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Reset avatar as well as displayPlugin when "driving"
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parent
8381e74fb3
commit
7f131e2c4f
3 changed files with 6 additions and 3 deletions
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@ -234,7 +234,7 @@ QByteArray MyAvatar::toByteArray(bool cullSmallChanges, bool sendAll) {
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return AvatarData::toByteArray(cullSmallChanges, sendAll);
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}
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void MyAvatar::reset(bool andRecenter) {
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void MyAvatar::reset(bool andRecenter, bool andReload) {
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if (QThread::currentThread() != thread()) {
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QMetaObject::invokeMethod(this, "reset", Q_ARG(bool, andRecenter));
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@ -244,7 +244,9 @@ void MyAvatar::reset(bool andRecenter) {
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// Reset dynamic state.
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_wasPushing = _isPushing = _isBraking = false;
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_follow.deactivate();
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_skeletonModel->reset();
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if (andReload) {
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_skeletonModel->reset();
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}
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getHead()->reset();
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_targetVelocity = glm::vec3(0.0f);
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setThrust(glm::vec3(0.0f));
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@ -94,7 +94,7 @@ public:
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AudioListenerMode getAudioListenerModeCamera() const { return FROM_CAMERA; }
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AudioListenerMode getAudioListenerModeCustom() const { return CUSTOM; }
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Q_INVOKABLE void reset(bool andRecenter = false);
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Q_INVOKABLE void reset(bool andRecenter = false, bool andReload = true);
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void update(float deltaTime);
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virtual void postUpdate(float deltaTime) override;
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void preDisplaySide(RenderArgs* renderArgs);
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@ -86,6 +86,7 @@ void OverlayConductor::updateMode() {
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_mode = FLAT; // Seems appropriate to let things reset, below, after the following.
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// All reset of, e.g., room-scale location as though by apostrophe key, without all the other adjustments.
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qApp->getActiveDisplayPlugin()->resetSensors();
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myAvatar->reset(true, false);
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}
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if (_wantsOverlays) {
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qDebug() << "flipping" << !nowDriving;
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