Merge branch 'master' of https://github.com/highfidelity/hifi into reset-hud-on-driving

This commit is contained in:
howard-stearns 2016-05-25 10:47:31 -07:00
commit 5d806cba7f
120 changed files with 3516 additions and 2328 deletions
assignment-client/src/octree
domain-server/src
interface
libraries
scripts

View file

@ -153,7 +153,7 @@ void OctreeInboundPacketProcessor::processPacket(QSharedPointer<ReceivedMessage>
qDebug() << " maxSize=" << maxSize;
qDebug("OctreeInboundPacketProcessor::processPacket() %hhu "
"payload=%p payloadLength=%lld editData=%p payloadPosition=%lld maxSize=%d",
packetType, message->getRawMessage(), message->getSize(), editData,
(unsigned char)packetType, message->getRawMessage(), message->getSize(), editData,
message->getPosition(), maxSize);
}
@ -191,7 +191,7 @@ void OctreeInboundPacketProcessor::processPacket(QSharedPointer<ReceivedMessage>
if (debugProcessPacket) {
qDebug("OctreeInboundPacketProcessor::processPacket() DONE LOOPING FOR %hhu "
"payload=%p payloadLength=%lld editData=%p payloadPosition=%lld",
packetType, message->getRawMessage(), message->getSize(), editData, message->getPosition());
(unsigned char)packetType, message->getRawMessage(), message->getSize(), editData, message->getPosition());
}
// Make sure our Node and NodeList knows we've heard from this node.
@ -208,7 +208,7 @@ void OctreeInboundPacketProcessor::processPacket(QSharedPointer<ReceivedMessage>
}
trackInboundPacket(nodeUUID, sequence, transitTime, editsInPacket, processTime, lockWaitTime);
} else {
qDebug("unknown packet ignored... packetType=%hhu", packetType);
qDebug("unknown packet ignored... packetType=%hhu", (unsigned char)packetType);
}
}

View file

@ -55,9 +55,9 @@ void DomainGatekeeper::processConnectRequestPacket(QSharedPointer<ReceivedMessag
if (message->getSize() == 0) {
return;
}
QDataStream packetStream(message->getMessage());
// read a NodeConnectionData object from the packet so we can pass around this data while we're inspecting it
NodeConnectionData nodeConnection = NodeConnectionData::fromDataStream(packetStream, message->getSenderSockAddr());
@ -105,6 +105,7 @@ void DomainGatekeeper::processConnectRequestPacket(QSharedPointer<ReceivedMessag
DomainServerNodeData* nodeData = reinterpret_cast<DomainServerNodeData*>(node->getLinkedData());
nodeData->setSendingSockAddr(message->getSenderSockAddr());
nodeData->setNodeInterestSet(nodeConnection.interestList.toSet());
nodeData->setPlaceName(nodeConnection.placeName);
// signal that we just connected a node so the DomainServer can get it a list
// and broadcast its presence right away
@ -150,6 +151,7 @@ SharedNodePointer DomainGatekeeper::processAssignmentConnectRequest(const NodeCo
nodeData->setAssignmentUUID(matchingQueuedAssignment->getUUID());
nodeData->setWalletUUID(it->second.getWalletUUID());
nodeData->setNodeVersion(it->second.getNodeVersion());
nodeData->setWasAssigned(true);
// cleanup the PendingAssignedNodeData for this assignment now that it's connecting
_pendingAssignedNodes.erase(it);
@ -282,7 +284,7 @@ SharedNodePointer DomainGatekeeper::processAgentConnectRequest(const NodeConnect
// set the edit rights for this user
newNode->setIsAllowedEditor(isAllowedEditor);
newNode->setCanRez(canRez);
// grab the linked data for our new node so we can set the username
DomainServerNodeData* nodeData = reinterpret_cast<DomainServerNodeData*>(newNode->getLinkedData());

View file

@ -462,7 +462,7 @@ void DomainServer::setupAutomaticNetworking() {
nodeList->startSTUNPublicSocketUpdate();
} else {
// send our heartbeat to data server so it knows what our network settings are
sendHeartbeatToDataServer();
sendHeartbeatToMetaverse();
}
} else {
qDebug() << "Cannot enable domain-server automatic networking without a domain ID."
@ -471,7 +471,7 @@ void DomainServer::setupAutomaticNetworking() {
return;
}
} else {
sendHeartbeatToDataServer();
sendHeartbeatToMetaverse();
}
qDebug() << "Updating automatic networking setting in domain-server to" << _automaticNetworkingSetting;
@ -480,7 +480,7 @@ void DomainServer::setupAutomaticNetworking() {
const int DOMAIN_SERVER_DATA_WEB_HEARTBEAT_MSECS = 15 * 1000;
QTimer* dataHeartbeatTimer = new QTimer(this);
connect(dataHeartbeatTimer, SIGNAL(timeout()), this, SLOT(sendHeartbeatToDataServer()));
connect(dataHeartbeatTimer, SIGNAL(timeout()), this, SLOT(sendHeartbeatToMetaverse()));
dataHeartbeatTimer->start(DOMAIN_SERVER_DATA_WEB_HEARTBEAT_MSECS);
}
@ -678,6 +678,9 @@ void DomainServer::processListRequestPacket(QSharedPointer<ReceivedMessage> mess
DomainServerNodeData* nodeData = reinterpret_cast<DomainServerNodeData*>(sendingNode->getLinkedData());
nodeData->setNodeInterestSet(nodeRequestData.interestList.toSet());
// update the connecting hostname in case it has changed
nodeData->setPlaceName(nodeRequestData.placeName);
sendDomainListToNode(sendingNode, message->getSenderSockAddr());
}
@ -1029,11 +1032,11 @@ QJsonObject jsonForDomainSocketUpdate(const HifiSockAddr& socket) {
const QString DOMAIN_UPDATE_AUTOMATIC_NETWORKING_KEY = "automatic_networking";
void DomainServer::performIPAddressUpdate(const HifiSockAddr& newPublicSockAddr) {
sendHeartbeatToDataServer(newPublicSockAddr.getAddress().toString());
sendHeartbeatToMetaverse(newPublicSockAddr.getAddress().toString());
}
void DomainServer::sendHeartbeatToDataServer(const QString& networkAddress) {
void DomainServer::sendHeartbeatToMetaverse(const QString& networkAddress) {
const QString DOMAIN_UPDATE = "/api/v1/domains/%1";
auto nodeList = DependencyManager::get<LimitedNodeList>();
@ -1056,20 +1059,34 @@ void DomainServer::sendHeartbeatToDataServer(const QString& networkAddress) {
domainObject[RESTRICTED_ACCESS_FLAG] =
_settingsManager.valueOrDefaultValueForKeyPath(RESTRICTED_ACCESS_SETTINGS_KEYPATH).toBool();
// add the number of currently connected agent users
int numConnectedAuthedUsers = 0;
// figure out the breakdown of currently connected interface clients
int numConnectedUnassigned = 0;
QJsonObject userHostnames;
nodeList->eachNode([&numConnectedAuthedUsers](const SharedNodePointer& node){
if (node->getLinkedData() && !static_cast<DomainServerNodeData*>(node->getLinkedData())->getUsername().isEmpty()) {
++numConnectedAuthedUsers;
static const QString DEFAULT_HOSTNAME = "*";
nodeList->eachNode([&numConnectedUnassigned, &userHostnames](const SharedNodePointer& node) {
if (node->getLinkedData()) {
auto nodeData = static_cast<DomainServerNodeData*>(node->getLinkedData());
if (!nodeData->wasAssigned()) {
++numConnectedUnassigned;
// increment the count for this hostname (or the default if we don't have one)
auto hostname = nodeData->getPlaceName().isEmpty() ? DEFAULT_HOSTNAME : nodeData->getPlaceName();
userHostnames[hostname] = userHostnames[hostname].toInt() + 1;
}
}
});
const QString DOMAIN_HEARTBEAT_KEY = "heartbeat";
const QString HEARTBEAT_NUM_USERS_KEY = "num_users";
static const QString DOMAIN_HEARTBEAT_KEY = "heartbeat";
static const QString HEARTBEAT_NUM_USERS_KEY = "num_users";
static const QString HEARTBEAT_USER_HOSTNAMES_KEY = "user_hostnames";
QJsonObject heartbeatObject;
heartbeatObject[HEARTBEAT_NUM_USERS_KEY] = numConnectedAuthedUsers;
heartbeatObject[HEARTBEAT_NUM_USERS_KEY] = numConnectedUnassigned;
heartbeatObject[HEARTBEAT_USER_HOSTNAMES_KEY] = userHostnames;
domainObject[DOMAIN_HEARTBEAT_KEY] = heartbeatObject;
QString domainUpdateJSON = QString("{\"domain\": %1 }").arg(QString(QJsonDocument(domainObject).toJson()));

View file

@ -71,7 +71,7 @@ private slots:
void sendPendingTransactionsToServer();
void performIPAddressUpdate(const HifiSockAddr& newPublicSockAddr);
void sendHeartbeatToDataServer() { sendHeartbeatToDataServer(QString()); }
void sendHeartbeatToMetaverse() { sendHeartbeatToMetaverse(QString()); }
void sendHeartbeatToIceServer();
void handleConnectedNode(SharedNodePointer newNode);
@ -103,7 +103,7 @@ private:
void setupAutomaticNetworking();
void setupICEHeartbeatForFullNetworking();
void sendHeartbeatToDataServer(const QString& networkAddress);
void sendHeartbeatToMetaverse(const QString& networkAddress);
void randomizeICEServerAddress(bool shouldTriggerHostLookup);

View file

@ -56,6 +56,12 @@ public:
void addOverrideForKey(const QString& key, const QString& value, const QString& overrideValue);
void removeOverrideForKey(const QString& key, const QString& value);
const QString& getPlaceName() { return _placeName; }
void setPlaceName(const QString& placeName) { _placeName = placeName; }
bool wasAssigned() const { return _wasAssigned; };
void setWasAssigned(bool wasAssigned) { _wasAssigned = wasAssigned; }
private:
QJsonObject overrideValuesIfNeeded(const QJsonObject& newStats);
@ -75,6 +81,10 @@ private:
bool _isAuthenticated = true;
NodeSet _nodeInterestSet;
QString _nodeVersion;
QString _placeName;
bool _wasAssigned { false };
};
#endif // hifi_DomainServerNodeData_h

View file

@ -23,7 +23,7 @@ NodeConnectionData NodeConnectionData::fromDataStream(QDataStream& dataStream, c
dataStream >> newHeader.nodeType
>> newHeader.publicSockAddr >> newHeader.localSockAddr
>> newHeader.interestList;
>> newHeader.interestList >> newHeader.placeName;
newHeader.senderSockAddr = senderSockAddr;

View file

@ -27,6 +27,7 @@ public:
HifiSockAddr localSockAddr;
HifiSockAddr senderSockAddr;
QList<NodeType_t> interestList;
QString placeName;
};

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View file

@ -21,7 +21,6 @@ import "../hifi/models"
TableView {
id: tableView
// property var tableModel: ListModel { }
property int colorScheme: hifi.colorSchemes.light
readonly property bool isLightColorScheme: colorScheme == hifi.colorSchemes.light
@ -46,7 +45,7 @@ TableView {
RalewayRegular {
id: textHeader
size: hifi.fontSizes.tableText
size: hifi.fontSizes.tableHeading
color: hifi.colors.lightGrayText
text: styleData.value
anchors {
@ -87,7 +86,7 @@ TableView {
bottomMargin: 3 // ""
}
radius: 3
color: hifi.colors.tableScrollHandle
color: hifi.colors.tableScrollHandleDark
}
}
@ -107,7 +106,7 @@ TableView {
margins: 1 // Shrink
}
radius: 4
color: hifi.colors.tableScrollBackground
color: hifi.colors.tableScrollBackgroundDark
}
}

View file

@ -91,7 +91,7 @@ FocusScope {
HiFiGlyphs {
anchors {
top: parent.top
topMargin: -8
topMargin: -11
horizontalCenter: parent.horizontalCenter
}
size: hifi.dimensions.spinnerSize

View file

@ -17,8 +17,9 @@ import "../styles-uit"
Original.Button {
property int color: 0
property int colorScheme: hifi.colorShemes.light
property int colorScheme: hifi.colorSchemes.light
property string glyph: ""
property int size: 32
width: 120
height: 28
@ -65,7 +66,13 @@ Original.Button {
: hifi.buttons.disabledTextColor[control.colorScheme]
verticalAlignment: Text.AlignVCenter
horizontalAlignment: Text.AlignHCenter
anchors {
// Tweak horizontal alignment so that it looks right.
left: parent.left
leftMargin: -0.5
}
text: control.glyph
size: control.size
}
}
}

View file

@ -56,7 +56,7 @@ SpinBox {
incrementControl: HiFiGlyphs {
id: incrementButton
text: hifi.glyphs.caratUp
x: 6
x: 10
y: 1
size: hifi.dimensions.spinnerSize
color: styleData.upPressed ? (isLightColorScheme ? hifi.colors.black : hifi.colors.white) : hifi.colors.gray
@ -64,8 +64,8 @@ SpinBox {
decrementControl: HiFiGlyphs {
text: hifi.glyphs.caratDn
x: 6
y: -3
x: 10
y: -1
size: hifi.dimensions.spinnerSize
color: styleData.downPressed ? (isLightColorScheme ? hifi.colors.black : hifi.colors.white) : hifi.colors.gray
}

View file

@ -17,20 +17,68 @@ import "../styles-uit"
TableView {
id: tableView
property var tableModel: ListModel { }
property int colorScheme: hifi.colorSchemes.light
readonly property bool isLightColorScheme: colorScheme == hifi.colorSchemes.light
property bool expandSelectedRow: false
model: tableModel
TableViewColumn {
role: "name"
}
anchors { left: parent.left; right: parent.right }
model: ListModel { }
headerVisible: false
headerDelegate: Item { } // Fix OSX QML bug that displays scrollbar starting too low.
headerDelegate: Rectangle {
height: hifi.dimensions.tableHeaderHeight
color: isLightColorScheme ? hifi.colors.tableBackgroundLight : hifi.colors.tableBackgroundDark
RalewayRegular {
id: titleText
text: styleData.value
size: hifi.fontSizes.tableHeading
font.capitalization: Font.AllUppercase
color: hifi.colors.baseGrayHighlight
anchors {
left: parent.left
leftMargin: hifi.dimensions.tablePadding
verticalCenter: parent.verticalCenter
}
}
HiFiGlyphs {
id: titleSort
text: sortIndicatorOrder == Qt.AscendingOrder ? hifi.glyphs.caratUp : hifi.glyphs.caratDn
color: hifi.colors.baseGrayHighlight
size: hifi.fontSizes.tableHeadingIcon
anchors {
left: titleText.right
leftMargin: -hifi.fontSizes.tableHeadingIcon / 3
right: parent.right
rightMargin: hifi.dimensions.tablePadding
verticalCenter: titleText.verticalCenter
}
visible: sortIndicatorVisible && sortIndicatorColumn === styleData.column
}
Rectangle {
width: 1
anchors {
left: parent.left
top: parent.top
topMargin: 1
bottom: parent.bottom
bottomMargin: 2
}
color: isLightColorScheme ? hifi.colors.lightGrayText : hifi.colors.baseGrayHighlight
visible: styleData.column > 0
}
Rectangle {
height: 1
anchors {
left: parent.left
right: parent.right
bottom: parent.bottom
}
color: isLightColorScheme ? hifi.colors.lightGrayText : hifi.colors.baseGrayHighlight
}
}
// Use rectangle to draw border with rounded corners.
frameVisible: false
@ -50,8 +98,10 @@ TableView {
style: TableViewStyle {
// Needed in order for rows to keep displaying rows after end of table entries.
backgroundColor: parent.isLightColorScheme ? hifi.colors.tableRowLightEven : hifi.colors.tableRowDarkEven
alternateBackgroundColor: parent.isLightColorScheme ? hifi.colors.tableRowLightOdd : hifi.colors.tableRowDarkOdd
backgroundColor: tableView.isLightColorScheme ? hifi.colors.tableBackgroundLight : hifi.colors.tableBackgroundDark
alternateBackgroundColor: tableView.isLightColorScheme ? hifi.colors.tableRowLightOdd : hifi.colors.tableRowDarkOdd
padding.top: headerVisible ? hifi.dimensions.tableHeaderHeight: 0
handle: Item {
id: scrollbarHandle
@ -59,33 +109,38 @@ TableView {
Rectangle {
anchors {
fill: parent
topMargin: 3
bottomMargin: 3 // ""
leftMargin: 2 // Move it right
rightMargin: -2 // ""
topMargin: 3 // Shrink vertically
bottomMargin: 3 // ""
}
radius: 3
color: hifi.colors.tableScrollHandle
color: isLightColorScheme ? hifi.colors.tableScrollHandleLight : hifi.colors.tableScrollHandleDark
}
}
scrollBarBackground: Item {
implicitWidth: 10
implicitWidth: 9
Rectangle {
anchors {
fill: parent
margins: -1 // Expand
topMargin: headerVisible ? -hifi.dimensions.tableHeaderHeight : -1
}
color: hifi.colors.baseGrayHighlight
}
color: isLightColorScheme ? hifi.colors.tableBackgroundLight : hifi.colors.tableBackgroundDark
Rectangle {
anchors {
fill: parent
margins: 1 // Shrink
Rectangle {
// Extend header bottom border
anchors {
top: parent.top
topMargin: hifi.dimensions.tableHeaderHeight - 1
left: parent.left
right: parent.right
}
height: 1
color: isLightColorScheme ? hifi.colors.lightGrayText : hifi.colors.baseGrayHighlight
visible: headerVisible
}
radius: 4
color: hifi.colors.tableScrollBackground
}
}
@ -99,85 +154,11 @@ TableView {
}
rowDelegate: Rectangle {
height: (styleData.selected ? 1.8 : 1) * hifi.dimensions.tableRowHeight
height: (styleData.selected && expandSelectedRow ? 1.8 : 1) * hifi.dimensions.tableRowHeight
color: styleData.selected
? hifi.colors.primaryHighlight
: tableView.isLightColorScheme
? (styleData.alternate ? hifi.colors.tableRowLightEven : hifi.colors.tableRowLightOdd)
: (styleData.alternate ? hifi.colors.tableRowDarkEven : hifi.colors.tableRowDarkOdd)
}
itemDelegate: Item {
anchors {
left: parent ? parent.left : undefined
leftMargin: hifi.dimensions.tablePadding
right: parent ? parent.right : undefined
rightMargin: hifi.dimensions.tablePadding
}
FiraSansSemiBold {
id: textItem
text: styleData.value
size: hifi.fontSizes.tableText
color: colorScheme == hifi.colorSchemes.light
? (styleData.selected ? hifi.colors.black : hifi.colors.baseGrayHighlight)
: (styleData.selected ? hifi.colors.black : hifi.colors.lightGrayText)
anchors {
left: parent.left
right: parent.right
top: parent.top
topMargin: 3
}
// FIXME: Put reload item in tableModel passed in from RunningScripts.
HiFiGlyphs {
id: reloadButton
text: hifi.glyphs.reloadSmall
color: reloadButtonArea.pressed ? hifi.colors.white : parent.color
anchors {
top: parent.top
right: stopButton.left
verticalCenter: parent.verticalCenter
}
MouseArea {
id: reloadButtonArea
anchors { fill: parent; margins: -2 }
onClicked: reloadScript(model.url)
}
}
// FIXME: Put stop item in tableModel passed in from RunningScripts.
HiFiGlyphs {
id: stopButton
text: hifi.glyphs.closeSmall
color: stopButtonArea.pressed ? hifi.colors.white : parent.color
anchors {
top: parent.top
right: parent.right
verticalCenter: parent.verticalCenter
}
MouseArea {
id: stopButtonArea
anchors { fill: parent; margins: -2 }
onClicked: stopScript(model.url)
}
}
}
// FIXME: Automatically use aux. information from tableModel
FiraSansSemiBold {
text: tableModel.get(styleData.row) ? tableModel.get(styleData.row).url : ""
elide: Text.ElideMiddle
size: hifi.fontSizes.tableText
color: colorScheme == hifi.colorSchemes.light
? (styleData.selected ? hifi.colors.black : hifi.colors.lightGray)
: (styleData.selected ? hifi.colors.black : hifi.colors.lightGrayText)
anchors {
top: textItem.bottom
left: parent.left
right: parent.right
}
visible: styleData.selected
}
}
}

View file

@ -1,5 +1,5 @@
//
// Table.qml
// Tree.qml
//
// Created by David Rowe on 17 Feb 2016
// Copyright 2016 High Fidelity, Inc.
@ -85,27 +85,18 @@ TreeView {
bottomMargin: 3 // ""
}
radius: 3
color: hifi.colors.tableScrollHandle
color: hifi.colors.tableScrollHandleDark
}
}
scrollBarBackground: Item {
implicitWidth: 10
implicitWidth: 9
Rectangle {
anchors {
fill: parent
margins: -1 // Expand
}
color: hifi.colors.baseGrayHighlight
}
Rectangle {
anchors {
fill: parent
margins: 1 // Shrink
}
radius: 4
color: hifi.colors.tableScrollBackground
color: hifi.colors.tableBackgroundDark
}
}

View file

@ -1,4 +1,14 @@
import QtQuick 2.0
//
// FileDialog.qml
//
// Created by Bradley Austin Davis on 14 Jan 2016
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
import QtQuick 2.5
import QtQuick.Controls 1.4
import Qt.labs.folderlistmodel 2.1
import Qt.labs.settings 1.0
@ -6,17 +16,20 @@ import QtQuick.Controls.Styles 1.4
import QtQuick.Dialogs 1.2 as OriginalDialogs
import ".."
import "../windows"
import "../styles"
import "../controls" as VrControls
import "../controls-uit"
import "../styles-uit"
import "../windows-uit"
import "fileDialog"
//FIXME implement shortcuts for favorite location
ModalWindow {
id: root
resizable: true
width: 640
height: 480
//resizable: true
implicitWidth: 640
implicitHeight: 480
HifiConstants { id: hifi }
Settings {
category: "FileDialog"
@ -30,12 +43,14 @@ ModalWindow {
// Set from OffscreenUi::getOpenFile()
property alias caption: root.title;
// Set from OffscreenUi::getOpenFile()
property alias dir: model.folder;
property alias dir: fileTableModel.folder;
// Set from OffscreenUi::getOpenFile()
property alias filter: selectionType.filtersString;
// Set from OffscreenUi::getOpenFile()
property int options; // <-- FIXME unused
property string iconText: text !== "" ? hifi.glyphs.scriptUpload : ""
property int iconSize: 40
property bool selectDirectory: false;
property bool showHidden: false;
@ -46,77 +61,120 @@ ModalWindow {
property alias model: fileTableView.model
property var drives: helper.drives()
property int titleWidth: 0
signal selectedFile(var file);
signal canceled();
Component.onCompleted: {
console.log("Helper " + helper + " drives " + drives)
drivesSelector.onCurrentTextChanged.connect(function(){
root.dir = helper.pathToUrl(drivesSelector.currentText);
})
// HACK: The following lines force the model to initialize properly such that the go-up button
// works properly from the initial screen.
var initialFolder = folderListModel.folder;
fileTableModel.folder = helper.pathToUrl(drives[0]);
fileTableModel.folder = initialFolder;
iconText = root.title !== "" ? hifi.glyphs.scriptUpload : "";
}
Rectangle {
anchors.fill: parent
color: "white"
Item {
clip: true
width: pane.width
height: pane.height
anchors.margins: 0
Row {
id: navControls
anchors { left: parent.left; top: parent.top; margins: 8 }
spacing: 8
// FIXME implement back button
//VrControls.ButtonAwesome {
// id: backButton
// text: "\uf0a8"
// size: currentDirectory.height
// enabled: d.backStack.length != 0
// MouseArea { anchors.fill: parent; onClicked: d.navigateBack() }
//}
VrControls.ButtonAwesome {
anchors {
top: parent.top
topMargin: hifi.dimensions.contentMargin.y
left: parent.left
}
spacing: hifi.dimensions.contentSpacing.x
GlyphButton {
id: upButton
enabled: model.parentFolder && model.parentFolder !== ""
text: "\uf0aa"
size: 32
glyph: hifi.glyphs.levelUp
width: height
size: 30
enabled: fileTableModel.parentFolder && fileTableModel.parentFolder !== ""
onClicked: d.navigateUp();
}
VrControls.ButtonAwesome {
GlyphButton {
id: homeButton
property var destination: helper.home();
glyph: hifi.glyphs.home
size: 28
width: height
enabled: d.homeDestination ? true : false
text: "\uf015"
size: 32
onClicked: d.navigateHome();
}
VrControls.ComboBox {
id: drivesSelector
width: 48
height: homeButton.height
model: drives
visible: drives.length > 1
currentIndex: 0
}
}
TextField {
id: currentDirectory
height: homeButton.height
style: TextFieldStyle { renderType: Text.QtRendering }
anchors { left: navControls.right; right: parent.right; top: parent.top; margins: 8 }
property var lastValidFolder: helper.urlToPath(model.folder)
onLastValidFolderChanged: text = lastValidFolder;
verticalAlignment: Text.AlignVCenter
font.pointSize: 14
font.bold: true
ComboBox {
id: pathSelector
anchors {
top: parent.top
topMargin: hifi.dimensions.contentMargin.y
left: navControls.right
leftMargin: hifi.dimensions.contentSpacing.x
right: parent.right
}
// FIXME add support auto-completion
onAccepted: {
if (!helper.validFolder(text)) {
text = lastValidFolder;
return
property var lastValidFolder: helper.urlToPath(fileTableModel.folder)
function calculatePathChoices(folder) {
var folders = folder.split("/"),
choices = [],
i, length;
if (folders[folders.length - 1] === "") {
folders.pop();
}
choices.push(folders[0]);
for (i = 1, length = folders.length; i < length; i++) {
choices.push(choices[i - 1] + "/" + folders[i]);
}
if (folders[0] === "") {
// Special handling for OSX root dir.
choices[0] = "/";
}
choices.reverse();
if (drives && drives.length > 1) {
choices.push("This PC");
}
if (choices.length > 0) {
pathSelector.model = choices;
}
}
onLastValidFolderChanged: {
var folder = d.capitalizeDrive(lastValidFolder);
calculatePathChoices(folder);
}
onCurrentTextChanged: {
var folder = currentText;
if (/^[a-zA-z]:$/.test(folder)) {
folder = "file:///" + folder + "/";
} else if (folder === "This PC") {
folder = "file:///";
} else {
folder = helper.pathToUrl(folder);
}
if (helper.urlToPath(folder).toLowerCase() !== helper.urlToPath(fileTableModel.folder).toLowerCase()) {
fileTableModel.folder = folder;
}
model.folder = helper.pathToUrl(text);
}
}
@ -127,67 +185,323 @@ ModalWindow {
property bool currentSelectionIsFolder;
property var backStack: []
property var tableViewConnection: Connections { target: fileTableView; onCurrentRowChanged: d.update(); }
property var modelConnection: Connections { target: model; onFolderChanged: d.update(); }
property var modelConnection: Connections { target: fileTableModel; onFolderChanged: d.update(); }
property var homeDestination: helper.home();
Component.onCompleted: update();
function capitalizeDrive(path) {
// Consistently capitalize drive letter for Windows.
if (/[a-zA-Z]:/.test(path)) {
return path.charAt(0).toUpperCase() + path.slice(1);
}
return path;
}
function update() {
var row = fileTableView.currentRow;
if (row === -1 && root.selectDirectory) {
currentSelectionUrl = fileTableView.model.folder;
currentSelectionIsFolder = true;
if (row === -1) {
return;
}
currentSelectionUrl = fileTableView.model.get(row, "fileURL");
currentSelectionUrl = helper.pathToUrl(fileTableView.model.get(row).filePath);
currentSelectionIsFolder = fileTableView.model.isFolder(row);
if (root.selectDirectory || !currentSelectionIsFolder) {
currentSelection.text = helper.urlToPath(currentSelectionUrl);
currentSelection.text = capitalizeDrive(helper.urlToPath(currentSelectionUrl));
} else {
currentSelection.text = ""
currentSelection.text = "";
}
}
function navigateUp() {
if (model.parentFolder && model.parentFolder !== "") {
model.folder = model.parentFolder
if (fileTableModel.parentFolder && fileTableModel.parentFolder !== "") {
fileTableModel.folder = fileTableModel.parentFolder;
return true;
}
}
function navigateHome() {
model.folder = homeDestination;
fileTableModel.folder = homeDestination;
return true;
}
}
FileTableView {
FolderListModel {
id: folderListModel
nameFilters: selectionType.currentFilter
showDirsFirst: true
showDotAndDotDot: false
showFiles: !root.selectDirectory
Component.onCompleted: {
showFiles = !root.selectDirectory
}
onFolderChanged: {
fileTableModel.update(); // Update once the data from the folder change is available.
}
function getItem(index, field) {
return get(index, field);
}
}
ListModel {
// Emulates FolderListModel but contains drive data.
id: driveListModel
property int count: 1
Component.onCompleted: initialize();
function initialize() {
var drive,
i;
count = drives.length;
for (i = 0; i < count; i++) {
drive = drives[i].slice(0, -1); // Remove trailing "/".
append({
fileName: drive,
fileModified: new Date(0),
fileSize: 0,
filePath: drive + "/",
fileIsDir: true,
fileNameSort: drive.toLowerCase()
});
}
}
function getItem(index, field) {
return get(index)[field];
}
}
ListModel {
id: fileTableModel
// FolderListModel has a couple of problems:
// 1) Files and directories sort case-sensitively: https://bugreports.qt.io/browse/QTBUG-48757
// 2) Cannot browse up to the "computer" level to view Windows drives: https://bugreports.qt.io/browse/QTBUG-42901
//
// To solve these problems an intermediary ListModel is used that implements proper sorting and can be populated with
// drive information when viewing at the computer level.
property var folder
property int sortOrder: Qt.AscendingOrder
property int sortColumn: 0
property var model: folderListModel
property string parentFolder: calculateParentFolder();
readonly property string rootFolder: "file:///"
function calculateParentFolder() {
if (model === folderListModel) {
if (folderListModel.parentFolder.toString() === "" && driveListModel.count > 1) {
return rootFolder;
} else {
return folderListModel.parentFolder;
}
} else {
return "";
}
}
onFolderChanged: {
if (folder === rootFolder) {
model = driveListModel;
update();
} else {
var needsUpdate = model === driveListModel && folder === folderListModel.folder;
model = folderListModel;
folderListModel.folder = folder;
if (needsUpdate) {
update();
}
}
}
function isFolder(row) {
if (row === -1) {
return false;
}
return get(row).fileIsDir;
}
function update() {
var dataFields = ["fileName", "fileModified", "fileSize"],
sortFields = ["fileNameSort", "fileModified", "fileSize"],
dataField = dataFields[sortColumn],
sortField = sortFields[sortColumn],
sortValue,
fileName,
fileIsDir,
comparisonFunction,
lower,
middle,
upper,
rows = 0,
i;
clear();
comparisonFunction = sortOrder === Qt.AscendingOrder
? function(a, b) { return a < b; }
: function(a, b) { return a > b; }
for (i = 0; i < model.count; i++) {
fileName = model.getItem(i, "fileName");
fileIsDir = model.getItem(i, "fileIsDir");
sortValue = model.getItem(i, dataField);
if (dataField === "fileName") {
// Directories first by prefixing a "*".
// Case-insensitive.
sortValue = (fileIsDir ? "*" : "") + sortValue.toLowerCase();
}
lower = 0;
upper = rows;
while (lower < upper) {
middle = Math.floor((lower + upper) / 2);
var lessThan;
if (comparisonFunction(sortValue, get(middle)[sortField])) {
lessThan = true;
upper = middle;
} else {
lessThan = false;
lower = middle + 1;
}
}
insert(lower, {
fileName: fileName,
fileModified: (fileIsDir ? new Date(0) : model.getItem(i, "fileModified")),
fileSize: model.getItem(i, "fileSize"),
filePath: model.getItem(i, "filePath"),
fileIsDir: fileIsDir,
fileNameSort: (fileIsDir ? "*" : "") + fileName.toLowerCase()
});
rows++;
}
}
}
Table {
id: fileTableView
anchors { left: parent.left; right: parent.right; top: currentDirectory.bottom; bottom: currentSelection.top; margins: 8 }
colorScheme: hifi.colorSchemes.light
anchors {
top: navControls.bottom
topMargin: hifi.dimensions.contentSpacing.y
left: parent.left
right: parent.right
bottom: currentSelection.top
bottomMargin: hifi.dimensions.contentSpacing.y + currentSelection.controlHeight - currentSelection.height
}
headerVisible: !selectDirectory
onDoubleClicked: navigateToRow(row);
focus: true
Keys.onReturnPressed: navigateToCurrentRow();
Keys.onEnterPressed: navigateToCurrentRow();
model: FolderListModel {
id: model
nameFilters: selectionType.currentFilter
showDirsFirst: true
showDotAndDotDot: false
showFiles: !root.selectDirectory
// For some reason, declaring these bindings directly in the targets doesn't
// work for setting the initial state
Component.onCompleted: {
currentDirectory.lastValidFolder = Qt.binding(function() { return helper.urlToPath(model.folder); });
upButton.enabled = Qt.binding(function() { return (model.parentFolder && model.parentFolder != "") ? true : false; });
showFiles = !root.selectDirectory
sortIndicatorColumn: 0
sortIndicatorOrder: Qt.AscendingOrder
sortIndicatorVisible: true
model: fileTableModel
function updateSort() {
model.sortOrder = sortIndicatorOrder;
model.sortColumn = sortIndicatorColumn;
model.update();
}
onSortIndicatorColumnChanged: { updateSort(); }
onSortIndicatorOrderChanged: { updateSort(); }
onActiveFocusChanged: {
if (activeFocus && currentRow == -1) {
fileTableView.selection.select(0)
}
onFolderChanged: {
fileTableView.selection.clear();
fileTableView.selection.select(0);
fileTableView.currentRow = 0;
}
itemDelegate: Item {
clip: true
FontLoader { id: firaSansSemiBold; source: "../../fonts/FiraSans-SemiBold.ttf"; }
FontLoader { id: firaSansRegular; source: "../../fonts/FiraSans-Regular.ttf"; }
FiraSansSemiBold {
text: getText();
elide: styleData.elideMode
anchors {
left: parent.left
leftMargin: hifi.dimensions.tablePadding
right: parent.right
rightMargin: hifi.dimensions.tablePadding
verticalCenter: parent.verticalCenter
}
size: hifi.fontSizes.tableText
color: hifi.colors.baseGrayHighlight
font.family: (styleData.row !== -1 && fileTableView.model.get(styleData.row).fileIsDir)
? firaSansSemiBold.name : firaSansRegular.name
function getText() {
if (styleData.row === -1) {
return styleData.value;
}
switch (styleData.column) {
case 1: return fileTableView.model.get(styleData.row).fileIsDir ? "" : styleData.value;
case 2: return fileTableView.model.get(styleData.row).fileIsDir ? "" : formatSize(styleData.value);
default: return styleData.value;
}
}
function formatSize(size) {
var suffixes = [ "bytes", "KB", "MB", "GB", "TB", "PB", "EB", "ZB", "YB" ];
var suffixIndex = 0
while ((size / 1024.0) > 1.1) {
size /= 1024.0;
++suffixIndex;
}
size = Math.round(size*1000)/1000;
size = size.toLocaleString()
return size + " " + suffixes[suffixIndex];
}
}
}
TableViewColumn {
id: fileNameColumn
role: "fileName"
title: "Name"
width: (selectDirectory ? 1.0 : 0.5) * fileTableView.width
movable: false
resizable: true
}
TableViewColumn {
id: fileMofifiedColumn
role: "fileModified"
title: "Date"
width: 0.3 * fileTableView.width
movable: false
resizable: true
visible: !selectDirectory
}
TableViewColumn {
role: "fileSize"
title: "Size"
width: fileTableView.width - fileNameColumn.width - fileMofifiedColumn.width
movable: false
resizable: true
visible: !selectDirectory
}
function navigateToRow(row) {
currentRow = row;
navigateToCurrentRow();
@ -196,9 +510,9 @@ ModalWindow {
function navigateToCurrentRow() {
var row = fileTableView.currentRow
var isFolder = model.isFolder(row);
var file = model.get(row, "fileURL");
var file = model.get(row).filePath;
if (isFolder) {
fileTableView.model.folder = file
fileTableView.model.folder = helper.pathToUrl(file);
} else {
okAction.trigger();
}
@ -213,7 +527,7 @@ ModalWindow {
var newPrefix = prefix + event.text.toLowerCase();
var matchedIndex = -1;
for (var i = 0; i < model.count; ++i) {
var name = model.get(i, "fileName").toLowerCase();
var name = model.get(i).fileName.toLowerCase();
if (0 === name.indexOf(newPrefix)) {
matchedIndex = i;
break;
@ -254,14 +568,19 @@ ModalWindow {
}
break;
}
}
}
TextField {
id: currentSelection
style: TextFieldStyle { renderType: Text.QtRendering }
anchors { right: root.selectDirectory ? parent.right : selectionType.left; rightMargin: 8; left: parent.left; leftMargin: 8; top: selectionType.top }
label: "Path:"
anchors {
left: parent.left
right: selectionType.visible ? selectionType.left: parent.right
rightMargin: selectionType.visible ? hifi.dimensions.contentSpacing.x : 0
bottom: buttonRow.top
bottomMargin: hifi.dimensions.contentSpacing.y
}
readOnly: !root.saveDialog
activeFocusOnTab: !readOnly
onActiveFocusChanged: if (activeFocus) { selectAll(); }
@ -270,27 +589,34 @@ ModalWindow {
FileTypeSelection {
id: selectionType
anchors { bottom: buttonRow.top; bottomMargin: 8; right: parent.right; rightMargin: 8; left: buttonRow.left }
visible: !selectDirectory
anchors {
top: currentSelection.top
left: buttonRow.left
right: parent.right
}
visible: !selectDirectory && filtersCount > 1
KeyNavigation.left: fileTableView
KeyNavigation.right: openButton
}
Row {
id: buttonRow
anchors.right: parent.right
anchors.rightMargin: 8
anchors.bottom: parent.bottom
anchors.bottomMargin: 8
spacing: 8
anchors {
right: parent.right
bottom: parent.bottom
}
spacing: hifi.dimensions.contentSpacing.y
Button {
id: openButton
color: hifi.buttons.blue
action: okAction
Keys.onReturnPressed: okAction.trigger()
KeyNavigation.up: selectionType
KeyNavigation.left: selectionType
KeyNavigation.right: cancelButton
}
Button {
id: cancelButton
action: cancelAction
@ -385,5 +711,3 @@ ModalWindow {
}
}
}

View file

@ -1,64 +0,0 @@
import QtQuick 2.0
import QtQuick.Controls 1.4
TableView {
id: root
onActiveFocusChanged: {
if (activeFocus && currentRow == -1) {
root.selection.select(0)
}
}
itemDelegate: Component {
Item {
clip: true
Text {
x: 3
anchors.verticalCenter: parent.verticalCenter
color: styleData.textColor
elide: styleData.elideMode
text: getText();
font.italic: root.model.get(styleData.row, "fileIsDir") ? true : false
function getText() {
switch (styleData.column) {
//case 1: return Date.fromLocaleString(locale, styleData.value, "yyyy-MM-dd hh:mm:ss");
case 2: return root.model.get(styleData.row, "fileIsDir") ? "" : formatSize(styleData.value);
default: return styleData.value;
}
}
function formatSize(size) {
var suffixes = [ "bytes", "KB", "MB", "GB", "TB", "PB", "EB", "ZB", "YB" ];
var suffixIndex = 0
while ((size / 1024.0) > 1.1) {
size /= 1024.0;
++suffixIndex;
}
size = Math.round(size*1000)/1000;
size = size.toLocaleString()
return size + " " + suffixes[suffixIndex];
}
}
}
}
TableViewColumn {
role: "fileName"
title: "Name"
width: 400
}
TableViewColumn {
role: "fileModified"
title: "Date Modified"
width: 200
}
TableViewColumn {
role: "fileSize"
title: "Size"
width: 200
}
}

View file

@ -1,11 +1,22 @@
//
// FileTypeSelection.qml
//
// Created by Bradley Austin Davis on 29 Jan 2016
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
import QtQuick 2.5
import "../../controls" as VrControls
import "../../controls-uit"
VrControls.ComboBox {
ComboBox {
id: root
property string filtersString: "All Files (*.*)";
property var currentFilter: [ "*.*" ];
property int filtersCount: filtersString.split(';;').length
// Per http://doc.qt.io/qt-5/qfiledialog.html#getOpenFileName the string can contain
// multiple filters separated by semicolons

View file

@ -1,165 +0,0 @@
import QtQuick 2.5
QtObject {
readonly property string aboutApp: "About Interface";
readonly property string addRemoveFriends: "Add/Remove Friends...";
readonly property string addressBar: "Show Address Bar";
readonly property string animations: "Animations...";
readonly property string animDebugDrawAnimPose: "Debug Draw Animation";
readonly property string animDebugDrawDefaultPose: "Debug Draw Default Pose";
readonly property string animDebugDrawPosition: "Debug Draw Position";
readonly property string antialiasing: "Antialiasing";
readonly property string assetMigration: "ATP Asset Migration";
readonly property string assetServer: "Asset Server";
readonly property string atmosphere: "Atmosphere";
readonly property string attachments: "Attachments...";
readonly property string audioNetworkStats: "Audio Network Stats";
readonly property string audioNoiseReduction: "Audio Noise Reduction";
readonly property string audioScope: "Show Scope";
readonly property string audioScopeFiftyFrames: "Fifty";
readonly property string audioScopeFiveFrames: "Five";
readonly property string audioScopeFrames: "Display Frames";
readonly property string audioScopePause: "Pause Scope";
readonly property string audioScopeTwentyFrames: "Twenty";
readonly property string audioStatsShowInjectedStreams: "Audio Stats Show Injected Streams";
readonly property string audioTools: "Show Level Meter";
readonly property string autoMuteAudio: "Auto Mute Microphone";
readonly property string avatarReceiveStats: "Show Receive Stats";
readonly property string back: "Back";
readonly property string bandwidthDetails: "Bandwidth Details";
readonly property string binaryEyelidControl: "Binary Eyelid Control";
readonly property string bookmarkLocation: "Bookmark Location";
readonly property string bookmarks: "Bookmarks";
readonly property string cachesSize: "RAM Caches Size";
readonly property string calibrateCamera: "Calibrate Camera";
readonly property string cameraEntityMode: "Entity Mode";
readonly property string centerPlayerInView: "Center Player In View";
readonly property string chat: "Chat...";
readonly property string collisions: "Collisions";
readonly property string connexion: "Activate 3D Connexion Devices";
readonly property string console_: "Console...";
readonly property string controlWithSpeech: "Control With Speech";
readonly property string copyAddress: "Copy Address to Clipboard";
readonly property string copyPath: "Copy Path to Clipboard";
readonly property string coupleEyelids: "Couple Eyelids";
readonly property string crashInterface: "Crash Interface";
readonly property string debugAmbientOcclusion: "Debug Ambient Occlusion";
readonly property string decreaseAvatarSize: "Decrease Avatar Size";
readonly property string deleteBookmark: "Delete Bookmark...";
readonly property string disableActivityLogger: "Disable Activity Logger";
readonly property string disableEyelidAdjustment: "Disable Eyelid Adjustment";
readonly property string disableLightEntities: "Disable Light Entities";
readonly property string disableNackPackets: "Disable Entity NACK Packets";
readonly property string diskCacheEditor: "Disk Cache Editor";
readonly property string displayCrashOptions: "Display Crash Options";
readonly property string displayHandTargets: "Show Hand Targets";
readonly property string displayModelBounds: "Display Model Bounds";
readonly property string displayModelTriangles: "Display Model Triangles";
readonly property string displayModelElementChildProxies: "Display Model Element Children";
readonly property string displayModelElementProxy: "Display Model Element Bounds";
readonly property string displayDebugTimingDetails: "Display Timing Details";
readonly property string dontDoPrecisionPicking: "Don't Do Precision Picking";
readonly property string dontRenderEntitiesAsScene: "Don't Render Entities as Scene";
readonly property string echoLocalAudio: "Echo Local Audio";
readonly property string echoServerAudio: "Echo Server Audio";
readonly property string enable3DTVMode: "Enable 3DTV Mode";
readonly property string enableCharacterController: "Enable avatar collisions";
readonly property string expandMyAvatarSimulateTiming: "Expand /myAvatar/simulation";
readonly property string expandMyAvatarTiming: "Expand /myAvatar";
readonly property string expandOtherAvatarTiming: "Expand /otherAvatar";
readonly property string expandPaintGLTiming: "Expand /paintGL";
readonly property string expandUpdateTiming: "Expand /update";
readonly property string faceshift: "Faceshift";
readonly property string firstPerson: "First Person";
readonly property string fivePointCalibration: "5 Point Calibration";
readonly property string fixGaze: "Fix Gaze (no saccade)";
readonly property string forward: "Forward";
readonly property string frameTimer: "Show Timer";
readonly property string fullscreenMirror: "Mirror";
readonly property string help: "Help...";
readonly property string increaseAvatarSize: "Increase Avatar Size";
readonly property string independentMode: "Independent Mode";
readonly property string inputMenu: "Avatar>Input Devices";
readonly property string keyboardMotorControl: "Enable Keyboard Motor Control";
readonly property string leapMotionOnHMD: "Leap Motion on HMD";
readonly property string loadScript: "Open and Run Script File...";
readonly property string loadScriptURL: "Open and Run Script from URL...";
readonly property string lodTools: "LOD Tools";
readonly property string login: "Login";
readonly property string log: "Log";
readonly property string logExtraTimings: "Log Extra Timing Details";
readonly property string lowVelocityFilter: "Low Velocity Filter";
readonly property string meshVisible: "Draw Mesh";
readonly property string miniMirror: "Mini Mirror";
readonly property string muteAudio: "Mute Microphone";
readonly property string muteEnvironment: "Mute Environment";
readonly property string muteFaceTracking: "Mute Face Tracking";
readonly property string namesAboveHeads: "Names Above Heads";
readonly property string noFaceTracking: "None";
readonly property string octreeStats: "Entity Statistics";
readonly property string onePointCalibration: "1 Point Calibration";
readonly property string onlyDisplayTopTen: "Only Display Top Ten";
readonly property string outputMenu: "Display";
readonly property string packageModel: "Package Model...";
readonly property string pair: "Pair";
readonly property string physicsShowOwned: "Highlight Simulation Ownership";
readonly property string physicsShowHulls: "Draw Collision Hulls";
readonly property string pipelineWarnings: "Log Render Pipeline Warnings";
readonly property string preferences: "General...";
readonly property string quit: "Quit";
readonly property string reloadAllScripts: "Reload All Scripts";
readonly property string reloadContent: "Reload Content (Clears all caches)";
readonly property string renderBoundingCollisionShapes: "Show Bounding Collision Shapes";
readonly property string renderFocusIndicator: "Show Eye Focus";
readonly property string renderLookAtTargets: "Show Look-at Targets";
readonly property string renderLookAtVectors: "Show Look-at Vectors";
readonly property string renderResolution: "Scale Resolution";
readonly property string renderResolutionOne: "1";
readonly property string renderResolutionTwoThird: "2/3";
readonly property string renderResolutionHalf: "1/2";
readonly property string renderResolutionThird: "1/3";
readonly property string renderResolutionQuarter: "1/4";
readonly property string renderAmbientLight: "Ambient Light";
readonly property string renderAmbientLightGlobal: "Global";
readonly property string renderAmbientLight0: "OLD_TOWN_SQUARE";
readonly property string renderAmbientLight1: "GRACE_CATHEDRAL";
readonly property string renderAmbientLight2: "EUCALYPTUS_GROVE";
readonly property string renderAmbientLight3: "ST_PETERS_BASILICA";
readonly property string renderAmbientLight4: "UFFIZI_GALLERY";
readonly property string renderAmbientLight5: "GALILEOS_TOMB";
readonly property string renderAmbientLight6: "VINE_STREET_KITCHEN";
readonly property string renderAmbientLight7: "BREEZEWAY";
readonly property string renderAmbientLight8: "CAMPUS_SUNSET";
readonly property string renderAmbientLight9: "FUNSTON_BEACH_SUNSET";
readonly property string resetAvatarSize: "Reset Avatar Size";
readonly property string resetSensors: "Reset Sensors";
readonly property string runningScripts: "Running Scripts...";
readonly property string runTimingTests: "Run Timing Tests";
readonly property string scriptEditor: "Script Editor...";
readonly property string scriptedMotorControl: "Enable Scripted Motor Control";
readonly property string showDSConnectTable: "Show Domain Connection Timing";
readonly property string showBordersEntityNodes: "Show Entity Nodes";
readonly property string showRealtimeEntityStats: "Show Realtime Entity Stats";
readonly property string showWhosLookingAtMe: "Show Who's Looking at Me";
readonly property string standingHMDSensorMode: "Standing HMD Sensor Mode";
readonly property string simulateEyeTracking: "Simulate";
readonly property string sMIEyeTracking: "SMI Eye Tracking";
readonly property string stars: "Stars";
readonly property string stats: "Stats";
readonly property string stopAllScripts: "Stop All Scripts";
readonly property string suppressShortTimings: "Suppress Timings Less than 10ms";
readonly property string thirdPerson: "Third Person";
readonly property string threePointCalibration: "3 Point Calibration";
readonly property string throttleFPSIfNotFocus: "Throttle FPS If Not Focus"; // FIXME - this value duplicated in Basic2DWindowOpenGLDisplayPlugin.cpp
readonly property string toolWindow: "Tool Window";
readonly property string transmitterDrive: "Transmitter Drive";
readonly property string turnWithHead: "Turn using Head";
readonly property string useAudioForMouth: "Use Audio for Mouth";
readonly property string useCamera: "Use Camera";
readonly property string velocityFilter: "Velocity Filter";
readonly property string visibleToEveryone: "Everyone";
readonly property string visibleToFriends: "Friends";
readonly property string visibleToNoOne: "No one";
readonly property string worldAxes: "World Axes";
}

View file

@ -118,11 +118,89 @@ Window {
}
HifiControls.Table {
tableModel: runningScriptsModel
model: runningScriptsModel
id: table
height: 185
colorScheme: hifi.colorSchemes.dark
anchors.left: parent.left
anchors.right: parent.right
expandSelectedRow: true
itemDelegate: Item {
anchors {
left: parent ? parent.left : undefined
leftMargin: hifi.dimensions.tablePadding
right: parent ? parent.right : undefined
rightMargin: hifi.dimensions.tablePadding
}
FiraSansSemiBold {
id: textItem
text: styleData.value
size: hifi.fontSizes.tableText
color: table.colorScheme == hifi.colorSchemes.light
? (styleData.selected ? hifi.colors.black : hifi.colors.baseGrayHighlight)
: (styleData.selected ? hifi.colors.black : hifi.colors.lightGrayText)
anchors {
left: parent.left
right: parent.right
top: parent.top
topMargin: 3
}
HiFiGlyphs {
id: reloadButton
text: hifi.glyphs.reloadSmall
color: reloadButtonArea.pressed ? hifi.colors.white : parent.color
anchors {
top: parent.top
right: stopButton.left
verticalCenter: parent.verticalCenter
}
MouseArea {
id: reloadButtonArea
anchors { fill: parent; margins: -2 }
onClicked: reloadScript(model.url)
}
}
HiFiGlyphs {
id: stopButton
text: hifi.glyphs.closeSmall
color: stopButtonArea.pressed ? hifi.colors.white : parent.color
anchors {
top: parent.top
right: parent.right
verticalCenter: parent.verticalCenter
}
MouseArea {
id: stopButtonArea
anchors { fill: parent; margins: -2 }
onClicked: stopScript(model.url)
}
}
}
FiraSansSemiBold {
text: runningScriptsModel.get(styleData.row) ? runningScriptsModel.get(styleData.row).url : ""
elide: Text.ElideMiddle
size: hifi.fontSizes.tableText
color: table.colorScheme == hifi.colorSchemes.light
? (styleData.selected ? hifi.colors.black : hifi.colors.lightGray)
: (styleData.selected ? hifi.colors.black : hifi.colors.lightGrayText)
anchors {
top: textItem.bottom
left: parent.left
right: parent.right
}
visible: styleData.selected
}
}
TableViewColumn {
role: "name"
}
}
HifiControls.VerticalSpacer {

View file

@ -0,0 +1,23 @@
//
// FiraSansRegular.qml
//
// Created by David Rowe on 12 May 2016
// Copyright 2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
import QtQuick 2.5
import QtQuick.Controls 1.4
import QtQuick.Controls.Styles 1.4
Text {
id: root
FontLoader { id: firaSansRegular; source: "../../fonts/FiraSans-Regular.ttf"; }
property real size: 32
font.pixelSize: size
verticalAlignment: Text.AlignVCenter
horizontalAlignment: Text.AlignLeft
font.family: firaSansRegular.name
}

View file

@ -89,12 +89,16 @@ Item {
readonly property color transparent: "#00ffffff"
// Control specific colors
readonly property color tableRowLightOdd: white50
readonly property color tableRowLightEven: "#1a575757"
readonly property color tableRowDarkOdd: "#80393939"
readonly property color tableRowDarkEven: "#a6181818"
readonly property color tableScrollHandle: "#707070"
readonly property color tableScrollBackground: "#323232"
readonly property color tableRowLightOdd: "#eaeaea" // Equivalent to white50 over #e3e3e3 background
readonly property color tableRowLightEven: "#c6c6c6" // Equivavlent to "#1a575757" over #e3e3e3 background
readonly property color tableRowDarkOdd: "#2e2e2e" // Equivalent to "#80393939" over #404040 background
readonly property color tableRowDarkEven: "#1c1c1c" // Equivalent to "#a6181818" over #404040 background
readonly property color tableBackgroundLight: tableRowLightEven
readonly property color tableBackgroundDark: tableRowDarkEven
readonly property color tableScrollHandleLight: tableRowLightOdd
readonly property color tableScrollHandleDark: "#707070"
readonly property color tableScrollBackgroundLight: tableRowLightEven
readonly property color tableScrollBackgroundDark: "#323232"
readonly property color checkboxLightStart: "#ffffff"
readonly property color checkboxLightFinish: "#afafaf"
readonly property color checkboxDarkStart: "#7d7d7d"
@ -137,10 +141,10 @@ Item {
readonly property real textPadding: 8
readonly property real sliderHandleSize: 18
readonly property real sliderGrooveHeight: 8
readonly property real spinnerSize: 42
readonly property real spinnerSize: 50
readonly property real tablePadding: 12
readonly property real tableRowHeight: largeScreen ? 26 : 23
readonly property real tableHeaderHeight: 40
readonly property real tableHeaderHeight: 29
readonly property vector2d modalDialogMargin: Qt.vector2d(50, 30)
readonly property real modalDialogTitleHeight: 40
readonly property real controlLineHeight: 28 // Height of spinbox control on 1920 x 1080 monitor
@ -157,6 +161,8 @@ Item {
readonly property real textFieldInput: dimensions.largeScreen ? 15 : 12
readonly property real textFieldInputLabel: dimensions.largeScreen ? 13 : 9
readonly property real textFieldSearchIcon: dimensions.largeScreen ? 30 : 24
readonly property real tableHeading: dimensions.largeScreen ? 12 : 10
readonly property real tableHeadingIcon: dimensions.largeScreen ? 40 : 33
readonly property real tableText: dimensions.largeScreen ? 15 : 12
readonly property real buttonLabel: dimensions.largeScreen ? 13 : 9
readonly property real iconButton: dimensions.largeScreen ? 13 : 9

View file

@ -174,7 +174,6 @@ static const QString FBX_EXTENSION = ".fbx";
static const QString OBJ_EXTENSION = ".obj";
static const QString AVA_JSON_EXTENSION = ".ava.json";
static const int MSECS_PER_SEC = 1000;
static const int MIRROR_VIEW_TOP_PADDING = 5;
static const int MIRROR_VIEW_LEFT_PADDING = 10;
static const int MIRROR_VIEW_WIDTH = 265;
@ -633,7 +632,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
connect(&domainHandler, SIGNAL(disconnectedFromDomain()), SLOT(clearDomainOctreeDetails()));
// update our location every 5 seconds in the metaverse server, assuming that we are authenticated with one
const qint64 DATA_SERVER_LOCATION_CHANGE_UPDATE_MSECS = 5 * MSECS_PER_SEC;
const qint64 DATA_SERVER_LOCATION_CHANGE_UPDATE_MSECS = 5 * MSECS_PER_SECOND;
auto discoverabilityManager = DependencyManager::get<DiscoverabilityManager>();
connect(&locationUpdateTimer, &QTimer::timeout, discoverabilityManager.data(), &DiscoverabilityManager::updateLocation);
@ -762,6 +761,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
// Tell our entity edit sender about our known jurisdictions
_entityEditSender.setServerJurisdictions(&_entityServerJurisdictions);
_entityEditSender.setMyAvatar(getMyAvatar());
// For now we're going to set the PPS for outbound packets to be super high, this is
// probably not the right long term solution. But for now, we're going to do this to
@ -1050,6 +1050,10 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
// Make sure we don't time out during slow operations at startup
updateHeartbeat();
OctreeEditPacketSender* packetSender = entityScriptingInterface->getPacketSender();
EntityEditPacketSender* entityPacketSender = static_cast<EntityEditPacketSender*>(packetSender);
entityPacketSender->setMyAvatar(getMyAvatar());
connect(this, &Application::applicationStateChanged, this, &Application::activeChanged);
qCDebug(interfaceapp, "Startup time: %4.2f seconds.", (double)startupTimer.elapsed() / 1000.0);
@ -1823,9 +1827,9 @@ bool Application::event(QEvent* event) {
// Presentation/painting logic
// TODO: Decouple presentation and painting loops
static bool isPainting = false;
static bool isPaintingThrottled = false;
if ((int)event->type() == (int)Present) {
if (isPainting) {
if (isPaintingThrottled) {
// If painting (triggered by presentation) is hogging the main thread,
// repost as low priority to avoid hanging the GUI.
// This has the effect of allowing presentation to exceed the paint budget by X times and
@ -1833,14 +1837,17 @@ bool Application::event(QEvent* event) {
// (e.g. at a 60FPS target, painting for 17us would fall to 58.82FPS instead of 30FPS).
removePostedEvents(this, Present);
postEvent(this, new QEvent(static_cast<QEvent::Type>(Present)), Qt::LowEventPriority);
isPainting = false;
isPaintingThrottled = false;
return true;
}
idle();
postEvent(this, new QEvent(static_cast<QEvent::Type>(Paint)), Qt::HighEventPriority);
isPainting = true;
float nsecsElapsed = (float)_lastTimeUpdated.nsecsElapsed();
if (shouldPaint(nsecsElapsed)) {
_lastTimeUpdated.start();
idle(nsecsElapsed);
postEvent(this, new QEvent(static_cast<QEvent::Type>(Paint)), Qt::HighEventPriority);
}
isPaintingThrottled = true;
return true;
} else if ((int)event->type() == (int)Paint) {
@ -1850,7 +1857,7 @@ bool Application::event(QEvent* event) {
paintGL();
isPainting = false;
isPaintingThrottled = false;
return true;
}
@ -2634,10 +2641,9 @@ bool Application::acceptSnapshot(const QString& urlString) {
static uint32_t _renderedFrameIndex { INVALID_FRAME };
void Application::idle() {
// idle is called on a queued connection, so make sure we should be here.
if (_inPaint || _aboutToQuit) {
return;
bool Application::shouldPaint(float nsecsElapsed) {
if (_aboutToQuit) {
return false;
}
auto displayPlugin = getActiveDisplayPlugin();
@ -2656,16 +2662,21 @@ void Application::idle() {
}
#endif
float msecondsSinceLastUpdate = (float)_lastTimeUpdated.nsecsElapsed() / NSECS_PER_USEC / USECS_PER_MSEC;
float msecondsSinceLastUpdate = nsecsElapsed / NSECS_PER_USEC / USECS_PER_MSEC;
// Throttle if requested
if (displayPlugin->isThrottled() && (msecondsSinceLastUpdate < THROTTLED_SIM_FRAME_PERIOD_MS)) {
return;
return false;
}
// Sync up the _renderedFrameIndex
_renderedFrameIndex = displayPlugin->presentCount();
return true;
}
void Application::idle(float nsecsElapsed) {
// Update the deadlock watchdog
updateHeartbeat();
@ -2682,7 +2693,7 @@ void Application::idle() {
PROFILE_RANGE(__FUNCTION__);
float secondsSinceLastUpdate = msecondsSinceLastUpdate / MSECS_PER_SECOND;
float secondsSinceLastUpdate = nsecsElapsed / NSECS_PER_MSEC / MSECS_PER_SECOND;
// If the offscreen Ui has something active that is NOT the root, then assume it has keyboard focus.
if (_keyboardDeviceHasFocus && offscreenUi && offscreenUi->getWindow()->activeFocusItem() != offscreenUi->getRootItem()) {
@ -2692,9 +2703,6 @@ void Application::idle() {
_keyboardDeviceHasFocus = true;
}
// We're going to execute idle processing, so restart the last idle timer
_lastTimeUpdated.start();
checkChangeCursor();
Stats::getInstance()->updateStats();
@ -2921,7 +2929,7 @@ void Application::loadSettings() {
}
void Application::saveSettings() const {
sessionRunTime.set(_sessionRunTimer.elapsed() / MSECS_PER_SEC);
sessionRunTime.set(_sessionRunTimer.elapsed() / MSECS_PER_SECOND);
DependencyManager::get<AudioClient>()->saveSettings();
DependencyManager::get<LODManager>()->saveSettings();
@ -3589,10 +3597,6 @@ void Application::update(float deltaTime) {
int Application::sendNackPackets() {
if (Menu::getInstance()->isOptionChecked(MenuOption::DisableNackPackets)) {
return 0;
}
// iterates through all nodes in NodeList
auto nodeList = DependencyManager::get<NodeList>();
@ -4194,6 +4198,7 @@ void Application::clearDomainOctreeDetails() {
qCDebug(interfaceapp) << "Clearing domain octree details...";
resetPhysicsReadyInformation();
getMyAvatar()->setAvatarEntityDataChanged(true); // to recreate worn entities
// reset our node to stats and node to jurisdiction maps... since these must be changing...
_entityServerJurisdictions.withWriteLock([&] {

View file

@ -329,7 +329,8 @@ private:
void cleanupBeforeQuit();
void idle();
bool shouldPaint(float nsecsElapsed);
void idle(float nsecsElapsed);
void update(float deltaTime);
// Various helper functions called during update()

View file

@ -29,6 +29,10 @@ enum CameraMode
};
Q_DECLARE_METATYPE(CameraMode);
#if defined(__GNUC__) && !defined(__clang__)
__attribute__((unused))
#endif
static int cameraModeId = qRegisterMetaType<CameraMode>();
class Camera : public QObject {

View file

@ -530,9 +530,6 @@ Menu::Menu() {
// Developer > Network >>>
MenuWrapper* networkMenu = developerMenu->addMenu("Network");
addActionToQMenuAndActionHash(networkMenu, MenuOption::ReloadContent, 0, qApp, SLOT(reloadResourceCaches()));
addCheckableActionToQMenuAndActionHash(networkMenu, MenuOption::DisableNackPackets, 0, false,
qApp->getEntityEditPacketSender(),
SLOT(toggleNackPackets()));
addCheckableActionToQMenuAndActionHash(networkMenu,
MenuOption::DisableActivityLogger,
0,

View file

@ -84,7 +84,6 @@ namespace MenuOption {
const QString DisableActivityLogger = "Disable Activity Logger";
const QString DisableEyelidAdjustment = "Disable Eyelid Adjustment";
const QString DisableLightEntities = "Disable Light Entities";
const QString DisableNackPackets = "Disable Entity NACK Packets";
const QString DiskCacheEditor = "Disk Cache Editor";
const QString DisplayCrashOptions = "Display Crash Options";
const QString DisplayHandTargets = "Show Hand Targets";

View file

@ -31,6 +31,7 @@
#include <SharedUtil.h>
#include <TextRenderer3D.h>
#include <TextureCache.h>
#include <VariantMapToScriptValue.h>
#include <DebugDraw.h>
#include "Application.h"
@ -102,6 +103,18 @@ Avatar::Avatar(RigPointer rig) :
Avatar::~Avatar() {
assert(isDead()); // mark dead before calling the dtor
EntityTreeRenderer* treeRenderer = qApp->getEntities();
EntityTreePointer entityTree = treeRenderer ? treeRenderer->getTree() : nullptr;
if (entityTree) {
entityTree->withWriteLock([&] {
AvatarEntityMap avatarEntities = getAvatarEntityData();
for (auto entityID : avatarEntities.keys()) {
entityTree->deleteEntity(entityID, true, true);
}
});
}
if (_motionState) {
delete _motionState;
_motionState = nullptr;
@ -157,6 +170,90 @@ void Avatar::animateScaleChanges(float deltaTime) {
}
}
void Avatar::updateAvatarEntities() {
// - if queueEditEntityMessage sees clientOnly flag it does _myAvatar->updateAvatarEntity()
// - updateAvatarEntity saves the bytes and sets _avatarEntityDataLocallyEdited
// - MyAvatar::update notices _avatarEntityDataLocallyEdited and calls sendIdentityPacket
// - sendIdentityPacket sends the entity bytes to the server which relays them to other interfaces
// - AvatarHashMap::processAvatarIdentityPacket on other interfaces call avatar->setAvatarEntityData()
// - setAvatarEntityData saves the bytes and sets _avatarEntityDataChanged = true
// - (My)Avatar::simulate notices _avatarEntityDataChanged and here we are...
if (!_avatarEntityDataChanged) {
return;
}
if (getID() == QUuid()) {
return; // wait until MyAvatar gets an ID before doing this.
}
EntityTreeRenderer* treeRenderer = qApp->getEntities();
EntityTreePointer entityTree = treeRenderer ? treeRenderer->getTree() : nullptr;
if (!entityTree) {
return;
}
bool success = true;
QScriptEngine scriptEngine;
entityTree->withWriteLock([&] {
AvatarEntityMap avatarEntities = getAvatarEntityData();
for (auto entityID : avatarEntities.keys()) {
// see EntityEditPacketSender::queueEditEntityMessage for the other end of this. unpack properties
// and either add or update the entity.
QByteArray jsonByteArray = avatarEntities.value(entityID);
QJsonDocument jsonProperties = QJsonDocument::fromBinaryData(jsonByteArray);
if (!jsonProperties.isObject()) {
qCDebug(interfaceapp) << "got bad avatarEntity json" << QString(jsonByteArray.toHex());
continue;
}
QVariant variantProperties = jsonProperties.toVariant();
QVariantMap asMap = variantProperties.toMap();
QScriptValue scriptProperties = variantMapToScriptValue(asMap, scriptEngine);
EntityItemProperties properties;
EntityItemPropertiesFromScriptValueHonorReadOnly(scriptProperties, properties);
properties.setClientOnly(true);
properties.setOwningAvatarID(getID());
// there's no entity-server to tell us we're the simulation owner, so always set the
// simulationOwner to the owningAvatarID and a high priority.
properties.setSimulationOwner(getID(), AVATAR_ENTITY_SIMULATION_PRIORITY);
if (properties.getParentID() == AVATAR_SELF_ID) {
properties.setParentID(getID());
}
EntityItemPointer entity = entityTree->findEntityByEntityItemID(EntityItemID(entityID));
if (entity) {
if (entityTree->updateEntity(entityID, properties)) {
entity->updateLastEditedFromRemote();
} else {
success = false;
}
} else {
entity = entityTree->addEntity(entityID, properties);
if (!entity) {
success = false;
}
}
}
AvatarEntityIDs recentlyDettachedAvatarEntities = getAndClearRecentlyDetachedIDs();
foreach (auto entityID, recentlyDettachedAvatarEntities) {
if (!_avatarEntityData.contains(entityID)) {
entityTree->deleteEntity(entityID, true, true);
}
}
});
if (success) {
setAvatarEntityDataChanged(false);
}
}
void Avatar::simulate(float deltaTime) {
PerformanceTimer perfTimer("simulate");
@ -229,6 +326,7 @@ void Avatar::simulate(float deltaTime) {
simulateAttachments(deltaTime);
updatePalms();
updateAvatarEntities();
}
bool Avatar::isLookingAtMe(AvatarSharedPointer avatar) const {
@ -1088,7 +1186,7 @@ void Avatar::setParentID(const QUuid& parentID) {
if (success) {
setTransform(beforeChangeTransform, success);
if (!success) {
qDebug() << "Avatar::setParentID failed to reset avatar's location.";
qCDebug(interfaceapp) << "Avatar::setParentID failed to reset avatar's location.";
}
}
}
@ -1103,7 +1201,7 @@ void Avatar::setParentJointIndex(quint16 parentJointIndex) {
if (success) {
setTransform(beforeChangeTransform, success);
if (!success) {
qDebug() << "Avatar::setParentJointIndex failed to reset avatar's location.";
qCDebug(interfaceapp) << "Avatar::setParentJointIndex failed to reset avatar's location.";
}
}
}

View file

@ -64,6 +64,7 @@ public:
typedef std::shared_ptr<render::Item::PayloadInterface> PayloadPointer;
void init();
void updateAvatarEntities();
void simulate(float deltaTime);
virtual void simulateAttachments(float deltaTime);

View file

@ -311,6 +311,10 @@ void MyAvatar::update(float deltaTime) {
head->setAudioLoudness(audio->getLastInputLoudness());
head->setAudioAverageLoudness(audio->getAudioAverageInputLoudness());
if (_avatarEntityDataLocallyEdited) {
sendIdentityPacket();
}
simulate(deltaTime);
currentEnergy += energyChargeRate;
@ -426,7 +430,14 @@ void MyAvatar::simulate(float deltaTime) {
EntityTreeRenderer* entityTreeRenderer = qApp->getEntities();
EntityTreePointer entityTree = entityTreeRenderer ? entityTreeRenderer->getTree() : nullptr;
if (entityTree) {
bool flyingAllowed = true;
bool ghostingAllowed = true;
entityTree->withWriteLock([&] {
std::shared_ptr<ZoneEntityItem> zone = entityTreeRenderer->myAvatarZone();
if (zone) {
flyingAllowed = zone->getFlyingAllowed();
ghostingAllowed = zone->getGhostingAllowed();
}
auto now = usecTimestampNow();
EntityEditPacketSender* packetSender = qApp->getEntityEditPacketSender();
MovingEntitiesOperator moveOperator(entityTree);
@ -443,7 +454,8 @@ void MyAvatar::simulate(float deltaTime) {
EntityItemProperties properties = entity->getProperties();
properties.setQueryAACubeDirty();
properties.setLastEdited(now);
packetSender->queueEditEntityMessage(PacketType::EntityEdit, entity->getID(), properties);
packetSender->queueEditEntityMessage(PacketType::EntityEdit, entityTree, entity->getID(), properties);
entity->setLastBroadcast(usecTimestampNow());
}
}
@ -454,7 +466,13 @@ void MyAvatar::simulate(float deltaTime) {
entityTree->recurseTreeWithOperator(&moveOperator);
}
});
_characterController.setFlyingAllowed(flyingAllowed);
if (!_characterController.isEnabled() && !ghostingAllowed) {
_characterController.setEnabled(true);
}
}
updateAvatarEntities();
}
// thread-safe
@ -702,6 +720,16 @@ void MyAvatar::saveData() {
}
settings.endArray();
settings.beginWriteArray("avatarEntityData");
int avatarEntityIndex = 0;
for (auto entityID : _avatarEntityData.keys()) {
settings.setArrayIndex(avatarEntityIndex);
settings.setValue("id", entityID);
settings.setValue("properties", _avatarEntityData.value(entityID));
avatarEntityIndex++;
}
settings.endArray();
settings.setValue("displayName", _displayName);
settings.setValue("collisionSoundURL", _collisionSoundURL);
settings.setValue("useSnapTurn", _useSnapTurn);
@ -813,6 +841,17 @@ void MyAvatar::loadData() {
settings.endArray();
setAttachmentData(attachmentData);
int avatarEntityCount = settings.beginReadArray("avatarEntityData");
for (int i = 0; i < avatarEntityCount; i++) {
settings.setArrayIndex(i);
QUuid entityID = settings.value("id").toUuid();
// QUuid entityID = QUuid::createUuid(); // generate a new ID
QByteArray properties = settings.value("properties").toByteArray();
updateAvatarEntity(entityID, properties);
}
settings.endArray();
setAvatarEntityDataChanged(true);
setDisplayName(settings.value("displayName").toString());
setCollisionSoundURL(settings.value("collisionSoundURL", DEFAULT_AVATAR_COLLISION_SOUND_URL).toString());
setSnapTurn(settings.value("useSnapTurn", _useSnapTurn).toBool());
@ -1790,7 +1829,21 @@ void MyAvatar::updateMotionBehaviorFromMenu() {
} else {
_motionBehaviors &= ~AVATAR_MOTION_SCRIPTED_MOTOR_ENABLED;
}
_characterController.setEnabled(menu->isOptionChecked(MenuOption::EnableCharacterController));
bool ghostingAllowed = true;
EntityTreeRenderer* entityTreeRenderer = qApp->getEntities();
if (entityTreeRenderer) {
std::shared_ptr<ZoneEntityItem> zone = entityTreeRenderer->myAvatarZone();
if (zone) {
ghostingAllowed = zone->getGhostingAllowed();
}
}
bool checked = menu->isOptionChecked(MenuOption::EnableCharacterController);
if (!ghostingAllowed) {
checked = true;
}
_characterController.setEnabled(checked);
}
void MyAvatar::clearDriveKeys() {

View file

@ -196,7 +196,7 @@ bool AssetMappingModel::isKnownFolder(QString path) const {
return false;
}
static int assetMappingModelMetatypeId = qRegisterMetaType<AssetMappingModel*>("AssetMappingModel*");
int assetMappingModelMetatypeId = qRegisterMetaType<AssetMappingModel*>("AssetMappingModel*");
void AssetMappingModel::refresh() {
qDebug() << "Refreshing asset mapping model";

View file

@ -15,7 +15,7 @@
#include "AnimationCache.h"
#include "AnimationLogging.h"
static int animationPointerMetaTypeId = qRegisterMetaType<AnimationPointer>();
int animationPointerMetaTypeId = qRegisterMetaType<AnimationPointer>();
AnimationCache::AnimationCache(QObject* parent) :
ResourceCache(parent)

View file

@ -14,7 +14,7 @@
#include "AudioLogging.h"
#include "SoundCache.h"
static int soundPointerMetaTypeId = qRegisterMetaType<SharedSoundPointer>();
int soundPointerMetaTypeId = qRegisterMetaType<SharedSoundPointer>();
SoundCache::SoundCache(QObject* parent) :
ResourceCache(parent)

View file

@ -955,14 +955,16 @@ void AvatarData::clearJointsData() {
}
bool AvatarData::hasIdentityChangedAfterParsing(const QByteArray& data) {
// this is used by the avatar-mixer
QDataStream packetStream(data);
QUuid avatarUUID;
QUrl unusedModelURL; // legacy faceModel support
QUrl skeletonModelURL;
QVector<AttachmentData> attachmentData;
AvatarEntityMap avatarEntityData;
QString displayName;
packetStream >> avatarUUID >> unusedModelURL >> skeletonModelURL >> attachmentData >> displayName;
packetStream >> avatarUUID >> unusedModelURL >> skeletonModelURL >> attachmentData >> displayName >> avatarEntityData;
bool hasIdentityChanged = false;
@ -982,6 +984,11 @@ bool AvatarData::hasIdentityChangedAfterParsing(const QByteArray& data) {
hasIdentityChanged = true;
}
if (avatarEntityData != _avatarEntityData) {
setAvatarEntityData(avatarEntityData);
hasIdentityChanged = true;
}
return hasIdentityChanged;
}
@ -993,7 +1000,7 @@ QByteArray AvatarData::identityByteArray() {
QUrl unusedModelURL; // legacy faceModel support
identityStream << QUuid() << unusedModelURL << urlToSend << _attachmentData << _displayName;
identityStream << QUuid() << unusedModelURL << urlToSend << _attachmentData << _displayName << _avatarEntityData;
return identityData;
}
@ -1167,6 +1174,8 @@ void AvatarData::sendIdentityPacket() {
[&](const SharedNodePointer& node) {
nodeList->sendPacketList(std::move(packetList), *node);
});
_avatarEntityDataLocallyEdited = false;
}
void AvatarData::updateJointMappings() {
@ -1339,6 +1348,7 @@ static const QString JSON_AVATAR_HEAD_MODEL = QStringLiteral("headModel");
static const QString JSON_AVATAR_BODY_MODEL = QStringLiteral("bodyModel");
static const QString JSON_AVATAR_DISPLAY_NAME = QStringLiteral("displayName");
static const QString JSON_AVATAR_ATTACHEMENTS = QStringLiteral("attachments");
static const QString JSON_AVATAR_ENTITIES = QStringLiteral("attachedEntities");
static const QString JSON_AVATAR_SCALE = QStringLiteral("scale");
QJsonValue toJsonValue(const JointData& joint) {
@ -1377,6 +1387,17 @@ QJsonObject AvatarData::toJson() const {
root[JSON_AVATAR_ATTACHEMENTS] = attachmentsJson;
}
if (!_avatarEntityData.empty()) {
QJsonArray avatarEntityJson;
for (auto entityID : _avatarEntityData.keys()) {
QVariantMap entityData;
entityData.insert("id", entityID);
entityData.insert("properties", _avatarEntityData.value(entityID));
avatarEntityJson.push_back(QVariant(entityData).toJsonObject());
}
root[JSON_AVATAR_ENTITIES] = avatarEntityJson;
}
auto recordingBasis = getRecordingBasis();
bool success;
Transform avatarTransform = getTransform(success);
@ -1476,6 +1497,13 @@ void AvatarData::fromJson(const QJsonObject& json) {
setAttachmentData(attachments);
}
// if (json.contains(JSON_AVATAR_ENTITIES) && json[JSON_AVATAR_ENTITIES].isArray()) {
// QJsonArray attachmentsJson = json[JSON_AVATAR_ATTACHEMENTS].toArray();
// for (auto attachmentJson : attachmentsJson) {
// // TODO -- something
// }
// }
// Joint rotations are relative to the avatar, so they require no basis correction
if (json.contains(JSON_AVATAR_JOINT_ARRAY)) {
QVector<JointData> jointArray;
@ -1628,9 +1656,69 @@ void AvatarData::setAttachmentsVariant(const QVariantList& variant) {
QVector<AttachmentData> newAttachments;
newAttachments.reserve(variant.size());
for (const auto& attachmentVar : variant) {
AttachmentData attachment;
AttachmentData attachment;
attachment.fromVariant(attachmentVar);
newAttachments.append(attachment);
}
setAttachmentData(newAttachments);
}
void AvatarData::updateAvatarEntity(const QUuid& entityID, const QByteArray& entityData) {
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "updateAvatarEntity", Q_ARG(const QUuid&, entityID), Q_ARG(QByteArray, entityData));
return;
}
_avatarEntityData.insert(entityID, entityData);
_avatarEntityDataLocallyEdited = true;
}
void AvatarData::clearAvatarEntity(const QUuid& entityID) {
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "clearAvatarEntity", Q_ARG(const QUuid&, entityID));
return;
}
_avatarEntityData.remove(entityID);
_avatarEntityDataLocallyEdited = true;
}
AvatarEntityMap AvatarData::getAvatarEntityData() const {
if (QThread::currentThread() != thread()) {
AvatarEntityMap result;
QMetaObject::invokeMethod(const_cast<AvatarData*>(this), "getAvatarEntityData", Qt::BlockingQueuedConnection,
Q_RETURN_ARG(AvatarEntityMap, result));
return result;
}
return _avatarEntityData;
}
void AvatarData::setAvatarEntityData(const AvatarEntityMap& avatarEntityData) {
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "setAvatarEntityData", Q_ARG(const AvatarEntityMap&, avatarEntityData));
return;
}
if (_avatarEntityData != avatarEntityData) {
// keep track of entities that were attached to this avatar but no longer are
AvatarEntityIDs previousAvatarEntityIDs = QSet<QUuid>::fromList(_avatarEntityData.keys());
_avatarEntityData = avatarEntityData;
setAvatarEntityDataChanged(true);
foreach (auto entityID, previousAvatarEntityIDs) {
if (!_avatarEntityData.contains(entityID)) {
_avatarEntityDetached.insert(entityID);
}
}
}
}
AvatarEntityIDs AvatarData::getAndClearRecentlyDetachedIDs() {
if (QThread::currentThread() != thread()) {
AvatarEntityIDs result;
QMetaObject::invokeMethod(const_cast<AvatarData*>(this), "getRecentlyDetachedIDs", Qt::BlockingQueuedConnection,
Q_RETURN_ARG(AvatarEntityIDs, result));
return result;
}
AvatarEntityIDs result = _avatarEntityDetached;
_avatarEntityDetached.clear();
return result;
}

View file

@ -61,6 +61,8 @@ typedef unsigned long long quint64;
using AvatarSharedPointer = std::shared_ptr<AvatarData>;
using AvatarWeakPointer = std::weak_ptr<AvatarData>;
using AvatarHash = QHash<QUuid, AvatarSharedPointer>;
using AvatarEntityMap = QMap<QUuid, QByteArray>;
using AvatarEntityIDs = QSet<QUuid>;
using AvatarDataSequenceNumber = uint16_t;
@ -134,6 +136,10 @@ class AttachmentData;
class Transform;
using TransformPointer = std::shared_ptr<Transform>;
// When writing out avatarEntities to a QByteArray, if the parentID is the ID of MyAvatar, use this ID instead. This allows
// the value to be reset when the sessionID changes.
const QUuid AVATAR_SELF_ID = QUuid("{00000000-0000-0000-0000-000000000001}");
class AvatarData : public QObject, public SpatiallyNestable {
Q_OBJECT
@ -272,6 +278,9 @@ public:
Q_INVOKABLE QVariantList getAttachmentsVariant() const;
Q_INVOKABLE void setAttachmentsVariant(const QVariantList& variant);
Q_INVOKABLE void updateAvatarEntity(const QUuid& entityID, const QByteArray& entityData);
Q_INVOKABLE void clearAvatarEntity(const QUuid& entityID);
void setForceFaceTrackerConnected(bool connected) { _forceFaceTrackerConnected = connected; }
// key state
@ -323,6 +332,11 @@ public:
glm::vec3 getClientGlobalPosition() { return _globalPosition; }
Q_INVOKABLE AvatarEntityMap getAvatarEntityData() const;
Q_INVOKABLE void setAvatarEntityData(const AvatarEntityMap& avatarEntityData);
void setAvatarEntityDataChanged(bool value) { _avatarEntityDataChanged = value; }
AvatarEntityIDs getAndClearRecentlyDetachedIDs();
public slots:
void sendAvatarDataPacket();
void sendIdentityPacket();
@ -390,6 +404,11 @@ protected:
// updates about one avatar to another.
glm::vec3 _globalPosition;
AvatarEntityIDs _avatarEntityDetached; // recently detached from this avatar
AvatarEntityMap _avatarEntityData;
bool _avatarEntityDataLocallyEdited { false };
bool _avatarEntityDataChanged { false };
private:
friend void avatarStateFromFrame(const QByteArray& frameData, AvatarData* _avatar);
static QUrl _defaultFullAvatarModelUrl;

View file

@ -107,21 +107,23 @@ void AvatarHashMap::processAvatarDataPacket(QSharedPointer<ReceivedMessage> mess
}
void AvatarHashMap::processAvatarIdentityPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer sendingNode) {
// this is used by clients
// setup a data stream to parse the packet
QDataStream identityStream(message->getMessage());
QUuid sessionUUID;
while (!identityStream.atEnd()) {
QUrl faceMeshURL, skeletonURL;
QVector<AttachmentData> attachmentData;
AvatarEntityMap avatarEntityData;
QString displayName;
identityStream >> sessionUUID >> faceMeshURL >> skeletonURL >> attachmentData >> displayName;
identityStream >> sessionUUID >> faceMeshURL >> skeletonURL >> attachmentData >> displayName >> avatarEntityData;
// mesh URL for a UUID, find avatar in our list
auto avatar = newOrExistingAvatar(sessionUUID, sendingNode);
if (avatar->getSkeletonModelURL().isEmpty() || (avatar->getSkeletonModelURL() != skeletonURL)) {
avatar->setSkeletonModelURL(skeletonURL); // Will expand "" to default and so will not continuously fire
}
@ -130,6 +132,8 @@ void AvatarHashMap::processAvatarIdentityPacket(QSharedPointer<ReceivedMessage>
avatar->setAttachmentData(attachmentData);
}
avatar->setAvatarEntityData(avatarEntityData);
if (avatar->getDisplayName() != displayName) {
avatar->setDisplayName(displayName);
}

View file

@ -336,10 +336,10 @@ QVector<QString> UserInputMapper::getActionNames() const {
return result;
}
static int actionMetaTypeId = qRegisterMetaType<Action>();
static int inputMetaTypeId = qRegisterMetaType<Input>();
static int inputPairMetaTypeId = qRegisterMetaType<Input::NamedPair>();
static int poseMetaTypeId = qRegisterMetaType<controller::Pose>("Pose");
int actionMetaTypeId = qRegisterMetaType<Action>();
int inputMetaTypeId = qRegisterMetaType<Input>();
int inputPairMetaTypeId = qRegisterMetaType<Input::NamedPair>();
int poseMetaTypeId = qRegisterMetaType<controller::Pose>("Pose");
QScriptValue inputToScriptValue(QScriptEngine* engine, const Input& input);
void inputFromScriptValue(const QScriptValue& object, Input& input);

View file

@ -29,17 +29,16 @@
#include "RenderableEntityItem.h"
#include "RenderableBoxEntityItem.h"
#include "RenderableLightEntityItem.h"
#include "RenderableModelEntityItem.h"
#include "RenderableParticleEffectEntityItem.h"
#include "RenderableSphereEntityItem.h"
#include "RenderableTextEntityItem.h"
#include "RenderableWebEntityItem.h"
#include "RenderableZoneEntityItem.h"
#include "RenderableLineEntityItem.h"
#include "RenderablePolyVoxEntityItem.h"
#include "RenderablePolyLineEntityItem.h"
#include "RenderableShapeEntityItem.h"
#include "EntitiesRendererLogging.h"
#include "AddressManager.h"
#include <Rig.h>
@ -56,8 +55,6 @@ EntityTreeRenderer::EntityTreeRenderer(bool wantScripts, AbstractViewStateInterf
_dontDoPrecisionPicking(false)
{
REGISTER_ENTITY_TYPE_WITH_FACTORY(Model, RenderableModelEntityItem::factory)
REGISTER_ENTITY_TYPE_WITH_FACTORY(Box, RenderableBoxEntityItem::factory)
REGISTER_ENTITY_TYPE_WITH_FACTORY(Sphere, RenderableSphereEntityItem::factory)
REGISTER_ENTITY_TYPE_WITH_FACTORY(Light, RenderableLightEntityItem::factory)
REGISTER_ENTITY_TYPE_WITH_FACTORY(Text, RenderableTextEntityItem::factory)
REGISTER_ENTITY_TYPE_WITH_FACTORY(Web, RenderableWebEntityItem::factory)
@ -66,7 +63,10 @@ EntityTreeRenderer::EntityTreeRenderer(bool wantScripts, AbstractViewStateInterf
REGISTER_ENTITY_TYPE_WITH_FACTORY(Line, RenderableLineEntityItem::factory)
REGISTER_ENTITY_TYPE_WITH_FACTORY(PolyVox, RenderablePolyVoxEntityItem::factory)
REGISTER_ENTITY_TYPE_WITH_FACTORY(PolyLine, RenderablePolyLineEntityItem::factory)
REGISTER_ENTITY_TYPE_WITH_FACTORY(Shape, RenderableShapeEntityItem::factory)
REGISTER_ENTITY_TYPE_WITH_FACTORY(Box, RenderableShapeEntityItem::boxFactory)
REGISTER_ENTITY_TYPE_WITH_FACTORY(Sphere, RenderableShapeEntityItem::sphereFactory)
_currentHoverOverEntityID = UNKNOWN_ENTITY_ID;
_currentClickingOnEntityID = UNKNOWN_ENTITY_ID;
}

View file

@ -88,6 +88,8 @@ public:
// For Scene.shouldRenderEntities
QList<EntityItemID>& getEntitiesLastInScene() { return _entityIDsLastInScene; }
std::shared_ptr<ZoneEntityItem> myAvatarZone() { return _bestZone; }
signals:
void mousePressOnEntity(const RayToEntityIntersectionResult& intersection, const QMouseEvent* event);
void mousePressOffEntity(const RayToEntityIntersectionResult& intersection, const QMouseEvent* event);

View file

@ -1,76 +0,0 @@
//
// RenderableBoxEntityItem.cpp
// libraries/entities-renderer/src/
//
// Created by Brad Hefta-Gaub on 8/6/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "RenderableBoxEntityItem.h"
#include <glm/gtx/quaternion.hpp>
#include <gpu/Batch.h>
#include <GeometryCache.h>
#include <ObjectMotionState.h>
#include <PerfStat.h>
#include <render-utils/simple_vert.h>
#include <render-utils/simple_frag.h>
EntityItemPointer RenderableBoxEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
EntityItemPointer entity{ new RenderableBoxEntityItem(entityID) };
entity->setProperties(properties);
return entity;
}
void RenderableBoxEntityItem::setUserData(const QString& value) {
if (value != getUserData()) {
BoxEntityItem::setUserData(value);
if (_procedural) {
_procedural->parse(value);
}
}
}
void RenderableBoxEntityItem::render(RenderArgs* args) {
PerformanceTimer perfTimer("RenderableBoxEntityItem::render");
Q_ASSERT(getType() == EntityTypes::Box);
Q_ASSERT(args->_batch);
if (!_procedural) {
_procedural.reset(new Procedural(this->getUserData()));
_procedural->_vertexSource = simple_vert;
_procedural->_fragmentSource = simple_frag;
_procedural->_state->setCullMode(gpu::State::CULL_NONE);
_procedural->_state->setDepthTest(true, true, gpu::LESS_EQUAL);
_procedural->_state->setBlendFunction(false,
gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::INV_SRC_ALPHA,
gpu::State::FACTOR_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::ONE);
}
gpu::Batch& batch = *args->_batch;
glm::vec4 cubeColor(toGlm(getXColor()), getLocalRenderAlpha());
bool success;
auto transToCenter = getTransformToCenter(success);
if (!success) {
return;
}
batch.setModelTransform(transToCenter); // we want to include the scale as well
if (_procedural->ready()) {
_procedural->prepare(batch, getPosition(), getDimensions());
auto color = _procedural->getColor(cubeColor);
batch._glColor4f(color.r, color.g, color.b, color.a);
DependencyManager::get<GeometryCache>()->renderCube(batch);
} else {
DependencyManager::get<GeometryCache>()->renderSolidCubeInstance(batch, cubeColor);
}
static const auto triCount = DependencyManager::get<GeometryCache>()->getCubeTriangleCount();
args->_details._trianglesRendered += (int)triCount;
}

View file

@ -1,34 +0,0 @@
//
// RenderableBoxEntityItem.h
// libraries/entities-renderer/src/
//
// Created by Brad Hefta-Gaub on 8/6/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_RenderableBoxEntityItem_h
#define hifi_RenderableBoxEntityItem_h
#include <BoxEntityItem.h>
#include <procedural/Procedural.h>
#include "RenderableEntityItem.h"
class RenderableBoxEntityItem : public BoxEntityItem {
public:
static EntityItemPointer factory(const EntityItemID& entityID, const EntityItemProperties& properties);
RenderableBoxEntityItem(const EntityItemID& entityItemID) : BoxEntityItem(entityItemID) { }
virtual void render(RenderArgs* args) override;
virtual void setUserData(const QString& value) override;
SIMPLE_RENDERABLE()
private:
QSharedPointer<Procedural> _procedural;
};
#endif // hifi_RenderableBoxEntityItem_h

View file

@ -47,6 +47,9 @@ namespace render {
}
void makeEntityItemStatusGetters(EntityItemPointer entity, render::Item::Status::Getters& statusGetters) {
auto nodeList = DependencyManager::get<NodeList>();
const QUuid& myNodeID = nodeList->getSessionUUID();
statusGetters.push_back([entity] () -> render::Item::Status::Value {
quint64 delta = usecTimestampNow() - entity->getLastEditedFromRemote();
const float WAIT_THRESHOLD_INV = 1.0f / (0.2f * USECS_PER_SECOND);
@ -81,9 +84,7 @@ void makeEntityItemStatusGetters(EntityItemPointer entity, render::Item::Status:
(unsigned char)RenderItemStatusIcon::ACTIVE_IN_BULLET);
});
statusGetters.push_back([entity] () -> render::Item::Status::Value {
auto nodeList = DependencyManager::get<NodeList>();
const QUuid& myNodeID = nodeList->getSessionUUID();
statusGetters.push_back([entity, myNodeID] () -> render::Item::Status::Value {
bool weOwnSimulation = entity->getSimulationOwner().matchesValidID(myNodeID);
bool otherOwnSimulation = !weOwnSimulation && !entity->getSimulationOwner().isNull();
@ -106,4 +107,18 @@ void makeEntityItemStatusGetters(EntityItemPointer entity, render::Item::Status:
return render::Item::Status::Value(0.0f, render::Item::Status::Value::GREEN,
(unsigned char)RenderItemStatusIcon::HAS_ACTIONS);
});
statusGetters.push_back([entity, myNodeID] () -> render::Item::Status::Value {
if (entity->getClientOnly()) {
if (entity->getOwningAvatarID() == myNodeID) {
return render::Item::Status::Value(1.0f, render::Item::Status::Value::GREEN,
(unsigned char)RenderItemStatusIcon::CLIENT_ONLY);
} else {
return render::Item::Status::Value(1.0f, render::Item::Status::Value::RED,
(unsigned char)RenderItemStatusIcon::CLIENT_ONLY);
}
}
return render::Item::Status::Value(0.0f, render::Item::Status::Value::GREEN,
(unsigned char)RenderItemStatusIcon::CLIENT_ONLY);
});
}

View file

@ -26,6 +26,7 @@ enum class RenderItemStatusIcon {
SIMULATION_OWNER = 3,
HAS_ACTIONS = 4,
OTHER_SIMULATION_OWNER = 5,
CLIENT_ONLY = 6,
NONE = 255
};

View file

@ -981,7 +981,7 @@ void RenderablePolyVoxEntityItem::compressVolumeDataAndSendEditPacket() {
PhysicalEntitySimulationPointer peSimulation = std::static_pointer_cast<PhysicalEntitySimulation>(simulation);
EntityEditPacketSender* packetSender = peSimulation ? peSimulation->getPacketSender() : nullptr;
if (packetSender) {
packetSender->queueEditEntityMessage(PacketType::EntityEdit, entity->getID(), properties);
packetSender->queueEditEntityMessage(PacketType::EntityEdit, tree, entity->getID(), properties);
}
});
});

View file

@ -0,0 +1,113 @@
//
// Created by Bradley Austin Davis on 2016/05/09
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "RenderableShapeEntityItem.h"
#include <glm/gtx/quaternion.hpp>
#include <gpu/Batch.h>
#include <DependencyManager.h>
#include <GeometryCache.h>
#include <PerfStat.h>
#include <render-utils/simple_vert.h>
#include <render-utils/simple_frag.h>
// Sphere entities should fit inside a cube entity of the same size, so a sphere that has dimensions 1x1x1
// is a half unit sphere. However, the geometry cache renders a UNIT sphere, so we need to scale down.
static const float SPHERE_ENTITY_SCALE = 0.5f;
static GeometryCache::Shape MAPPING[entity::NUM_SHAPES] = {
GeometryCache::Triangle,
GeometryCache::Quad,
GeometryCache::Circle,
GeometryCache::Cube,
GeometryCache::Sphere,
GeometryCache::Tetrahedron,
GeometryCache::Octahedron,
GeometryCache::Dodecahedron,
GeometryCache::Icosahedron,
GeometryCache::Torus,
GeometryCache::Cone,
GeometryCache::Cylinder,
};
RenderableShapeEntityItem::Pointer RenderableShapeEntityItem::baseFactory(const EntityItemID& entityID, const EntityItemProperties& properties) {
Pointer entity = std::make_shared<RenderableShapeEntityItem>(entityID);
entity->setProperties(properties);
return entity;
}
EntityItemPointer RenderableShapeEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
return baseFactory(entityID, properties);
}
EntityItemPointer RenderableShapeEntityItem::boxFactory(const EntityItemID& entityID, const EntityItemProperties& properties) {
auto result = baseFactory(entityID, properties);
result->setShape(entity::Cube);
return result;
}
EntityItemPointer RenderableShapeEntityItem::sphereFactory(const EntityItemID& entityID, const EntityItemProperties& properties) {
auto result = baseFactory(entityID, properties);
result->setShape(entity::Sphere);
return result;
}
void RenderableShapeEntityItem::setUserData(const QString& value) {
if (value != getUserData()) {
ShapeEntityItem::setUserData(value);
if (_procedural) {
_procedural->parse(value);
}
}
}
void RenderableShapeEntityItem::render(RenderArgs* args) {
PerformanceTimer perfTimer("RenderableShapeEntityItem::render");
//Q_ASSERT(getType() == EntityTypes::Shape);
Q_ASSERT(args->_batch);
if (!_procedural) {
_procedural.reset(new Procedural(getUserData()));
_procedural->_vertexSource = simple_vert;
_procedural->_fragmentSource = simple_frag;
_procedural->_state->setCullMode(gpu::State::CULL_NONE);
_procedural->_state->setDepthTest(true, true, gpu::LESS_EQUAL);
_procedural->_state->setBlendFunction(false,
gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::INV_SRC_ALPHA,
gpu::State::FACTOR_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::ONE);
}
gpu::Batch& batch = *args->_batch;
glm::vec4 color(toGlm(getXColor()), getLocalRenderAlpha());
bool success;
Transform modelTransform = getTransformToCenter(success);
if (!success) {
return;
}
if (_shape == entity::Sphere) {
modelTransform.postScale(SPHERE_ENTITY_SCALE);
}
batch.setModelTransform(modelTransform); // use a transform with scale, rotation, registration point and translation
if (_procedural->ready()) {
_procedural->prepare(batch, getPosition(), getDimensions());
auto outColor = _procedural->getColor(color);
batch._glColor4f(outColor.r, outColor.g, outColor.b, outColor.a);
DependencyManager::get<GeometryCache>()->renderShape(batch, MAPPING[_shape]);
} else {
// FIXME, support instanced multi-shape rendering using multidraw indirect
DependencyManager::get<GeometryCache>()->renderSolidShapeInstance(batch, MAPPING[_shape], color);
}
static const auto triCount = DependencyManager::get<GeometryCache>()->getShapeTriangleCount(MAPPING[_shape]);
args->_details._trianglesRendered += (int)triCount;
}

View file

@ -0,0 +1,36 @@
//
// Created by Bradley Austin Davis on 2016/05/09
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_RenderableShapeEntityItem_h
#define hifi_RenderableShapeEntityItem_h
#include <ShapeEntityItem.h>
#include <procedural/Procedural.h>
#include "RenderableEntityItem.h"
class RenderableShapeEntityItem : public ShapeEntityItem {
using Pointer = std::shared_ptr<RenderableShapeEntityItem>;
static Pointer baseFactory(const EntityItemID& entityID, const EntityItemProperties& properties);
public:
static EntityItemPointer factory(const EntityItemID& entityID, const EntityItemProperties& properties);
static EntityItemPointer boxFactory(const EntityItemID& entityID, const EntityItemProperties& properties);
static EntityItemPointer sphereFactory(const EntityItemID& entityID, const EntityItemProperties& properties);
RenderableShapeEntityItem(const EntityItemID& entityItemID) : ShapeEntityItem(entityItemID) {}
void render(RenderArgs* args) override;
void setUserData(const QString& value) override;
SIMPLE_RENDERABLE();
private:
QSharedPointer<Procedural> _procedural;
};
#endif // hifi_RenderableShapeEntityItem_h

View file

@ -1,80 +0,0 @@
//
// RenderableSphereEntityItem.cpp
// interface/src
//
// Created by Brad Hefta-Gaub on 8/6/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "RenderableSphereEntityItem.h"
#include <glm/gtx/quaternion.hpp>
#include <gpu/Batch.h>
#include <DependencyManager.h>
#include <GeometryCache.h>
#include <PerfStat.h>
#include <render-utils/simple_vert.h>
#include <render-utils/simple_frag.h>
// Sphere entities should fit inside a cube entity of the same size, so a sphere that has dimensions 1x1x1
// is a half unit sphere. However, the geometry cache renders a UNIT sphere, so we need to scale down.
static const float SPHERE_ENTITY_SCALE = 0.5f;
EntityItemPointer RenderableSphereEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
EntityItemPointer entity{ new RenderableSphereEntityItem(entityID) };
entity->setProperties(properties);
return entity;
}
void RenderableSphereEntityItem::setUserData(const QString& value) {
if (value != getUserData()) {
SphereEntityItem::setUserData(value);
if (_procedural) {
_procedural->parse(value);
}
}
}
void RenderableSphereEntityItem::render(RenderArgs* args) {
PerformanceTimer perfTimer("RenderableSphereEntityItem::render");
Q_ASSERT(getType() == EntityTypes::Sphere);
Q_ASSERT(args->_batch);
if (!_procedural) {
_procedural.reset(new Procedural(getUserData()));
_procedural->_vertexSource = simple_vert;
_procedural->_fragmentSource = simple_frag;
_procedural->_state->setCullMode(gpu::State::CULL_NONE);
_procedural->_state->setDepthTest(true, true, gpu::LESS_EQUAL);
_procedural->_state->setBlendFunction(false,
gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::INV_SRC_ALPHA,
gpu::State::FACTOR_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::ONE);
}
gpu::Batch& batch = *args->_batch;
glm::vec4 sphereColor(toGlm(getXColor()), getLocalRenderAlpha());
bool success;
Transform modelTransform = getTransformToCenter(success);
if (!success) {
return;
}
modelTransform.postScale(SPHERE_ENTITY_SCALE);
batch.setModelTransform(modelTransform); // use a transform with scale, rotation, registration point and translation
if (_procedural->ready()) {
_procedural->prepare(batch, getPosition(), getDimensions());
auto color = _procedural->getColor(sphereColor);
batch._glColor4f(color.r, color.g, color.b, color.a);
DependencyManager::get<GeometryCache>()->renderSphere(batch);
} else {
DependencyManager::get<GeometryCache>()->renderSolidSphereInstance(batch, sphereColor);
}
static const auto triCount = DependencyManager::get<GeometryCache>()->getSphereTriangleCount();
args->_details._trianglesRendered += (int)triCount;
}

View file

@ -1,35 +0,0 @@
//
// RenderableSphereEntityItem.h
// interface/src/entities
//
// Created by Brad Hefta-Gaub on 8/6/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_RenderableSphereEntityItem_h
#define hifi_RenderableSphereEntityItem_h
#include <SphereEntityItem.h>
#include <procedural/Procedural.h>
#include "RenderableEntityItem.h"
class RenderableSphereEntityItem : public SphereEntityItem {
public:
static EntityItemPointer factory(const EntityItemID& entityID, const EntityItemProperties& properties);
RenderableSphereEntityItem(const EntityItemID& entityItemID) : SphereEntityItem(entityItemID) { }
virtual void render(RenderArgs* args) override;
virtual void setUserData(const QString& value) override;
SIMPLE_RENDERABLE();
private:
QSharedPointer<Procedural> _procedural;
};
#endif // hifi_RenderableSphereEntityItem_h

View file

@ -1,103 +0,0 @@
//
// BoxEntityItem.cpp
// libraries/entities/src
//
// Created by Brad Hefta-Gaub on 12/4/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <QDebug>
#include <ByteCountCoding.h>
#include "BoxEntityItem.h"
#include "EntitiesLogging.h"
#include "EntityItemProperties.h"
#include "EntityTree.h"
#include "EntityTreeElement.h"
EntityItemPointer BoxEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
EntityItemPointer entity { new BoxEntityItem(entityID) };
entity->setProperties(properties);
return entity;
}
BoxEntityItem::BoxEntityItem(const EntityItemID& entityItemID) : EntityItem(entityItemID) {
_type = EntityTypes::Box;
}
EntityItemProperties BoxEntityItem::getProperties(EntityPropertyFlags desiredProperties) const {
EntityItemProperties properties = EntityItem::getProperties(desiredProperties); // get the properties from our base class
properties._color = getXColor();
properties._colorChanged = false;
return properties;
}
bool BoxEntityItem::setProperties(const EntityItemProperties& properties) {
bool somethingChanged = false;
somethingChanged = EntityItem::setProperties(properties); // set the properties in our base class
SET_ENTITY_PROPERTY_FROM_PROPERTIES(color, setColor);
if (somethingChanged) {
bool wantDebug = false;
if (wantDebug) {
uint64_t now = usecTimestampNow();
int elapsed = now - getLastEdited();
qCDebug(entities) << "BoxEntityItem::setProperties() AFTER update... edited AGO=" << elapsed <<
"now=" << now << " getLastEdited()=" << getLastEdited();
}
setLastEdited(properties._lastEdited);
}
return somethingChanged;
}
int BoxEntityItem::readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead,
ReadBitstreamToTreeParams& args,
EntityPropertyFlags& propertyFlags, bool overwriteLocalData,
bool& somethingChanged) {
int bytesRead = 0;
const unsigned char* dataAt = data;
READ_ENTITY_PROPERTY(PROP_COLOR, rgbColor, setColor);
return bytesRead;
}
// TODO: eventually only include properties changed since the params.lastViewFrustumSent time
EntityPropertyFlags BoxEntityItem::getEntityProperties(EncodeBitstreamParams& params) const {
EntityPropertyFlags requestedProperties = EntityItem::getEntityProperties(params);
requestedProperties += PROP_COLOR;
return requestedProperties;
}
void BoxEntityItem::appendSubclassData(OctreePacketData* packetData, EncodeBitstreamParams& params,
EntityTreeElementExtraEncodeData* modelTreeElementExtraEncodeData,
EntityPropertyFlags& requestedProperties,
EntityPropertyFlags& propertyFlags,
EntityPropertyFlags& propertiesDidntFit,
int& propertyCount,
OctreeElement::AppendState& appendState) const {
bool successPropertyFits = true;
APPEND_ENTITY_PROPERTY(PROP_COLOR, getColor());
}
void BoxEntityItem::debugDump() const {
quint64 now = usecTimestampNow();
qCDebug(entities) << " BOX EntityItem id:" << getEntityItemID() << "---------------------------------------------";
qCDebug(entities) << " color:" << _color[0] << "," << _color[1] << "," << _color[2];
qCDebug(entities) << " position:" << debugTreeVector(getPosition());
qCDebug(entities) << " dimensions:" << debugTreeVector(getDimensions());
qCDebug(entities) << " getLastEdited:" << debugTime(getLastEdited(), now);
}

View file

@ -1,64 +0,0 @@
//
// BoxEntityItem.h
// libraries/entities/src
//
// Created by Brad Hefta-Gaub on 12/4/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_BoxEntityItem_h
#define hifi_BoxEntityItem_h
#include "EntityItem.h"
class BoxEntityItem : public EntityItem {
public:
static EntityItemPointer factory(const EntityItemID& entityID, const EntityItemProperties& properties);
BoxEntityItem(const EntityItemID& entityItemID);
ALLOW_INSTANTIATION // This class can be instantiated
// methods for getting/setting all properties of an entity
virtual EntityItemProperties getProperties(EntityPropertyFlags desiredProperties = EntityPropertyFlags()) const;
virtual bool setProperties(const EntityItemProperties& properties);
// TODO: eventually only include properties changed since the params.lastViewFrustumSent time
virtual EntityPropertyFlags getEntityProperties(EncodeBitstreamParams& params) const;
virtual void appendSubclassData(OctreePacketData* packetData, EncodeBitstreamParams& params,
EntityTreeElementExtraEncodeData* modelTreeElementExtraEncodeData,
EntityPropertyFlags& requestedProperties,
EntityPropertyFlags& propertyFlags,
EntityPropertyFlags& propertiesDidntFit,
int& propertyCount,
OctreeElement::AppendState& appendState) const;
virtual int readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead,
ReadBitstreamToTreeParams& args,
EntityPropertyFlags& propertyFlags, bool overwriteLocalData,
bool& somethingChanged);
const rgbColor& getColor() const { return _color; }
xColor getXColor() const { xColor color = { _color[RED_INDEX], _color[GREEN_INDEX], _color[BLUE_INDEX] }; return color; }
void setColor(const rgbColor& value) { memcpy(_color, value, sizeof(_color)); }
void setColor(const xColor& value) {
_color[RED_INDEX] = value.red;
_color[GREEN_INDEX] = value.green;
_color[BLUE_INDEX] = value.blue;
}
virtual ShapeType getShapeType() const { return SHAPE_TYPE_BOX; }
virtual bool shouldBePhysical() const { return !isDead(); }
virtual void debugDump() const;
protected:
rgbColor _color;
};
#endif // hifi_BoxEntityItem_h

View file

@ -10,6 +10,7 @@
//
#include <assert.h>
#include <QJsonDocument>
#include <PerfStat.h>
#include <OctalCode.h>
#include <udt/PacketHeaders.h>
@ -24,9 +25,7 @@ EntityEditPacketSender::EntityEditPacketSender() {
}
void EntityEditPacketSender::processEntityEditNackPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer sendingNode) {
if (_shouldProcessNack) {
processNackPacket(*message, sendingNode);
}
processNackPacket(*message, sendingNode);
}
void EntityEditPacketSender::adjustEditPacketForClockSkew(PacketType type, QByteArray& buffer, qint64 clockSkew) {
@ -35,18 +34,76 @@ void EntityEditPacketSender::adjustEditPacketForClockSkew(PacketType type, QByte
}
}
void EntityEditPacketSender::queueEditEntityMessage(PacketType type, EntityItemID modelID,
const EntityItemProperties& properties) {
void EntityEditPacketSender::queueEditAvatarEntityMessage(PacketType type,
EntityTreePointer entityTree,
EntityItemID entityItemID,
const EntityItemProperties& properties) {
if (!_shouldSend) {
return; // bail early
}
if (properties.getOwningAvatarID() != _myAvatar->getID()) {
return; // don't send updates for someone else's avatarEntity
}
assert(properties.getClientOnly());
// this is an avatar-based entity. update our avatar-data rather than sending to the entity-server
assert(_myAvatar);
if (!entityTree) {
qDebug() << "EntityEditPacketSender::queueEditEntityMessage null entityTree.";
return;
}
EntityItemPointer entity = entityTree->findEntityByEntityItemID(entityItemID);
if (!entity) {
qDebug() << "EntityEditPacketSender::queueEditEntityMessage can't find entity.";
return;
}
// the properties that get serialized into the avatar identity packet should be the entire set
// rather than just the ones being edited.
entity->setProperties(properties);
EntityItemProperties entityProperties = entity->getProperties();
QScriptValue scriptProperties = EntityItemNonDefaultPropertiesToScriptValue(&_scriptEngine, entityProperties);
QVariant variantProperties = scriptProperties.toVariant();
QJsonDocument jsonProperties = QJsonDocument::fromVariant(variantProperties);
// the ID of the parent/avatar changes from session to session. use a special UUID to indicate the avatar
QJsonObject jsonObject = jsonProperties.object();
if (QUuid(jsonObject["parentID"].toString()) == _myAvatar->getID()) {
jsonObject["parentID"] = AVATAR_SELF_ID.toString();
}
jsonProperties = QJsonDocument(jsonObject);
QByteArray binaryProperties = jsonProperties.toBinaryData();
_myAvatar->updateAvatarEntity(entityItemID, binaryProperties);
entity->setLastBroadcast(usecTimestampNow());
return;
}
void EntityEditPacketSender::queueEditEntityMessage(PacketType type,
EntityTreePointer entityTree,
EntityItemID entityItemID,
const EntityItemProperties& properties) {
if (!_shouldSend) {
return; // bail early
}
if (properties.getClientOnly()) {
queueEditAvatarEntityMessage(type, entityTree, entityItemID, properties);
return;
}
QByteArray bufferOut(NLPacket::maxPayloadSize(type), 0);
if (EntityItemProperties::encodeEntityEditPacket(type, modelID, properties, bufferOut)) {
if (EntityItemProperties::encodeEntityEditPacket(type, entityItemID, properties, bufferOut)) {
#ifdef WANT_DEBUG
qCDebug(entities) << "calling queueOctreeEditMessage()...";
qCDebug(entities) << " id:" << modelID;
qCDebug(entities) << " id:" << entityItemID;
qCDebug(entities) << " properties:" << properties;
#endif
queueOctreeEditMessage(type, bufferOut);
@ -58,6 +115,10 @@ void EntityEditPacketSender::queueEraseEntityMessage(const EntityItemID& entityI
return; // bail early
}
// in case this was a clientOnly entity:
assert(_myAvatar);
_myAvatar->clearAvatarEntity(entityItemID);
QByteArray bufferOut(NLPacket::maxPayloadSize(PacketType::EntityErase), 0);
if (EntityItemProperties::encodeEraseEntityMessage(entityItemID, bufferOut)) {

View file

@ -15,6 +15,7 @@
#include <OctreeEditPacketSender.h>
#include "EntityItem.h"
#include "AvatarData.h"
/// Utility for processing, packing, queueing and sending of outbound edit voxel messages.
class EntityEditPacketSender : public OctreeEditPacketSender {
@ -22,11 +23,21 @@ class EntityEditPacketSender : public OctreeEditPacketSender {
public:
EntityEditPacketSender();
void setMyAvatar(AvatarData* myAvatar) { _myAvatar = myAvatar; }
AvatarData* getMyAvatar() { return _myAvatar; }
void clearAvatarEntity(QUuid entityID) { assert(_myAvatar); _myAvatar->clearAvatarEntity(entityID); }
void queueEditAvatarEntityMessage(PacketType type, EntityTreePointer entityTree,
EntityItemID entityItemID, const EntityItemProperties& properties);
/// Queues an array of several voxel edit messages. Will potentially send a pending multi-command packet. Determines
/// which voxel-server node or nodes the packet should be sent to. Can be called even before voxel servers are known, in
/// which case up to MaxPendingMessages will be buffered and processed when voxel servers are known.
/// NOTE: EntityItemProperties assumes that all distances are in meter units
void queueEditEntityMessage(PacketType type, EntityItemID modelID, const EntityItemProperties& properties);
void queueEditEntityMessage(PacketType type, EntityTreePointer entityTree,
EntityItemID entityItemID, const EntityItemProperties& properties);
void queueEraseEntityMessage(const EntityItemID& entityItemID);
@ -36,9 +47,9 @@ public:
public slots:
void processEntityEditNackPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer sendingNode);
void toggleNackPackets() { _shouldProcessNack = !_shouldProcessNack; }
private:
bool _shouldProcessNack = true;
AvatarData* _myAvatar { nullptr };
QScriptEngine _scriptEngine;
};
#endif // hifi_EntityEditPacketSender_h

View file

@ -137,6 +137,9 @@ EntityPropertyFlags EntityItem::getEntityProperties(EncodeBitstreamParams& param
requestedProperties += PROP_PARENT_JOINT_INDEX;
requestedProperties += PROP_QUERY_AA_CUBE;
requestedProperties += PROP_CLIENT_ONLY;
requestedProperties += PROP_OWNING_AVATAR_ID;
return requestedProperties;
}
@ -1093,6 +1096,8 @@ EntityItemProperties EntityItem::getProperties(EntityPropertyFlags desiredProper
properties._id = getID();
properties._idSet = true;
properties._created = _created;
properties.setClientOnly(_clientOnly);
properties.setOwningAvatarID(_owningAvatarID);
properties._type = getType();
@ -1133,6 +1138,9 @@ EntityItemProperties EntityItem::getProperties(EntityPropertyFlags desiredProper
COPY_ENTITY_PROPERTY_TO_PROPERTIES(localPosition, getLocalPosition);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(localRotation, getLocalOrientation);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(clientOnly, getClientOnly);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(owningAvatarID, getOwningAvatarID);
properties._defaultSettings = false;
return properties;
@ -1222,6 +1230,9 @@ bool EntityItem::setProperties(const EntityItemProperties& properties) {
SET_ENTITY_PROPERTY_FROM_PROPERTIES(parentJointIndex, setParentJointIndex);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(queryAACube, setQueryAACube);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(clientOnly, setClientOnly);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(owningAvatarID, setOwningAvatarID);
AACube saveQueryAACube = _queryAACube;
checkAndAdjustQueryAACube();
if (saveQueryAACube != _queryAACube) {

View file

@ -372,6 +372,7 @@ public:
glm::vec3 entityToWorld(const glm::vec3& point) const;
quint64 getLastEditedFromRemote() const { return _lastEditedFromRemote; }
void updateLastEditedFromRemote() { _lastEditedFromRemote = usecTimestampNow(); }
void getAllTerseUpdateProperties(EntityItemProperties& properties) const;
@ -422,12 +423,19 @@ public:
/// entity to definitively state if the preload signal should be sent.
///
/// We only want to preload if:
/// there is some script, and either the script value or the scriptTimestamp
/// there is some script, and either the script value or the scriptTimestamp
/// value have changed since our last preload
bool shouldPreloadScript() const { return !_script.isEmpty() &&
bool shouldPreloadScript() const { return !_script.isEmpty() &&
((_loadedScript != _script) || (_loadedScriptTimestamp != _scriptTimestamp)); }
void scriptHasPreloaded() { _loadedScript = _script; _loadedScriptTimestamp = _scriptTimestamp; }
bool getClientOnly() const { return _clientOnly; }
void setClientOnly(bool clientOnly) { _clientOnly = clientOnly; }
// if this entity is client-only, which avatar is it associated with?
QUuid getOwningAvatarID() const { return _owningAvatarID; }
void setOwningAvatarID(const QUuid& owningAvatarID) { _owningAvatarID = owningAvatarID; }
protected:
void setSimulated(bool simulated) { _simulated = simulated; }
@ -539,6 +547,9 @@ protected:
mutable QHash<QUuid, quint64> _previouslyDeletedActions;
QUuid _sourceUUID; /// the server node UUID we came from
bool _clientOnly { false };
QUuid _owningAvatarID;
};
#endif // hifi_EntityItem_h

View file

@ -308,6 +308,12 @@ EntityPropertyFlags EntityItemProperties::getChangedProperties() const {
CHECK_PROPERTY_CHANGE(PROP_LOCAL_POSITION, localPosition);
CHECK_PROPERTY_CHANGE(PROP_LOCAL_ROTATION, localRotation);
CHECK_PROPERTY_CHANGE(PROP_FLYING_ALLOWED, flyingAllowed);
CHECK_PROPERTY_CHANGE(PROP_GHOSTING_ALLOWED, ghostingAllowed);
CHECK_PROPERTY_CHANGE(PROP_CLIENT_ONLY, clientOnly);
CHECK_PROPERTY_CHANGE(PROP_OWNING_AVATAR_ID, owningAvatarID);
changedProperties += _animation.getChangedProperties();
changedProperties += _keyLight.getChangedProperties();
changedProperties += _skybox.getChangedProperties();
@ -465,6 +471,9 @@ QScriptValue EntityItemProperties::copyToScriptValue(QScriptEngine* engine, bool
_stage.copyToScriptValue(_desiredProperties, properties, engine, skipDefaults, defaultEntityProperties);
_skybox.copyToScriptValue(_desiredProperties, properties, engine, skipDefaults, defaultEntityProperties);
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_FLYING_ALLOWED, flyingAllowed);
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_GHOSTING_ALLOWED, ghostingAllowed);
}
// Web only
@ -539,6 +548,12 @@ QScriptValue EntityItemProperties::copyToScriptValue(QScriptEngine* engine, bool
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_LOCAL_POSITION, localPosition);
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_LOCAL_ROTATION, localRotation);
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_CLIENT_ONLY, clientOnly);
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_OWNING_AVATAR_ID, owningAvatarID);
properties.setProperty("clientOnly", convertScriptValue(engine, getClientOnly()));
properties.setProperty("owningAvatarID", convertScriptValue(engine, getOwningAvatarID()));
// FIXME - I don't think these properties are supported any more
//COPY_PROPERTY_TO_QSCRIPTVALUE(localRenderAlpha);
@ -674,6 +689,13 @@ void EntityItemProperties::copyFromScriptValue(const QScriptValue& object, bool
COPY_PROPERTY_FROM_QSCRIPTVALUE(jointRotations, qVectorQuat, setJointRotations);
COPY_PROPERTY_FROM_QSCRIPTVALUE(jointTranslationsSet, qVectorBool, setJointTranslationsSet);
COPY_PROPERTY_FROM_QSCRIPTVALUE(jointTranslations, qVectorVec3, setJointTranslations);
COPY_PROPERTY_FROM_QSCRIPTVALUE(shape, QString, setShape);
COPY_PROPERTY_FROM_QSCRIPTVALUE(flyingAllowed, bool, setFlyingAllowed);
COPY_PROPERTY_FROM_QSCRIPTVALUE(ghostingAllowed, bool, setGhostingAllowed);
COPY_PROPERTY_FROM_QSCRIPTVALUE(clientOnly, bool, setClientOnly);
COPY_PROPERTY_FROM_QSCRIPTVALUE(owningAvatarID, QUuid, setOwningAvatarID);
_lastEdited = usecTimestampNow();
}
@ -825,6 +847,8 @@ void EntityItemProperties::entityPropertyFlagsFromScriptValue(const QScriptValue
ADD_PROPERTY_TO_MAP(PROP_JOINT_TRANSLATIONS_SET, JointTranslationsSet, jointTranslationsSet, QVector<bool>);
ADD_PROPERTY_TO_MAP(PROP_JOINT_TRANSLATIONS, JointTranslations, jointTranslations, QVector<glm::vec3>);
ADD_PROPERTY_TO_MAP(PROP_SHAPE, Shape, shape, QString);
ADD_GROUP_PROPERTY_TO_MAP(PROP_ANIMATION_URL, Animation, animation, URL, url);
ADD_GROUP_PROPERTY_TO_MAP(PROP_ANIMATION_FPS, Animation, animation, FPS, fps);
ADD_GROUP_PROPERTY_TO_MAP(PROP_ANIMATION_FRAME_INDEX, Animation, animation, CurrentFrame, currentFrame);
@ -845,6 +869,9 @@ void EntityItemProperties::entityPropertyFlagsFromScriptValue(const QScriptValue
ADD_GROUP_PROPERTY_TO_MAP(PROP_STAGE_HOUR, Stage, stage, Hour, hour);
ADD_GROUP_PROPERTY_TO_MAP(PROP_STAGE_AUTOMATIC_HOURDAY, Stage, stage, AutomaticHourDay, automaticHourDay);
ADD_PROPERTY_TO_MAP(PROP_FLYING_ALLOWED, FlyingAllowed, flyingAllowed, bool);
ADD_PROPERTY_TO_MAP(PROP_GHOSTING_ALLOWED, GhostingAllowed, ghostingAllowed, bool);
// FIXME - these are not yet handled
//ADD_PROPERTY_TO_MAP(PROP_CREATED, Created, created, quint64);
@ -1085,6 +1112,9 @@ bool EntityItemProperties::encodeEntityEditPacket(PacketType command, EntityItem
_staticSkybox.setProperties(properties);
_staticSkybox.appendToEditPacket(packetData, requestedProperties, propertyFlags, propertiesDidntFit, propertyCount, appendState);
APPEND_ENTITY_PROPERTY(PROP_FLYING_ALLOWED, properties.getFlyingAllowed());
APPEND_ENTITY_PROPERTY(PROP_GHOSTING_ALLOWED, properties.getGhostingAllowed());
}
if (properties.getType() == EntityTypes::PolyVox) {
@ -1114,7 +1144,9 @@ bool EntityItemProperties::encodeEntityEditPacket(PacketType command, EntityItem
APPEND_ENTITY_PROPERTY(PROP_STROKE_WIDTHS, properties.getStrokeWidths());
APPEND_ENTITY_PROPERTY(PROP_TEXTURES, properties.getTextures());
}
if (properties.getType() == EntityTypes::Shape) {
APPEND_ENTITY_PROPERTY(PROP_SHAPE, properties.getShape());
}
APPEND_ENTITY_PROPERTY(PROP_MARKETPLACE_ID, properties.getMarketplaceID());
APPEND_ENTITY_PROPERTY(PROP_NAME, properties.getName());
APPEND_ENTITY_PROPERTY(PROP_COLLISION_SOUND_URL, properties.getCollisionSoundURL());
@ -1369,6 +1401,9 @@ bool EntityItemProperties::decodeEntityEditPacket(const unsigned char* data, int
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_COMPOUND_SHAPE_URL, QString, setCompoundShapeURL);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_BACKGROUND_MODE, BackgroundMode, setBackgroundMode);
properties.getSkybox().decodeFromEditPacket(propertyFlags, dataAt , processedBytes);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_FLYING_ALLOWED, bool, setFlyingAllowed);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_GHOSTING_ALLOWED, bool, setGhostingAllowed);
}
if (properties.getType() == EntityTypes::PolyVox) {
@ -1399,6 +1434,9 @@ bool EntityItemProperties::decodeEntityEditPacket(const unsigned char* data, int
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_STROKE_WIDTHS, QVector<float>, setStrokeWidths);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_TEXTURES, QString, setTextures);
}
if (properties.getType() == EntityTypes::Shape) {
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_SHAPE, QString, setShape);
}
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_MARKETPLACE_ID, QString, setMarketplaceID);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_NAME, QString, setName);
@ -1559,6 +1597,12 @@ void EntityItemProperties::markAllChanged() {
_jointTranslationsChanged = true;
_queryAACubeChanged = true;
_flyingAllowedChanged = true;
_ghostingAllowedChanged = true;
_clientOnlyChanged = true;
_owningAvatarIDChanged = true;
}
// The minimum bounding box for the entity.
@ -1880,6 +1924,24 @@ QList<QString> EntityItemProperties::listChangedProperties() {
out += "queryAACube";
}
if (clientOnlyChanged()) {
out += "clientOnly";
}
if (owningAvatarIDChanged()) {
out += "owningAvatarID";
}
if (flyingAllowedChanged()) {
out += "flyingAllowed";
}
if (ghostingAllowedChanged()) {
out += "ghostingAllowed";
}
if (shapeChanged()) {
out += "shape";
}
getAnimation().listChangedProperties(out);
getKeyLight().listChangedProperties(out);
getSkybox().listChangedProperties(out);

View file

@ -50,7 +50,7 @@ const quint64 UNKNOWN_CREATED_TIME = 0;
/// A collection of properties of an entity item used in the scripting API. Translates between the actual properties of an
/// entity and a JavaScript style hash/QScriptValue storing a set of properties. Used in scripting to set/get the complete
/// set of entity item properties via JavaScript hashes/QScriptValues
/// all units for position, dimensions, etc are in meter units
/// all units for SI units (meter, second, radian, etc)
class EntityItemProperties {
friend class EntityItem; // TODO: consider removing this friend relationship and use public methods
friend class ModelEntityItem; // TODO: consider removing this friend relationship and use public methods
@ -64,6 +64,7 @@ class EntityItemProperties {
friend class LineEntityItem; // TODO: consider removing this friend relationship and use public methods
friend class PolyVoxEntityItem; // TODO: consider removing this friend relationship and use public methods
friend class PolyLineEntityItem; // TODO: consider removing this friend relationship and use public methods
friend class ShapeEntityItem; // TODO: consider removing this friend relationship and use public methods
public:
EntityItemProperties(EntityPropertyFlags desiredProperties = EntityPropertyFlags());
virtual ~EntityItemProperties() = default;
@ -195,6 +196,7 @@ public:
DEFINE_PROPERTY_REF(PROP_PARENT_ID, ParentID, parentID, QUuid, UNKNOWN_ENTITY_ID);
DEFINE_PROPERTY_REF(PROP_PARENT_JOINT_INDEX, ParentJointIndex, parentJointIndex, quint16, -1);
DEFINE_PROPERTY_REF(PROP_QUERY_AA_CUBE, QueryAACube, queryAACube, AACube, AACube());
DEFINE_PROPERTY_REF(PROP_SHAPE, Shape, shape, QString, "Sphere");
// these are used when bouncing location data into and out of scripts
DEFINE_PROPERTY_REF(PROP_LOCAL_POSITION, LocalPosition, localPosition, glmVec3, ENTITY_ITEM_ZERO_VEC3);
@ -205,6 +207,12 @@ public:
DEFINE_PROPERTY_REF(PROP_JOINT_TRANSLATIONS_SET, JointTranslationsSet, jointTranslationsSet, QVector<bool>, QVector<bool>());
DEFINE_PROPERTY_REF(PROP_JOINT_TRANSLATIONS, JointTranslations, jointTranslations, QVector<glm::vec3>, QVector<glm::vec3>());
DEFINE_PROPERTY(PROP_FLYING_ALLOWED, FlyingAllowed, flyingAllowed, bool, ZoneEntityItem::DEFAULT_FLYING_ALLOWED);
DEFINE_PROPERTY(PROP_GHOSTING_ALLOWED, GhostingAllowed, ghostingAllowed, bool, ZoneEntityItem::DEFAULT_GHOSTING_ALLOWED);
DEFINE_PROPERTY(PROP_CLIENT_ONLY, ClientOnly, clientOnly, bool, false);
DEFINE_PROPERTY_REF(PROP_OWNING_AVATAR_ID, OwningAvatarID, owningAvatarID, QUuid, UNKNOWN_ENTITY_ID);
static QString getBackgroundModeString(BackgroundMode mode);
@ -416,6 +424,12 @@ inline QDebug operator<<(QDebug debug, const EntityItemProperties& properties) {
DEBUG_PROPERTY_IF_CHANGED(debug, properties, JointTranslationsSet, jointTranslationsSet, "");
DEBUG_PROPERTY_IF_CHANGED(debug, properties, JointTranslations, jointTranslations, "");
DEBUG_PROPERTY_IF_CHANGED(debug, properties, FlyingAllowed, flyingAllowed, "");
DEBUG_PROPERTY_IF_CHANGED(debug, properties, GhostingAllowed, ghostingAllowed, "");
DEBUG_PROPERTY_IF_CHANGED(debug, properties, ClientOnly, clientOnly, "");
DEBUG_PROPERTY_IF_CHANGED(debug, properties, OwningAvatarID, owningAvatarID, "");
properties.getAnimation().debugDump();
properties.getSkybox().debugDump();
properties.getStage().debugDump();

View file

@ -169,6 +169,14 @@ enum EntityPropertyList {
PROP_FALLOFF_RADIUS, // for Light entity
PROP_FLYING_ALLOWED, // can avatars in a zone fly?
PROP_GHOSTING_ALLOWED, // can avatars in a zone turn off physics?
PROP_CLIENT_ONLY, // doesn't go over wire
PROP_OWNING_AVATAR_ID, // doesn't go over wire
PROP_SHAPE,
////////////////////////////////////////////////////////////////////////////////////////////////////
// ATTENTION: add new properties to end of list just ABOVE this line
PROP_AFTER_LAST_ITEM,

View file

@ -36,7 +36,7 @@ EntityScriptingInterface::EntityScriptingInterface(bool bidOnSimulationOwnership
void EntityScriptingInterface::queueEntityMessage(PacketType packetType,
EntityItemID entityID, const EntityItemProperties& properties) {
getEntityPacketSender()->queueEditEntityMessage(packetType, entityID, properties);
getEntityPacketSender()->queueEditEntityMessage(packetType, _entityTree, entityID, properties);
}
bool EntityScriptingInterface::canAdjustLocks() {
@ -123,10 +123,17 @@ EntityItemProperties convertLocationFromScriptSemantics(const EntityItemProperti
}
QUuid EntityScriptingInterface::addEntity(const EntityItemProperties& properties) {
QUuid EntityScriptingInterface::addEntity(const EntityItemProperties& properties, bool clientOnly) {
EntityItemProperties propertiesWithSimID = convertLocationFromScriptSemantics(properties);
propertiesWithSimID.setDimensionsInitialized(properties.dimensionsChanged());
if (clientOnly) {
auto nodeList = DependencyManager::get<NodeList>();
const QUuid myNodeID = nodeList->getSessionUUID();
propertiesWithSimID.setClientOnly(clientOnly);
propertiesWithSimID.setOwningAvatarID(myNodeID);
}
auto dimensions = propertiesWithSimID.getDimensions();
float volume = dimensions.x * dimensions.y * dimensions.z;
auto density = propertiesWithSimID.getDensity();
@ -272,13 +279,21 @@ QUuid EntityScriptingInterface::editEntity(QUuid id, const EntityItemProperties&
bool updatedEntity = false;
_entityTree->withWriteLock([&] {
EntityItemPointer entity = _entityTree->findEntityByEntityItemID(entityID);
if (!entity) {
return;
}
auto nodeList = DependencyManager::get<NodeList>();
if (entity->getClientOnly() && entity->getOwningAvatarID() != nodeList->getSessionUUID()) {
// don't edit other avatar's avatarEntities
return;
}
if (scriptSideProperties.parentRelatedPropertyChanged()) {
// All of parentID, parentJointIndex, position, rotation are needed to make sense of any of them.
// If any of these changed, pull any missing properties from the entity.
EntityItemPointer entity = _entityTree->findEntityByEntityItemID(entityID);
if (!entity) {
return;
}
//existing entity, retrieve old velocity for check down below
oldVelocity = entity->getVelocity().length();
@ -296,6 +311,8 @@ QUuid EntityScriptingInterface::editEntity(QUuid id, const EntityItemProperties&
}
}
properties = convertLocationFromScriptSemantics(properties);
properties.setClientOnly(entity->getClientOnly());
properties.setOwningAvatarID(entity->getOwningAvatarID());
float cost = calculateCost(density * volume, oldVelocity, newVelocity);
cost *= costMultiplier;
@ -384,6 +401,14 @@ void EntityScriptingInterface::deleteEntity(QUuid id) {
EntityItemPointer entity = _entityTree->findEntityByEntityItemID(entityID);
if (entity) {
auto nodeList = DependencyManager::get<NodeList>();
const QUuid myNodeID = nodeList->getSessionUUID();
if (entity->getClientOnly() && entity->getOwningAvatarID() != myNodeID) {
// don't delete other avatar's avatarEntities
shouldDelete = false;
return;
}
auto dimensions = entity->getDimensions();
float volume = dimensions.x * dimensions.y * dimensions.z;
auto density = entity->getDensity();
@ -771,6 +796,11 @@ bool EntityScriptingInterface::actionWorker(const QUuid& entityID,
return false;
}
auto nodeList = DependencyManager::get<NodeList>();
const QUuid myNodeID = nodeList->getSessionUUID();
EntityItemProperties properties;
EntityItemPointer entity;
bool doTransmit = false;
_entityTree->withWriteLock([&] {
@ -786,15 +816,20 @@ bool EntityScriptingInterface::actionWorker(const QUuid& entityID,
return;
}
if (entity->getClientOnly() && entity->getOwningAvatarID() != myNodeID) {
return;
}
doTransmit = actor(simulation, entity);
if (doTransmit) {
properties.setClientOnly(entity->getClientOnly());
properties.setOwningAvatarID(entity->getOwningAvatarID());
_entityTree->entityChanged(entity);
}
});
// transmit the change
if (doTransmit) {
EntityItemProperties properties;
_entityTree->withReadLock([&] {
properties = entity->getProperties();
});

View file

@ -82,7 +82,7 @@ public slots:
Q_INVOKABLE bool canRez();
/// adds a model with the specific properties
Q_INVOKABLE QUuid addEntity(const EntityItemProperties& properties);
Q_INVOKABLE QUuid addEntity(const EntityItemProperties& properties, bool clientOnly = false);
/// temporary method until addEntity can be used from QJSEngine
Q_INVOKABLE QUuid addModelEntity(const QString& name, const QString& modelUrl, const glm::vec3& position);

View file

@ -311,7 +311,9 @@ bool EntityTree::updateEntityWithElement(EntityItemPointer entity, const EntityI
EntityItemPointer EntityTree::addEntity(const EntityItemID& entityID, const EntityItemProperties& properties) {
EntityItemPointer result = NULL;
if (getIsClient()) {
bool clientOnly = properties.getClientOnly();
if (!clientOnly && getIsClient()) {
// if our Node isn't allowed to create entities in this domain, don't try.
auto nodeList = DependencyManager::get<NodeList>();
if (nodeList && !nodeList->getThisNodeCanRez()) {
@ -1382,8 +1384,11 @@ bool EntityTree::sendEntitiesOperation(OctreeElementPointer element, void* extra
properties.markAllChanged(); // so the entire property set is considered new, since we're making a new entity
EntityTreeElementPointer entityTreeElement = std::static_pointer_cast<EntityTreeElement>(element);
EntityTreePointer tree = entityTreeElement->getTree();
// queue the packet to send to the server
args->packetSender->queueEditEntityMessage(PacketType::EntityAdd, newID, properties);
args->packetSender->queueEditEntityMessage(PacketType::EntityAdd, tree, newID, properties);
// also update the local tree instantly (note: this is not our tree, but an alternate tree)
if (args->otherTree) {

View file

@ -18,17 +18,16 @@
#include "EntityItemProperties.h"
#include "EntityTypes.h"
#include "BoxEntityItem.h"
#include "LightEntityItem.h"
#include "ModelEntityItem.h"
#include "ParticleEffectEntityItem.h"
#include "SphereEntityItem.h"
#include "TextEntityItem.h"
#include "WebEntityItem.h"
#include "ZoneEntityItem.h"
#include "LineEntityItem.h"
#include "PolyVoxEntityItem.h"
#include "PolyLineEntityItem.h"
#include "ShapeEntityItem.h"
QMap<EntityTypes::EntityType, QString> EntityTypes::_typeToNameMap;
QMap<QString, EntityTypes::EntityType> EntityTypes::_nameToTypeMap;
@ -39,16 +38,17 @@ const QString ENTITY_TYPE_NAME_UNKNOWN = "Unknown";
// Register Entity the default implementations of entity types here...
REGISTER_ENTITY_TYPE(Model)
REGISTER_ENTITY_TYPE(Box)
REGISTER_ENTITY_TYPE(Web)
REGISTER_ENTITY_TYPE(Sphere)
REGISTER_ENTITY_TYPE(Light)
REGISTER_ENTITY_TYPE(Text)
REGISTER_ENTITY_TYPE(ParticleEffect)
REGISTER_ENTITY_TYPE(Zone)
REGISTER_ENTITY_TYPE(Line)
REGISTER_ENTITY_TYPE(PolyVox)
REGISTER_ENTITY_TYPE(PolyLine);
REGISTER_ENTITY_TYPE(PolyLine)
REGISTER_ENTITY_TYPE(Shape)
REGISTER_ENTITY_TYPE_WITH_FACTORY(Box, ShapeEntityItem::boxFactory)
REGISTER_ENTITY_TYPE_WITH_FACTORY(Sphere, ShapeEntityItem::sphereFactory)
const QString& EntityTypes::getEntityTypeName(EntityType entityType) {
QMap<EntityType, QString>::iterator matchedTypeName = _typeToNameMap.find(entityType);

View file

@ -48,7 +48,8 @@ public:
Line,
PolyVox,
PolyLine,
LAST = PolyLine
Shape,
LAST = Shape
} EntityType;
static const QString& getEntityTypeName(EntityType entityType);
@ -69,9 +70,18 @@ private:
/// named NameEntityItem and must of a static method called factory that takes an EnityItemID, and EntityItemProperties and return a newly
/// constructed (heap allocated) instance of your type. e.g. The following prototype:
// static EntityItemPointer factory(const EntityItemID& entityID, const EntityItemProperties& properties);
#define REGISTER_ENTITY_TYPE(x) static bool x##Registration = \
#define REGISTER_ENTITY_TYPE(x) bool x##Registration = \
EntityTypes::registerEntityType(EntityTypes::x, #x, x##EntityItem::factory);
struct EntityRegistrationChecker {
EntityRegistrationChecker(bool result, const char* debugMessage) {
if (!result) {
qDebug() << debugMessage;
}
}
};
/// Macro for registering entity types with an overloaded factory. Like using the REGISTER_ENTITY_TYPE macro: Make sure to add
/// an element to the EntityType enum with your name. But unlike REGISTER_ENTITY_TYPE, your class can be named anything
/// so long as you provide a static method passed to the macro, that takes an EnityItemID, and EntityItemProperties and
@ -79,9 +89,9 @@ private:
// static EntityItemPointer factory(const EntityItemID& entityID, const EntityItemProperties& properties);
#define REGISTER_ENTITY_TYPE_WITH_FACTORY(x,y) static bool x##Registration = \
EntityTypes::registerEntityType(EntityTypes::x, #x, y); \
if (!x##Registration) { \
qDebug() << "UNEXPECTED: REGISTER_ENTITY_TYPE_WITH_FACTORY(" #x "," #y ") FAILED.!"; \
}
EntityRegistrationChecker x##RegistrationChecker( \
x##Registration, \
"UNEXPECTED: REGISTER_ENTITY_TYPE_WITH_FACTORY(" #x "," #y ") FAILED.!");
#endif // hifi_EntityTypes_h

View file

@ -0,0 +1,230 @@
//
// Created by Bradley Austin Davis on 2016/05/09
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <glm/gtx/transform.hpp>
#include <QtCore/QDebug>
#include <GeometryUtil.h>
#include "EntitiesLogging.h"
#include "EntityItemProperties.h"
#include "EntityTree.h"
#include "EntityTreeElement.h"
#include "ShapeEntityItem.h"
namespace entity {
static const std::vector<QString> shapeStrings { {
"Triangle",
"Quad",
"Circle",
"Cube",
"Sphere",
"Tetrahedron",
"Octahedron",
"Dodecahedron",
"Icosahedron",
"Torus",
"Cone",
"Cylinder"
} };
Shape shapeFromString(const ::QString& shapeString) {
for (size_t i = 0; i < shapeStrings.size(); ++i) {
if (shapeString.toLower() == shapeStrings[i].toLower()) {
return static_cast<Shape>(i);
}
}
return Shape::Sphere;
}
::QString stringFromShape(Shape shape) {
return shapeStrings[shape];
}
}
ShapeEntityItem::Pointer ShapeEntityItem::baseFactory(const EntityItemID& entityID, const EntityItemProperties& properties) {
Pointer entity { new ShapeEntityItem(entityID) };
entity->setProperties(properties);
return entity;
}
EntityItemPointer ShapeEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
return baseFactory(entityID, properties);
}
EntityItemPointer ShapeEntityItem::boxFactory(const EntityItemID& entityID, const EntityItemProperties& properties) {
auto result = baseFactory(entityID, properties);
result->setShape(entity::Shape::Cube);
return result;
}
EntityItemPointer ShapeEntityItem::sphereFactory(const EntityItemID& entityID, const EntityItemProperties& properties) {
auto result = baseFactory(entityID, properties);
result->setShape(entity::Shape::Sphere);
return result;
}
// our non-pure virtual subclass for now...
ShapeEntityItem::ShapeEntityItem(const EntityItemID& entityItemID) : EntityItem(entityItemID) {
_type = EntityTypes::Shape;
_volumeMultiplier *= PI / 6.0f;
}
EntityItemProperties ShapeEntityItem::getProperties(EntityPropertyFlags desiredProperties) const {
EntityItemProperties properties = EntityItem::getProperties(desiredProperties); // get the properties from our base class
properties.setColor(getXColor());
properties.setShape(entity::stringFromShape(getShape()));
return properties;
}
void ShapeEntityItem::setShape(const entity::Shape& shape) {
_shape = shape;
switch (_shape) {
case entity::Shape::Cube:
_type = EntityTypes::Box;
break;
case entity::Shape::Sphere:
_type = EntityTypes::Sphere;
break;
default:
_type = EntityTypes::Shape;
break;
}
}
bool ShapeEntityItem::setProperties(const EntityItemProperties& properties) {
bool somethingChanged = EntityItem::setProperties(properties); // set the properties in our base class
SET_ENTITY_PROPERTY_FROM_PROPERTIES(alpha, setAlpha);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(color, setColor);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(shape, setShape);
if (somethingChanged) {
bool wantDebug = false;
if (wantDebug) {
uint64_t now = usecTimestampNow();
int elapsed = now - getLastEdited();
qCDebug(entities) << "ShapeEntityItem::setProperties() AFTER update... edited AGO=" << elapsed <<
"now=" << now << " getLastEdited()=" << getLastEdited();
}
setLastEdited(properties.getLastEdited());
}
return somethingChanged;
}
int ShapeEntityItem::readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead,
ReadBitstreamToTreeParams& args,
EntityPropertyFlags& propertyFlags, bool overwriteLocalData,
bool& somethingChanged) {
int bytesRead = 0;
const unsigned char* dataAt = data;
READ_ENTITY_PROPERTY(PROP_SHAPE, QString, setShape);
READ_ENTITY_PROPERTY(PROP_COLOR, rgbColor, setColor);
READ_ENTITY_PROPERTY(PROP_ALPHA, float, setAlpha);
return bytesRead;
}
// TODO: eventually only include properties changed since the params.lastViewFrustumSent time
EntityPropertyFlags ShapeEntityItem::getEntityProperties(EncodeBitstreamParams& params) const {
EntityPropertyFlags requestedProperties = EntityItem::getEntityProperties(params);
requestedProperties += PROP_SHAPE;
requestedProperties += PROP_COLOR;
requestedProperties += PROP_ALPHA;
return requestedProperties;
}
void ShapeEntityItem::appendSubclassData(OctreePacketData* packetData, EncodeBitstreamParams& params,
EntityTreeElementExtraEncodeData* modelTreeElementExtraEncodeData,
EntityPropertyFlags& requestedProperties,
EntityPropertyFlags& propertyFlags,
EntityPropertyFlags& propertiesDidntFit,
int& propertyCount,
OctreeElement::AppendState& appendState) const {
bool successPropertyFits = true;
APPEND_ENTITY_PROPERTY(PROP_SHAPE, entity::stringFromShape(getShape()));
APPEND_ENTITY_PROPERTY(PROP_COLOR, getColor());
APPEND_ENTITY_PROPERTY(PROP_COLOR, getAlpha());
}
// This value specifes how the shape should be treated by physics calculations.
// For now, all polys will act as spheres
ShapeType ShapeEntityItem::getShapeType() const {
return SHAPE_TYPE_ELLIPSOID;
}
void ShapeEntityItem::setColor(const rgbColor& value) {
memcpy(_color, value, sizeof(rgbColor));
}
xColor ShapeEntityItem::getXColor() const {
return xColor { _color[0], _color[1], _color[2] };
}
void ShapeEntityItem::setColor(const xColor& value) {
setColor(rgbColor { value.red, value.green, value.blue });
}
QColor ShapeEntityItem::getQColor() const {
auto& color = getColor();
return QColor(color[0], color[1], color[2], (int)(getAlpha() * 255));
}
void ShapeEntityItem::setColor(const QColor& value) {
setColor(rgbColor { (uint8_t)value.red(), (uint8_t)value.green(), (uint8_t)value.blue() });
setAlpha(value.alpha());
}
bool ShapeEntityItem::supportsDetailedRayIntersection() const {
return _shape == entity::Sphere;
}
bool ShapeEntityItem::findDetailedRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
bool& keepSearching, OctreeElementPointer& element,
float& distance, BoxFace& face, glm::vec3& surfaceNormal,
void** intersectedObject, bool precisionPicking) const {
// determine the ray in the frame of the entity transformed from a unit sphere
glm::mat4 entityToWorldMatrix = getEntityToWorldMatrix();
glm::mat4 worldToEntityMatrix = glm::inverse(entityToWorldMatrix);
glm::vec3 entityFrameOrigin = glm::vec3(worldToEntityMatrix * glm::vec4(origin, 1.0f));
glm::vec3 entityFrameDirection = glm::normalize(glm::vec3(worldToEntityMatrix * glm::vec4(direction, 0.0f)));
float localDistance;
// NOTE: unit sphere has center of 0,0,0 and radius of 0.5
if (findRaySphereIntersection(entityFrameOrigin, entityFrameDirection, glm::vec3(0.0f), 0.5f, localDistance)) {
// determine where on the unit sphere the hit point occured
glm::vec3 entityFrameHitAt = entityFrameOrigin + (entityFrameDirection * localDistance);
// then translate back to work coordinates
glm::vec3 hitAt = glm::vec3(entityToWorldMatrix * glm::vec4(entityFrameHitAt, 1.0f));
distance = glm::distance(origin, hitAt);
bool success;
surfaceNormal = glm::normalize(hitAt - getCenterPosition(success));
if (!success) {
return false;
}
return true;
}
return false;
}
void ShapeEntityItem::debugDump() const {
quint64 now = usecTimestampNow();
qCDebug(entities) << "SHAPE EntityItem id:" << getEntityItemID() << "---------------------------------------------";
qCDebug(entities) << " shape:" << stringFromShape(_shape);
qCDebug(entities) << " color:" << _color[0] << "," << _color[1] << "," << _color[2];
qCDebug(entities) << " position:" << debugTreeVector(getPosition());
qCDebug(entities) << " dimensions:" << debugTreeVector(getDimensions());
qCDebug(entities) << " getLastEdited:" << debugTime(getLastEdited(), now);
}

View file

@ -0,0 +1,103 @@
//
// Created by Bradley Austin Davis on 2016/05/09
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_ShapeEntityItem_h
#define hifi_ShapeEntityItem_h
#include "EntityItem.h"
namespace entity {
enum Shape {
Triangle,
Quad,
Circle,
Cube,
Sphere,
Tetrahedron,
Octahedron,
Dodecahedron,
Icosahedron,
Torus,
Cone,
Cylinder,
NUM_SHAPES,
};
Shape shapeFromString(const ::QString& shapeString);
::QString stringFromShape(Shape shape);
}
class ShapeEntityItem : public EntityItem {
using Pointer = std::shared_ptr<ShapeEntityItem>;
static Pointer baseFactory(const EntityItemID& entityID, const EntityItemProperties& properties);
public:
static EntityItemPointer factory(const EntityItemID& entityID, const EntityItemProperties& properties);
static EntityItemPointer sphereFactory(const EntityItemID& entityID, const EntityItemProperties& properties);
static EntityItemPointer boxFactory(const EntityItemID& entityID, const EntityItemProperties& properties);
ShapeEntityItem(const EntityItemID& entityItemID);
void pureVirtualFunctionPlaceHolder() override { };
// Triggers warnings on OSX
//ALLOW_INSTANTIATION
// methods for getting/setting all properties of an entity
EntityItemProperties getProperties(EntityPropertyFlags desiredProperties = EntityPropertyFlags()) const override;
bool setProperties(const EntityItemProperties& properties) override;
EntityPropertyFlags getEntityProperties(EncodeBitstreamParams& params) const override;
void appendSubclassData(OctreePacketData* packetData, EncodeBitstreamParams& params,
EntityTreeElementExtraEncodeData* modelTreeElementExtraEncodeData,
EntityPropertyFlags& requestedProperties,
EntityPropertyFlags& propertyFlags,
EntityPropertyFlags& propertiesDidntFit,
int& propertyCount,
OctreeElement::AppendState& appendState) const override;
int readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead,
ReadBitstreamToTreeParams& args,
EntityPropertyFlags& propertyFlags, bool overwriteLocalData,
bool& somethingChanged) override;
entity::Shape getShape() const { return _shape; }
void setShape(const entity::Shape& shape);
void setShape(const QString& shape) { setShape(entity::shapeFromString(shape)); }
float getAlpha() const { return _alpha; };
void setAlpha(float alpha) { _alpha = alpha; }
const rgbColor& getColor() const { return _color; }
void setColor(const rgbColor& value);
xColor getXColor() const;
void setColor(const xColor& value);
QColor getQColor() const;
void setColor(const QColor& value);
ShapeType getShapeType() const override;
bool shouldBePhysical() const override { return !isDead(); }
bool supportsDetailedRayIntersection() const override;
bool findDetailedRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
bool& keepSearching, OctreeElementPointer& element, float& distance,
BoxFace& face, glm::vec3& surfaceNormal,
void** intersectedObject, bool precisionPicking) const override;
void debugDump() const override;
protected:
float _alpha { 1 };
rgbColor _color;
entity::Shape _shape { entity::Shape::Sphere };
};
#endif // hifi_ShapeEntityItem_h

View file

@ -27,6 +27,7 @@ const quint8 RECRUIT_SIMULATION_PRIORITY = VOLUNTEER_SIMULATION_PRIORITY + 1;
// When poking objects with scripts an observer will bid at SCRIPT_EDIT priority.
const quint8 SCRIPT_GRAB_SIMULATION_PRIORITY = 0x80;
const quint8 SCRIPT_POKE_SIMULATION_PRIORITY = SCRIPT_GRAB_SIMULATION_PRIORITY - 1;
const quint8 AVATAR_ENTITY_SIMULATION_PRIORITY = SCRIPT_GRAB_SIMULATION_PRIORITY + 1;
// PERSONAL priority (needs a better name) is the level at which a simulation observer owns its own avatar
// which really just means: things that collide with it will be bid at a priority level one lower

View file

@ -1,132 +0,0 @@
//
// SphereEntityItem.cpp
// libraries/entities/src
//
// Created by Brad Hefta-Gaub on 12/4/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <glm/gtx/transform.hpp>
#include <QDebug>
#include <ByteCountCoding.h>
#include <GeometryUtil.h>
#include "EntitiesLogging.h"
#include "EntityItemProperties.h"
#include "EntityTree.h"
#include "EntityTreeElement.h"
#include "SphereEntityItem.h"
EntityItemPointer SphereEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
EntityItemPointer entity { new SphereEntityItem(entityID) };
entity->setProperties(properties);
return entity;
}
// our non-pure virtual subclass for now...
SphereEntityItem::SphereEntityItem(const EntityItemID& entityItemID) : EntityItem(entityItemID) {
_type = EntityTypes::Sphere;
_volumeMultiplier *= PI / 6.0f;
}
EntityItemProperties SphereEntityItem::getProperties(EntityPropertyFlags desiredProperties) const {
EntityItemProperties properties = EntityItem::getProperties(desiredProperties); // get the properties from our base class
properties.setColor(getXColor());
return properties;
}
bool SphereEntityItem::setProperties(const EntityItemProperties& properties) {
bool somethingChanged = EntityItem::setProperties(properties); // set the properties in our base class
SET_ENTITY_PROPERTY_FROM_PROPERTIES(color, setColor);
if (somethingChanged) {
bool wantDebug = false;
if (wantDebug) {
uint64_t now = usecTimestampNow();
int elapsed = now - getLastEdited();
qCDebug(entities) << "SphereEntityItem::setProperties() AFTER update... edited AGO=" << elapsed <<
"now=" << now << " getLastEdited()=" << getLastEdited();
}
setLastEdited(properties.getLastEdited());
}
return somethingChanged;
}
int SphereEntityItem::readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead,
ReadBitstreamToTreeParams& args,
EntityPropertyFlags& propertyFlags, bool overwriteLocalData,
bool& somethingChanged) {
int bytesRead = 0;
const unsigned char* dataAt = data;
READ_ENTITY_PROPERTY(PROP_COLOR, rgbColor, setColor);
return bytesRead;
}
// TODO: eventually only include properties changed since the params.lastViewFrustumSent time
EntityPropertyFlags SphereEntityItem::getEntityProperties(EncodeBitstreamParams& params) const {
EntityPropertyFlags requestedProperties = EntityItem::getEntityProperties(params);
requestedProperties += PROP_COLOR;
return requestedProperties;
}
void SphereEntityItem::appendSubclassData(OctreePacketData* packetData, EncodeBitstreamParams& params,
EntityTreeElementExtraEncodeData* modelTreeElementExtraEncodeData,
EntityPropertyFlags& requestedProperties,
EntityPropertyFlags& propertyFlags,
EntityPropertyFlags& propertiesDidntFit,
int& propertyCount,
OctreeElement::AppendState& appendState) const {
bool successPropertyFits = true;
APPEND_ENTITY_PROPERTY(PROP_COLOR, getColor());
}
bool SphereEntityItem::findDetailedRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
bool& keepSearching, OctreeElementPointer& element,
float& distance, BoxFace& face, glm::vec3& surfaceNormal,
void** intersectedObject, bool precisionPicking) const {
// determine the ray in the frame of the entity transformed from a unit sphere
glm::mat4 entityToWorldMatrix = getEntityToWorldMatrix();
glm::mat4 worldToEntityMatrix = glm::inverse(entityToWorldMatrix);
glm::vec3 entityFrameOrigin = glm::vec3(worldToEntityMatrix * glm::vec4(origin, 1.0f));
glm::vec3 entityFrameDirection = glm::normalize(glm::vec3(worldToEntityMatrix * glm::vec4(direction, 0.0f)));
float localDistance;
// NOTE: unit sphere has center of 0,0,0 and radius of 0.5
if (findRaySphereIntersection(entityFrameOrigin, entityFrameDirection, glm::vec3(0.0f), 0.5f, localDistance)) {
// determine where on the unit sphere the hit point occured
glm::vec3 entityFrameHitAt = entityFrameOrigin + (entityFrameDirection * localDistance);
// then translate back to work coordinates
glm::vec3 hitAt = glm::vec3(entityToWorldMatrix * glm::vec4(entityFrameHitAt, 1.0f));
distance = glm::distance(origin, hitAt);
bool success;
surfaceNormal = glm::normalize(hitAt - getCenterPosition(success));
if (!success) {
return false;
}
return true;
}
return false;
}
void SphereEntityItem::debugDump() const {
quint64 now = usecTimestampNow();
qCDebug(entities) << "SHPERE EntityItem id:" << getEntityItemID() << "---------------------------------------------";
qCDebug(entities) << " color:" << _color[0] << "," << _color[1] << "," << _color[2];
qCDebug(entities) << " position:" << debugTreeVector(getPosition());
qCDebug(entities) << " dimensions:" << debugTreeVector(getDimensions());
qCDebug(entities) << " getLastEdited:" << debugTime(getLastEdited(), now);
}

View file

@ -1,70 +0,0 @@
//
// SphereEntityItem.h
// libraries/entities/src
//
// Created by Brad Hefta-Gaub on 12/4/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_SphereEntityItem_h
#define hifi_SphereEntityItem_h
#include "EntityItem.h"
class SphereEntityItem : public EntityItem {
public:
static EntityItemPointer factory(const EntityItemID& entityID, const EntityItemProperties& properties);
SphereEntityItem(const EntityItemID& entityItemID);
ALLOW_INSTANTIATION // This class can be instantiated
// methods for getting/setting all properties of an entity
virtual EntityItemProperties getProperties(EntityPropertyFlags desiredProperties = EntityPropertyFlags()) const;
virtual bool setProperties(const EntityItemProperties& properties);
virtual EntityPropertyFlags getEntityProperties(EncodeBitstreamParams& params) const;
virtual void appendSubclassData(OctreePacketData* packetData, EncodeBitstreamParams& params,
EntityTreeElementExtraEncodeData* modelTreeElementExtraEncodeData,
EntityPropertyFlags& requestedProperties,
EntityPropertyFlags& propertyFlags,
EntityPropertyFlags& propertiesDidntFit,
int& propertyCount,
OctreeElement::AppendState& appendState) const;
virtual int readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead,
ReadBitstreamToTreeParams& args,
EntityPropertyFlags& propertyFlags, bool overwriteLocalData,
bool& somethingChanged);
const rgbColor& getColor() const { return _color; }
xColor getXColor() const { xColor color = { _color[RED_INDEX], _color[GREEN_INDEX], _color[BLUE_INDEX] }; return color; }
void setColor(const rgbColor& value) { memcpy(_color, value, sizeof(_color)); }
void setColor(const xColor& value) {
_color[RED_INDEX] = value.red;
_color[GREEN_INDEX] = value.green;
_color[BLUE_INDEX] = value.blue;
}
virtual ShapeType getShapeType() const { return SHAPE_TYPE_SPHERE; }
virtual bool shouldBePhysical() const { return !isDead(); }
virtual bool supportsDetailedRayIntersection() const { return true; }
virtual bool findDetailedRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
bool& keepSearching, OctreeElementPointer& element, float& distance,
BoxFace& face, glm::vec3& surfaceNormal,
void** intersectedObject, bool precisionPicking) const;
virtual void debugDump() const;
protected:
rgbColor _color;
};
#endif // hifi_SphereEntityItem_h

View file

@ -23,8 +23,12 @@
bool ZoneEntityItem::_zonesArePickable = false;
bool ZoneEntityItem::_drawZoneBoundaries = false;
const ShapeType ZoneEntityItem::DEFAULT_SHAPE_TYPE = SHAPE_TYPE_BOX;
const QString ZoneEntityItem::DEFAULT_COMPOUND_SHAPE_URL = "";
const bool ZoneEntityItem::DEFAULT_FLYING_ALLOWED = true;
const bool ZoneEntityItem::DEFAULT_GHOSTING_ALLOWED = true;
EntityItemPointer ZoneEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
EntityItemPointer entity { new ZoneEntityItem(entityID) };
@ -55,6 +59,9 @@ EntityItemProperties ZoneEntityItem::getProperties(EntityPropertyFlags desiredPr
_skyboxProperties.getProperties(properties);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(flyingAllowed, getFlyingAllowed);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(ghostingAllowed, getGhostingAllowed);
return properties;
}
@ -70,6 +77,9 @@ bool ZoneEntityItem::setProperties(const EntityItemProperties& properties) {
SET_ENTITY_PROPERTY_FROM_PROPERTIES(compoundShapeURL, setCompoundShapeURL);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(backgroundMode, setBackgroundMode);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(flyingAllowed, setFlyingAllowed);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(ghostingAllowed, setGhostingAllowed);
bool somethingChangedInSkybox = _skyboxProperties.setProperties(properties);
somethingChanged = somethingChanged || somethingChangedInKeyLight || somethingChangedInStage || somethingChangedInSkybox;
@ -116,6 +126,9 @@ int ZoneEntityItem::readEntitySubclassDataFromBuffer(const unsigned char* data,
bytesRead += bytesFromSkybox;
dataAt += bytesFromSkybox;
READ_ENTITY_PROPERTY(PROP_FLYING_ALLOWED, bool, setFlyingAllowed);
READ_ENTITY_PROPERTY(PROP_GHOSTING_ALLOWED, bool, setGhostingAllowed);
return bytesRead;
}
@ -125,13 +138,16 @@ EntityPropertyFlags ZoneEntityItem::getEntityProperties(EncodeBitstreamParams& p
EntityPropertyFlags requestedProperties = EntityItem::getEntityProperties(params);
requestedProperties += _keyLightProperties.getEntityProperties(params);
requestedProperties += PROP_SHAPE_TYPE;
requestedProperties += PROP_COMPOUND_SHAPE_URL;
requestedProperties += PROP_BACKGROUND_MODE;
requestedProperties += _stageProperties.getEntityProperties(params);
requestedProperties += _skyboxProperties.getEntityProperties(params);
requestedProperties += PROP_FLYING_ALLOWED;
requestedProperties += PROP_GHOSTING_ALLOWED;
return requestedProperties;
}
@ -155,10 +171,12 @@ void ZoneEntityItem::appendSubclassData(OctreePacketData* packetData, EncodeBits
APPEND_ENTITY_PROPERTY(PROP_SHAPE_TYPE, (uint32_t)getShapeType());
APPEND_ENTITY_PROPERTY(PROP_COMPOUND_SHAPE_URL, getCompoundShapeURL());
APPEND_ENTITY_PROPERTY(PROP_BACKGROUND_MODE, (uint32_t)getBackgroundMode()); // could this be a uint16??
_skyboxProperties.appendSubclassData(packetData, params, modelTreeElementExtraEncodeData, requestedProperties,
propertyFlags, propertiesDidntFit, propertyCount, appendState);
APPEND_ENTITY_PROPERTY(PROP_FLYING_ALLOWED, getFlyingAllowed());
APPEND_ENTITY_PROPERTY(PROP_GHOSTING_ALLOWED, getGhostingAllowed());
}
void ZoneEntityItem::debugDump() const {

View file

@ -70,6 +70,11 @@ public:
const SkyboxPropertyGroup& getSkyboxProperties() const { return _skyboxProperties; }
const StagePropertyGroup& getStageProperties() const { return _stageProperties; }
bool getFlyingAllowed() const { return _flyingAllowed; }
void setFlyingAllowed(bool value) { _flyingAllowed = value; }
bool getGhostingAllowed() const { return _ghostingAllowed; }
void setGhostingAllowed(bool value) { _ghostingAllowed = value; }
virtual bool supportsDetailedRayIntersection() const { return true; }
virtual bool findDetailedRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
bool& keepSearching, OctreeElementPointer& element, float& distance,
@ -80,18 +85,23 @@ public:
static const ShapeType DEFAULT_SHAPE_TYPE;
static const QString DEFAULT_COMPOUND_SHAPE_URL;
static const bool DEFAULT_FLYING_ALLOWED;
static const bool DEFAULT_GHOSTING_ALLOWED;
protected:
KeyLightPropertyGroup _keyLightProperties;
ShapeType _shapeType = DEFAULT_SHAPE_TYPE;
QString _compoundShapeURL;
BackgroundMode _backgroundMode = BACKGROUND_MODE_INHERIT;
StagePropertyGroup _stageProperties;
SkyboxPropertyGroup _skyboxProperties;
bool _flyingAllowed { DEFAULT_FLYING_ALLOWED };
bool _ghostingAllowed { DEFAULT_GHOSTING_ALLOWED };
static bool _drawZoneBoundaries;
static bool _zonesArePickable;
};

View file

@ -39,7 +39,7 @@
using namespace std;
static int FBXGeometryPointerMetaTypeId = qRegisterMetaType<FBXGeometry::Pointer>();
int FBXGeometryPointerMetaTypeId = qRegisterMetaType<FBXGeometry::Pointer>();
QStringList FBXGeometry::getJointNames() const {
QStringList names;
@ -130,9 +130,9 @@ QString FBXGeometry::getModelNameOfMesh(int meshIndex) const {
return QString();
}
static int fbxGeometryMetaTypeId = qRegisterMetaType<FBXGeometry>();
static int fbxAnimationFrameMetaTypeId = qRegisterMetaType<FBXAnimationFrame>();
static int fbxAnimationFrameVectorMetaTypeId = qRegisterMetaType<QVector<FBXAnimationFrame> >();
int fbxGeometryMetaTypeId = qRegisterMetaType<FBXGeometry>();
int fbxAnimationFrameMetaTypeId = qRegisterMetaType<FBXAnimationFrame>();
int fbxAnimationFrameVectorMetaTypeId = qRegisterMetaType<QVector<FBXAnimationFrame> >();
glm::vec3 parseVec3(const QString& string) {

View file

@ -716,9 +716,9 @@ QQmlContext* OffscreenQmlSurface::getRootContext() {
}
Q_DECLARE_METATYPE(std::function<void()>);
static auto VoidLambdaType = qRegisterMetaType<std::function<void()>>();
auto VoidLambdaType = qRegisterMetaType<std::function<void()>>();
Q_DECLARE_METATYPE(std::function<QVariant()>);
static auto VariantLambdaType = qRegisterMetaType<std::function<QVariant()>>();
auto VariantLambdaType = qRegisterMetaType<std::function<QVariant()>>();
void OffscreenQmlSurface::executeOnUiThread(std::function<void()> function, bool blocking ) {

View file

@ -33,7 +33,7 @@ using namespace gpu::gl;
static const QString DEBUG_FLAG("HIFI_ENABLE_OPENGL_45");
static bool enableOpenGL45 = QProcessEnvironment::systemEnvironment().contains(DEBUG_FLAG);
bool enableOpenGL45 = QProcessEnvironment::systemEnvironment().contains(DEBUG_FLAG);
Backend* GLBackend::createBackend() {

View file

@ -22,7 +22,7 @@
using namespace gpu;
static int TexturePointerMetaTypeId = qRegisterMetaType<TexturePointer>();
int TexturePointerMetaTypeId = qRegisterMetaType<TexturePointer>();
std::atomic<uint32_t> Texture::_textureCPUCount{ 0 };
std::atomic<Texture::Size> Texture::_textureCPUMemoryUsage{ 0 };

View file

@ -144,12 +144,21 @@ bool AddressManager::handleUrl(const QUrl& lookupUrl, LookupTrigger trigger) {
// 4. domain network address (IP or dns resolvable hostname)
// use our regex'ed helpers to figure out what we're supposed to do with this
if (!handleUsername(lookupUrl.authority())) {
if (handleUsername(lookupUrl.authority())) {
// handled a username for lookup
// in case we're failing to connect to where we thought this user was
// store their username as previous lookup so we can refresh their location via API
_previousLookup = lookupUrl;
} else {
// we're assuming this is either a network address or global place name
// check if it is a network address first
bool hostChanged;
if (handleNetworkAddress(lookupUrl.host()
+ (lookupUrl.port() == -1 ? "" : ":" + QString::number(lookupUrl.port())), trigger, hostChanged)) {
+ (lookupUrl.port() == -1 ? "" : ":" + QString::number(lookupUrl.port())), trigger, hostChanged)) {
// a network address lookup clears the previous lookup since we don't expect to re-attempt it
_previousLookup.clear();
// If the host changed then we have already saved to history
if (hostChanged) {
@ -165,10 +174,16 @@ bool AddressManager::handleUrl(const QUrl& lookupUrl, LookupTrigger trigger) {
// we may have a path that defines a relative viewpoint - if so we should jump to that now
handlePath(path, trigger);
} else if (handleDomainID(lookupUrl.host())){
// store this domain ID as the previous lookup in case we're failing to connect and want to refresh API info
_previousLookup = lookupUrl;
// no place name - this is probably a domain ID
// try to look up the domain ID on the metaverse API
attemptDomainIDLookup(lookupUrl.host(), lookupUrl.path(), trigger);
} else {
// store this place name as the previous lookup in case we fail to connect and want to refresh API info
_previousLookup = lookupUrl;
// wasn't an address - lookup the place name
// we may have a path that defines a relative viewpoint - pass that through the lookup so we can go to it after
attemptPlaceNameLookup(lookupUrl.host(), lookupUrl.path(), trigger);
@ -180,9 +195,13 @@ bool AddressManager::handleUrl(const QUrl& lookupUrl, LookupTrigger trigger) {
} else if (lookupUrl.toString().startsWith('/')) {
qCDebug(networking) << "Going to relative path" << lookupUrl.path();
// a path lookup clears the previous lookup since we don't expect to re-attempt it
_previousLookup.clear();
// if this is a relative path then handle it as a relative viewpoint
handlePath(lookupUrl.path(), trigger, true);
emit lookupResultsFinished();
return true;
}
@ -276,7 +295,7 @@ void AddressManager::goToAddressFromObject(const QVariantMap& dataObject, const
qCDebug(networking) << "Possible domain change required to connect to" << domainHostname
<< "on" << domainPort;
emit possibleDomainChangeRequired(domainHostname, domainPort);
emit possibleDomainChangeRequired(domainHostname, domainPort, domainID);
} else {
QString iceServerAddress = domainObject[DOMAIN_ICE_SERVER_ADDRESS_KEY].toString();
@ -295,21 +314,30 @@ void AddressManager::goToAddressFromObject(const QVariantMap& dataObject, const
// set our current root place name to the name that came back
const QString PLACE_NAME_KEY = "name";
QString placeName = rootMap[PLACE_NAME_KEY].toString();
if (!placeName.isEmpty()) {
if (setHost(placeName, trigger)) {
trigger = LookupTrigger::Internal;
}
_placeName = placeName;
} else {
if (setHost(domainIDString, trigger)) {
trigger = LookupTrigger::Internal;
}
// this isn't a place, so clear the place name
_placeName.clear();
}
// check if we had a path to override the path returned
QString overridePath = reply.property(OVERRIDE_PATH_KEY).toString();
if (!overridePath.isEmpty()) {
handlePath(overridePath, trigger);
// make sure we don't re-handle an overriden path if this was a refresh of info from API
if (trigger != LookupTrigger::AttemptedRefresh) {
handlePath(overridePath, trigger);
}
} else {
// take the path that came back
const QString PLACE_PATH_KEY = "path";
@ -580,13 +608,15 @@ bool AddressManager::setHost(const QString& host, LookupTrigger trigger, quint16
bool AddressManager::setDomainInfo(const QString& hostname, quint16 port, LookupTrigger trigger) {
bool hostChanged = setHost(hostname, trigger, port);
// clear any current place information
_rootPlaceID = QUuid();
_placeName.clear();
qCDebug(networking) << "Possible domain change required to connect to domain at" << hostname << "on" << port;
DependencyManager::get<NodeList>()->flagTimeForConnectionStep(LimitedNodeList::ConnectionStep::HandleAddress);
emit possibleDomainChangeRequired(hostname, port);
emit possibleDomainChangeRequired(hostname, port, QUuid());
return hostChanged;
}
@ -606,6 +636,13 @@ void AddressManager::goToUser(const QString& username) {
QByteArray(), nullptr, requestParams);
}
void AddressManager::refreshPreviousLookup() {
// if we have a non-empty previous lookup, fire it again now (but don't re-store it in the history)
if (!_previousLookup.isEmpty()) {
handleUrl(_previousLookup, LookupTrigger::AttemptedRefresh);
}
}
void AddressManager::copyAddress() {
QApplication::clipboard()->setText(currentAddress().toString());
}
@ -617,7 +654,10 @@ void AddressManager::copyPath() {
void AddressManager::addCurrentAddressToHistory(LookupTrigger trigger) {
// if we're cold starting and this is called for the first address (from settings) we don't do anything
if (trigger != LookupTrigger::StartupFromSettings && trigger != LookupTrigger::DomainPathResponse) {
if (trigger != LookupTrigger::StartupFromSettings
&& trigger != LookupTrigger::DomainPathResponse
&& trigger != LookupTrigger::AttemptedRefresh) {
if (trigger == LookupTrigger::Back) {
// we're about to push to the forward stack
// if it's currently empty emit our signal to say that going forward is now possible

View file

@ -48,7 +48,8 @@ public:
Forward,
StartupFromSettings,
DomainPathResponse,
Internal
Internal,
AttemptedRefresh
};
bool isConnected();
@ -58,6 +59,7 @@ public:
const QString currentPath(bool withOrientation = true) const;
const QUuid& getRootPlaceID() const { return _rootPlaceID; }
const QString& getPlaceName() const { return _placeName; }
const QString& getHost() const { return _host; }
@ -88,6 +90,8 @@ public slots:
void goToUser(const QString& username);
void refreshPreviousLookup();
void storeCurrentAddress();
void copyAddress();
@ -98,7 +102,7 @@ signals:
void lookupResultIsOffline();
void lookupResultIsNotFound();
void possibleDomainChangeRequired(const QString& newHostname, quint16 newPort);
void possibleDomainChangeRequired(const QString& newHostname, quint16 newPort, const QUuid& domainID);
void possibleDomainChangeRequiredViaICEForID(const QString& iceServerHostname, const QUuid& domainID);
void locationChangeRequired(const glm::vec3& newPosition,
@ -141,6 +145,7 @@ private:
QString _host;
quint16 _port;
QString _placeName;
QUuid _rootPlaceID;
PositionGetter _positionGetter;
OrientationGetter _orientationGetter;
@ -150,6 +155,8 @@ private:
quint64 _lastBackPush = 0;
QString _newHostLookupPath;
QUrl _previousLookup;
};
#endif // hifi_AddressManager_h

View file

@ -28,16 +28,8 @@
DomainHandler::DomainHandler(QObject* parent) :
QObject(parent),
_uuid(),
_sockAddr(HifiSockAddr(QHostAddress::Null, DEFAULT_DOMAIN_SERVER_PORT)),
_assignmentUUID(),
_connectionToken(),
_iceDomainID(),
_iceClientID(),
_iceServerSockAddr(),
_icePeer(this),
_isConnected(false),
_settingsObject(),
_settingsTimer(this)
{
_sockAddr.setObjectName("DomainServer");
@ -105,7 +97,7 @@ void DomainHandler::hardReset() {
softReset();
qCDebug(networking) << "Hard reset in NodeList DomainHandler.";
_iceDomainID = QUuid();
_pendingDomainID = QUuid();
_iceServerSockAddr = HifiSockAddr();
_hostname = QString();
_sockAddr.clear();
@ -140,7 +132,7 @@ void DomainHandler::setUUID(const QUuid& uuid) {
}
}
void DomainHandler::setHostnameAndPort(const QString& hostname, quint16 port) {
void DomainHandler::setSocketAndID(const QString& hostname, quint16 port, const QUuid& domainID) {
if (hostname != _hostname || _sockAddr.getPort() != port) {
// re-set the domain info so that auth information is reloaded
@ -169,6 +161,8 @@ void DomainHandler::setHostnameAndPort(const QString& hostname, quint16 port) {
// grab the port by reading the string after the colon
_sockAddr.setPort(port);
}
_pendingDomainID = domainID;
}
void DomainHandler::setIceServerHostnameAndID(const QString& iceServerHostname, const QUuid& id) {
@ -179,7 +173,7 @@ void DomainHandler::setIceServerHostnameAndID(const QString& iceServerHostname,
// refresh our ICE client UUID to something new
_iceClientID = QUuid::createUuid();
_iceDomainID = id;
_pendingDomainID = id;
HifiSockAddr* replaceableSockAddr = &_iceServerSockAddr;
replaceableSockAddr->~HifiSockAddr();
@ -341,7 +335,7 @@ void DomainHandler::processICEResponsePacket(QSharedPointer<ReceivedMessage> mes
DependencyManager::get<NodeList>()->flagTimeForConnectionStep(LimitedNodeList::ConnectionStep::ReceiveDSPeerInformation);
if (_icePeer.getUUID() != _iceDomainID) {
if (_icePeer.getUUID() != _pendingDomainID) {
qCDebug(networking) << "Received a network peer with ID that does not match current domain. Will not attempt connection.";
_icePeer.reset();
} else {

View file

@ -58,8 +58,8 @@ public:
const QUuid& getAssignmentUUID() const { return _assignmentUUID; }
void setAssignmentUUID(const QUuid& assignmentUUID) { _assignmentUUID = assignmentUUID; }
const QUuid& getICEDomainID() const { return _iceDomainID; }
const QUuid& getPendingDomainID() const { return _pendingDomainID; }
const QUuid& getICEClientID() const { return _iceClientID; }
@ -85,7 +85,7 @@ public:
void softReset();
public slots:
void setHostnameAndPort(const QString& hostname, quint16 port = DEFAULT_DOMAIN_SERVER_PORT);
void setSocketAndID(const QString& hostname, quint16 port = DEFAULT_DOMAIN_SERVER_PORT, const QUuid& id = QUuid());
void setIceServerHostnameAndID(const QString& iceServerHostname, const QUuid& id);
void processSettingsPacketList(QSharedPointer<ReceivedMessage> packetList);
@ -126,11 +126,11 @@ private:
HifiSockAddr _sockAddr;
QUuid _assignmentUUID;
QUuid _connectionToken;
QUuid _iceDomainID;
QUuid _pendingDomainID; // ID of domain being connected to, via ICE or direct connection
QUuid _iceClientID;
HifiSockAddr _iceServerSockAddr;
NetworkPeer _icePeer;
bool _isConnected;
bool _isConnected { false };
QJsonObject _settingsObject;
QString _pendingPath;
QTimer _settingsTimer;

View file

@ -16,7 +16,7 @@
#include "HifiSockAddr.h"
#include "NetworkLogging.h"
static int hifiSockAddrMetaTypeId = qRegisterMetaType<HifiSockAddr>();
int hifiSockAddrMetaTypeId = qRegisterMetaType<HifiSockAddr>();
HifiSockAddr::HifiSockAddr() :
_address(),

View file

@ -22,9 +22,9 @@
const QString UNKNOWN_NodeType_t_NAME = "Unknown";
static int NodePtrMetaTypeId = qRegisterMetaType<Node*>("Node*");
static int sharedPtrNodeMetaTypeId = qRegisterMetaType<QSharedPointer<Node>>("QSharedPointer<Node>");
static int sharedNodePtrMetaTypeId = qRegisterMetaType<SharedNodePointer>("SharedNodePointer");
int NodePtrMetaTypeId = qRegisterMetaType<Node*>("Node*");
int sharedPtrNodeMetaTypeId = qRegisterMetaType<QSharedPointer<Node>>("QSharedPointer<Node>");
int sharedNodePtrMetaTypeId = qRegisterMetaType<SharedNodePointer>("SharedNodePointer");
namespace NodeType {
QHash<NodeType_t, QString> TypeNameHash;

View file

@ -50,7 +50,7 @@ NodeList::NodeList(char newOwnerType, unsigned short socketListenPort, unsigned
// handle domain change signals from AddressManager
connect(addressManager.data(), &AddressManager::possibleDomainChangeRequired,
&_domainHandler, &DomainHandler::setHostnameAndPort);
&_domainHandler, &DomainHandler::setSocketAndID);
connect(addressManager.data(), &AddressManager::possibleDomainChangeRequiredViaICEForID,
&_domainHandler, &DomainHandler::setIceServerHostnameAndID);
@ -314,8 +314,10 @@ void NodeList::sendDomainServerCheckIn() {
packetStream << connectUUID;
}
// pack our data to send to the domain-server
packetStream << _ownerType << _publicSockAddr << _localSockAddr << _nodeTypesOfInterest.toList();
// pack our data to send to the domain-server including
// the hostname information (so the domain-server can see which place name we came in on)
packetStream << _ownerType << _publicSockAddr << _localSockAddr << _nodeTypesOfInterest.toList()
<< DependencyManager::get<AddressManager>()->getPlaceName();
if (!_domainHandler.isConnected()) {
DataServerAccountInfo& accountInfo = accountManager->getAccountInfo();
@ -344,6 +346,14 @@ void NodeList::sendDomainServerCheckIn() {
// increment the count of un-replied check-ins
_numNoReplyDomainCheckIns++;
}
if (!_publicSockAddr.isNull() && !_domainHandler.isConnected() && !_domainHandler.getPendingDomainID().isNull()) {
// if we aren't connected to the domain-server, and we have an ID
// (that we presume belongs to a domain in the HF Metaverse)
// we request connection information for the domain every so often to make sure what we have is up to date
DependencyManager::get<AddressManager>()->refreshPreviousLookup();
}
}
void NodeList::handleDSPathQuery(const QString& newPath) {
@ -451,7 +461,7 @@ void NodeList::handleICEConnectionToDomainServer() {
LimitedNodeList::sendPeerQueryToIceServer(_domainHandler.getICEServerSockAddr(),
_domainHandler.getICEClientID(),
_domainHandler.getICEDomainID());
_domainHandler.getPendingDomainID());
}
}
@ -464,7 +474,7 @@ void NodeList::pingPunchForDomainServer() {
if (_domainHandler.getICEPeer().getConnectionAttempts() == 0) {
qCDebug(networking) << "Sending ping packets to establish connectivity with domain-server with ID"
<< uuidStringWithoutCurlyBraces(_domainHandler.getICEDomainID());
<< uuidStringWithoutCurlyBraces(_domainHandler.getPendingDomainID());
} else {
if (_domainHandler.getICEPeer().getConnectionAttempts() % NUM_DOMAIN_SERVER_PINGS_BEFORE_RESET == 0) {
// if we have then nullify the domain handler's network peer and send a fresh ICE heartbeat

View file

@ -14,8 +14,8 @@
#include "QSharedPointer"
static int receivedMessageMetaTypeId = qRegisterMetaType<ReceivedMessage*>("ReceivedMessage*");
static int sharedPtrReceivedMessageMetaTypeId = qRegisterMetaType<QSharedPointer<ReceivedMessage>>("QSharedPointer<ReceivedMessage>");
int receivedMessageMetaTypeId = qRegisterMetaType<ReceivedMessage*>("ReceivedMessage*");
int sharedPtrReceivedMessageMetaTypeId = qRegisterMetaType<QSharedPointer<ReceivedMessage>>("QSharedPointer<ReceivedMessage>");
static const int HEAD_DATA_SIZE = 512;

View file

@ -19,7 +19,7 @@
using namespace udt;
static int packetMetaTypeId = qRegisterMetaType<Packet*>("Packet*");
int packetMetaTypeId = qRegisterMetaType<Packet*>("Packet*");
using Key = uint64_t;
static const std::array<Key, 4> KEYS {{

View file

@ -18,7 +18,7 @@
Q_DECLARE_METATYPE(PacketType);
static int packetTypeMetaTypeId = qRegisterMetaType<PacketType>();
int packetTypeMetaTypeId = qRegisterMetaType<PacketType>();
const QSet<PacketType> NON_VERIFIED_PACKETS = QSet<PacketType>()
<< PacketType::NodeJsonStats << PacketType::EntityQuery
@ -47,10 +47,10 @@ PacketVersion versionForPacketType(PacketType packetType) {
case PacketType::EntityAdd:
case PacketType::EntityEdit:
case PacketType::EntityData:
return VERSION_LIGHT_HAS_FALLOFF_RADIUS;
return VERSION_ENTITIES_NO_FLY_ZONES;
case PacketType::AvatarData:
case PacketType::BulkAvatarData:
return static_cast<PacketVersion>(AvatarMixerPacketVersion::SoftAttachmentSupport);
return static_cast<PacketVersion>(AvatarMixerPacketVersion::AvatarEntities);
case PacketType::ICEServerHeartbeat:
return 18; // ICE Server Heartbeat signing
case PacketType::AssetGetInfo:
@ -58,6 +58,9 @@ PacketVersion versionForPacketType(PacketType packetType) {
case PacketType::AssetUpload:
// Removal of extension from Asset requests
return 18;
case PacketType::DomainConnectRequest:
// addition of referring hostname information
return 18;
default:
return 17;
}

View file

@ -171,10 +171,12 @@ const PacketVersion VERSION_ENTITITES_HAVE_QUERY_BOX = 54;
const PacketVersion VERSION_ENTITITES_HAVE_COLLISION_MASK = 55;
const PacketVersion VERSION_ATMOSPHERE_REMOVED = 56;
const PacketVersion VERSION_LIGHT_HAS_FALLOFF_RADIUS = 57;
const PacketVersion VERSION_ENTITIES_NO_FLY_ZONES = 58;
enum class AvatarMixerPacketVersion : PacketVersion {
TranslationSupport = 17,
SoftAttachmentSupport
SoftAttachmentSupport,
AvatarEntities
};
#endif // hifi_PacketHeaders_h

View file

@ -15,7 +15,7 @@
using namespace udt;
static int packetListMetaTypeId = qRegisterMetaType<PacketList*>("PacketList*");
int packetListMetaTypeId = qRegisterMetaType<PacketList*>("PacketList*");
std::unique_ptr<PacketList> PacketList::create(PacketType packetType, QByteArray extendedHeader,
bool isReliable, bool isOrdered) {

View file

@ -264,6 +264,10 @@ void CharacterController::setState(State desiredState, const char* reason) {
#else
void CharacterController::setState(State desiredState) {
#endif
if (!_flyingAllowed && desiredState == State::Hover) {
desiredState = State::InAir;
}
if (desiredState != _state) {
#ifdef DEBUG_STATE_CHANGE
qCDebug(physics) << "CharacterController::setState" << stateToStr(desiredState) << "from" << stateToStr(_state) << "," << reason;
@ -644,3 +648,13 @@ bool CharacterController::getRigidBodyLocation(glm::vec3& avatarRigidBodyPositio
avatarRigidBodyRotation = bulletToGLM(worldTrans.getRotation());
return true;
}
void CharacterController::setFlyingAllowed(bool value) {
if (_flyingAllowed != value) {
_flyingAllowed = value;
if (!_flyingAllowed && _state == State::Hover) {
SET_STATE(State::InAir, "flying not allowed");
}
}
}

View file

@ -110,6 +110,9 @@ public:
bool getRigidBodyLocation(glm::vec3& avatarRigidBodyPosition, glm::quat& avatarRigidBodyRotation);
void setFlyingAllowed(bool value);
protected:
#ifdef DEBUG_STATE_CHANGE
void setState(State state, const char* reason);
@ -172,6 +175,8 @@ protected:
btRigidBody* _rigidBody { nullptr };
uint32_t _pendingFlags { 0 };
uint32_t _previousFlags { 0 };
bool _flyingAllowed { true };
};
#endif // hifi_CharacterControllerInterface_h

View file

@ -404,6 +404,11 @@ bool EntityMotionState::shouldSendUpdate(uint32_t simulationStep) {
assert(_body);
assert(entityTreeIsLocked());
if (_entity->getClientOnly() && _entity->getOwningAvatarID() != Physics::getSessionUUID()) {
// don't send updates for someone else's avatarEntities
return false;
}
if (_entity->actionDataNeedsTransmit()) {
return true;
}
@ -547,8 +552,14 @@ void EntityMotionState::sendUpdate(OctreeEditPacketSender* packetSender, uint32_
qCDebug(physics) << "EntityMotionState::sendUpdate()... calling queueEditEntityMessage()...";
#endif
entityPacketSender->queueEditEntityMessage(PacketType::EntityEdit, id, properties);
_entity->setLastBroadcast(usecTimestampNow());
EntityTreeElementPointer element = _entity->getElement();
EntityTreePointer tree = element ? element->getTree() : nullptr;
properties.setClientOnly(_entity->getClientOnly());
properties.setOwningAvatarID(_entity->getOwningAvatarID());
entityPacketSender->queueEditEntityMessage(PacketType::EntityEdit, tree, id, properties);
_entity->setLastBroadcast(now);
// if we've moved an entity with children, check/update the queryAACube of all descendents and tell the server
// if they've changed.
@ -559,8 +570,13 @@ void EntityMotionState::sendUpdate(OctreeEditPacketSender* packetSender, uint32_
EntityItemProperties newQueryCubeProperties;
newQueryCubeProperties.setQueryAACube(descendant->getQueryAACube());
newQueryCubeProperties.setLastEdited(properties.getLastEdited());
entityPacketSender->queueEditEntityMessage(PacketType::EntityEdit, descendant->getID(), newQueryCubeProperties);
entityDescendant->setLastBroadcast(usecTimestampNow());
newQueryCubeProperties.setClientOnly(entityDescendant->getClientOnly());
newQueryCubeProperties.setOwningAvatarID(entityDescendant->getOwningAvatarID());
entityPacketSender->queueEditEntityMessage(PacketType::EntityEdit, tree,
descendant->getID(), newQueryCubeProperties);
entityDescendant->setLastBroadcast(now);
}
}
});

View file

@ -100,10 +100,6 @@ bool Procedural::parseUrl(const QUrl& shaderUrl) {
return false;
}
if (_shaderUrl == shaderUrl) {
return true;
}
_shaderUrl = shaderUrl;
_shaderDirty = true;

View file

@ -51,8 +51,8 @@ static gpu::Stream::FormatPointer INSTANCED_SOLID_STREAM_FORMAT;
static const uint SHAPE_VERTEX_STRIDE = sizeof(glm::vec3) * 2; // vertices and normals
static const uint SHAPE_NORMALS_OFFSET = sizeof(glm::vec3);
static const gpu::Type SHAPE_INDEX_TYPE = gpu::UINT16;
static const uint SHAPE_INDEX_SIZE = sizeof(gpu::uint16);
static const gpu::Type SHAPE_INDEX_TYPE = gpu::UINT32;
static const uint SHAPE_INDEX_SIZE = sizeof(gpu::uint32);
void GeometryCache::ShapeData::setupVertices(gpu::BufferPointer& vertexBuffer, const VertexVector& vertices) {
vertexBuffer->append(vertices);
@ -112,101 +112,7 @@ void GeometryCache::ShapeData::drawWireInstances(gpu::Batch& batch, size_t count
}
}
const VertexVector& icosahedronVertices() {
static const float phi = (1.0f + sqrtf(5.0f)) / 2.0f;
static const float a = 0.5f;
static const float b = 1.0f / (2.0f * phi);
static const VertexVector vertices{ //
vec3(0, b, -a), vec3(-b, a, 0), vec3(b, a, 0), //
vec3(0, b, a), vec3(b, a, 0), vec3(-b, a, 0), //
vec3(0, b, a), vec3(-a, 0, b), vec3(0, -b, a), //
vec3(0, b, a), vec3(0, -b, a), vec3(a, 0, b), //
vec3(0, b, -a), vec3(a, 0, -b), vec3(0, -b, -a),//
vec3(0, b, -a), vec3(0, -b, -a), vec3(-a, 0, -b), //
vec3(0, -b, a), vec3(-b, -a, 0), vec3(b, -a, 0), //
vec3(0, -b, -a), vec3(b, -a, 0), vec3(-b, -a, 0), //
vec3(-b, a, 0), vec3(-a, 0, -b), vec3(-a, 0, b), //
vec3(-b, -a, 0), vec3(-a, 0, b), vec3(-a, 0, -b), //
vec3(b, a, 0), vec3(a, 0, b), vec3(a, 0, -b), //
vec3(b, -a, 0), vec3(a, 0, -b), vec3(a, 0, b), //
vec3(0, b, a), vec3(-b, a, 0), vec3(-a, 0, b), //
vec3(0, b, a), vec3(a, 0, b), vec3(b, a, 0), //
vec3(0, b, -a), vec3(-a, 0, -b), vec3(-b, a, 0), //
vec3(0, b, -a), vec3(b, a, 0), vec3(a, 0, -b), //
vec3(0, -b, -a), vec3(-b, -a, 0), vec3(-a, 0, -b), //
vec3(0, -b, -a), vec3(a, 0, -b), vec3(b, -a, 0), //
vec3(0, -b, a), vec3(-a, 0, b), vec3(-b, -a, 0), //
vec3(0, -b, a), vec3(b, -a, 0), vec3(a, 0, b)
}; //
return vertices;
}
const VertexVector& tetrahedronVertices() {
static const float a = 1.0f / sqrtf(2.0f);
static const auto A = vec3(0, 1, a);
static const auto B = vec3(0, -1, a);
static const auto C = vec3(1, 0, -a);
static const auto D = vec3(-1, 0, -a);
static const VertexVector vertices{
A, B, C,
D, B, A,
C, D, A,
C, B, D,
};
return vertices;
}
static const size_t TESSELTATION_MULTIPLIER = 4;
static const size_t ICOSAHEDRON_TO_SPHERE_TESSELATION_COUNT = 3;
static const size_t VECTOR_TO_VECTOR_WITH_NORMAL_MULTIPLER = 2;
VertexVector tesselate(const VertexVector& startingTriangles, int count) {
VertexVector triangles = startingTriangles;
if (0 != (triangles.size() % 3)) {
throw std::runtime_error("Bad number of vertices for tesselation");
}
for (size_t i = 0; i < triangles.size(); ++i) {
triangles[i] = glm::normalize(triangles[i]);
}
VertexVector newTriangles;
while (count) {
newTriangles.clear();
// Tesselation takes one triangle and makes it into 4 triangles
// See https://en.wikipedia.org/wiki/Space-filling_tree#/media/File:Space_Filling_Tree_Tri_iter_1_2_3.png
newTriangles.reserve(triangles.size() * TESSELTATION_MULTIPLIER);
for (size_t i = 0; i < triangles.size(); i += VERTICES_PER_TRIANGLE) {
const vec3& a = triangles[i];
const vec3& b = triangles[i + 1];
const vec3& c = triangles[i + 2];
vec3 ab = glm::normalize(a + b);
vec3 bc = glm::normalize(b + c);
vec3 ca = glm::normalize(c + a);
newTriangles.push_back(a);
newTriangles.push_back(ab);
newTriangles.push_back(ca);
newTriangles.push_back(b);
newTriangles.push_back(bc);
newTriangles.push_back(ab);
newTriangles.push_back(c);
newTriangles.push_back(ca);
newTriangles.push_back(bc);
newTriangles.push_back(ab);
newTriangles.push_back(bc);
newTriangles.push_back(ca);
}
triangles.swap(newTriangles);
--count;
}
return triangles;
}
size_t GeometryCache::getShapeTriangleCount(Shape shape) {
return _shapes[shape]._indexCount / VERTICES_PER_TRIANGLE;
@ -220,6 +126,324 @@ size_t GeometryCache::getCubeTriangleCount() {
return getShapeTriangleCount(Cube);
}
using Index = uint32_t;
using IndexPair = uint64_t;
using IndexPairs = std::unordered_set<IndexPair>;
template <size_t N>
using Face = std::array<Index, N>;
template <size_t N>
using FaceVector = std::vector<Face<N>>;
template <size_t N>
struct Solid {
VertexVector vertices;
FaceVector<N> faces;
Solid<N>& fitDimension(float newMaxDimension) {
float maxDimension = 0;
for (const auto& vertex : vertices) {
maxDimension = std::max(maxDimension, std::max(std::max(vertex.x, vertex.y), vertex.z));
}
float multiplier = newMaxDimension / maxDimension;
for (auto& vertex : vertices) {
vertex *= multiplier;
}
return *this;
}
vec3 getFaceNormal(size_t faceIndex) const {
vec3 result;
const auto& face = faces[faceIndex];
for (size_t i = 0; i < N; ++i) {
result += vertices[face[i]];
}
result /= N;
return glm::normalize(result);
}
};
template <size_t N>
static size_t triangulatedFaceTriangleCount() {
return N - 2;
}
template <size_t N>
static size_t triangulatedFaceIndexCount() {
return triangulatedFaceTriangleCount<N>() * VERTICES_PER_TRIANGLE;
}
static IndexPair indexToken(Index a, Index b) {
if (a > b) {
std::swap(a, b);
}
return (((IndexPair)a) << 32) | ((IndexPair)b);
}
static Solid<3> tesselate(Solid<3> solid, int count) {
float length = glm::length(solid.vertices[0]);
for (int i = 0; i < count; ++i) {
Solid<3> result { solid.vertices, {} };
result.vertices.reserve(solid.vertices.size() + solid.faces.size() * 3);
for (size_t f = 0; f < solid.faces.size(); ++f) {
Index baseVertex = (Index)result.vertices.size();
const Face<3>& oldFace = solid.faces[f];
const vec3& a = solid.vertices[oldFace[0]];
const vec3& b = solid.vertices[oldFace[1]];
const vec3& c = solid.vertices[oldFace[2]];
vec3 ab = glm::normalize(a + b) * length;
vec3 bc = glm::normalize(b + c) * length;
vec3 ca = glm::normalize(c + a) * length;
result.vertices.push_back(ab);
result.vertices.push_back(bc);
result.vertices.push_back(ca);
result.faces.push_back(Face<3>{ { oldFace[0], baseVertex, baseVertex + 2 } });
result.faces.push_back(Face<3>{ { baseVertex, oldFace[1], baseVertex + 1 } });
result.faces.push_back(Face<3>{ { baseVertex + 1, oldFace[2], baseVertex + 2 } });
result.faces.push_back(Face<3>{ { baseVertex, baseVertex + 1, baseVertex + 2 } });
}
solid = result;
}
return solid;
}
template <size_t N>
void setupFlatShape(GeometryCache::ShapeData& shapeData, const Solid<N>& shape, gpu::BufferPointer& vertexBuffer, gpu::BufferPointer& indexBuffer) {
Index baseVertex = (Index)(vertexBuffer->getSize() / SHAPE_VERTEX_STRIDE);
VertexVector vertices;
IndexVector solidIndices, wireIndices;
IndexPairs wireSeenIndices;
size_t faceCount = shape.faces.size();
size_t faceIndexCount = triangulatedFaceIndexCount<N>();
vertices.reserve(N * faceCount * 2);
solidIndices.reserve(faceIndexCount * faceCount);
for (size_t f = 0; f < faceCount; ++f) {
const Face<N>& face = shape.faces[f];
// Compute the face normal
vec3 faceNormal = shape.getFaceNormal(f);
// Create the vertices for the face
for (Index i = 0; i < N; ++i) {
Index originalIndex = face[i];
vertices.push_back(shape.vertices[originalIndex]);
vertices.push_back(faceNormal);
}
// Create the wire indices for unseen edges
for (Index i = 0; i < N; ++i) {
Index a = i;
Index b = (i + 1) % N;
auto token = indexToken(face[a], face[b]);
if (0 == wireSeenIndices.count(token)) {
wireSeenIndices.insert(token);
wireIndices.push_back(a + baseVertex);
wireIndices.push_back(b + baseVertex);
}
}
// Create the solid face indices
for (Index i = 0; i < N - 2; ++i) {
solidIndices.push_back(0 + baseVertex);
solidIndices.push_back(i + 1 + baseVertex);
solidIndices.push_back(i + 2 + baseVertex);
}
baseVertex += (Index)N;
}
shapeData.setupVertices(vertexBuffer, vertices);
shapeData.setupIndices(indexBuffer, solidIndices, wireIndices);
}
template <size_t N>
void setupSmoothShape(GeometryCache::ShapeData& shapeData, const Solid<N>& shape, gpu::BufferPointer& vertexBuffer, gpu::BufferPointer& indexBuffer) {
Index baseVertex = (Index)(vertexBuffer->getSize() / SHAPE_VERTEX_STRIDE);
VertexVector vertices;
vertices.reserve(shape.vertices.size() * 2);
for (const auto& vertex : shape.vertices) {
vertices.push_back(vertex);
vertices.push_back(vertex);
}
IndexVector solidIndices, wireIndices;
IndexPairs wireSeenIndices;
size_t faceCount = shape.faces.size();
size_t faceIndexCount = triangulatedFaceIndexCount<N>();
solidIndices.reserve(faceIndexCount * faceCount);
for (size_t f = 0; f < faceCount; ++f) {
const Face<N>& face = shape.faces[f];
// Create the wire indices for unseen edges
for (Index i = 0; i < N; ++i) {
Index a = face[i];
Index b = face[(i + 1) % N];
auto token = indexToken(a, b);
if (0 == wireSeenIndices.count(token)) {
wireSeenIndices.insert(token);
wireIndices.push_back(a + baseVertex);
wireIndices.push_back(b + baseVertex);
}
}
// Create the solid face indices
for (Index i = 0; i < N - 2; ++i) {
solidIndices.push_back(face[i] + baseVertex);
solidIndices.push_back(face[i + 1] + baseVertex);
solidIndices.push_back(face[i + 2] + baseVertex);
}
}
shapeData.setupVertices(vertexBuffer, vertices);
shapeData.setupIndices(indexBuffer, solidIndices, wireIndices);
}
// The golden ratio
static const float PHI = 1.61803398874f;
static const Solid<3>& tetrahedron() {
static const auto A = vec3(1, 1, 1);
static const auto B = vec3(1, -1, -1);
static const auto C = vec3(-1, 1, -1);
static const auto D = vec3(-1, -1, 1);
static const Solid<3> TETRAHEDRON = Solid<3>{
{ A, B, C, D },
FaceVector<3>{
Face<3> { { 0, 1, 2 } },
Face<3> { { 3, 1, 0 } },
Face<3> { { 2, 3, 0 } },
Face<3> { { 2, 1, 3 } },
}
}.fitDimension(0.5f);
return TETRAHEDRON;
}
static const Solid<4>& cube() {
static const auto A = vec3(1, 1, 1);
static const auto B = vec3(-1, 1, 1);
static const auto C = vec3(-1, 1, -1);
static const auto D = vec3(1, 1, -1);
static const Solid<4> CUBE = Solid<4>{
{ A, B, C, D, -A, -B, -C, -D },
FaceVector<4>{
Face<4> { { 3, 2, 1, 0 } },
Face<4> { { 0, 1, 7, 6 } },
Face<4> { { 1, 2, 4, 7 } },
Face<4> { { 2, 3, 5, 4 } },
Face<4> { { 3, 0, 6, 5 } },
Face<4> { { 4, 5, 6, 7 } },
}
}.fitDimension(0.5f);
return CUBE;
}
static const Solid<3>& octahedron() {
static const auto A = vec3(0, 1, 0);
static const auto B = vec3(0, -1, 0);
static const auto C = vec3(0, 0, 1);
static const auto D = vec3(0, 0, -1);
static const auto E = vec3(1, 0, 0);
static const auto F = vec3(-1, 0, 0);
static const Solid<3> OCTAHEDRON = Solid<3>{
{ A, B, C, D, E, F},
FaceVector<3> {
Face<3> { { 0, 2, 4, } },
Face<3> { { 0, 4, 3, } },
Face<3> { { 0, 3, 5, } },
Face<3> { { 0, 5, 2, } },
Face<3> { { 1, 4, 2, } },
Face<3> { { 1, 3, 4, } },
Face<3> { { 1, 5, 3, } },
Face<3> { { 1, 2, 5, } },
}
}.fitDimension(0.5f);
return OCTAHEDRON;
}
static const Solid<5>& dodecahedron() {
static const float P = PHI;
static const float IP = 1.0f / PHI;
static const vec3 A = vec3(IP, P, 0);
static const vec3 B = vec3(-IP, P, 0);
static const vec3 C = vec3(-1, 1, 1);
static const vec3 D = vec3(0, IP, P);
static const vec3 E = vec3(1, 1, 1);
static const vec3 F = vec3(1, 1, -1);
static const vec3 G = vec3(-1, 1, -1);
static const vec3 H = vec3(-P, 0, IP);
static const vec3 I = vec3(0, -IP, P);
static const vec3 J = vec3(P, 0, IP);
static const Solid<5> DODECAHEDRON = Solid<5>{
{
A, B, C, D, E, F, G, H, I, J,
-A, -B, -C, -D, -E, -F, -G, -H, -I, -J,
},
FaceVector<5> {
Face<5> { { 0, 1, 2, 3, 4 } },
Face<5> { { 0, 5, 18, 6, 1 } },
Face<5> { { 1, 6, 19, 7, 2 } },
Face<5> { { 2, 7, 15, 8, 3 } },
Face<5> { { 3, 8, 16, 9, 4 } },
Face<5> { { 4, 9, 17, 5, 0 } },
Face<5> { { 14, 13, 12, 11, 10 } },
Face<5> { { 11, 16, 8, 15, 10 } },
Face<5> { { 12, 17, 9, 16, 11 } },
Face<5> { { 13, 18, 5, 17, 12 } },
Face<5> { { 14, 19, 6, 18, 13 } },
Face<5> { { 10, 15, 7, 19, 14 } },
}
}.fitDimension(0.5f);
return DODECAHEDRON;
}
static const Solid<3>& icosahedron() {
static const float N = 1.0f / PHI;
static const float P = 1.0f;
static const auto A = vec3(N, P, 0);
static const auto B = vec3(-N, P, 0);
static const auto C = vec3(0, N, P);
static const auto D = vec3(P, 0, N);
static const auto E = vec3(P, 0, -N);
static const auto F = vec3(0, N, -P);
static const Solid<3> ICOSAHEDRON = Solid<3> {
{
A, B, C, D, E, F,
-A, -B, -C, -D, -E, -F,
},
FaceVector<3> {
Face<3> { { 1, 2, 0 } },
Face<3> { { 2, 3, 0 } },
Face<3> { { 3, 4, 0 } },
Face<3> { { 4, 5, 0 } },
Face<3> { { 5, 1, 0 } },
Face<3> { { 1, 10, 2 } },
Face<3> { { 11, 2, 10 } },
Face<3> { { 2, 11, 3 } },
Face<3> { { 7, 3, 11 } },
Face<3> { { 3, 7, 4 } },
Face<3> { { 8, 4, 7 } },
Face<3> { { 4, 8, 5 } },
Face<3> { { 9, 5, 8 } },
Face<3> { { 5, 9, 1 } },
Face<3> { { 10, 1, 9 } },
Face<3> { { 8, 7, 6 } },
Face<3> { { 9, 8, 6 } },
Face<3> { { 10, 9, 6 } },
Face<3> { { 11, 10, 6 } },
Face<3> { { 7, 11, 6 } },
}
}.fitDimension(0.5f);
return ICOSAHEDRON;
}
// FIXME solids need per-face vertices, but smooth shaded
// components do not. Find a way to support using draw elements
@ -229,229 +453,28 @@ size_t GeometryCache::getCubeTriangleCount() {
void GeometryCache::buildShapes() {
auto vertexBuffer = std::make_shared<gpu::Buffer>();
auto indexBuffer = std::make_shared<gpu::Buffer>();
size_t startingIndex = 0;
// Cube
startingIndex = _shapeVertices->getSize() / SHAPE_VERTEX_STRIDE;
{
ShapeData& shapeData = _shapes[Cube];
VertexVector vertices;
// front
vertices.push_back(vec3(1, 1, 1));
vertices.push_back(vec3(0, 0, 1));
vertices.push_back(vec3(-1, 1, 1));
vertices.push_back(vec3(0, 0, 1));
vertices.push_back(vec3(-1, -1, 1));
vertices.push_back(vec3(0, 0, 1));
vertices.push_back(vec3(1, -1, 1));
vertices.push_back(vec3(0, 0, 1));
// right
vertices.push_back(vec3(1, 1, 1));
vertices.push_back(vec3(1, 0, 0));
vertices.push_back(vec3(1, -1, 1));
vertices.push_back(vec3(1, 0, 0));
vertices.push_back(vec3(1, -1, -1));
vertices.push_back(vec3(1, 0, 0));
vertices.push_back(vec3(1, 1, -1));
vertices.push_back(vec3(1, 0, 0));
// top
vertices.push_back(vec3(1, 1, 1));
vertices.push_back(vec3(0, 1, 0));
vertices.push_back(vec3(1, 1, -1));
vertices.push_back(vec3(0, 1, 0));
vertices.push_back(vec3(-1, 1, -1));
vertices.push_back(vec3(0, 1, 0));
vertices.push_back(vec3(-1, 1, 1));
vertices.push_back(vec3(0, 1, 0));
// left
vertices.push_back(vec3(-1, 1, 1));
vertices.push_back(vec3(-1, 0, 0));
vertices.push_back(vec3(-1, 1, -1));
vertices.push_back(vec3(-1, 0, 0));
vertices.push_back(vec3(-1, -1, -1));
vertices.push_back(vec3(-1, 0, 0));
vertices.push_back(vec3(-1, -1, 1));
vertices.push_back(vec3(-1, 0, 0));
// bottom
vertices.push_back(vec3(-1, -1, -1));
vertices.push_back(vec3(0, -1, 0));
vertices.push_back(vec3(1, -1, -1));
vertices.push_back(vec3(0, -1, 0));
vertices.push_back(vec3(1, -1, 1));
vertices.push_back(vec3(0, -1, 0));
vertices.push_back(vec3(-1, -1, 1));
vertices.push_back(vec3(0, -1, 0));
// back
vertices.push_back(vec3(1, -1, -1));
vertices.push_back(vec3(0, 0, -1));
vertices.push_back(vec3(-1, -1, -1));
vertices.push_back(vec3(0, 0, -1));
vertices.push_back(vec3(-1, 1, -1));
vertices.push_back(vec3(0, 0, -1));
vertices.push_back(vec3(1, 1, -1));
vertices.push_back(vec3(0, 0, -1));
static const size_t VERTEX_FORMAT_SIZE = 2;
static const size_t VERTEX_OFFSET = 0;
for (size_t i = 0; i < vertices.size(); ++i) {
auto vertexIndex = i;
// Make a unit cube by having the vertices (at index N)
// while leaving the normals (at index N + 1) alone
if (VERTEX_OFFSET == vertexIndex % VERTEX_FORMAT_SIZE) {
vertices[vertexIndex] *= 0.5f;
}
}
shapeData.setupVertices(_shapeVertices, vertices);
IndexVector indices{
0, 1, 2, 2, 3, 0, // front
4, 5, 6, 6, 7, 4, // right
8, 9, 10, 10, 11, 8, // top
12, 13, 14, 14, 15, 12, // left
16, 17, 18, 18, 19, 16, // bottom
20, 21, 22, 22, 23, 20 // back
};
for (auto& index : indices) {
index += (uint16_t)startingIndex;
}
IndexVector wireIndices{
0, 1, 1, 2, 2, 3, 3, 0, // front
20, 21, 21, 22, 22, 23, 23, 20, // back
0, 23, 1, 22, 2, 21, 3, 20 // sides
};
for (size_t i = 0; i < wireIndices.size(); ++i) {
indices[i] += (uint16_t)startingIndex;
}
shapeData.setupIndices(_shapeIndices, indices, wireIndices);
}
setupFlatShape(_shapes[Cube], cube(), _shapeVertices, _shapeIndices);
// Tetrahedron
startingIndex = _shapeVertices->getSize() / SHAPE_VERTEX_STRIDE;
{
ShapeData& shapeData = _shapes[Tetrahedron];
size_t vertexCount = 4;
VertexVector vertices;
{
VertexVector originalVertices = tetrahedronVertices();
vertexCount = originalVertices.size();
vertices.reserve(originalVertices.size() * VECTOR_TO_VECTOR_WITH_NORMAL_MULTIPLER);
for (size_t i = 0; i < originalVertices.size(); i += VERTICES_PER_TRIANGLE) {
auto triangleStartIndex = i;
vec3 faceNormal;
for (size_t j = 0; j < VERTICES_PER_TRIANGLE; ++j) {
auto triangleVertexIndex = j;
auto vertexIndex = triangleStartIndex + triangleVertexIndex;
faceNormal += originalVertices[vertexIndex];
}
faceNormal = glm::normalize(faceNormal);
for (size_t j = 0; j < VERTICES_PER_TRIANGLE; ++j) {
auto triangleVertexIndex = j;
auto vertexIndex = triangleStartIndex + triangleVertexIndex;
vertices.push_back(glm::normalize(originalVertices[vertexIndex]));
vertices.push_back(faceNormal);
}
}
}
shapeData.setupVertices(_shapeVertices, vertices);
IndexVector indices;
for (size_t i = 0; i < vertexCount; i += VERTICES_PER_TRIANGLE) {
auto triangleStartIndex = i;
for (size_t j = 0; j < VERTICES_PER_TRIANGLE; ++j) {
auto triangleVertexIndex = j;
auto vertexIndex = triangleStartIndex + triangleVertexIndex;
indices.push_back((uint16_t)(vertexIndex + startingIndex));
}
}
IndexVector wireIndices{
0, 1, 1, 2, 2, 0,
0, 3, 1, 3, 2, 3,
};
for (size_t i = 0; i < wireIndices.size(); ++i) {
wireIndices[i] += (uint16_t)startingIndex;
}
shapeData.setupIndices(_shapeIndices, indices, wireIndices);
}
setupFlatShape(_shapes[Tetrahedron], tetrahedron(), _shapeVertices, _shapeIndices);
// Icosahedron
setupFlatShape(_shapes[Icosahedron], icosahedron(), _shapeVertices, _shapeIndices);
// Octahedron
setupFlatShape(_shapes[Octahedron], octahedron(), _shapeVertices, _shapeIndices);
// Dodecahedron
setupFlatShape(_shapes[Dodecahedron], dodecahedron(), _shapeVertices, _shapeIndices);
// Sphere
// FIXME this uses way more vertices than required. Should find a way to calculate the indices
// using shared vertices for better vertex caching
startingIndex = _shapeVertices->getSize() / SHAPE_VERTEX_STRIDE;
{
ShapeData& shapeData = _shapes[Sphere];
VertexVector vertices;
IndexVector indices;
{
VertexVector originalVertices = tesselate(icosahedronVertices(), ICOSAHEDRON_TO_SPHERE_TESSELATION_COUNT);
vertices.reserve(originalVertices.size() * VECTOR_TO_VECTOR_WITH_NORMAL_MULTIPLER);
for (size_t i = 0; i < originalVertices.size(); i += VERTICES_PER_TRIANGLE) {
auto triangleStartIndex = i;
for (int j = 0; j < VERTICES_PER_TRIANGLE; ++j) {
auto triangleVertexIndex = j;
auto vertexIndex = triangleStartIndex + triangleVertexIndex;
const auto& vertex = originalVertices[i + j];
// Spheres use the same values for vertices and normals
vertices.push_back(vertex);
vertices.push_back(vertex);
indices.push_back((uint16_t)(vertexIndex + startingIndex));
}
}
}
shapeData.setupVertices(_shapeVertices, vertices);
// FIXME don't use solid indices for wire drawing.
shapeData.setupIndices(_shapeIndices, indices, indices);
}
// Icosahedron
startingIndex = _shapeVertices->getSize() / SHAPE_VERTEX_STRIDE;
{
ShapeData& shapeData = _shapes[Icosahedron];
VertexVector vertices;
IndexVector indices;
{
const VertexVector& originalVertices = icosahedronVertices();
vertices.reserve(originalVertices.size() * VECTOR_TO_VECTOR_WITH_NORMAL_MULTIPLER);
for (size_t i = 0; i < originalVertices.size(); i += 3) {
auto triangleStartIndex = i;
vec3 faceNormal;
for (int j = 0; j < VERTICES_PER_TRIANGLE; ++j) {
auto triangleVertexIndex = j;
auto vertexIndex = triangleStartIndex + triangleVertexIndex;
faceNormal += originalVertices[vertexIndex];
}
faceNormal = glm::normalize(faceNormal);
for (int j = 0; j < VERTICES_PER_TRIANGLE; ++j) {
auto triangleVertexIndex = j;
auto vertexIndex = triangleStartIndex + triangleVertexIndex;
vertices.push_back(glm::normalize(originalVertices[vertexIndex]));
vertices.push_back(faceNormal);
indices.push_back((uint16_t)(vertexIndex + startingIndex));
}
}
}
shapeData.setupVertices(_shapeVertices, vertices);
// FIXME don't use solid indices for wire drawing.
shapeData.setupIndices(_shapeIndices, indices, indices);
}
Solid<3> sphere = icosahedron();
sphere = tesselate(sphere, ICOSAHEDRON_TO_SPHERE_TESSELATION_COUNT);
sphere.fitDimension(1.0f);
setupSmoothShape(_shapes[Sphere], sphere, _shapeVertices, _shapeIndices);
// Line
startingIndex = _shapeVertices->getSize() / SHAPE_VERTEX_STRIDE;
{
Index baseVertex = (Index)(_shapeVertices->getSize() / SHAPE_VERTEX_STRIDE);
ShapeData& shapeData = _shapes[Line];
shapeData.setupVertices(_shapeVertices, VertexVector{
vec3(-0.5, 0, 0), vec3(-0.5f, 0, 0),
@ -459,9 +482,8 @@ void GeometryCache::buildShapes() {
});
IndexVector wireIndices;
// Only two indices
wireIndices.push_back(0 + (uint16_t)startingIndex);
wireIndices.push_back(1 + (uint16_t)startingIndex);
wireIndices.push_back(0 + baseVertex);
wireIndices.push_back(1 + baseVertex);
shapeData.setupIndices(_shapeIndices, IndexVector(), wireIndices);
}
@ -1801,10 +1823,10 @@ uint32_t toCompactColor(const glm::vec4& color) {
static const size_t INSTANCE_COLOR_BUFFER = 0;
void renderInstances(const std::string& name, gpu::Batch& batch, const glm::vec4& color, bool isWire,
void renderInstances(gpu::Batch& batch, const glm::vec4& color, bool isWire,
const render::ShapePipelinePointer& pipeline, GeometryCache::Shape shape) {
// Add pipeline to name
std::string instanceName = name + std::to_string(std::hash<render::ShapePipelinePointer>()(pipeline));
std::string instanceName = (isWire ? "wire_shapes_" : "solid_shapes_") + std::to_string(shape) + "_" + std::to_string(std::hash<render::ShapePipelinePointer>()(pipeline));
// Add color to named buffer
{
@ -1826,14 +1848,16 @@ void renderInstances(const std::string& name, gpu::Batch& batch, const glm::vec4
});
}
void GeometryCache::renderSolidShapeInstance(gpu::Batch& batch, GeometryCache::Shape shape, const glm::vec4& color, const render::ShapePipelinePointer& pipeline) {
renderInstances(batch, color, false, pipeline, shape);
}
void GeometryCache::renderSolidSphereInstance(gpu::Batch& batch, const glm::vec4& color, const render::ShapePipelinePointer& pipeline) {
static const std::string INSTANCE_NAME = __FUNCTION__;
renderInstances(INSTANCE_NAME, batch, color, false, pipeline, GeometryCache::Sphere);
renderInstances(batch, color, false, pipeline, GeometryCache::Sphere);
}
void GeometryCache::renderWireSphereInstance(gpu::Batch& batch, const glm::vec4& color, const render::ShapePipelinePointer& pipeline) {
static const std::string INSTANCE_NAME = __FUNCTION__;
renderInstances(INSTANCE_NAME, batch, color, true, pipeline, GeometryCache::Sphere);
renderInstances(batch, color, true, pipeline, GeometryCache::Sphere);
}
// Enable this in a debug build to cause 'box' entities to iterate through all the
@ -1841,8 +1865,6 @@ void GeometryCache::renderWireSphereInstance(gpu::Batch& batch, const glm::vec4&
//#define DEBUG_SHAPES
void GeometryCache::renderSolidCubeInstance(gpu::Batch& batch, const glm::vec4& color, const render::ShapePipelinePointer& pipeline) {
static const std::string INSTANCE_NAME = __FUNCTION__;
#ifdef DEBUG_SHAPES
static auto startTime = usecTimestampNow();
renderInstances(INSTANCE_NAME, batch, color, pipeline, [](gpu::Batch& batch, gpu::Batch::NamedBatchData& data) {
@ -1876,11 +1898,11 @@ void GeometryCache::renderSolidCubeInstance(gpu::Batch& batch, const glm::vec4&
}
});
#else
renderInstances(INSTANCE_NAME, batch, color, false, pipeline, GeometryCache::Cube);
renderInstances(batch, color, false, pipeline, GeometryCache::Cube);
#endif
}
void GeometryCache::renderWireCubeInstance(gpu::Batch& batch, const glm::vec4& color, const render::ShapePipelinePointer& pipeline) {
static const std::string INSTANCE_NAME = __FUNCTION__;
renderInstances(INSTANCE_NAME, batch, color, true, pipeline, GeometryCache::Cube);
renderInstances(batch, color, true, pipeline, GeometryCache::Cube);
}

View file

@ -121,8 +121,8 @@ inline uint qHash(const Vec4PairVec4Pair& v, uint seed) {
seed);
}
using IndexVector = std::vector<uint32_t>;
using VertexVector = std::vector<glm::vec3>;
using IndexVector = std::vector<uint16_t>;
/// Stores cached geometry.
class GeometryCache : public Dependency {
@ -137,7 +137,7 @@ public:
Cube,
Sphere,
Tetrahedron,
Octahetron,
Octahedron,
Dodecahedron,
Icosahedron,
Torus,
@ -163,6 +163,13 @@ public:
void renderShapeInstances(gpu::Batch& batch, Shape shape, size_t count, gpu::BufferPointer& colorBuffer);
void renderWireShapeInstances(gpu::Batch& batch, Shape shape, size_t count, gpu::BufferPointer& colorBuffer);
void renderSolidShapeInstance(gpu::Batch& batch, Shape shape, const glm::vec4& color = glm::vec4(1),
const render::ShapePipelinePointer& pipeline = _simplePipeline);
void renderSolidShapeInstance(gpu::Batch& batch, Shape shape, const glm::vec3& color,
const render::ShapePipelinePointer& pipeline = _simplePipeline) {
renderSolidShapeInstance(batch, shape, glm::vec4(color, 1.0f), pipeline);
}
void renderSolidSphereInstance(gpu::Batch& batch, const glm::vec4& color,
const render::ShapePipelinePointer& pipeline = _simplePipeline);
void renderSolidSphereInstance(gpu::Batch& batch, const glm::vec3& color,

View file

@ -29,9 +29,9 @@
using namespace std;
static int nakedModelPointerTypeId = qRegisterMetaType<ModelPointer>();
static int weakNetworkGeometryPointerTypeId = qRegisterMetaType<std::weak_ptr<NetworkGeometry> >();
static int vec3VectorTypeId = qRegisterMetaType<QVector<glm::vec3> >();
int nakedModelPointerTypeId = qRegisterMetaType<ModelPointer>();
int weakNetworkGeometryPointerTypeId = qRegisterMetaType<std::weak_ptr<NetworkGeometry> >();
int vec3VectorTypeId = qRegisterMetaType<QVector<glm::vec3> >();
float Model::FAKE_DIMENSION_PLACEHOLDER = -1.0f;
#define HTTP_INVALID_COM "http://invalid.com"

View file

@ -65,7 +65,7 @@
static const QString SCRIPT_EXCEPTION_FORMAT = "[UncaughtException] %1 in %2:%3";
Q_DECLARE_METATYPE(QScriptEngine::FunctionSignature)
static int functionSignatureMetaID = qRegisterMetaType<QScriptEngine::FunctionSignature>();
int functionSignatureMetaID = qRegisterMetaType<QScriptEngine::FunctionSignature>();
static QScriptValue debugPrint(QScriptContext* context, QScriptEngine* engine){
QString message = "";

View file

@ -21,17 +21,17 @@
#include "RegisteredMetaTypes.h"
static int vec4MetaTypeId = qRegisterMetaType<glm::vec4>();
static int vec3MetaTypeId = qRegisterMetaType<glm::vec3>();
static int qVectorVec3MetaTypeId = qRegisterMetaType<QVector<glm::vec3>>();
static int qVectorQuatMetaTypeId = qRegisterMetaType<QVector<glm::quat>>();
static int qVectorBoolMetaTypeId = qRegisterMetaType<QVector<bool>>();
static int vec2MetaTypeId = qRegisterMetaType<glm::vec2>();
static int quatMetaTypeId = qRegisterMetaType<glm::quat>();
static int xColorMetaTypeId = qRegisterMetaType<xColor>();
static int pickRayMetaTypeId = qRegisterMetaType<PickRay>();
static int collisionMetaTypeId = qRegisterMetaType<Collision>();
static int qMapURLStringMetaTypeId = qRegisterMetaType<QMap<QUrl,QString>>();
int vec4MetaTypeId = qRegisterMetaType<glm::vec4>();
int vec3MetaTypeId = qRegisterMetaType<glm::vec3>();
int qVectorVec3MetaTypeId = qRegisterMetaType<QVector<glm::vec3>>();
int qVectorQuatMetaTypeId = qRegisterMetaType<QVector<glm::quat>>();
int qVectorBoolMetaTypeId = qRegisterMetaType<QVector<bool>>();
int vec2MetaTypeId = qRegisterMetaType<glm::vec2>();
int quatMetaTypeId = qRegisterMetaType<glm::quat>();
int xColorMetaTypeId = qRegisterMetaType<xColor>();
int pickRayMetaTypeId = qRegisterMetaType<PickRay>();
int collisionMetaTypeId = qRegisterMetaType<Collision>();
int qMapURLStringMetaTypeId = qRegisterMetaType<QMap<QUrl,QString>>();
void registerMetaTypes(QScriptEngine* engine) {
qScriptRegisterMetaType(engine, mat4toScriptValue, mat4FromScriptValue);

View file

@ -57,7 +57,7 @@ public:
void addSample(T sample) {
if (numSamples > 0) {
average = (sample * WEIGHTING) + (average * ONE_MINUS_WEIGHTING);
average = ((float)sample * WEIGHTING) + ((float)average * ONE_MINUS_WEIGHTING);
} else {
average = sample;
}

View file

@ -590,6 +590,7 @@ bool OffscreenUi::eventFilter(QObject* originalDestination, QEvent* event) {
// let the parent class do it's work
bool result = OffscreenQmlSurface::eventFilter(originalDestination, event);
// Check if this is a key press/release event that might need special attention
auto type = event->type();
if (type != QEvent::KeyPress && type != QEvent::KeyRelease) {
@ -597,7 +598,8 @@ bool OffscreenUi::eventFilter(QObject* originalDestination, QEvent* event) {
}
QKeyEvent* keyEvent = dynamic_cast<QKeyEvent*>(event);
bool& pressed = _pressedKeys[keyEvent->key()];
auto key = keyEvent->key();
bool& pressed = _pressedKeys[key];
// Keep track of which key press events the QML has accepted
if (result && QEvent::KeyPress == type) {
@ -607,7 +609,7 @@ bool OffscreenUi::eventFilter(QObject* originalDestination, QEvent* event) {
// QML input elements absorb key press, but apparently not key release.
// therefore we want to ensure that key release events for key presses that were
// accepted by the QML layer are suppressed
if (!result && type == QEvent::KeyRelease && pressed) {
if (type == QEvent::KeyRelease && pressed) {
pressed = false;
return true;
}

View file

@ -15,161 +15,11 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var NUM_ENTITIES = 20000; // number of entities to spawn
var ENTITY_SPAWN_LIMIT = 1000;
var ENTITY_SPAWN_INTERVAL = 0.1;
Script.include("./entitySpawnTool.js");
var UPDATE_INTERVAL = 0.05; // Re-randomize the entity's position every x seconds / ms
var ENTITY_LIFETIME = 30; // Entity timeout (when/if we crash, we need the entities to delete themselves)
var KEEPALIVE_INTERVAL = 5; // Refreshes the timeout every X seconds
var RADIUS = 5.0; // Spawn within this radius (square)
var Y_OFFSET = 1.5; // Spawn at an offset below the avatar
var TEST_ENTITY_NAME = "EntitySpawnTest";
(function () {
this.makeEntity = function (properties) {
var entity = Entities.addEntity(properties);
// print("spawning entity: " + JSON.stringify(properties));
return {
update: function (properties) {
Entities.editEntity(entity, properties);
},
destroy: function () {
Entities.deleteEntity(entity)
},
getAge: function () {
return Entities.getEntityProperties(entity).age;
}
};
}
this.randomPositionXZ = function (center, radius) {
return {
x: center.x + (Math.random() * radius * 2.0) - radius,
y: center.y,
z: center.z + (Math.random() * radius * 2.0) - radius
};
}
this.randomColor = function () {
var shade = Math.floor(Math.random() * 255);
var hue = Math.floor(Math.random() * (255 - shade));
return {
red: shade + hue,
green: shade,
blue: shade
};
}
this.randomDimensions = function () {
return {
x: 0.1 + Math.random() * 0.5,
y: 0.1 + Math.random() * 0.1,
z: 0.1 + Math.random() * 0.5
};
}
})();
(function () {
var entities = [];
var entitiesToCreate = 0;
var entitiesSpawned = 0;
function clear () {
var ids = Entities.findEntities(MyAvatar.position, 50);
var that = this;
ids.forEach(function(id) {
var properties = Entities.getEntityProperties(id);
if (properties.name == TEST_ENTITY_NAME) {
Entities.deleteEntity(id);
}
}, this);
}
function createEntities () {
print("Creating " + NUM_ENTITIES + " entities (UPDATE_INTERVAL = " + UPDATE_INTERVAL + ", KEEPALIVE_INTERVAL = " + KEEPALIVE_INTERVAL + ")");
entitiesToCreate = NUM_ENTITIES;
Script.update.connect(spawnEntities);
}
var spawnTimer = 0.0;
function spawnEntities (dt) {
if (entitiesToCreate <= 0) {
Script.update.disconnect(spawnEntities);
print("Finished spawning entities");
}
else if ((spawnTimer -= dt) < 0.0){
spawnTimer = ENTITY_SPAWN_INTERVAL;
var n = Math.min(entitiesToCreate, ENTITY_SPAWN_LIMIT);
print("Spawning " + n + " entities (" + (entitiesSpawned += n) + ")");
entitiesToCreate -= n;
var center = MyAvatar.position;
center.y -= Y_OFFSET;
for (; n > 0; --n) {
entities.push(makeEntity({
type: "Box",
name: TEST_ENTITY_NAME,
position: randomPositionXZ(center, RADIUS),
color: randomColor(),
dimensions: randomDimensions(),
lifetime: ENTITY_LIFETIME
}));
}
}
}
function despawnEntities () {
print("despawning entities");
entities.forEach(function (entity) {
entity.destroy();
});
entities = [];
}
var keepAliveTimer = 0.0;
var updateTimer = 0.0;
// Runs the following entity updates:
// a) refreshes the timeout interval every KEEPALIVE_INTERVAL seconds, and
// b) re-randomizes its position every UPDATE_INTERVAL seconds.
// This should be sufficient to crash the client until the entity tree bug is fixed (and thereafter if it shows up again).
function updateEntities (dt) {
var updateLifetime = ((keepAliveTimer -= dt) < 0.0) ? ((keepAliveTimer = KEEPALIVE_INTERVAL), true) : false;
var updateProperties = ((updateTimer -= dt) < 0.0) ? ((updateTimer = UPDATE_INTERVAL), true) : false;
if (updateLifetime || updateProperties) {
var center = MyAvatar.position;
center.y -= Y_OFFSET;
entities.forEach((updateLifetime && updateProperties && function (entity) {
entity.update({
lifetime: entity.getAge() + ENTITY_LIFETIME,
position: randomPositionXZ(center, RADIUS)
});
}) || (updateLifetime && function (entity) {
entity.update({
lifetime: entity.getAge() + ENTITY_LIFETIME
});
}) || (updateProperties && function (entity) {
entity.update({
position: randomPositionXZ(center, RADIUS)
});
}) || null, this);
}
}
function init () {
Script.update.disconnect(init);
clear();
createEntities();
Script.update.connect(updateEntities);
Script.scriptEnding.connect(despawnEntities);
}
Script.update.connect(init);
})();
ENTITY_SPAWNER({
count: 20000,
spawnLimit: 1000,
spawnInterval: 0.1,
updateInterval: 0.05
});

View file

@ -0,0 +1,184 @@
// entityEditStressTest.js
//
// Created by Seiji Emery on 8/31/15
// Copyright 2015 High Fidelity, Inc.
//
// Stress tests the client + server-side entity trees by spawning huge numbers of entities in
// close proximity to your avatar and updating them continuously (ie. applying position edits),
// with the intent of discovering crashes and other bugs related to the entity, scripting,
// rendering, networking, and/or physics subsystems.
//
// This script was originally created to find + diagnose an a clientside crash caused by improper
// locking of the entity tree, but can be reused for other purposes.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
ENTITY_SPAWNER = function (properties) {
properties = properties || {};
var RADIUS = properties.radius || 5.0; // Spawn within this radius (square)
var Y_OFFSET = properties.yOffset || 1.5; // Spawn at an offset below the avatar
var TEST_ENTITY_NAME = properties.entityName || "EntitySpawnTest";
var NUM_ENTITIES = properties.count || 1000; // number of entities to spawn
var ENTITY_SPAWN_LIMIT = properties.spawnLimit || 100;
var ENTITY_SPAWN_INTERVAL = properties.spawnInterval || properties.interval || 1.0;
var UPDATE_INTERVAL = properties.updateInterval || properties.interval || 0.1; // Re-randomize the entity's position every x seconds / ms
var ENTITY_LIFETIME = properties.lifetime || 30; // Entity timeout (when/if we crash, we need the entities to delete themselves)
var KEEPALIVE_INTERVAL = properties.keepAlive || 5; // Refreshes the timeout every X seconds
var UPDATES = properties.updates || false
var SHAPES = properties.shapes || ["Icosahedron", "Tetrahedron", "Cube", "Sphere" ];
function makeEntity(properties) {
var entity = Entities.addEntity(properties);
// print("spawning entity: " + JSON.stringify(properties));
return {
update: function (properties) {
Entities.editEntity(entity, properties);
},
destroy: function () {
Entities.deleteEntity(entity)
},
getAge: function () {
return Entities.getEntityProperties(entity).age;
}
};
}
function randomPositionXZ(center, radius) {
return {
x: center.x + (Math.random() * radius * 2.0) - radius,
y: center.y,
z: center.z + (Math.random() * radius * 2.0) - radius
};
}
function randomPosition(center, radius) {
return {
x: center.x + (Math.random() * radius * 2.0) - radius,
y: center.y + (Math.random() * radius * 2.0) - radius,
z: center.z + (Math.random() * radius * 2.0) - radius
};
}
function randomColor() {
return {
red: Math.floor(Math.random() * 255),
green: Math.floor(Math.random() * 255),
blue: Math.floor(Math.random() * 255),
};
}
function randomDimensions() {
return {
x: 0.1 + Math.random() * 0.5,
y: 0.1 + Math.random() * 0.1,
z: 0.1 + Math.random() * 0.5
};
}
var entities = [];
var entitiesToCreate = 0;
var entitiesSpawned = 0;
var spawnTimer = 0.0;
var keepAliveTimer = 0.0;
var updateTimer = 0.0;
function clear () {
var ids = Entities.findEntities(MyAvatar.position, 50);
var that = this;
ids.forEach(function(id) {
var properties = Entities.getEntityProperties(id);
if (properties.name == TEST_ENTITY_NAME) {
Entities.deleteEntity(id);
}
}, this);
}
function createEntities () {
print("Creating " + NUM_ENTITIES + " entities (UPDATE_INTERVAL = " + UPDATE_INTERVAL + ", KEEPALIVE_INTERVAL = " + KEEPALIVE_INTERVAL + ")");
entitiesToCreate = NUM_ENTITIES;
Script.update.connect(spawnEntities);
}
function spawnEntities (dt) {
if (entitiesToCreate <= 0) {
Script.update.disconnect(spawnEntities);
print("Finished spawning entities");
}
else if ((spawnTimer -= dt) < 0.0){
spawnTimer = ENTITY_SPAWN_INTERVAL;
var n = Math.min(entitiesToCreate, ENTITY_SPAWN_LIMIT);
print("Spawning " + n + " entities (" + (entitiesSpawned += n) + ")");
entitiesToCreate -= n;
var center = MyAvatar.position;
center.y -= Y_OFFSET;
for (; n > 0; --n) {
entities.push(makeEntity({
type: "Shape",
shape: SHAPES[n % SHAPES.length],
name: TEST_ENTITY_NAME,
position: randomPosition(center, RADIUS),
color: randomColor(),
dimensions: randomDimensions(),
lifetime: ENTITY_LIFETIME
}));
}
}
}
function despawnEntities () {
print("despawning entities");
entities.forEach(function (entity) {
entity.destroy();
});
entities = [];
}
// Runs the following entity updates:
// a) refreshes the timeout interval every KEEPALIVE_INTERVAL seconds, and
// b) re-randomizes its position every UPDATE_INTERVAL seconds.
// This should be sufficient to crash the client until the entity tree bug is fixed (and thereafter if it shows up again).
function updateEntities (dt) {
var updateLifetime = ((keepAliveTimer -= dt) < 0.0) ? ((keepAliveTimer = KEEPALIVE_INTERVAL), true) : false;
var updateProperties = ((updateTimer -= dt) < 0.0) ? ((updateTimer = UPDATE_INTERVAL), true) : false;
if (updateLifetime || updateProperties) {
var center = MyAvatar.position;
center.y -= Y_OFFSET;
entities.forEach((updateLifetime && updateProperties && function (entity) {
entity.update({
lifetime: entity.getAge() + ENTITY_LIFETIME,
position: randomPosition(center, RADIUS)
});
}) || (updateLifetime && function (entity) {
entity.update({
lifetime: entity.getAge() + ENTITY_LIFETIME
});
}) || (updateProperties && function (entity) {
entity.update({
position: randomPosition(center, RADIUS)
});
}) || null, this);
}
}
function init () {
Script.update.disconnect(init);
clear();
createEntities();
Script.update.connect(updateEntities);
Script.scriptEnding.connect(despawnEntities);
}
Script.update.connect(init);
};

View file

@ -0,0 +1,24 @@
// entityEditStressTest.js
//
// Created by Seiji Emery on 8/31/15
// Copyright 2015 High Fidelity, Inc.
//
// Stress tests the client + server-side entity trees by spawning huge numbers of entities in
// close proximity to your avatar and updating them continuously (ie. applying position edits),
// with the intent of discovering crashes and other bugs related to the entity, scripting,
// rendering, networking, and/or physics subsystems.
//
// This script was originally created to find + diagnose an a clientside crash caused by improper
// locking of the entity tree, but can be reused for other purposes.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
Script.include("./entitySpawnTool.js");
ENTITY_SPAWNER({
updateInterval: 2.0
})

View file

@ -0,0 +1,90 @@
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xmlns:svg="http://www.w3.org/2000/svg"
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After

(image error) Size: 2.9 KiB

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