MORE RANDOM YAHH

This commit is contained in:
ericrius1 2016-02-24 16:42:24 -08:00
parent 208096f2e0
commit fdb5d33866

View file

@ -19,9 +19,9 @@
_this.explosionSound = SoundCache.getSound("https://s3-us-west-1.amazonaws.com/hifi-content/eric/Sounds/fireworksExplosion.wav");
_this.timeToExplosionRange = {
min: 2000,
max: 3000
max: 4000
};
_this.explodeTime = 500;
_this.explodeTime = randInt(500, 1000);
};
Fireworks.prototype = {
@ -59,14 +59,16 @@
dynamic: true,
velocity: {
x: 0.0,
y: 0.1,
y: randFloat(0.4, 1.0),
z: 0
},
acceleration: {
x: 0,
y: 1,
y: randFloat(1.0, 2.0),
z: 0
}
},
angularVelocity: {x: 0, y: randInt(0, 10), z: 0},
angularDamping: 0
});
var smokeTrailPosition = Vec3.sum(rocketPosition, {
@ -113,7 +115,7 @@
alphaFinish: 0,
textures: "https://hifi-public.s3.amazonaws.com/alan/Particles/Particle-Sprite-Smoke-1.png",
emitterShouldTrail: true,
parentID: _this.missle
parentID: missle
};
var smoke = Entities.addEntity(smokeSettings);
@ -133,7 +135,7 @@
green: 132,
blue: 21
};
smokeSettings.lifespan = 0.7;
smokeSettings.lifespan = 1;
smokeSettings.emitAcceleration.y = -1;;
smokeSettings.alphaStart = 0.7;
smokeSettings.alphaFinish = 0.1;