Commit graph

1314 commits

Author SHA1 Message Date
Seth Alves
75f9626c2d if MyAvatar simulation is cut short (due to no skeleton), still update the head position 2016-08-02 11:50:53 -07:00
Brad Hefta-Gaub
41e02276e5 Merge pull request #8297 from hyperlogic/feature/fst-anim-graph-override
Support for animGraphUrl override in FST file.
2016-07-23 13:42:46 -07:00
Anthony Thibault
2429b82b5e Support for animGraphUrl override in FST file. 2016-07-21 17:17:08 -07:00
Anthony J. Thibault
837b19ed1b fix for pushing avatar into floor when exiting away mode.
* Removed MyAvatar.reset() access from JavaScript
* Added HMD.centerUI() to JavaScript, which can be used to reset the 3D UI sphere around the current HMD orientation.
* Added MyAvatar.clearIKJOintLimitHistory() which can be used to reset any remembered IK joint limit history.
* Added MyAvatar.centerBody() which can be used to instantly re-orient the avatar's so that the hips and toes
  are facing the same direction as the current HMD orientation.

away.js now uses the above new API's instead of MyAvatar.reset()
2016-07-19 14:42:24 -07:00
Howard Stearns
81300ec127 turn hud reset behavior on by default 2016-06-18 14:35:37 -07:00
Bradley Austin Davis
175dbb8924 Merge remote-tracking branch 'upstream/master' into vive-ui 2016-06-14 09:48:56 -07:00
Chris Collins
b14f9cd312 Merge pull request #8041 from sethalves/fix-avatar-entity-locking
Fix avatar entity locking
2016-06-13 13:10:32 -07:00
Anthony J. Thibault
ccf85c1f7c Merge branch 'vive-ui' into bug-fix/hmd-ui-center-improvements 2016-06-13 09:48:58 -07:00
Anthony J. Thibault
f6ed5a1dae Bugfixes based on feedback
* When the overlay is hidden because your head is too close to the sphere,
  instead of coming back immediately, it waits until the avatar's velocity is near zero
  for a period of time.
* Hooked up jump and fly to MyAvatar::hasDriveInput()
* Added an internal state machine to OverlayConductor to manage hiding/showing transitions.
* The overlay menu state is now tied directly to the overlay, so it will change state as the
  overlay is dynamically hidden/shown from code.
* Removed slot going directly from MenuOption::Overlays directly to OverlayConductor::setEnable().
2016-06-10 18:33:40 -07:00
Brad Hefta-Gaub
3c5af56421 Merge pull request #8010 from hyperlogic/feature/hmd-lean-recenter-property
Added MyAvatar.hmdLeanRecenterEnabled property
2016-06-09 12:17:51 -07:00
Anthony J. Thibault
1aae22f5a5 Optimized MyAvatar.getCharacterControllerEnabled()
Instead of doing a blocking queued invokeMethod, it just calls into CharacterController.isEnabled() which is now thread-safe.
2016-06-09 09:35:19 -07:00
Anthony J. Thibault
5ef6847dc3 HMD re-centering while driving improvements.
Previously the HUD fading in/out would also recenter the hmd sensor and the avatar, which caused many problems including:
  * The user's view could shift vertically.
  * Your avatar would briefly go into t-pose
  * other users would see your avatar go into t-pose.

Now we now move the UI sphere instead, which results in a much smoother experience.

MyAvatar: added hasDriveInput method.

OverlayConductor:
* removed avatar and sensor reset, instead the overlay's modelTransform is changed.
* revived STANDING mode, which is active if myAvatar->getClearOverlayWhenDriving() is true and you are wearing an HMD.
* SITTING & FLAT mode should be unchanged.
* Instead of using avatar velocity to fade out/fade in the hud, We use the presense or absanse of avatar drive input.
* Additionally, we check distance to the UI sphere, and quickly recenter the hud if the users head is too close to the actual hud sphere.

CompositorHelper:
* Bug fixes for ray picks not using the modelTransform.

HmdDisplayPlugin:
* Bug fixes for rendering not using the modelTransform.
2016-06-08 18:36:36 -07:00
Seth Alves
f070708b4a _avatarEntityData is accessed by more than one thread. 2016-06-08 15:53:54 -07:00
Anthony J. Thibault
30d8ae36e8 Added MyAvatar.characterControllerEnabled property 2016-06-07 16:55:32 -07:00
Howard Stearns
38d0d28603 Merge pull request #8021 from AndrewMeadows/walk-follows-camera
camera steers avatar when walking
2016-06-07 10:43:01 -07:00
Andrew Meadows
e6844e2468 use world-UP rather than head-UP 2016-06-04 21:11:31 -07:00
Andrew Meadows
49c835b6fc use camera twist for walk steering 2016-06-04 20:53:30 -07:00
Brad Davis
39dcd1f9bd Eliminate file IO contentions for the settings 2016-06-04 17:55:30 -07:00
Anthony J. Thibault
9292a9ce0b Added MyAvatar.hmdLeanRecenterEnabled property
Used to disable the 'room-scale' avatar re-centering code.
Disabling this can prevent sliding when the avatar is supposed to be sitting or mounted on a stationary object.

Also, removed a bunch of old, unused leaning and torso twisting code.
2016-06-03 13:56:32 -07:00
howard-stearns
9ff1a695f0 Merge branch 'master' of https://github.com/highfidelity/hifi into reset-hud-on-driving 2016-05-26 13:52:23 -07:00
howard-stearns
991da9e248 fix cut-paste error in settings. 2016-05-26 09:51:55 -07:00
howard-stearns
dc7d6d470d Don't reset head when we come back. 2016-05-25 12:21:50 -07:00
howard-stearns
2accccef9e Merge branch 'reset-hud-on-driving' of https://github.com/howard-stearns/hifi into reset-hud-on-driving 2016-05-25 11:32:01 -07:00
howard-stearns
8198a1b4d1 Add preference to control behavior. 2016-05-25 11:30:45 -07:00
howard-stearns
5d806cba7f Merge branch 'master' of https://github.com/highfidelity/hifi into reset-hud-on-driving 2016-05-25 10:47:31 -07:00
Anthony J. Thibault
edfce0d5ba MyAvatar: reset fix, for both oculus and vive 2016-05-23 16:34:19 -07:00
Anthony J. Thibault
a1c32f8c44 Merge branch 'master' into tony/improved-avatar-mixer-precision 2016-05-23 10:24:52 -07:00
Seth Alves
f91a2403be merge from upstream 2016-05-20 17:07:34 -07:00
Howard Stearns
3088a84035 Just bringing the code up to date and forcing a build to see how Jenkins/osx is doing.
Merge branch 'master' of https://github.com/highfidelity/hifi into reset-hud-on-driving
2016-05-20 08:04:38 -07:00
Anthony J. Thibault
7f131e2c4f Reset avatar as well as displayPlugin when "driving" 2016-05-19 15:00:08 -07:00
Seth Alves
74520f5c92 Merge branch 'master' of github.com:highfidelity/hifi into no-fly-zones 2016-05-19 09:49:44 -07:00
Seth Alves
419c744bd4 Merge branch 'master' of github.com:highfidelity/hifi into avatar-entities-3 2016-05-19 09:49:18 -07:00
Anthony J. Thibault
0294066668 Removed pupilData and translationRadix from AvatarData packet. 2016-05-18 16:41:50 -07:00
Andrew Meadows
aa171578b7 remove cruft 2016-05-17 14:58:14 -07:00
Andrew Meadows
c64612c42b namechange keyboardMotor --> actionMotor 2016-05-17 14:46:50 -07:00
Andrew Meadows
e4cb6e2b87 order-independent CharacterController motors 2016-05-17 14:02:49 -07:00
Seth Alves
a0c3224705 Merge branch 'master' of github.com:highfidelity/hifi into no-fly-zones 2016-05-16 10:56:09 -07:00
Seth Alves
3876a8037c Merge branch 'master' of github.com:highfidelity/hifi into avatar-entities-3 2016-05-16 09:51:20 -07:00
Seth Alves
6277bf8603 if avatar is set to the default avatar file that came with the distribution, don't save that url to settings. never send a file url to the avatar-mixer. 2016-05-13 16:37:43 -07:00
Seth Alves
c9c619916c Merge branch 'master' of github.com:highfidelity/hifi into no-fly-zones 2016-05-11 19:37:57 -07:00
Seth Alves
fcd2e45d67 merge from upstream 2016-05-11 18:45:32 -07:00
Seth Alves
ac506dc4b7 where needed, copy clientOnly into properties before calling queueEditEntityMessage 2016-05-11 12:46:16 -07:00
Seth Alves
872f1b0c64 clear avatarEntity data for entities that are deleted 2016-05-10 17:48:55 -07:00
Anthony J. Thibault
80a349c65b Merge branch 'master' into tony/improved-avatar-debug-draw 2016-05-10 14:50:13 -07:00
Seth Alves
4c1f815870 Merge branch 'master' of github.com:highfidelity/hifi into avatar-entities-3 2016-05-10 10:09:40 -07:00
Brad Hefta-Gaub
d7eee98acc Merge pull request #7827 from AndrewMeadows/threadsafe-viewfrustum
resurrection of threadsafe ViewFrustum
2016-05-10 09:06:38 -07:00
Anthony J. Thibault
641e152699 Eye tracking bug fix and debug rendering improvement
* Bug fix for eye tracking in HMD, the "up" orientation of your eyes now match your head.
* DebugDraw: added drawRay method.
* Application: Renamed preRender to postUpdate
* AvatarManager: added postUpdate method that iterates over all avatars.
* MyAvatar: Renamed preRender to preDisplaySide
* MyAvatar: split preRender code into postUpdate and preDisplaySide.
* Removed "Show who is looking at me", "Render focus indicator" and "Render lookat target" debug draw.
* Split "Show Look At Vectors" into "Show My Look At Vectors" and "Show Other Look At Vectors", to make it easier to debug eye tracking.
* "Show Look at Vectors" now draws the right eye red and the left eye blue.
* Removed Avatar and MyAvatar renderBody
* Removed look at rendering from head.
* GLMHelpers: Bugfix for generateBasisVectors when up primary and secondary axis were orthogonal
2016-05-08 16:20:32 -07:00
Seth Alves
0e6d9a1eec avatar mixer can relay "client-only" entities between interfaces -- the entity server wont know about them. 2016-05-07 14:48:31 -07:00
Andrew Meadows
7d6424bdcc Head::render() was cruft 2016-05-05 18:28:27 -07:00
Andrew Meadows
71b2d647e8 add locks and explicitly copy ViewFrustums 2016-05-05 18:28:27 -07:00