Anthony J. Thibault
75b3523c33
Simplify grab animation logic
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Moved all animation control out of the handControllerGrab.js script and back into
squeezeHands.js
Deleted old hydra/squeezeHands.js to avoid confusion.
Added new sqeezeHands.js script to the default scripts.
2016-01-13 17:57:51 -08:00
Zach Pomerantz
5c9c34377e
Move GL context sync to render Engine (from Task)
2016-01-13 17:53:15 -08:00
Zach Pomerantz
70cc7d87e4
Expose global light through DeferredLighting singleton
2016-01-13 17:52:02 -08:00
Zach Pomerantz
e471dcc90e
Fix GLBackend::do_setDepthRangeTransform by swapping hither/yon
2016-01-13 17:50:34 -08:00
Zach Pomerantz
2938829167
Add shadow items to stats
2016-01-13 17:49:37 -08:00
Zach Pomerantz
ee69d8f817
Fix bitsetters for ShapeKey::Builder
2016-01-13 17:44:01 -08:00
samcake
1a2764a38c
Merge pull request #6829 from Atlante45/render-shape-update
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Fix render engine memory leak
2016-01-13 17:18:28 -08:00
U-GAPOS\andrew
0126684a96
collisionMask shouldn't override ignoreForCollisions
2016-01-13 16:58:34 -08:00
U-GAPOS\andrew
3aa1837e07
disable collisions between arrow and bow
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(the bow is currently kinematic while held)
2016-01-13 16:57:51 -08:00
Philip Rosedale
ac61a33b63
Merge pull request #6825 from ericrius1/handGrabPositioningTweaks
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Adjusted relative hand grab data for gun, ping ponger, and bow to to …
2016-01-13 16:08:09 -08:00
ericrius1
9a51a011c5
further tweaks
2016-01-13 15:51:22 -08:00
Brad Davis
b6272b7824
Migrate tool window to overlay/QML
2016-01-13 15:40:37 -08:00
ericrius1
5a9d533e70
ping pong and gun tweaks
2016-01-13 15:30:12 -08:00
Atlante45
ef5af45acd
Replce GPUObjectWrapper by public const member
2016-01-13 15:01:54 -08:00
ericrius1
cda6d6e4ea
bow tweaks
2016-01-13 14:44:42 -08:00
ericrius1
f02cc8fd46
Tweaked bow position
2016-01-13 14:43:52 -08:00
Atlante45
504939f193
Use a unique_ptr to track gpu objects
2016-01-13 14:07:48 -08:00
Atlante45
8da027c56f
Encapsulate GPUObject in a safer way
2016-01-13 13:51:53 -08:00
howard-stearns
830dcb582a
Merge branch 'master' of https://github.com/highfidelity/hifi into physics-timing
2016-01-13 13:32:38 -08:00
howard-stearns
8a77e2ee95
Split physics perf timing into three parts: updateStates, stepSimulation,
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and harvestChanges.
2016-01-13 13:31:37 -08:00
samcake
e41c49b19f
Merge pull request #6818 from Atlante45/render-shape
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Move shape rendering code in DeferredLightingEffect to GeometryCache
2016-01-13 12:27:27 -08:00
Atlante45
741c22c0ac
Move SimpleProgramKey to cpp
2016-01-13 11:47:43 -08:00
Atlante45
1789878be1
Remove dead code
2016-01-13 11:47:43 -08:00
Atlante45
c30569cd55
Naming coding standard
2016-01-13 11:47:43 -08:00
Atlante45
205c14eb43
Remove unused headers
2016-01-13 11:47:43 -08:00
Atlante45
11dc3cd261
Move primitive rendering out of DeferredLightingEffect
2016-01-13 11:47:43 -08:00
Atlante45
12f9091dc1
Fix doInBatch lambdas
2016-01-13 11:47:43 -08:00
ericrius1
0a371e4b75
Adjusted relative hand grab data for gun, ping ponger, and bow to to optimize for owen grabbing
2016-01-13 11:06:29 -08:00
Brad Davis
e8adcd9f1f
Fix inability to stop local scripts
2016-01-12 21:11:47 -08:00
David Rowe
061657b703
Merge branch 'master' into 20763
2016-01-13 17:54:45 +13:00
Atlante45
e8d7411eea
Indentation/Coding Standard
2016-01-12 20:49:38 -08:00
Atlante45
47586e97a6
Stay closer to the old code (Use early exit)
2016-01-12 20:49:25 -08:00
Atlante45
911375b7a1
Don't change apply zone logic
2016-01-12 20:49:25 -08:00
Atlante45
5e41421f9d
Fix for skybox not always loading
2016-01-12 20:49:25 -08:00
Atlante45
0008b1a055
Code cleanup
2016-01-12 20:49:25 -08:00
Atlante45
3f90312375
Fix for XCode auto indent
2016-01-12 20:49:25 -08:00
ericrius1
061cf5021c
Don't clean up whiteboard on script shutdown
2016-01-12 19:31:43 -08:00
ericrius1
9dae425bfd
Some fixes to whiteboard to get rid of gaps between lines and jagged lines
2016-01-12 19:28:41 -08:00
Seth Alves
699431a9ab
testing something with chris
2016-01-12 17:27:36 -08:00
Seth Alves
1128982e65
pull grab script changes over from another branch
2016-01-12 17:16:56 -08:00
Seth Alves
6f85ee135f
Merge pull request #6796 from AndrewMeadows/collision-groups
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entity collision masks can be set via script
2016-01-12 16:18:56 -08:00
Andrew Meadows
6a5a74700f
activate sprung objects when action strong enough
2016-01-12 15:11:27 -08:00
Andrew Meadows
2288d96868
fix CharacterController ray cast for floor
2016-01-12 15:11:27 -08:00
Andrew Meadows
c52c543ab8
use strings for JS collisionGroup API
2016-01-12 15:11:27 -08:00
Andrew Meadows
222398e5cc
no packet version check for collision mask
2016-01-12 15:10:18 -08:00
Andrew Meadows
00e5d040a2
use collision masks to prevent grab-bootstrap
2016-01-12 15:10:18 -08:00
Andrew Meadows
6c49d81475
collision mask bit reinterpretation
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also cache sessionID in static methods inside PhysicsEngine
2016-01-12 15:08:52 -08:00
Andrew Meadows
502921e877
more consistency for collision group values
2016-01-12 15:08:52 -08:00
Andrew Meadows
c9b125612c
fix bugs
2016-01-12 15:08:52 -08:00
Andrew Meadows
e1ba4ff0a8
add CollisionMask entity property
2016-01-12 15:08:52 -08:00