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AgentList type squishes across project
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parent
81322d01e5
commit
edc908b1cd
6 changed files with 10 additions and 10 deletions
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@ -78,7 +78,7 @@ void *sendBuffer(void *args)
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int nextFrame = 0;
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timeval startTime;
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AgentList *agentList = AgentList::getInstance();
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AgentList* agentList = AgentList::getInstance();
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gettimeofday(&startTime, NULL);
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@ -254,7 +254,7 @@ void attachNewBufferToAgent(Agent *newAgent) {
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int main(int argc, const char * argv[])
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{
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AgentList *agentList = AgentList::createInstance(AGENT_TYPE_AUDIO_MIXER, MIXER_LISTEN_PORT);
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AgentList* agentList = AgentList::createInstance(AGENT_TYPE_AUDIO_MIXER, MIXER_LISTEN_PORT);
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setvbuf(stdout, NULL, _IOLBF, 0);
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ssize_t receivedBytes = 0;
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@ -53,7 +53,7 @@ void attachAvatarDataToAgent(Agent *newAgent) {
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int main(int argc, char* argv[])
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{
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AgentList *agentList = AgentList::createInstance(AGENT_TYPE_AVATAR_MIXER, AVATAR_LISTEN_PORT);
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AgentList* agentList = AgentList::createInstance(AGENT_TYPE_AVATAR_MIXER, AVATAR_LISTEN_PORT);
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setvbuf(stdout, NULL, _IOLBF, 0);
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agentList->linkedDataCreateCallback = attachAvatarDataToAgent;
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@ -62,7 +62,7 @@ unsigned char* addAgentToBroadcastPacket(unsigned char* currentPosition, Agent*
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int main(int argc, const char * argv[])
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{
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AgentList *agentList = AgentList::createInstance(AGENT_TYPE_DOMAIN, DOMAIN_LISTEN_PORT);
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AgentList* agentList = AgentList::createInstance(AGENT_TYPE_DOMAIN, DOMAIN_LISTEN_PORT);
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// If user asks to run in "local" mode then we do NOT replace the IP
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// with the EC2 IP. Otherwise, we will replace the IP like we used to
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// this allows developers to run a local domain without recompiling the
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@ -980,7 +980,7 @@ void display(void)
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glPointSize(1.0f);
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char agents[100];
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AgentList *agentList = AgentList::getInstance();
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AgentList* agentList = AgentList::getInstance();
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int totalAvatars = 0, totalServers = 0;
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for (AgentList::iterator agent = agentList->begin(); agent != agentList->end(); agent++) {
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@ -1495,7 +1495,7 @@ void idle(void) {
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updateAvatar(deltaTime);
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//loop through all the other avatars and simulate them...
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AgentList * agentList = AgentList::getInstance();
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AgentList* agentList = AgentList::getInstance();
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for(AgentList::iterator agent = agentList->begin(); agent != agentList->end(); agent++) {
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if (agent->getLinkedData() != NULL) {
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Avatar *avatar = (Avatar *)agent->getLinkedData();
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@ -327,7 +327,7 @@ Agent* AgentList::soloAgentOfType(char agentType) {
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void *pingUnknownAgents(void *args) {
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AgentList *agentList = (AgentList *)args;
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AgentList* agentList = (AgentList*) args;
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const int PING_INTERVAL_USECS = 1 * 1000000;
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timeval lastSend;
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@ -410,7 +410,7 @@ void *checkInWithDomainServer(void *args) {
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const int DOMAIN_SERVER_CHECK_IN_USECS = 1 * 1000000;
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AgentList *parentAgentList = (AgentList *)args;
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AgentList* parentAgentList = (AgentList*) args;
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timeval lastSend;
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unsigned char output[7];
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@ -137,7 +137,7 @@ void eraseVoxelTreeAndCleanupAgentVisitData() {
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void *distributeVoxelsToListeners(void *args) {
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AgentList *agentList = AgentList::getInstance();
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AgentList* agentList = AgentList::getInstance();
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timeval lastSendTime;
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unsigned char *stopOctal;
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@ -236,7 +236,7 @@ void attachVoxelAgentDataToAgent(Agent *newAgent) {
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int main(int argc, const char * argv[])
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{
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AgentList *agentList = AgentList::createInstance(AGENT_TYPE_VOXEL, VOXEL_LISTEN_PORT);
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AgentList* agentList = AgentList::createInstance(AGENT_TYPE_VOXEL, VOXEL_LISTEN_PORT);
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setvbuf(stdout, NULL, _IOLBF, 0);
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// Handle Local Domain testing with the --local command line
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