Commit graph

5412 commits

Author SHA1 Message Date
Seth Alves
b253cd53b9 Merge pull request #7190 from ericrius1/playaFireworks
Playa fireworks
2016-02-25 14:02:25 -08:00
Eric Levin
4d27d5c9f2 Update fireworksLaunchButtonEntityScript.js 2016-02-25 13:45:08 -08:00
ericrius1
98cf784c6f more smoke fading 2016-02-25 10:32:21 -08:00
ericrius1
54ee3d347c more velocity 2016-02-25 09:53:17 -08:00
ericrius1
f12acfb7f3 simplfied 2016-02-25 09:49:44 -08:00
ericrius1
d4d5aed518 smoke tweaks 2016-02-25 09:44:48 -08:00
ericrius1
9a108c298f smoke tweaks 2016-02-25 09:34:22 -08:00
ericrius1
728612f9a7 far trigger launches fireworks 2016-02-25 09:26:37 -08:00
ericrius1
8f914c6673 removed query string on entity script 2016-02-24 20:08:35 -08:00
ericrius1
ad49bcda72 lowered num fireworks 2016-02-24 18:29:44 -08:00
ericrius1
7cb57aa067 alpha tweaks 2016-02-24 18:15:34 -08:00
ericrius1
a1eab365ce added name to launch pad 2016-02-24 18:11:08 -08:00
ericrius1
29c4ac83c0 can set launch position in userdata 2016-02-24 18:00:57 -08:00
ericrius1
857ccc7409 move sound with thing 2016-02-24 17:53:46 -08:00
Chris Collins
f6a6560b86 Merge pull request #7175 from sethalves/grab-clean-up-abandoned
grab script cleans up abandoned grabs
2016-02-24 17:20:46 -08:00
ericrius1
08e7adc518 tweaks 2016-02-24 17:08:12 -08:00
ericrius1
45e8287d1d particle trail in right spot 2016-02-24 16:55:31 -08:00
ericrius1
c26ad2b9d0 relative smoke trail 2016-02-24 16:52:02 -08:00
ericrius1
fdb5d33866 MORE RANDOM YAHH 2016-02-24 16:42:24 -08:00
ericrius1
208096f2e0 fireworks but no smoke 2016-02-24 16:36:54 -08:00
ericrius1
769a5ecca9 tweaks 2016-02-24 16:33:28 -08:00
ericrius1
0a6a35ddd8 need multiple explosions at once 2016-02-24 16:30:29 -08:00
ericrius1
0499334938 toadd: different colors for fireworks 2016-02-24 16:14:46 -08:00
ericrius1
dea41edf9c tweaks 2016-02-24 16:01:38 -08:00
ericrius1
e245ad93d6 smoke and fire 2016-02-24 15:58:09 -08:00
Brad Hefta-Gaub
9273238b53 Merge pull request #7178 from Nex-Pro/20807
CR for Job #20807 - Fix vertically mirrored particles.
2016-02-24 13:43:40 -08:00
ericrius1
5520094bac exploding fireworks 2016-02-24 12:29:54 -08:00
ericrius1
8b07bd00f8 basic firework 2016-02-24 11:05:02 -08:00
Clément Brisset
8e8e23452f Merge pull request #7156 from ZappoMan/depthReticleWork
Depth reticle work
2016-02-23 17:54:35 -08:00
Nex Pro
6403bb60a5 added particleOrientationTest.js for testing. 2016-02-24 01:20:49 +00:00
Seth Alves
7fb67e487e when releasing a near-grab, zero velocity if there is another grab, regardless of the isInitialGrab flag 2016-02-23 16:47:05 -08:00
Seth Alves
efca6ecb1d remove debug print 2016-02-23 16:37:08 -08:00
Seth Alves
acd2caf26c handle case where user grab data didn't have a heartbeat 2016-02-23 16:35:20 -08:00
Seth Alves
0e028fbac8 keep a heart-beat timestamp in userData of grabbed entities. if grabbing something with an out-of-date heartbeat, reset it before grabbing 2016-02-23 16:21:41 -08:00
Clément Brisset
f82e5e2cd6 Merge pull request #7166 from ericrius1/editFix
Fixed bug with parsing numbers for edit js
2016-02-23 11:57:19 -08:00
Brad Hefta-Gaub
a71a78b2d3 add comments and license header to reticleDepth.js 2016-02-23 11:22:24 -08:00
Brad Hefta-Gaub
8117d51324 Merge branch 'master' of https://github.com/highfidelity/hifi into depthReticleWork 2016-02-23 10:21:10 -08:00
ericrius1
749f4478ab Fixed bug with parsing numbers for editjs 2016-02-23 09:33:37 -08:00
Seth Alves
23b204c0c6 fix logic that checks getEntityProperties return value 2016-02-22 19:03:12 -08:00
Seth Alves
f113a83c5b merge from upstream 2016-02-22 14:02:38 -08:00
Seth Alves
c470649076 don't crash if entity vanishes while doing touch test 2016-02-22 14:00:01 -08:00
Seth Alves
8a3b233659 don't crash if entity vanishes while doing touch test 2016-02-22 13:58:07 -08:00
Brad Hefta-Gaub
3f7a2eb10a add support in depthReticle.js to set depth to overlay depth when you're over a 2D overlay 2016-02-22 13:54:46 -08:00
Brad Hefta-Gaub
54b21abf02 remove editWithHacks and move to more generic depthReticle 2016-02-22 13:32:19 -08:00
Brad Hefta-Gaub
fc002df5e7 implement Reticle.depth using the apparent 3D look at logic instead 2016-02-22 13:24:14 -08:00
Ryan Huffman
e6ccf501fa Merge pull request #7135 from zzmp/fix/grid
Update renderGrid to use a shader, and fix grid edit tools
2016-02-22 12:58:23 -08:00
Brad Hefta-Gaub
715355464f Merge branch 'master' of https://github.com/highfidelity/hifi into depthReticleWork 2016-02-22 12:52:56 -08:00
Chris Collins
f24e4bc6b1 Merge pull request #7152 from sethalves/fix-touch
fix grab-script touch
2016-02-22 09:58:29 -08:00
Brad Hefta-Gaub
3f03678d02 add version of edit that sets reticle depth 2016-02-22 09:27:27 -08:00
Brad Hefta-Gaub
cbe80bffd6 go into away mode if you the HMD loses mouse capture 2016-02-21 12:57:14 -08:00