Commit graph

545 commits

Author SHA1 Message Date
Seth Alves
015498a6e0 move function up so this builds in non-debug mode 2015-06-26 07:20:22 -07:00
Seth Alves
2682c4720d fix alt-branch of ifdef 2015-06-26 07:04:10 -07:00
Seth Alves
a0d77c061c lock the entity tree during physics operations that access then entity tree. if the simulation and entity-tree are both going to be locked, be sure to lock the entity tree first (and unlock it last), because this is what the network-reading thread does 2015-06-26 07:00:28 -07:00
Philip Rosedale
2f080a8e29 Merge pull request #5147 from sethalves/more-actions
offset action
2015-06-18 17:35:50 -07:00
Philip Rosedale
61a2196a30 Reduce error tolerances for ballistic prediction that trigger updating the server 2015-06-18 13:21:37 -07:00
Seth Alves
68df6b662d fix ifdefs around asserts 2015-06-17 15:03:09 -07:00
Seth Alves
44bb220130 fix debug build 2015-06-17 14:54:13 -07:00
ZappoMan
f2ba91383c fix some warnings 2015-06-17 14:26:36 -07:00
Seth Alves
85564199c6 git rid if pull-to-point action (spring handles this). add new action which tries to maintain an entity's distance from a given point 2015-06-17 11:22:10 -07:00
Seth Alves
4216308b9b Merge branch 'master' of github.com:highfidelity/hifi into actions 2015-06-10 19:05:25 -07:00
Seth Alves
45c7cd4929 respond to code review, add a simple hold-a-stick script 2015-06-10 18:48:51 -07:00
Seth Alves
eccf4eb8a8 hold action works 2015-06-10 17:05:49 -07:00
Andrew Meadows
8d41960cc3 reset simulation bid counters on object activation 2015-06-10 12:40:14 -07:00
Seth Alves
3dcc6c9b8c make action-factory interface and subclass it in Interface. this allows an action to use avatar data. the login the AvatarActionHold is still bogus. 2015-06-10 12:04:44 -07:00
Seth Alves
b1a209b9db pull some common code out of subclasses and into ObjectAction 2015-06-09 16:17:48 -07:00
Seth Alves
23dab530f9 fix some glitchy behavior during rotation 2015-06-09 14:11:01 -07:00
Seth Alves
ccb2f17b33 grab.js rotation sort-of works now 2015-06-09 11:21:13 -07:00
Seth Alves
14a45e8349 convert grab.js to use spring action. rotation doesn't work right, yet 2015-06-08 18:25:58 -07:00
Seth Alves
b3bc9c3ef0 first attempt at getting spring-action to handle rotation 2015-06-08 17:10:13 -07:00
Seth Alves
1e858d8bc5 start on spring action 2015-06-08 14:16:03 -07:00
Seth Alves
b425cc6491 merge from upstream 2015-06-05 11:56:33 -07:00
Seth Alves
b0480af040 Merge pull request #5053 from AndrewMeadows/isothermal
fix crash during bogus reconnect on login
2015-06-05 11:38:23 -07:00
Seth Alves
28c034698f Merge branch 'master' of github.com:highfidelity/hifi into actions 2015-06-05 10:41:20 -07:00
Seth Alves
c5143cdfa0 Merge pull request #5027 from AndrewMeadows/isentropic
cleanup around sending all "terse update" data whenever some of it changes
2015-06-05 10:41:06 -07:00
Seth Alves
4e10c28b41 merge from upstream 2015-06-05 10:31:13 -07:00
Seth Alves
edb3622c85 Merge pull request #5037 from AndrewMeadows/inertia
collision groups for physical objects
2015-06-05 10:26:28 -07:00
Seth Alves
51f5730e68 formatting 2015-06-05 10:05:11 -07:00
Seth Alves
b2db5f7fee update grab.js to use pull-to-point action, various other fixes 2015-06-05 07:10:44 -07:00
Seth Alves
ba42b0dcc4 updateAction and deleteAction 2015-06-04 17:51:59 -07:00
Andrew Meadows
911baee8b8 fix for crash during bogus reconnect on login 2015-06-04 16:57:29 -07:00
Andrew Meadows
cd6bf9d461 cleanup comments 2015-06-04 16:56:14 -07:00
Howard Stearns
5cbb5dadca More perspicacious zero. 2015-06-04 14:21:12 -07:00
Seth Alves
5e5bc497d9 remove debugging prints 2015-06-04 12:44:08 -07:00
Seth Alves
66ab3d455f use shared pointers to keep track of action objects 2015-06-04 12:29:05 -07:00
Seth Alves
8f19bad97d pull argument extracting code into EntityActionInterface 2015-06-04 11:39:15 -07:00
Andrew Meadows
6b03e671d8 remove comment cruft 2015-06-04 11:28:07 -07:00
Seth Alves
14026667f5 script interface for creating an action now takes an action-type name rather than having a different call for each action 2015-06-04 10:55:32 -07:00
Andrew Meadows
6ea4c58319 material changes are an "easy" property to update 2015-06-04 10:22:01 -07:00
Seth Alves
57d85cece0 get rid of simulation back-pointer in actions 2015-06-04 09:41:32 -07:00
Seth Alves
d634663bb1 simple action is working. destructor sequense is still suspicous 2015-06-03 17:33:55 -07:00
Andrew Meadows
b0ca2df3aa move API from PhysicsEngine to ObjectMotionState 2015-06-03 14:56:04 -07:00
Andrew Meadows
8e61a10bcf compute collision group for entity 2015-06-03 14:22:48 -07:00
Andrew Meadows
ec0b4a956a move collision group consts to shared lib 2015-06-03 14:13:51 -07:00
Andrew Meadows
7b6cc59d30 basic support for collision groups 2015-06-03 11:40:48 -07:00
Seth Alves
c8ab22c517 hook up entity-scripting-interface to actions 2015-06-03 11:19:45 -07:00
Howard Stearns
c036b5fd4b Actually commit the changes this time! 2015-06-03 10:19:28 -07:00
Seth Alves
1d0d002222 clear out action change lists after applying them 2015-06-03 09:10:42 -07:00
Seth Alves
a31a5a1554 main actions interface is in EntityItem. changes in actions are queued up and applied before simulation step 2015-06-02 19:40:20 -07:00
Seth Alves
d6549948d0 first pass at entity interface to actions 2015-06-02 16:06:27 -07:00
Seth Alves
100248c4e8 beginnings of ObjectAction class 2015-06-02 13:19:07 -07:00