Atlante45
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b91fd19f39
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snapped attachment to center and scale them to fit
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2014-05-29 14:30:28 -07:00 |
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Atlante45
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37613f086b
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Merge branch 'master' of https://github.com/highfidelity/hifi into click_drag_attach
Conflicts:
interface/src/renderer/Model.cpp
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2014-05-29 10:28:09 -07:00 |
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AndrewMeadows
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b849c07faf
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Merge pull request #2945 from huffman/19725
Code Review for Job #19725
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2014-05-29 09:06:43 -07:00 |
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AndrewMeadows
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31237003db
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Merge pull request #2944 from Barnold1953/master
Disable oculus overlay until it is curved.
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2014-05-29 09:01:52 -07:00 |
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AndrewMeadows
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21f045ebe0
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Merge pull request #2939 from huffman/19648
Code Review for Job #19648
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2014-05-29 08:53:31 -07:00 |
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Ryan Huffman
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425632e072
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Add 'f' to end of const float to follow coding standard
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2014-05-29 08:48:22 -07:00 |
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Andrew Meadows
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ec25982a58
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add JointState::updateWorldTransform()
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2014-05-28 17:51:17 -07:00 |
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Andrew Meadows
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b15b0fd96c
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cleaner initialization of JointState
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2014-05-28 17:31:07 -07:00 |
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barnold1953
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81ed0d99f7
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Added prediction for Oculus rift to reduce apparent latency.
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2014-05-28 17:13:59 -07:00 |
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Andrew Meadows
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9f2a4ae626
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Make JointState a proper class
JointState gets a pointer to its corresponding FBXJoint
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2014-05-28 16:49:39 -07:00 |
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Atlante45
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b4deed775e
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Added joints position and combined rotation to scripting interface
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2014-05-28 15:59:42 -07:00 |
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Atlante45
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8cd101ac57
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Added getJointCombinedRotation to Models
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2014-05-28 15:57:38 -07:00 |
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barnold1953
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e6d12bf239
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Disabled overlay for oculus. We still have to call
applicationOverlay.renderOverlay(true) or prioVR cant calibrate.
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2014-05-28 15:56:14 -07:00 |
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Ryan Huffman
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8f6ad2faab
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Add 'Load default scripts' button to preferences
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2014-05-28 15:27:50 -07:00 |
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Andrew Meadows
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e74da5f2a0
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merge upstream/master into andrew/inertia
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2014-05-28 14:55:08 -07:00 |
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Andrew Meadows
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13f11e1056
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Remove "fromBind" arg in Model::setJointRotation
It was always set 'true'.
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2014-05-28 14:53:32 -07:00 |
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barnold1953
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9311eeb8f5
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Fixed compiler warning
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2014-05-28 14:41:30 -07:00 |
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Andrzej Kapolka
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4cbc550820
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Fix arguments to applyRotationDelta.
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2014-05-28 12:03:57 -07:00 |
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Brad Hefta-Gaub
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9546fe477c
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Merge pull request #2940 from AndrewMeadows/inertia
fix for lack of neck rotations
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2014-05-28 11:00:55 -07:00 |
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barnold1953
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ebfb11c1ce
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Renamed OverlayRenderer to ApplicationOverlay and moved it up a directory
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2014-05-28 10:46:46 -07:00 |
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Andrew Meadows
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676a8882fe
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fix for no neck motion
FaceModel needs similar override to updateJointState() as SkeletonModel
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2014-05-28 10:43:21 -07:00 |
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barnold1953
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21fb18a92e
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Fixed SkeletonModel compilation errors with PrioVR
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2014-05-28 10:24:50 -07:00 |
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barnold1953
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35e63757ed
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Merge branch 'master' of https://github.com/highfidelity/hifi
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2014-05-28 09:25:55 -07:00 |
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matsukaze
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619db8ee93
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Job #19694 - Add option for larger number of frames to the audio scope display
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2014-05-27 23:24:28 -04:00 |
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Andrzej Kapolka
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62eeeaa1c6
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Fix for Windows build failure.
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2014-05-27 18:12:15 -07:00 |
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Andrzej Kapolka
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222655d948
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Merge branch 'master' of https://github.com/highfidelity/hifi
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2014-05-27 17:43:34 -07:00 |
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Andrzej Kapolka
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9796334160
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Merge branch 'master' of https://github.com/highfidelity/hifi
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2014-05-27 17:26:56 -07:00 |
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Andrzej Kapolka
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7c12417653
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Use multisampling on the shadow maps for the voxels, too.
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2014-05-27 17:26:19 -07:00 |
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barnold1953
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216a73cf60
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Fixed coding standard issues
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2014-05-27 16:40:51 -07:00 |
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Andrew Meadows
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d1a8c18d10
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simplified hand index constants
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2014-05-27 16:32:29 -07:00 |
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barnold1953
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2570c55241
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Touched up comments
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2014-05-27 16:21:34 -07:00 |
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barnold1953
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5665e4d278
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Merge branch 'master' of https://github.com/highfidelity/hifi
Conflicts:
interface/src/Application.cpp
interface/src/Application.h
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2014-05-27 16:16:27 -07:00 |
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barnold1953
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75580cfd0f
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Made Overlay appear as flat image in front of camera in Oculus Rift. It
needs to be a curved surface instead.
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2014-05-27 16:13:56 -07:00 |
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Andrew Meadows
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9f72d6ca3f
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fix bug -- negate logic around invalid joint index
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2014-05-27 15:53:20 -07:00 |
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Andrew Meadows
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ae3b792a35
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move face/head code from Model into SkeletonModel
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2014-05-27 15:28:41 -07:00 |
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Andrew Meadows
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6efa417742
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move hand/arm stuff from Model to SkeletonModel
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2014-05-27 15:06:50 -07:00 |
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Andrew Meadows
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afc7660d74
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merge upstream/master into andrew/inertia
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2014-05-27 14:57:44 -07:00 |
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Andrew Meadows
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f7b8c4f0a0
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remove unused Head::_gravity data memeber
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2014-05-27 14:50:17 -07:00 |
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Andrzej Kapolka
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2b54d627c0
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Try rounding to nearest texel unit to reduce shimmer.
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2014-05-27 14:25:27 -07:00 |
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Ryan Huffman
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6ef8026215
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Add console to script editor
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2014-05-27 14:10:09 -07:00 |
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Ryan Huffman
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44c5e56a4b
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Update JSConsole colors
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2014-05-27 14:09:53 -07:00 |
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ZappoMan
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c63c0c0ce3
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Merge branch 'master' of https://github.com/worklist/hifi into aacube
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2014-05-27 13:39:45 -07:00 |
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ZappoMan
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8ec14568fe
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support ray picking against the AABB for the rotated model extents
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2014-05-27 13:39:32 -07:00 |
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Andrew Meadows
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07544c7b43
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removal of unused getNeckRotation()
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2014-05-27 12:52:44 -07:00 |
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Andrzej Kapolka
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3f478b1939
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Merge branch 'master' of https://github.com/highfidelity/hifi
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2014-05-27 12:31:12 -07:00 |
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Andrzej Kapolka
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e22d239d4d
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What the heck; let's try using some multisampling on the shadow maps.
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2014-05-27 12:30:45 -07:00 |
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Andrzej Kapolka
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ee00a86915
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Merge branch 'master' of https://github.com/highfidelity/hifi
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2014-05-27 11:44:10 -07:00 |
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Andrzej Kapolka
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edaa251e5f
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Provide option to disable avatar shadowing.
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2014-05-27 11:43:34 -07:00 |
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Mohammed Nafees
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5055b18a4b
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Merge branch master from upstream
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2014-05-28 00:02:15 +05:30 |
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barnold1953
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d1a4192ac5
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Merge branch 'master' of https://github.com/highfidelity/hifi
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2014-05-27 11:20:23 -07:00 |
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