made touch hand orientation more comfortable, fixed all the touch key mappings, exposed capacitive touch keys for use later

This commit is contained in:
SamGondelman 2016-06-02 16:52:17 -07:00
parent c9ea85e659
commit 8b76af531b
2 changed files with 98 additions and 24 deletions

View file

@ -1,22 +1,42 @@
{
"name": "Oculus Touch to Standard",
"channels": [
{ "from": "OculusTouch.LY", "filters": "invert", "to": "Standard.LY" },
{ "from": "OculusTouch.LX", "to": "Standard.LX" },
{ "from": "OculusTouch.A", "to": "Standard.A" },
{ "from": "OculusTouch.B", "to": "Standard.B" },
{ "from": "OculusTouch.X", "to": "Standard.X" },
{ "from": "OculusTouch.Y", "to": "Standard.Y" },
{ "from": "OculusTouch.LY", "filters": "invert", "to": "Standard.LY" },
{ "from": "OculusTouch.LX", "to": "Standard.LX" },
{ "from": "OculusTouch.LT", "to": "Standard.LT" },
{ "from": "OculusTouch.LS", "to": "Standard.LS" },
{ "from": "OculusTouch.LG", "to": "Standard.LG" },
{ "from": "OculusTouch.LeftGrip", "to": "Standard.LB" },
{ "from": "OculusTouch.LeftHand", "to": "Standard.LeftHand" },
{ "from": "OculusTouch.RY", "filters": "invert", "to": "Standard.RY" },
{ "from": "OculusTouch.RX", "to": "Standard.RX" },
{ "from": "OculusTouch.RY", "filters": "invert", "to": "Standard.RY" },
{ "from": "OculusTouch.RX", "to": "Standard.RX" },
{ "from": "OculusTouch.RT", "to": "Standard.RT" },
{ "from": "OculusTouch.RB", "to": "Standard.RB" },
{ "from": "OculusTouch.RS", "to": "Standard.RS" },
{ "from": "OculusTouch.RG", "to": "Standard.RG" },
{ "from": "OculusTouch.RightGrip", "to": "Standard.RB" },
{ "from": "OculusTouch.RightHand", "to": "Standard.RightHand" },
{ "from": "OculusTouch.LeftApplicationMenu", "to": "Standard.Back" },
{ "from": "OculusTouch.RightApplicationMenu", "to": "Standard.Start" },
{ "from": "OculusTouch.LeftHand", "to": "Standard.LeftHand" },
{ "from": "OculusTouch.RightHand", "to": "Standard.RightHand" }
{ "from": "OculusTouch.LeftPrimaryThumbTouch", "to": "Standard.LeftPrimaryThumbTouch" },
{ "from": "OculusTouch.LeftSecondaryThumbTouch", "to": "Standard.LeftSecondaryThumbTouch" },
{ "from": "OculusTouch.RightPrimaryThumbTouch", "to": "Standard.RightPrimaryThumbTouch" },
{ "from": "OculusTouch.RightSecondaryThumbTouch", "to": "Standard.RightSecondaryThumbTouch" },
{ "from": "OculusTouch.LeftPrimaryIndexTouch", "to": "Standard.LeftPrimaryIndexTouch" },
{ "from": "OculusTouch.RightPrimaryIndexTouch", "to": "Standard.RightPrimaryIndexTouch" },
{ "from": "OculusTouch.LSTouch", "to": "Standard.LSTouch" },
{ "from": "OculusTouch.RSTouch", "to": "Standard.RSTouch" },
{ "from": "OculusTouch.LeftThumbUp", "to": "Standard.LeftThumbUp" },
{ "from": "OculusTouch.RightThumbUp", "to": "Standard.RightThumbUp" },
{ "from": "OculusTouch.LeftIndexPoint", "to": "Standard.LeftIndexPoint" },
{ "from": "OculusTouch.RightIndexPoint", "to": "Standard.RightIndexPoint" }
]
}

View file

@ -120,14 +120,14 @@ static const std::vector<std::pair<ovrButton, StandardButtonChannel>> BUTTON_MAP
{ ovrButton_B, B },
{ ovrButton_LThumb, LS },
{ ovrButton_RThumb, RS },
{ ovrButton_LShoulder, LB },
{ ovrButton_RShoulder, RB },
//{ ovrButton_LShoulder, LB },
//{ ovrButton_RShoulder, RB },
} };
static const std::vector<std::pair<ovrTouch, StandardButtonChannel>> TOUCH_MAP { {
{ ovrTouch_X, LEFT_SECONDARY_THUMB_TOUCH },
{ ovrTouch_X, LEFT_PRIMARY_THUMB_TOUCH },
{ ovrTouch_Y, LEFT_SECONDARY_THUMB_TOUCH },
{ ovrTouch_A, RIGHT_SECONDARY_THUMB_TOUCH },
{ ovrTouch_A, RIGHT_PRIMARY_THUMB_TOUCH },
{ ovrTouch_B, RIGHT_SECONDARY_THUMB_TOUCH },
{ ovrTouch_LIndexTrigger, LEFT_PRIMARY_INDEX_TOUCH },
{ ovrTouch_RIndexTrigger, RIGHT_PRIMARY_INDEX_TOUCH },
@ -173,6 +173,11 @@ void OculusControllerManager::RemoteDevice::focusOutEvent() {
}
void OculusControllerManager::TouchDevice::update(float deltaTime, const controller::InputCalibrationData& inputCalibrationData) {
// Check past values of button map for hysteresis before clearing map
const float HYSTERESIS_OFFSET = -0.1f;
float LEFT_HYSTERESIS_OFFSET = _buttonPressedMap.find(LEFT_GRIP) != _buttonPressedMap.end() ? HYSTERESIS_OFFSET : 0.0f;
float RIGHT_HYSTERESIS_OFFSET = _buttonPressedMap.find(RIGHT_GRIP) != _buttonPressedMap.end() ? HYSTERESIS_OFFSET : 0.0f;
_poseStateMap.clear();
_buttonPressedMap.clear();
@ -206,6 +211,16 @@ void OculusControllerManager::TouchDevice::update(float deltaTime, const control
_buttonPressedMap.insert(pair.second);
}
}
// Map pressed hand triggers to grip buttons
// This is temporary in order to support the grab/equip scripts
const float handTriggerThreshold = 0.9f;
if (inputState.HandTrigger[ovrHand_Left] >= handTriggerThreshold + LEFT_HYSTERESIS_OFFSET) {
_buttonPressedMap.insert(LEFT_GRIP);
}
if (inputState.HandTrigger[ovrHand_Right] >= handTriggerThreshold + RIGHT_HYSTERESIS_OFFSET) {
_buttonPressedMap.insert(RIGHT_GRIP);
}
// Touches
for (const auto& pair : TOUCH_MAP) {
if (inputState.Touches & pair.first) {
@ -261,7 +276,7 @@ void OculusControllerManager::TouchDevice::handlePose(float deltaTime,
//
// An approximate offset for the Touch can be obtained by inspection:
//
// Qoffset = glm::inverse(glm::angleAxis(sign * PI/2.0f, zAxis)
// Qoffset = glm::inverse(glm::angleAxis(sign * PI/2.0f, zAxis) * glm::angleAxis(PI/4.0f, xAxis))
//
// So the full equation is:
//
@ -280,14 +295,26 @@ void OculusControllerManager::TouchDevice::handlePose(float deltaTime,
static const glm::quat leftQuarterZ = glm::angleAxis(-PI_OVER_TWO, Vectors::UNIT_Z);
static const glm::quat rightQuarterZ = glm::angleAxis(PI_OVER_TWO, Vectors::UNIT_Z);
static const glm::quat eighthX = glm::angleAxis(PI / 4.0f, Vectors::UNIT_X);
static const glm::quat leftRotationOffset = glm::inverse(leftQuarterZ) * touchToHand;
static const glm::quat rightRotationOffset = glm::inverse(rightQuarterZ) * touchToHand;
static const glm::quat leftRotationOffset = glm::inverse(leftQuarterZ * eighthX) * touchToHand;
static const glm::quat rightRotationOffset = glm::inverse(rightQuarterZ * eighthX) * touchToHand;
static const float CONTROLLER_LENGTH_OFFSET = 0.0762f; // three inches
static const glm::vec3 CONTROLLER_OFFSET = glm::vec3(CONTROLLER_LENGTH_OFFSET / 2.0f,
CONTROLLER_LENGTH_OFFSET / 2.0f,
CONTROLLER_LENGTH_OFFSET * 2.0f);
static const glm::vec3 leftTranslationOffset = glm::vec3(-1.0f, 1.0f, 1.0f) * CONTROLLER_OFFSET;
static const glm::vec3 rightTranslationOffset = CONTROLLER_OFFSET;
auto translationOffset = (hand == ovrHand_Left ? leftTranslationOffset : rightTranslationOffset);
auto rotationOffset = (hand == ovrHand_Left ? leftRotationOffset : rightRotationOffset);
glm::quat rotation = toGlm(handPose.ThePose.Orientation);
pose.translation = toGlm(handPose.ThePose.Position);
pose.rotation = toGlm(handPose.ThePose.Orientation)*rotationOffset;
pose.translation += rotation * translationOffset;
pose.rotation = rotation * rotationOffset;
pose.angularVelocity = toGlm(handPose.AngularVelocity);
pose.velocity = toGlm(handPose.LinearVelocity);
pose.valid = true;
@ -300,27 +327,54 @@ void OculusControllerManager::TouchDevice::handlePose(float deltaTime,
controller::Input::NamedVector OculusControllerManager::TouchDevice::getAvailableInputs() const {
using namespace controller;
QVector<Input::NamedPair> availableInputs{
// Trackpad analogs
// buttons
makePair(A, "A"),
makePair(B, "B"),
makePair(X, "X"),
makePair(Y, "Y"),
// trackpad analogs
makePair(LX, "LX"),
makePair(LY, "LY"),
makePair(RX, "RX"),
makePair(RY, "RY"),
// trigger analogs
// triggers
makePair(LT, "LT"),
makePair(RT, "RT"),
makePair(LB, "LB"),
makePair(RB, "RB"),
// trigger buttons
//makePair(LB, "LB"),
//makePair(RB, "RB"),
// side grip triggers
makePair(LG, "LG"),
makePair(RG, "RG"),
makePair(LEFT_GRIP, "LeftGrip"),
makePair(RIGHT_GRIP, "RightGrip"),
// joystick buttons
makePair(LS, "LS"),
makePair(RS, "RS"),
makePair(LEFT_HAND, "LeftHand"),
makePair(RIGHT_HAND, "RightHand"),
makePair(LEFT_PRIMARY_THUMB, "LeftPrimaryThumb"),
makePair(LEFT_SECONDARY_THUMB, "LeftSecondaryThumb"),
makePair(RIGHT_PRIMARY_THUMB, "RightPrimaryThumb"),
makePair(RIGHT_SECONDARY_THUMB, "RightSecondaryThumb"),
makePair(LEFT_PRIMARY_THUMB_TOUCH, "LeftPrimaryThumbTouch"),
makePair(LEFT_SECONDARY_THUMB_TOUCH, "LeftSecondaryThumbTouch"),
makePair(RIGHT_PRIMARY_THUMB_TOUCH, "RightPrimaryThumbTouch"),
makePair(RIGHT_SECONDARY_THUMB_TOUCH, "RightSecondaryThumbTouch"),
makePair(LEFT_PRIMARY_INDEX_TOUCH, "LeftPrimaryIndexTouch"),
makePair(RIGHT_PRIMARY_INDEX_TOUCH, "RightPrimaryIndexTouch"),
makePair(LS_TOUCH, "LSTouch"),
makePair(RS_TOUCH, "RSTouch"),
makePair(LEFT_THUMB_UP, "LeftThumbUp"),
makePair(RIGHT_THUMB_UP, "RightThumbUp"),
makePair(LEFT_INDEX_POINT, "LeftIndexPoint"),
makePair(RIGHT_INDEX_POINT, "RightIndexPoint"),
makePair(BACK, "LeftApplicationMenu"),
makePair(START, "RightApplicationMenu"),
};
return availableInputs;
}