Commit graph

144 commits

Author SHA1 Message Date
ZappoMan
d0b1d49b5d reduce packets per second by packing multiple voxel edits into single packet and removed debugging 2013-05-17 15:53:55 -07:00
birarda
67bab7e73d Merge pull request #342 from birarda/voxel-noise
use stream identifier to match injected audio across packets
2013-05-17 15:07:29 -07:00
Stephen Birarda
b7b39c2a6e have addOrUpdateAgent return a pointer to the agent instead of a bool 2013-05-17 14:03:15 -07:00
Philip Rosedale
a08745a9e8 Merge pull request #340 from ZappoMan/voxel_animation
New Animation Server
2013-05-17 13:57:11 -07:00
ZappoMan
316da59da3 first cut at animation server 2013-05-17 12:44:39 -07:00
Stephen Birarda
c26a05ff97 disallow copying of VoxelAgentData objects 2013-05-17 12:31:00 -07:00
Stephen Birarda
fc5e42cf8b add threaded injection of audio via audio injector class 2013-05-15 16:10:59 -07:00
ZappoMan
8dc61d89fc Added support for "destructive" vs "non-destructive" voxel create
- changed VoxelTree to support destructive and non-destructive mode
- added protocol packet headers to differentiate
- added new UI to switch modes
- default mode now, non-destructive.
2013-05-14 14:19:31 -07:00
ZappoMan
b3f6d40935 hide debug messages unless requested 2013-05-14 12:22:26 -07:00
ZappoMan
4e92f5d3d8 tweaks to delta sending 2013-05-14 12:11:32 -07:00
ZappoMan
1e0a575d90 tweaks to view frustum delta code 2013-05-14 11:11:34 -07:00
ZappoMan
062c1b4c64 tweaks to view frustum delta code 2013-05-14 11:10:40 -07:00
ZappoMan
294367a417 first cut at delata view frustum encoding 2013-05-14 09:04:35 -07:00
ZappoMan
2ff8da2b46 move view frustum calculation into VoxelAgentData, added last known and current 2013-05-14 09:03:38 -07:00
ZappoMan
02d0dbbfba move view frustum management to VoxelAgentData class 2013-05-13 15:40:27 -07:00
ZappoMan
12a5ab6ea2 fixed comment 2013-05-13 15:06:39 -07:00
ZappoMan
b196227385 Added wantResIn and wantColor feature between client and server
- Updated Voxel Server to support non-res-in version of voxel distribution
- Updated agent data to allow client to send desired res-in and color state
- added menu items to client debug menu to toggle wantResIn and wantColor
2013-05-13 15:02:46 -07:00
Andrzej Kapolka
1c8b835bb8 Merge branch 'master' of https://github.com/worklist/hifi 2013-05-08 13:15:21 -07:00
ZappoMan
ed9a7ae900 Merge pull request #247 from ZappoMan/render_voxels_optimization
Use different voxel persist files for local or server mode
2013-05-08 12:22:03 -07:00
ZappoMan
2f3a7f8ea8 use different voxel persist files for local or server mode 2013-05-08 12:19:27 -07:00
Andrzej Kapolka
4defeb9feb Merge branch 'master' of https://github.com/worklist/hifi 2013-05-08 11:56:27 -07:00
Andrzej Kapolka
c34b6df2f4 Merge branch 'master' of https://github.com/worklist/hifi
Conflicts:
	voxel-server/src/main.cpp
2013-05-08 11:56:03 -07:00
ZappoMan
66bf71f8d9 debug file loading 2013-05-08 11:55:00 -07:00
ZappoMan
e55661bb0f temporarily disable add scene in voxel server 2013-05-08 11:05:43 -07:00
ZappoMan
2bae64ad87 moved voxels file to resources directory 2013-05-08 10:11:56 -07:00
ZappoMan
91438b029d moved voxels file to resources directory 2013-05-08 10:11:42 -07:00
ZappoMan
de969891d8 Merge branch 'master' of https://github.com/worklist/hifi into render_voxels_optimization 2013-05-08 01:19:35 -07:00
ZappoMan
93a5f662f7 dead code cleanup 2013-05-08 01:06:43 -07:00
Andrzej Kapolka
7c9b0d8f58 Have the voxel server push out an environment packet with its regular updates. 2013-05-07 15:10:02 -07:00
Stephen Birarda
5ccc6d6d20 prefer sizeOf to hardcoded byte 2013-05-07 12:42:10 -07:00
Stephen Birarda
4eeb1ed5b1 have interface clients tell the avatar-mixer and voxel-server what their ID is 2013-05-07 12:05:19 -07:00
ZappoMan
4b0cde0b0d bump up voxel send rate, since client can now handle it 2013-05-06 16:09:04 -07:00
ZappoMan
2c8c6a2600 Coding standard cleanup and VoxelNode optimization
- make octalCode and children members private
- add public getters for accessing these private members
- change constructor to require an OctalCode for all non-roots
- default constructor constructs a rootNode
- make primary access for deleting, adding, and accessing children through public methods that do bookkeeping
- calculate AABox on voxel creation so that we don't need to do all the math when we deal with voxels
- added methods on VoxelNode for common items like getCorner(), getCenter(), getLevel(), etc
2013-05-05 10:17:02 -07:00
ZappoMan
0a488e3585 whitespace fixes 2013-05-04 09:48:11 -07:00
ZappoMan
17fbc2347b removed signal handlers, since we weren't using them and they were segfaulting 2013-05-04 09:46:03 -07:00
ZappoMan
eb56810ef2 make default server behavior be voxel persistance 2013-05-04 09:41:45 -07:00
ZappoMan
89eefe461d persist voxels in main loop 2013-05-04 09:20:22 -07:00
ZappoMan
286c6e0e39 fixed local domain 2013-05-03 19:36:30 -07:00
ZappoMan
48a597a9b9 added --wantVoxelPersist command line to server 2013-05-03 19:29:25 -07:00
ZappoMan
2c128fd813 added voxel-edit tool, as well as made voxel file read/write work, disabled voxel persist on server shutdown 2013-05-03 19:19:48 -07:00
ZappoMan
2fde890dc2 added save/load persistant file on server startup 2013-05-03 18:27:40 -07:00
ZappoMan
0656b5b14f fixed acidental local mode 2013-05-03 17:12:37 -07:00
ZappoMan
e3164b3976 added read/write voxel files 2013-05-03 17:09:43 -07:00
ZappoMan
1366794bdc added some tree methods for primitive voxel editing 2013-05-03 15:00:03 -07:00
ZappoMan
a4f2dc283d various changes to help debug render pipeline
- fixing some cases where TREE_SCALE was not using constant in prep for making TREE_SCALE larger
- added createLine() to VoxelTree
- added axis lines made of voxels to scene
- added corner points made of voxels to scene
2013-05-03 09:58:52 -07:00
ZappoMan
d7e34d25bf small tweak to corner boxes 2013-05-02 22:38:58 -07:00
ZappoMan
ac879f5809 added corner voxels to scene 2013-05-02 22:27:33 -07:00
ZappoMan
c353c1d2bf added command line options for packets per second and debug packet sending 2013-05-02 13:18:12 -07:00
ZappoMan
7625c9a621 add command line option to debug voxel sending time 2013-05-02 12:54:26 -07:00
ZappoMan
0f48ac67b8 added timing details to voxel sending behavior 2013-05-02 12:27:16 -07:00
ZappoMan
4f86b5570f first cut at improved render pipeline 2013-05-01 18:21:13 -07:00
ZappoMan
08c7c486d9 cr cleanup 2013-04-30 11:40:12 -07:00
ZappoMan
7fddd63a61 cr cleanup 2013-04-30 11:29:13 -07:00
ZappoMan
747cfc04be cr cleanup 2013-04-30 11:21:50 -07:00
ZappoMan
dae3881821 removed MarkerNode 2013-04-30 11:13:41 -07:00
ZappoMan
447de68fb5 cr cleanup, remove loadBitstreamBuffer() 2013-04-30 11:06:30 -07:00
ZappoMan
33f86513ab make new voxel distribution default behavior 2013-04-29 17:45:36 -07:00
ZappoMan
accda966d5 Add LOD culling to the server protocol.
- Add LOD/distance culling to VoxelTree:encodeTreeBitstreamRecursion()
  and VoxelTree::searchForColoredNodesRecursion()
- added new levels to boundaryDistanceForRenderLevel()
- added more spheres to the scene to get a better sense of LOD behavior
2013-04-29 17:38:52 -07:00
ZappoMan
a638542aa0 added support for LOD scanned sendding order of voxel scene 2013-04-29 14:34:17 -07:00
ZappoMan
e7296e1851 made tempOutputBuffer static, added some comments 2013-04-29 08:00:31 -07:00
ZappoMan
781721b79c clean up constants for voxels 2013-04-29 06:49:57 -07:00
ZappoMan
78e8751a79 use constant for 'V' header 2013-04-29 06:31:06 -07:00
ZappoMan
0ebf339562 removed some dead code 2013-04-27 15:25:44 -07:00
ZappoMan
2fb172f3db added support for command line option to use OLD or NEW voxel distribution schemes
- moved new voxel distribution strategy to helper function
- added back old technique
- added "--newVoxelDistributor" command line option
- fixed crashing bug for derefrencing NULL pointer in case where server is started
  which interface agents already in the domain. Basically agentData may not yet
  be setup properly
- added proper cleanup support to node bag in case where voxel tree is erased
- first cut at new version of sphere scene, we will make it richer in case of
  new distribution
- bumped packets per interval to 5
2013-04-27 12:12:43 -07:00
ZappoMan
d49607b4cd fix typo 2013-04-27 12:05:38 -07:00
ZappoMan
3cb41a6fa6 re-apply agentlist changes to voxel server that somehow got smashed 2013-04-26 12:36:25 -07:00
ZappoMan
bcdc4d6654 new version of voxel encoding and sending 2013-04-26 12:16:41 -07:00
ZappoMan
8445790183 added new voxel sending support to VoxelAgentData
- added VoxelNodeBag member to keep track of which nodes this agent needs to
  have sent to it
- added _voxelPacket and other members to keep track of the next packet to
  be sent to this client. This is because as we fill in packets to send we
  may run out of room in the current packet, but not want to have to reencode
  that data
- cleaned up constructors to use common init() method
2013-04-26 12:13:37 -07:00
Stephen Birarda
edc908b1cd AgentList type squishes across project 2013-04-25 16:25:49 -07:00
Stephen Birarda
625a963918 prefer -> notation to (*TYPE) for AgentList iterator 2013-04-25 15:49:25 -07:00
Stephen Birarda
89da132bf2 update voxel-server to use new AgentList iterator 2013-04-25 15:26:21 -07:00
Stephen Birarda
836d286b75 initial transition from vector to multi-dimensional array in AgentList 2013-04-25 13:11:13 -07:00
Jeffrey Ventrella
61a17060c3 one more glitch... 2013-04-23 21:17:39 -07:00
Jeffrey Ventrella
48da3f726e fixed bug - didn't change bodyPosition in eve or voxel 2013-04-23 21:07:40 -07:00
ZappoMan
9d17dc0387 make view frustum culling default behavior, removed soem debug printf()s for now 2013-04-22 17:43:28 -07:00
ZappoMan
a79659a5d4 change VoxelAgentData to not include position, use AvatarData _bodyPosition instead 2013-04-22 15:22:41 -07:00
ZappoMan
cea4170270 code review cleanup 2013-04-22 15:14:35 -07:00
ZappoMan
2f6d2469f4 code review cleanup 2013-04-22 15:13:17 -07:00
ZappoMan
436b43ea85 code review cleanup 2013-04-22 15:11:40 -07:00
ZappoMan
7d93f07152 code review cleanup 2013-04-22 15:10:18 -07:00
ZappoMan
1b52bb4e20 Merge branch 'master' of https://github.com/worklist/hifi into view_frustum_work
Conflicts:
	voxel-server/CMakeLists.txt
2013-04-22 14:48:24 -07:00
ZappoMan
030f5328f5 First cut at View Frustum Culling between client and server 2013-04-22 14:46:25 -07:00
ZappoMan
893996675a Derive VoxelAgentData from AvatarData to get access to camera details
- Changed base class for VoxelAgentData
- changed parseData() method to call base class implementation
- added avatars library to cmake scripts
2013-04-22 14:15:47 -07:00
Stephen Birarda
a558597b6a complete an initial version of eve that sits at 0,0,0 2013-04-22 13:10:21 -07:00
Stephen Birarda
c68ec079eb rename AGENT_TYPE_INTERFACE to AGENT_TYPE_AVATAR, more stubbing for eve 2013-04-22 11:54:24 -07:00
ZappoMan
b8692d8f46 add glm to voxel-server build scripts 2013-04-19 18:07:03 -07:00
Stephen Birarda
0768785cfd fix mutex movement when resizing AgentList vector 2013-04-17 11:01:08 -07:00
Stephen Birarda
8129c2477a fix broken voxel server build, change some char* to unsigned char* 2013-04-16 12:35:49 -07:00
Stephen Birarda
e71f21b7bf fix broken builds from last commit, pull new avatar data in VoxelAgentData 2013-04-16 11:59:03 -07:00
Stephen Birarda
5c091a51a6 change signature of parseData to use unsigned char*, include packet header always 2013-04-16 11:51:36 -07:00
Stephen Birarda
4702e6ade0 remove the unecessary trailing slash when setting root dir 2013-04-15 14:59:48 -07:00
Stephen Birarda
cc2f35ca89 pass a ROOT_DIR to LinkHifiLibrary 2013-04-12 15:59:16 -07:00
Stephen Birarda
46e38aa0cb remove a line to test git folder reference 2013-04-12 14:45:37 -07:00
Stephen Birarda
96d3f5a27d move voxel to voxel-server, use setup project macro 2013-04-12 13:25:59 -07:00