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- added VoxelNodeBag member to keep track of which nodes this agent needs to have sent to it - added _voxelPacket and other members to keep track of the next packet to be sent to this client. This is because as we fill in packets to send we may run out of room in the current packet, but not want to have to reencode that data - cleaned up constructors to use common init() method |
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src | ||
CMakeLists.txt |