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code review cleanup
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@ -170,7 +170,7 @@ void *distributeVoxelsToListeners(void *args) {
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ViewFrustum viewFrustum;
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// get position and orientation details from the camera
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viewFrustum.setPosition(agentData->getCameraPosition());
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viewFrustum.setOrientation(agentData->getCameraDirection(),agentData->getCameraUp(),agentData->getCameraRight());
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viewFrustum.setOrientation(agentData->getCameraDirection(), agentData->getCameraUp(), agentData->getCameraRight());
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// Also make sure it's got the correct lens details from the camera
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viewFrustum.setFieldOfView(agentData->getCameraFov());
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