Merge pull request #6835 from AndrewMeadows/fix-grab

fix problem where distance grab stops on slow movement
This commit is contained in:
Seth Alves 2016-01-14 10:56:07 -08:00
commit 58668654d0

View file

@ -63,8 +63,8 @@ void ObjectActionSpring::updateActionWorker(btScalar deltaTimeStep) {
btVector3 targetVelocity(0.0f, 0.0f, 0.0f);
float speed = (offsetLength > FLT_EPSILON) ? glm::min(offsetLength / _linearTimeScale, SPRING_MAX_SPEED) : 0.0f;
targetVelocity = (-speed / offsetLength) * offset;
if (speed > rigidBody->getLinearSleepingThreshold()) {
targetVelocity = (-speed / offsetLength) * offset;
rigidBody->activate();
}
@ -92,8 +92,8 @@ void ObjectActionSpring::updateActionWorker(btScalar deltaTimeStep) {
// dQ = Q1 * Q0^
btQuaternion deltaQ = target * bodyRotation.inverse();
float speed = deltaQ.getAngle() / _angularTimeScale;
targetVelocity = speed * deltaQ.getAxis();
if (speed > rigidBody->getAngularSleepingThreshold()) {
targetVelocity = speed * deltaQ.getAxis();
rigidBody->activate();
}
}