samcake
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ae18bb8ef7
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FIxed the stereo rendering
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2016-01-14 19:23:29 -08:00 |
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samcake
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577666da6e
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Merging upstream master
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2016-01-14 15:10:54 -08:00 |
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Seth Alves
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58668654d0
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Merge pull request #6835 from AndrewMeadows/fix-grab
fix problem where distance grab stops on slow movement
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2016-01-14 10:56:07 -08:00 |
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Andrew Meadows
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72928fdbd6
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fix problem where grab stops on slow movement
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2016-01-14 10:42:27 -08:00 |
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Brad Davis
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d924e042bc
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Merge pull request #6834 from ZappoMan/hmdFixes
fix issues with HMD lookout 2D, and cleanup
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2016-01-14 12:42:23 -05:00 |
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Howard Stearns
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5c1eef6a65
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Merge pull request #6830 from AndrewMeadows/fix-arrows
Fix for arrows that stop moving too early
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2016-01-14 09:36:26 -08:00 |
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Brad Hefta-Gaub
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6b76cf484d
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fix issues with HMD lookout 2D, and cleanup
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2016-01-14 08:48:55 -08:00 |
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Andrew Meadows
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82e261480f
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Merge pull request #6827 from howard-stearns/physics-timing
Physics timing
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2016-01-14 08:39:29 -08:00 |
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Brad Hefta-Gaub
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8f8afabbfe
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Merge pull request #6811 from Atlante45/master
Fix skybox not always rendering correctly
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2016-01-13 21:00:48 -08:00 |
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Brad Hefta-Gaub
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ec344f7f86
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Merge pull request #6822 from jherico/local_script_stop
Fix inability to stop local scripts
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2016-01-13 20:26:36 -08:00 |
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samcake
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0285d48de3
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Exposing many more controls of the AO in order to adjust the effect
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2016-01-13 18:57:47 -08:00 |
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samcake
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1a2764a38c
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Merge pull request #6829 from Atlante45/render-shape-update
Fix render engine memory leak
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2016-01-13 17:18:28 -08:00 |
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U-GAPOS\andrew
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0126684a96
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collisionMask shouldn't override ignoreForCollisions
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2016-01-13 16:58:34 -08:00 |
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U-GAPOS\andrew
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3aa1837e07
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disable collisions between arrow and bow
(the bow is currently kinematic while held)
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2016-01-13 16:57:51 -08:00 |
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Philip Rosedale
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ac61a33b63
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Merge pull request #6825 from ericrius1/handGrabPositioningTweaks
Adjusted relative hand grab data for gun, ping ponger, and bow to to …
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2016-01-13 16:08:09 -08:00 |
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ericrius1
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9a51a011c5
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further tweaks
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2016-01-13 15:51:22 -08:00 |
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ericrius1
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5a9d533e70
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ping pong and gun tweaks
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2016-01-13 15:30:12 -08:00 |
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Atlante45
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ef5af45acd
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Replce GPUObjectWrapper by public const member
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2016-01-13 15:01:54 -08:00 |
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ericrius1
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cda6d6e4ea
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bow tweaks
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2016-01-13 14:44:42 -08:00 |
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ericrius1
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f02cc8fd46
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Tweaked bow position
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2016-01-13 14:43:52 -08:00 |
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Atlante45
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504939f193
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Use a unique_ptr to track gpu objects
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2016-01-13 14:07:48 -08:00 |
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Atlante45
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8da027c56f
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Encapsulate GPUObject in a safer way
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2016-01-13 13:51:53 -08:00 |
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howard-stearns
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830dcb582a
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Merge branch 'master' of https://github.com/highfidelity/hifi into physics-timing
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2016-01-13 13:32:38 -08:00 |
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howard-stearns
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8a77e2ee95
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Split physics perf timing into three parts: updateStates, stepSimulation,
and harvestChanges.
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2016-01-13 13:31:37 -08:00 |
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samcake
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e41c49b19f
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Merge pull request #6818 from Atlante45/render-shape
Move shape rendering code in DeferredLightingEffect to GeometryCache
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2016-01-13 12:27:27 -08:00 |
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Atlante45
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741c22c0ac
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Move SimpleProgramKey to cpp
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2016-01-13 11:47:43 -08:00 |
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Atlante45
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1789878be1
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Remove dead code
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2016-01-13 11:47:43 -08:00 |
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Atlante45
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c30569cd55
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Naming coding standard
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2016-01-13 11:47:43 -08:00 |
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Atlante45
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205c14eb43
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Remove unused headers
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2016-01-13 11:47:43 -08:00 |
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Atlante45
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11dc3cd261
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Move primitive rendering out of DeferredLightingEffect
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2016-01-13 11:47:43 -08:00 |
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Atlante45
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12f9091dc1
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Fix doInBatch lambdas
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2016-01-13 11:47:43 -08:00 |
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ericrius1
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0a371e4b75
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Adjusted relative hand grab data for gun, ping ponger, and bow to to optimize for owen grabbing
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2016-01-13 11:06:29 -08:00 |
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Brad Davis
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e8adcd9f1f
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Fix inability to stop local scripts
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2016-01-12 21:11:47 -08:00 |
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Atlante45
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e8d7411eea
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Indentation/Coding Standard
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2016-01-12 20:49:38 -08:00 |
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Atlante45
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47586e97a6
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Stay closer to the old code (Use early exit)
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2016-01-12 20:49:25 -08:00 |
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Atlante45
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911375b7a1
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Don't change apply zone logic
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2016-01-12 20:49:25 -08:00 |
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Atlante45
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5e41421f9d
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Fix for skybox not always loading
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2016-01-12 20:49:25 -08:00 |
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Atlante45
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0008b1a055
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Code cleanup
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2016-01-12 20:49:25 -08:00 |
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Atlante45
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3f90312375
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Fix for XCode auto indent
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2016-01-12 20:49:25 -08:00 |
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samcake
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89d2d102f6
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exposing the ditheringEnable field
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2016-01-12 18:51:30 -08:00 |
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samcake
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0d8e247626
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Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
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2016-01-12 16:56:51 -08:00 |
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Seth Alves
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6f85ee135f
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Merge pull request #6796 from AndrewMeadows/collision-groups
entity collision masks can be set via script
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2016-01-12 16:18:56 -08:00 |
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samcake
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6779874da8
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Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
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2016-01-12 16:06:34 -08:00 |
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Andrew Meadows
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6a5a74700f
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activate sprung objects when action strong enough
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2016-01-12 15:11:27 -08:00 |
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Andrew Meadows
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2288d96868
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fix CharacterController ray cast for floor
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2016-01-12 15:11:27 -08:00 |
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Andrew Meadows
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c52c543ab8
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use strings for JS collisionGroup API
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2016-01-12 15:11:27 -08:00 |
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Andrew Meadows
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222398e5cc
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no packet version check for collision mask
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2016-01-12 15:10:18 -08:00 |
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Andrew Meadows
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00e5d040a2
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use collision masks to prevent grab-bootstrap
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2016-01-12 15:10:18 -08:00 |
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Andrew Meadows
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6c49d81475
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collision mask bit reinterpretation
also cache sessionID in static methods inside PhysicsEngine
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2016-01-12 15:08:52 -08:00 |
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Andrew Meadows
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502921e877
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more consistency for collision group values
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2016-01-12 15:08:52 -08:00 |
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