hide debug messages unless requested

This commit is contained in:
ZappoMan 2013-05-14 12:22:26 -07:00
parent 43e190fe3c
commit b3f6d40935

View file

@ -233,12 +233,14 @@ void deepestLevelVoxelDistributor(AgentList* agentList,
// FOR NOW... agent tells us if it wants to receive only view frustum deltas
bool wantDelta = agentData->getWantDelta();
const ViewFrustum* lastViewFrustum = wantDelta ? &agentData->getLastKnownViewFrustum() : NULL;
printf("deepestLevelVoxelDistributor() viewFrustumChanged=%s, nodeBag.isEmpty=%s, viewSent=%s\n",
viewFrustumChanged ? "yes" : "no",
agentData->nodeBag.isEmpty() ? "yes" : "no",
agentData->getViewSent() ? "yes" : "no"
);
if (::debugVoxelSending) {
printf("deepestLevelVoxelDistributor() viewFrustumChanged=%s, nodeBag.isEmpty=%s, viewSent=%s\n",
viewFrustumChanged ? "yes" : "no",
agentData->nodeBag.isEmpty() ? "yes" : "no",
agentData->getViewSent() ? "yes" : "no"
);
}
// If the current view frustum has changed OR we have nothing to send, then search against
// the current view frustum for things to send.
@ -364,7 +366,9 @@ void *distributeVoxelsToListeners(void *args) {
// Sometimes the agent data has not yet been linked, in which case we can't really do anything
if (agentData) {
bool viewFrustumChanged = agentData->updateCurrentViewFrustum();
printf("agentData->updateCurrentViewFrustum() viewFrustumChanged=%s\n", (viewFrustumChanged ? "yes" : "no"));
if (::debugVoxelSending) {
printf("agentData->updateCurrentViewFrustum() changed=%s\n", (viewFrustumChanged ? "yes" : "no"));
}
if (agentData->getWantResIn()) {
resInVoxelDistributor(agentList, agent, agentData);