Seth Alves
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015498a6e0
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move function up so this builds in non-debug mode
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2015-06-26 07:20:22 -07:00 |
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Seth Alves
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2682c4720d
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fix alt-branch of ifdef
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2015-06-26 07:04:10 -07:00 |
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Seth Alves
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a0d77c061c
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lock the entity tree during physics operations that access then entity tree. if the simulation and entity-tree are both going to be locked, be sure to lock the entity tree first (and unlock it last), because this is what the network-reading thread does
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2015-06-26 07:00:28 -07:00 |
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Philip Rosedale
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2f080a8e29
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Merge pull request #5147 from sethalves/more-actions
offset action
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2015-06-18 17:35:50 -07:00 |
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Philip Rosedale
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61a2196a30
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Reduce error tolerances for ballistic prediction that trigger updating the server
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2015-06-18 13:21:37 -07:00 |
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Seth Alves
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68df6b662d
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fix ifdefs around asserts
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2015-06-17 15:03:09 -07:00 |
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Seth Alves
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44bb220130
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fix debug build
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2015-06-17 14:54:13 -07:00 |
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ZappoMan
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f2ba91383c
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fix some warnings
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2015-06-17 14:26:36 -07:00 |
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Seth Alves
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85564199c6
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git rid if pull-to-point action (spring handles this). add new action which tries to maintain an entity's distance from a given point
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2015-06-17 11:22:10 -07:00 |
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Seth Alves
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4216308b9b
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Merge branch 'master' of github.com:highfidelity/hifi into actions
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2015-06-10 19:05:25 -07:00 |
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Seth Alves
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45c7cd4929
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respond to code review, add a simple hold-a-stick script
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2015-06-10 18:48:51 -07:00 |
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Seth Alves
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eccf4eb8a8
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hold action works
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2015-06-10 17:05:49 -07:00 |
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Andrew Meadows
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8d41960cc3
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reset simulation bid counters on object activation
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2015-06-10 12:40:14 -07:00 |
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Seth Alves
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3dcc6c9b8c
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make action-factory interface and subclass it in Interface. this allows an action to use avatar data. the login the AvatarActionHold is still bogus.
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2015-06-10 12:04:44 -07:00 |
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Seth Alves
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b1a209b9db
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pull some common code out of subclasses and into ObjectAction
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2015-06-09 16:17:48 -07:00 |
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Seth Alves
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23dab530f9
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fix some glitchy behavior during rotation
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2015-06-09 14:11:01 -07:00 |
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Seth Alves
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ccb2f17b33
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grab.js rotation sort-of works now
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2015-06-09 11:21:13 -07:00 |
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Seth Alves
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14a45e8349
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convert grab.js to use spring action. rotation doesn't work right, yet
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2015-06-08 18:25:58 -07:00 |
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Seth Alves
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b3bc9c3ef0
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first attempt at getting spring-action to handle rotation
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2015-06-08 17:10:13 -07:00 |
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Seth Alves
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1e858d8bc5
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start on spring action
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2015-06-08 14:16:03 -07:00 |
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Seth Alves
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b425cc6491
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merge from upstream
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2015-06-05 11:56:33 -07:00 |
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Seth Alves
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b0480af040
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Merge pull request #5053 from AndrewMeadows/isothermal
fix crash during bogus reconnect on login
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2015-06-05 11:38:23 -07:00 |
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Seth Alves
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28c034698f
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Merge branch 'master' of github.com:highfidelity/hifi into actions
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2015-06-05 10:41:20 -07:00 |
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Seth Alves
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c5143cdfa0
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Merge pull request #5027 from AndrewMeadows/isentropic
cleanup around sending all "terse update" data whenever some of it changes
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2015-06-05 10:41:06 -07:00 |
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Seth Alves
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4e10c28b41
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merge from upstream
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2015-06-05 10:31:13 -07:00 |
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Seth Alves
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edb3622c85
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Merge pull request #5037 from AndrewMeadows/inertia
collision groups for physical objects
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2015-06-05 10:26:28 -07:00 |
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Seth Alves
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51f5730e68
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formatting
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2015-06-05 10:05:11 -07:00 |
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Seth Alves
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b2db5f7fee
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update grab.js to use pull-to-point action, various other fixes
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2015-06-05 07:10:44 -07:00 |
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Seth Alves
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ba42b0dcc4
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updateAction and deleteAction
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2015-06-04 17:51:59 -07:00 |
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Andrew Meadows
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911baee8b8
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fix for crash during bogus reconnect on login
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2015-06-04 16:57:29 -07:00 |
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Andrew Meadows
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cd6bf9d461
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cleanup comments
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2015-06-04 16:56:14 -07:00 |
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Howard Stearns
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5cbb5dadca
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More perspicacious zero.
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2015-06-04 14:21:12 -07:00 |
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Seth Alves
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5e5bc497d9
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remove debugging prints
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2015-06-04 12:44:08 -07:00 |
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Seth Alves
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66ab3d455f
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use shared pointers to keep track of action objects
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2015-06-04 12:29:05 -07:00 |
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Seth Alves
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8f19bad97d
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pull argument extracting code into EntityActionInterface
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2015-06-04 11:39:15 -07:00 |
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Andrew Meadows
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6b03e671d8
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remove comment cruft
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2015-06-04 11:28:07 -07:00 |
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Seth Alves
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14026667f5
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script interface for creating an action now takes an action-type name rather than having a different call for each action
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2015-06-04 10:55:32 -07:00 |
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Andrew Meadows
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6ea4c58319
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material changes are an "easy" property to update
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2015-06-04 10:22:01 -07:00 |
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Seth Alves
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57d85cece0
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get rid of simulation back-pointer in actions
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2015-06-04 09:41:32 -07:00 |
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Seth Alves
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d634663bb1
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simple action is working. destructor sequense is still suspicous
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2015-06-03 17:33:55 -07:00 |
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Andrew Meadows
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b0ca2df3aa
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move API from PhysicsEngine to ObjectMotionState
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2015-06-03 14:56:04 -07:00 |
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Andrew Meadows
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8e61a10bcf
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compute collision group for entity
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2015-06-03 14:22:48 -07:00 |
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Andrew Meadows
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ec0b4a956a
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move collision group consts to shared lib
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2015-06-03 14:13:51 -07:00 |
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Andrew Meadows
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7b6cc59d30
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basic support for collision groups
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2015-06-03 11:40:48 -07:00 |
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Seth Alves
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c8ab22c517
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hook up entity-scripting-interface to actions
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2015-06-03 11:19:45 -07:00 |
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Howard Stearns
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c036b5fd4b
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Actually commit the changes this time!
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2015-06-03 10:19:28 -07:00 |
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Seth Alves
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1d0d002222
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clear out action change lists after applying them
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2015-06-03 09:10:42 -07:00 |
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Seth Alves
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a31a5a1554
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main actions interface is in EntityItem. changes in actions are queued up and applied before simulation step
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2015-06-02 19:40:20 -07:00 |
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Seth Alves
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d6549948d0
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first pass at entity interface to actions
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2015-06-02 16:06:27 -07:00 |
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Seth Alves
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100248c4e8
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beginnings of ObjectAction class
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2015-06-02 13:19:07 -07:00 |
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