Dante Ruiz
8538c700b5
saving head work
2017-05-25 21:41:41 +01:00
Dante Ruiz
8cb9bfcc81
fixed merge conflict
2017-05-24 19:35:41 +01:00
Dante Ruiz
ac3c9655ec
added arms
2017-05-24 01:28:08 +01:00
Dante Ruiz
78f6d2e850
fix low velocity filter
2017-05-18 21:22:42 +01:00
Dante Ruiz
90ddc16d09
add calibration data to filters
2017-05-18 17:07:28 +01:00
Dante Ruiz
25b1bb0633
adjusted values
2017-05-16 23:34:46 +01:00
Dante Ruiz
bb4c0d972d
head routed through the vive input plugin
2017-05-10 00:10:26 +01:00
Dante Ruiz
31f6038e45
limbs tracking pucks
2017-05-03 20:08:42 +01:00
Seth Alves
0cd2863df4
start on routing HMD position and rotation through controller interface
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(cherry picked from commit bca5241bae7674ff7e41c037d84bb78e5152046a)
2017-04-25 11:01:52 -07:00
ZappoMan
53c439ffba
add foot IK targets as actions
2017-03-30 19:11:16 -07:00
Stephen Birarda
1fe02477b0
fix LX behaviour in snap/advanced/basic
2017-03-14 14:21:21 -07:00
Stephen Birarda
0926b2df2a
add LX snap turn to standard mapping
2017-03-13 15:14:20 -07:00
mike
6cba2049dd
Made jumping easier on the Vive
2017-02-07 19:46:16 -08:00
Anthony J. Thibault
0ab956a0c1
A and B buttons on oculus touch no longer trigger UI Nav events
2017-01-23 17:08:25 -08:00
Anthony J. Thibault
584a9a3c98
UI navigation work with game pads
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The tablet UI can be long lived, unlike the previous VRMenu.
So instead of using a dynamic mapping that was only enabled when the VRMenu was shown, standard_navigation.json.
standard_navigation is always active. Also, standard_navigation.json has been changed.
Left and Right click and stick events never become UINav events. Only Dpad A, B, X, Y, LB and RB are mapped to UINav events.
2017-01-23 15:22:49 -08:00
Brad Hefta-Gaub
a2ba03284e
Merge pull request #9186 from ZappoMan/kinectPlugin
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Kinect Plugin
2016-12-13 15:29:41 -08:00
Atlante45
5def039bd4
Swap start/back xbox controller mapping to conform to Oculus standard
2016-12-09 16:41:42 -08:00
Brad Hefta-Gaub
4959a88581
first cut at kinect input plugin
2016-12-08 22:13:56 -08:00
Seth Alves
a04b486dfc
Merge pull request #9123 from druiz17/touchBug
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fixed context menu showing up in the correct location with oculus touch
2016-12-06 10:34:00 -08:00
Bradley Austin Davis
f112d345e8
Add dead zone to yaw controls
2016-12-06 09:38:30 -08:00
Dante Ruiz
2d28ae1ffe
fixed context menu showing up in the correct location
2016-11-29 18:15:40 +00:00
Dante Ruiz
e22c36b4b7
fixed menu pop up delay
2016-11-07 17:16:24 +00:00
Chris Collins
6698b1617b
Merge pull request #8945 from thoys/patch-8
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Fix Oculus hand controllers to only work in HMD
2016-10-31 11:02:40 -07:00
Thijs Wenker
597e52636a
Fix Oculus hand controllers to only work in HMD
2016-10-28 19:22:44 +02:00
Thijs Wenker
2dcbe18e5b
Fix for weird avatar Switch Vive -> Desktop mode
2016-10-28 04:07:20 +02:00
Brad Hefta-Gaub
c50cd865e5
add RTClick and LTClick support to gamepad
2016-10-18 09:50:35 -07:00
Chris Collins
b41d72a9fd
Merge pull request #8777 from hyperlogic/bug-fix/oculus-touch-fixes
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Bug fixes in oculus_touch default mapping
2016-10-13 10:57:27 -07:00
Anthony J. Thibault
aa52963e5d
Made the Grip buttons less sensitive to inadvertent squeezes.
2016-10-12 12:59:43 -07:00
Brad Hefta-Gaub
f532affdf3
hardwire xbox to match help
2016-10-11 14:39:45 -07:00
Anthony J. Thibault
ace8639f5b
Bug fixes in oculus_touch default mapping
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* Made sticks less sensitive. Raised deadSpot min from 0.05 to 0.3.
* Fixed problem were grip and trigger was mapped to Standard triggers. This was causing all sorts of problems
with the handControllerGrab script. Including double lasers and a stuck right hand laser.
* mapped grip to standard grip. So now you can use the grip button to drop equipped objects.
* increased deadZone on grip to make inadvertent drops less likely to happen.
2016-10-10 18:42:06 -07:00
James B. Pollack
402bad3417
Merge remote-tracking branch 'upstream/master' into demo_movement
2016-08-18 13:43:54 -07:00
James B. Pollack
1eaac8605f
invert the structure and make it work with oculus
2016-08-18 10:43:37 -07:00
James B. Pollack
a7ba4ce1f9
jumping
2016-08-17 15:11:07 -07:00
James B. Pollack
8bc6ca2fa1
demo changes
2016-08-17 15:08:43 -07:00
James B. Pollack
5a2c7cf58e
cleanup
2016-08-16 09:58:18 -07:00
James B. Pollack
f143c62e9c
whoops
2016-08-15 11:53:32 -07:00
James B. Pollack
a078b20f9d
make it work with click
2016-08-15 10:24:24 -07:00
James B. Pollack
493adca04f
map oculus grip to trigger
2016-08-15 10:02:53 -07:00
Brad Hefta-Gaub
8abbe27c07
Merge pull request #8387 from SamGondelman/mappingFixes
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Fix Standard.A/B/X/Y primary thumb JSON mappings
2016-08-09 16:43:45 -07:00
SamGondelman
a5f3089fda
fix ABXY mapping for touch
2016-08-08 13:14:14 -07:00
Seth Alves
84ce29eb90
Merge branch 'master' of github.com:highfidelity/hifi into fsm-arrows-dont-walk
2016-08-05 10:44:46 -07:00
Chris Collins
2473bbf1db
Merge pull request #8313 from imgntn/tweak_lazers
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Tweak Teleport + Hand Lasers
2016-08-03 16:40:28 -07:00
Seth Alves
40a5e4abc8
in full-screen mirror camera mode, arrow keys move camera but don't make the avatar walk
2016-08-03 13:54:25 -07:00
SamGondelman
458e43fadc
added dead zones to hydras, style fixes
2016-08-03 10:18:57 -07:00
James B. Pollack
88ebeaa4cb
start no movement mode. using actual keys since avatar speed doesnt work with gtting stuck
2016-08-02 18:46:47 -07:00
SamGondelman
1ce7623f41
added deadzones to oculus touch movements
2016-08-02 18:19:58 -07:00
James B. Pollack
7fae7e9c77
cleanup
2016-08-02 12:26:37 -07:00
James B. Pollack
a7b8f2c9df
updates
2016-08-02 12:25:24 -07:00
Brad Davis
8d5b60a266
Simulate LTClick/RTClick for Oculus Touch and Hydra controllers
2016-07-14 12:30:17 -07:00
Brad Davis
cdffb453c6
Trigger 'nav select' on the new trigger click signal, not any trigger value
2016-07-14 12:07:38 -07:00
Brad Davis
091e798267
Make hand pointer lasers 'click' on fully pressing and clicking the vive controller
2016-07-14 10:30:35 -07:00
James B. Pollack
27f70e9d52
finish merge
2016-07-11 15:13:25 -07:00
James B. Pollack
0c60d87d3b
fix some touch mappings
2016-07-01 10:32:37 -07:00
Triplelexx
97e90ed798
TouchscreenDevice DPI scaling now handled via JSON mapping
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do the arbitrary scaling in the mapping file
2016-06-29 03:45:54 +01:00
Triplelexx
efdee523fb
coding standard fix and renaming
2016-06-28 17:57:38 +01:00
Triplelexx
19b6a04175
indentation causing some issue
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is this resolved? Hard to tell.
2016-06-27 23:33:12 +01:00
Triplelexx
ab52fc5b3c
json indentation fix
2016-06-27 21:42:32 +01:00
Triplelexx
fd4d9761ce
merge master and resolve conflicts
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* remove use of jointsCaptured flag in inputDevice update, TouchscreenDevice now locks the userInputMapper * resolve conflict in Application.cpp, userInputMapper no longer loads default mapping
2016-06-24 03:34:39 +01:00
Bradley Austin Davis
bc838ac0b4
Fix vive json
2016-06-15 11:41:28 -07:00
Bradley Austin Davis
0b0977f362
Support keyboard suppresion, control suppresion while in keyboard mode
2016-06-15 10:48:48 -07:00
Brad Davis
472a3540d7
Merge remote-tracking branch 'upstream/master' into vive-ui
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Conflicts:
scripts/system/controllers/handControllerGrab.js
2016-06-10 10:43:09 -07:00
Brad Hefta-Gaub
fc5214c938
Merge pull request #8033 from SamGondelman/xboxFix
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Game pads work after falling asleep and being reactivated
2016-06-08 16:27:26 -07:00
Brad Hefta-Gaub
69ae33ad9a
Merge pull request #7997 from SamGondelman/touchFixes
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Corrected Oculus Touch coordinate system so that hands track properly
2016-06-08 15:39:17 -07:00
Brad Davis
ca6e86e767
Merge remote-tracking branch 'upstream/master' into vive-ui
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Conflicts:
interface/resources/qml/hifi/dialogs/RunningScripts.qml
2016-06-07 21:51:47 -07:00
SamGondelman
2c1d20bd1a
removed _deviceCounts, cache joystick available inputs, added deadzone to gamepad thumbsticks
2016-06-07 17:12:24 -07:00
SamGondelman
509f889c0d
fixed constant turn of 22.5 degrees
2016-06-06 18:40:12 -07:00
SamGondelman
2367cb1995
fixing input mapping for vive/touch grip button/trigger, script needs fixing
2016-06-03 15:07:21 -07:00
SamGondelman
8b76af531b
made touch hand orientation more comfortable, fixed all the touch key mappings, exposed capacitive touch keys for use later
2016-06-02 16:52:17 -07:00
howard-stearns
c2858f847b
Partition vive trackpad by center, x, and y (not just center v outer).
2016-05-31 16:57:23 -07:00
howard-stearns
a3f1ece978
Do button mapping in C++ and simplify vive.json accordingly. Vive and
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Hydra now use PrimaryThumb and SecondaryThumb. Fix warnings for Neuron.
2016-05-24 16:10:12 -07:00
howard-stearns
fdcd667d3c
Fix hand controller pointer after input changes.
2016-05-23 13:33:42 -07:00
Brad Davis
07562f72af
Doing a pass over the input plugins and controller code
2016-05-20 14:50:23 -07:00
Brad Davis
ba357721bf
Merge pull request #7864 from hyperlogic/tony/vive-controller-improvements
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Fix for vive controllers sometimes not working
2016-05-11 14:32:33 -07:00
Anthony J. Thibault
c91455a291
Added mapping from Vive LSTouch and RSTouch to Standard.
2016-05-11 10:36:55 -07:00
Anthony J. Thibault
09a4e0eaa8
Fix for vive controllers sometimes not working
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* Fixed bug with input devices that where added, removed then re-added.
The default mappings were being ignored on the second add.
* Fixed potential crash when hardware inputPlugin device poses were polled from the JavaScript thread
by taking the UserInputManager lock during pluginUpdate.
* Renamed Controller.Hardware.Vive.LB & RB to LeftGrip and RightGrip, to better match Oculus touch.
* Updated resource/controller/vive.json to reflect this new mapping.
* Exposed touch pad capacitive touch events to JavaScript as
Controller.Hardware.Vive.LSTouch and RSTouch.
* Added viveTouchpadTest.js script to test LSTouch and RSTouch events.
2016-05-10 19:32:08 -07:00
howard-stearns
d3c6662198
Take the deadband down a notch, following feedback from P.
2016-05-03 16:35:20 -07:00
Howard Stearns
773770a7fc
All but origin-correction.
2016-05-03 07:01:23 -07:00
Brad Hefta-Gaub
5287c174b4
Merge pull request #7605 from jherico/route_log_errors
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Fixing logging errors on initial load of controller routes
2016-04-07 17:13:13 -07:00
Brad Davis
2f28c64edb
Fixing menu navigation in oculus remote
2016-04-07 13:21:00 -07:00
Brad Davis
a58a627fdf
Support oculus remote input
2016-04-07 13:20:59 -07:00
Brad Davis
85019b2b5e
Fixing logging errors on initial load of controller routes
2016-04-07 10:41:54 -07:00
Triplelexx
11af0a421b
Merge branch 'master' into 20769
2016-04-03 22:57:55 +01:00
Brad Davis
f651adbd24
Correcting vive button naming
2016-03-08 15:12:54 -08:00
Brad Davis
1312901f06
Removing thumb mappings, using start/back for camera and menu
2016-03-08 15:09:45 -08:00
Brad Davis
ac1ab4b5b7
Map the primary thumbs to menu/camera as well as the secondary thumb
2016-03-08 15:09:44 -08:00
Triplelexx
087e2e7f66
revise touchscreen camera control manipulation
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Touchscreen camera control is now via a touchscreen device. Input must
be enabled with the menu option. Currently supports dragging and
gesturing to control avatar camera. Gesturing is handled by integration
of the Qt implementation.
2016-02-19 13:47:28 +00:00
Howard Stearns
6d70584b5a
Change name and use only when in HMD.
2016-02-16 18:09:56 -08:00
howard-stearns
4150d318d3
"Leave it on by default" (and change name of route variable to SnapTurn).
2016-02-15 13:39:53 -08:00
Brad Davis
900a0f7f08
Trigger selection is too twitchy
2016-01-05 09:16:44 -08:00
Brad Davis
000130617e
Allow input devices to break up their mappings into multiple files
2015-12-30 22:28:10 -08:00
Brad Davis
4c26627622
Add navigation actions and wire them up in the standard controller
2015-12-30 17:14:40 -08:00
Anthony J. Thibault
dcde640acd
Stub Perception Neuron input plugin
2015-12-21 10:06:36 -08:00
Brad Hefta-Gaub
3dcdfbc0f1
first cut at simulating mouse/reticle behavior with input contorllers
2015-12-15 13:59:22 -08:00
Brad Hefta-Gaub
c0bd54e8a2
change hydra secondary thumb to 0 button
2015-12-03 09:06:18 -08:00
Brad Hefta-Gaub
b122586ea5
remove camera cycle and context menu from standard mapping
2015-12-03 08:08:04 -08:00
samcake
b1d5a36dc6
removing useless differences
2015-11-06 16:40:46 -08:00
samcake
bc852d8eab
removing useless differences
2015-11-06 16:39:23 -08:00
samcake
5fb2c3ccd1
resolve merge conflict
2015-11-06 16:27:47 -08:00
AlessandroSigna
6d3a79af83
changed the behaviour of Standard.LY input
2015-11-06 12:46:08 -08:00
samcake
bc5e0b7b96
Merge branch 'master' of https://github.com/highfidelity/hifi into controllers
2015-11-05 09:57:11 -08:00