fireworks but no smoke

This commit is contained in:
ericrius1 2016-02-24 16:36:54 -08:00
parent 769a5ecca9
commit 208096f2e0

View file

@ -50,7 +50,7 @@
y: 0.7,
z: 0.24
};
_this.missle = Entities.addEntity({
var missle = Entities.addEntity({
type: "Model",
modelURL: MODEL_URL,
position: rocketPosition,
@ -71,7 +71,7 @@
var smokeTrailPosition = Vec3.sum(rocketPosition, {
x: 0,
y: -missleDimensions.y/2 + 0.08,
y: -missleDimensions.y/2 + 0.1,
z: 0
});
var smokeSettings = {
@ -116,7 +116,7 @@
parentID: _this.missle
};
_this.smoke = Entities.addEntity(smokeSettings);
var smoke = Entities.addEntity(smokeSettings);
smokeSettings.colorStart = {
red: 75,
@ -142,31 +142,31 @@
smokeSettings.emitRate = 200;
smokeSettings.emitterShouldTrail = false;
smokeSettings.name = "fire emitter";
_this.fire = Entities.addEntity(smokeSettings);
var fire = Entities.addEntity(smokeSettings);
Script.setTimeout(function() {
var explodePosition = Entities.getEntityProperties(_this.missle, "position").position;
_this.explodeFirework(explodePosition);
var explodePosition = Entities.getEntityProperties(missle, "position").position;
_this.explodeFirework(smoke, fire, missle, explodePosition);
}, randFloat(_this.timeToExplosionRange.min, _this.timeToExplosionRange.max));
},
explodeFirework: function(explodePosition) {
explodeFirework: function(smoke, fire, missle, explodePosition) {
// We just exploded firework, so stop emitting its fire and smoke
Entities.editEntity(_this.smoke, {
Entities.editEntity(smoke, {
parentID: null,
isEmitting: false
});
Entities.editEntity(_this.fire, {
Entities.editEntity(fire, {
parentID: null,
isEmitting: false
});
Entities.deleteEntity(_this.missle);
Entities.deleteEntity(missle);
Audio.playSound(_this.explosionSound, {
position: explodePosition
});
var fireworkSettings = {
var firework = Entities.addEntity({
name: "fireworks emitter",
position: explodePosition,
type: "ParticleEffect",
@ -203,12 +203,11 @@
alphaStart: Math.random(),
alphaFinish: Math.random(),
textures: "http://ericrius1.github.io/PlatosCave/assets/star.png",
};
});
_this.firework = Entities.addEntity(fireworkSettings);
Script.setTimeout(function() {
Entities.editEntity(_this.firework, {
Entities.editEntity(firework, {
isEmitting: false
});
}, _this.explodeTime);