Fixing menu navigation in oculus remote

This commit is contained in:
Brad Davis 2016-04-06 15:10:48 -07:00
parent a58a627fdf
commit 2f28c64edb
2 changed files with 15 additions and 14 deletions

View file

@ -1,9 +1,8 @@
{
"name": "Oculus Remote to Standard",
"channels": [
{ "from": "OculusRemote.Back", "to": "Standard.Back" },
{ "from": "OculusRemote.Start", "to": "Standard.Start" },
{ "from": "OculusRemote.Start", "to": "Actions.UiNavSelect" },
{ "from": "OculusRemote.Back", "to": "Actions.UiNavBack" },
{ "from": "OculusRemote.DU", "to": "Standard.DU" },
{ "from": "OculusRemote.DD", "to": "Standard.DD" },
{ "from": "OculusRemote.DL", "to": "Standard.DL" },

View file

@ -44,13 +44,16 @@ bool OculusControllerManager::activate() {
// register with UserInputMapper
auto userInputMapper = DependencyManager::get<controller::UserInputMapper>();
_remote = std::make_shared<RemoteDevice>(*this);
userInputMapper->registerDevice(_remote);
#if 0
_touch = std::make_shared<TouchDevice>();
userInputMapper->registerDevice(_touch);
#endif
if (OVR_SUCCESS(ovr_GetInputState(_session, ovrControllerType_Remote, &_inputState))) {
_remote = std::make_shared<RemoteDevice>(*this);
userInputMapper->registerDevice(_remote);
}
if (OVR_SUCCESS(ovr_GetInputState(_session, ovrControllerType_Touch, &_inputState))) {
_touch = std::make_shared<TouchDevice>(*this);
userInputMapper->registerDevice(_touch);
}
return true;
}
@ -76,7 +79,6 @@ void OculusControllerManager::deactivate() {
void OculusControllerManager::pluginUpdate(float deltaTime, const controller::InputCalibrationData& inputCalibrationData, bool jointsCaptured) {
PerformanceTimer perfTimer("OculusControllerManager::TouchDevice::update");
if (_touch) {
if (OVR_SUCCESS(ovr_GetInputState(_session, ovrControllerType_Touch, &_inputState))) {
_touch->update(deltaTime, inputCalibrationData, jointsCaptured);
@ -141,10 +143,10 @@ static const std::vector<std::pair<ovrTouch, StandardButtonChannel>> TOUCH_MAP {
controller::Input::NamedVector OculusControllerManager::RemoteDevice::getAvailableInputs() const {
using namespace controller;
QVector<Input::NamedPair> availableInputs {
makePair(DU, "Up"),
makePair(DD, "Down"),
makePair(DL, "Left"),
makePair(DR, "Right"),
makePair(DU, "DU"),
makePair(DD, "DD"),
makePair(DL, "DL"),
makePair(DR, "DR"),
makePair(START, "Start"),
makePair(BACK, "Back"),
};