startPosition,
|
||||
rotation: emitOrientation,
|
||||
visible: false
|
||||
});
|
||||
|
||||
var color = {
|
||||
red: 200,
|
||||
green: 10,
|
||||
|
@ -57,7 +50,7 @@
|
|||
name: "Particle Arc",
|
||||
parentID: this.entityID,
|
||||
parentJointIndex: -1,
|
||||
position: startPosition,
|
||||
// position: startPosition,
|
||||
isEmitting: true,
|
||||
colorStart: color,
|
||||
color: {
|
||||
|
@ -67,7 +60,7 @@
|
|||
},
|
||||
colorFinish: color,
|
||||
maxParticles: 100000,
|
||||
lifespan: 6,
|
||||
lifespan: 5,
|
||||
emitRate: 1000,
|
||||
emitOrientation: emitOrientation,
|
||||
emitSpeed: .4,
|
||||
|
@ -103,13 +96,32 @@
|
|||
this.particleArc = Entities.addEntity(props);
|
||||
},
|
||||
|
||||
continueNearGrab: function() {},
|
||||
updateBeam: function(startPosition) {
|
||||
var targetPosition = Entities.getEntityProperties(this.target, "position").position;
|
||||
print("TARGET position " + JSON.stringify(this.target));
|
||||
var rotation = Entities.getEntityProperties(this.entityID, "rotation").rotation;
|
||||
var sourceToTargetVec = Vec3.subtract(targetPosition, startPosition);
|
||||
var emitOrientation = Quat.rotationBetween(Vec3.UNIT_Z, sourceToTargetVec);
|
||||
emitOrientation = Quat.multiply(Quat.inverse(rotation), emitOrientation);
|
||||
Entities.editEntity(this.particleArc, {emitOrientation: emitOrientation});
|
||||
Entities.editEntity(this.testBox, {rotation: emitOrientation});
|
||||
},
|
||||
|
||||
releaseGrab: function() {},
|
||||
continueNearGrab: function() {
|
||||
var startPosition = Entities.getEntityProperties(this.entityID, "position").position;
|
||||
this.updateBeam(startPosition);
|
||||
},
|
||||
|
||||
releaseGrab: function() {
|
||||
Entities.editEntity(this.particleArc, {
|
||||
isEmitting: false
|
||||
});
|
||||
},
|
||||
|
||||
unload: function() {
|
||||
Entities.deleteEntity(this.particleArc);
|
||||
Entities.deleteEntity(testBox);
|
||||
if (this.particleArc) {
|
||||
Entities.deleteEntity(this.particleArc);
|
||||
}
|
||||
},
|
||||
|
||||
preload: function(entityID) {
|
||||
|
|
Loading…
Reference in a new issue