Seth Alves
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b253cd53b9
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Merge pull request #7190 from ericrius1/playaFireworks
Playa fireworks
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2016-02-25 14:02:25 -08:00 |
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Eric Levin
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4d27d5c9f2
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Update fireworksLaunchButtonEntityScript.js
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2016-02-25 13:45:08 -08:00 |
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ericrius1
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98cf784c6f
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more smoke fading
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2016-02-25 10:32:21 -08:00 |
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ericrius1
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54ee3d347c
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more velocity
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2016-02-25 09:53:17 -08:00 |
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ericrius1
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f12acfb7f3
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simplfied
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2016-02-25 09:49:44 -08:00 |
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ericrius1
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d4d5aed518
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smoke tweaks
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2016-02-25 09:44:48 -08:00 |
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ericrius1
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9a108c298f
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smoke tweaks
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2016-02-25 09:34:22 -08:00 |
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ericrius1
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728612f9a7
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far trigger launches fireworks
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2016-02-25 09:26:37 -08:00 |
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ericrius1
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8f914c6673
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removed query string on entity script
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2016-02-24 20:08:35 -08:00 |
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ericrius1
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ad49bcda72
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lowered num fireworks
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2016-02-24 18:29:44 -08:00 |
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ericrius1
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7cb57aa067
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alpha tweaks
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2016-02-24 18:15:34 -08:00 |
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ericrius1
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a1eab365ce
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added name to launch pad
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2016-02-24 18:11:08 -08:00 |
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ericrius1
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29c4ac83c0
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can set launch position in userdata
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2016-02-24 18:00:57 -08:00 |
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ericrius1
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857ccc7409
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move sound with thing
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2016-02-24 17:53:46 -08:00 |
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Chris Collins
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f6a6560b86
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Merge pull request #7175 from sethalves/grab-clean-up-abandoned
grab script cleans up abandoned grabs
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2016-02-24 17:20:46 -08:00 |
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ericrius1
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08e7adc518
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tweaks
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2016-02-24 17:08:12 -08:00 |
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ericrius1
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45e8287d1d
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particle trail in right spot
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2016-02-24 16:55:31 -08:00 |
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ericrius1
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c26ad2b9d0
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relative smoke trail
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2016-02-24 16:52:02 -08:00 |
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ericrius1
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fdb5d33866
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MORE RANDOM YAHH
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2016-02-24 16:42:24 -08:00 |
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ericrius1
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208096f2e0
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fireworks but no smoke
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2016-02-24 16:36:54 -08:00 |
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ericrius1
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769a5ecca9
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tweaks
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2016-02-24 16:33:28 -08:00 |
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ericrius1
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0a6a35ddd8
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need multiple explosions at once
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2016-02-24 16:30:29 -08:00 |
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ericrius1
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0499334938
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toadd: different colors for fireworks
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2016-02-24 16:14:46 -08:00 |
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ericrius1
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dea41edf9c
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tweaks
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2016-02-24 16:01:38 -08:00 |
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ericrius1
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e245ad93d6
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smoke and fire
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2016-02-24 15:58:09 -08:00 |
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Brad Hefta-Gaub
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9273238b53
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Merge pull request #7178 from Nex-Pro/20807
CR for Job #20807 - Fix vertically mirrored particles.
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2016-02-24 13:43:40 -08:00 |
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ericrius1
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5520094bac
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exploding fireworks
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2016-02-24 12:29:54 -08:00 |
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ericrius1
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8b07bd00f8
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basic firework
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2016-02-24 11:05:02 -08:00 |
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Clément Brisset
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8e8e23452f
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Merge pull request #7156 from ZappoMan/depthReticleWork
Depth reticle work
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2016-02-23 17:54:35 -08:00 |
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Nex Pro
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6403bb60a5
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added particleOrientationTest.js for testing.
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2016-02-24 01:20:49 +00:00 |
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Seth Alves
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7fb67e487e
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when releasing a near-grab, zero velocity if there is another grab, regardless of the isInitialGrab flag
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2016-02-23 16:47:05 -08:00 |
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Seth Alves
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efca6ecb1d
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remove debug print
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2016-02-23 16:37:08 -08:00 |
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Seth Alves
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acd2caf26c
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handle case where user grab data didn't have a heartbeat
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2016-02-23 16:35:20 -08:00 |
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Seth Alves
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0e028fbac8
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keep a heart-beat timestamp in userData of grabbed entities. if grabbing something with an out-of-date heartbeat, reset it before grabbing
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2016-02-23 16:21:41 -08:00 |
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Clément Brisset
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f82e5e2cd6
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Merge pull request #7166 from ericrius1/editFix
Fixed bug with parsing numbers for edit js
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2016-02-23 11:57:19 -08:00 |
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Brad Hefta-Gaub
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a71a78b2d3
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add comments and license header to reticleDepth.js
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2016-02-23 11:22:24 -08:00 |
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Brad Hefta-Gaub
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8117d51324
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Merge branch 'master' of https://github.com/highfidelity/hifi into depthReticleWork
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2016-02-23 10:21:10 -08:00 |
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ericrius1
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749f4478ab
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Fixed bug with parsing numbers for editjs
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2016-02-23 09:33:37 -08:00 |
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Seth Alves
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23b204c0c6
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fix logic that checks getEntityProperties return value
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2016-02-22 19:03:12 -08:00 |
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Seth Alves
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f113a83c5b
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merge from upstream
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2016-02-22 14:02:38 -08:00 |
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Seth Alves
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c470649076
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don't crash if entity vanishes while doing touch test
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2016-02-22 14:00:01 -08:00 |
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Seth Alves
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8a3b233659
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don't crash if entity vanishes while doing touch test
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2016-02-22 13:58:07 -08:00 |
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Brad Hefta-Gaub
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3f7a2eb10a
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add support in depthReticle.js to set depth to overlay depth when you're over a 2D overlay
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2016-02-22 13:54:46 -08:00 |
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Brad Hefta-Gaub
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54b21abf02
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remove editWithHacks and move to more generic depthReticle
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2016-02-22 13:32:19 -08:00 |
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Brad Hefta-Gaub
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fc002df5e7
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implement Reticle.depth using the apparent 3D look at logic instead
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2016-02-22 13:24:14 -08:00 |
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Ryan Huffman
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e6ccf501fa
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Merge pull request #7135 from zzmp/fix/grid
Update renderGrid to use a shader, and fix grid edit tools
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2016-02-22 12:58:23 -08:00 |
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Brad Hefta-Gaub
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715355464f
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Merge branch 'master' of https://github.com/highfidelity/hifi into depthReticleWork
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2016-02-22 12:52:56 -08:00 |
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Chris Collins
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f24e4bc6b1
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Merge pull request #7152 from sethalves/fix-touch
fix grab-script touch
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2016-02-22 09:58:29 -08:00 |
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Brad Hefta-Gaub
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3f03678d02
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add version of edit that sets reticle depth
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2016-02-22 09:27:27 -08:00 |
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Brad Hefta-Gaub
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cbe80bffd6
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go into away mode if you the HMD loses mouse capture
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2016-02-21 12:57:14 -08:00 |
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