make default server behavior be voxel persistance

This commit is contained in:
ZappoMan 2013-05-04 09:41:45 -07:00
parent 6a32424fb2
commit eb56810ef2

View file

@ -43,7 +43,7 @@ int PACKETS_PER_CLIENT_PER_INTERVAL = 20;
const int MAX_VOXEL_TREE_DEPTH_LEVELS = 4;
VoxelTree randomTree;
bool wantVoxelPersist = false;
bool wantVoxelPersist = true;
bool wantColorRandomizer = false;
bool debugVoxelSending = false;
@ -81,49 +81,9 @@ void addSphereScene(VoxelTree * tree, bool wantColorRandomizer) {
float voxelSize = 1.f/32;
printf("creating corner points...\n");
tree->createVoxel(0 , 0 , 0 , voxelSize, 255, 255 ,255);
if (tree->getVoxelAt(0, 0, 0, voxelSize)) {
printf("corner point 0,0,0 exists...\n");
}
tree->deleteVoxelAt(0, 0, 0, voxelSize);
printf("attempting to delete corner point 0,0,0\n");
if (tree->getVoxelAt(0, 0, 0, voxelSize)) {
printf("corner point 0,0,0 exists...\n");
} else {
printf("corner point 0,0,0 does not exists...\n");
}
printf("creating corner points...\n");
tree->createVoxel(0 , 0 , 0 , voxelSize, 255, 255 ,255);
printf("saving file voxels.hio2...\n");
tree->writeToFileV2("voxels.hio2");
printf("erasing all voxels...\n");
tree->eraseAllVoxels();
if (tree->getVoxelAt(0, 0, 0, voxelSize)) {
printf("corner point 0,0,0 exists...\n");
} else {
printf("corner point 0,0,0 does not exists...\n");
}
printf("loading file voxels.hio2...\n");
tree->readFromFileV2("voxels.hio2",true);
if (tree->getVoxelAt(0, 0, 0, voxelSize)) {
printf("corner point 0,0,0 exists...\n");
} else {
printf("corner point 0,0,0 does not exists...\n");
}
tree->createVoxel(1.0 - voxelSize, 0 , 0 , voxelSize, 255, 0 ,0 );
tree->createVoxel(0 , 1.0 - voxelSize, 0 , voxelSize, 0 , 255 ,0 );
tree->createVoxel(0 , 0 , 1.0 - voxelSize, voxelSize, 0 , 0 ,255);
tree->createVoxel(1.0 - voxelSize, 0 , 1.0 - voxelSize, voxelSize, 255, 0 ,255);
tree->createVoxel(0 , 1.0 - voxelSize, 1.0 - voxelSize, voxelSize, 0 , 255 ,255);
tree->createVoxel(1.0 - voxelSize, 1.0 - voxelSize, 0 , voxelSize, 255, 255 ,0 );
@ -436,14 +396,18 @@ int main(int argc, const char * argv[])
::wantColorRandomizer = cmdOptionExists(argc, argv, WANT_COLOR_RANDOMIZER);
printf("wantColorRandomizer=%s\n", (::wantColorRandomizer ? "yes" : "no"));
const char* WANT_VOXEL_PERSIST = "--wantVoxelPersist";
::wantVoxelPersist = cmdOptionExists(argc, argv, WANT_VOXEL_PERSIST);
// By default we will voxel persist, if you want to disable this, then pass in this parameter
const char* NO_VOXEL_PERSIST = "--NoVoxelPersist";
if (cmdOptionExists(argc, argv, NO_VOXEL_PERSIST)) {
::wantVoxelPersist = false;
}
printf("wantVoxelPersist=%s\n", (::wantVoxelPersist ? "yes" : "no"));
// if we want Voxel Persistance, load the local file now...
bool persistantFileRead = false;
if (::wantVoxelPersist) {
printf("loading voxels from file...\n");
::randomTree.readFromFileV2("voxels.hio2",true);
persistantFileRead = ::randomTree.readFromFileV2("voxels.hio2");
::randomTree.clearDirtyBit(); // the tree is clean since we just loaded it
printf("DONE loading voxels from file...\n");
_nodeCount=0;
@ -485,8 +449,20 @@ int main(int argc, const char * argv[])
addSphere(&randomTree,true,wantColorRandomizer);
}
const char* ADD_SCENE = "--AddScene";
bool addScene = cmdOptionExists(argc, argv, ADD_SCENE);
const char* NO_ADD_SCENE = "--NoAddScene";
if (!cmdOptionExists(argc, argv, NO_ADD_SCENE)) {
bool noAddScene = cmdOptionExists(argc, argv, NO_ADD_SCENE);
if (addScene && noAddScene) {
printf("WARNING! --AddScene and --NoAddScene are mutually exclusive. We will honor --NoAddScene\n");
}
// We will add a scene if...
// 1) we attempted to load a persistant file and it wasn't there
// 2) you asked us to add a scene
// HOWEVER -- we will NEVER add a scene if you explicitly tell us not to!
bool actuallyAddScene = !noAddScene && (addScene || (::wantVoxelPersist && !persistantFileRead));
if (actuallyAddScene) {
addSphereScene(&randomTree,wantColorRandomizer);
}