Brad Davis
ac5912df01
Fix crash on shutdown of SteamVR
2016-05-27 13:40:47 -07:00
howard-stearns
9ff1a695f0
Merge branch 'master' of https://github.com/highfidelity/hifi into reset-hud-on-driving
2016-05-26 13:52:23 -07:00
howard-stearns
2accccef9e
Merge branch 'reset-hud-on-driving' of https://github.com/howard-stearns/hifi into reset-hud-on-driving
2016-05-25 11:32:01 -07:00
howard-stearns
a3f1ece978
Do button mapping in C++ and simplify vive.json accordingly. Vive and
...
Hydra now use PrimaryThumb and SecondaryThumb. Fix warnings for Neuron.
2016-05-24 16:10:12 -07:00
Anthony J. Thibault
f82c3ba4f2
Revert "OpenVRDispalyPlugin: fix one-frame lag in resetSensors."
...
This reverts commit 8381e74fb3
.
2016-05-23 16:30:05 -07:00
Anthony J. Thibault
097b16aadc
Fix for sensor reset on oculus.
2016-05-23 15:40:29 -07:00
howard-stearns
fa78eea434
Merge branch 'master' of https://github.com/highfidelity/hifi into reset-hud-on-driving
2016-05-20 16:50:54 -07:00
Brad Davis
73342b2758
PR feedback
2016-05-20 14:50:24 -07:00
Brad Davis
07562f72af
Doing a pass over the input plugins and controller code
2016-05-20 14:50:23 -07:00
Howard Stearns
3088a84035
Just bringing the code up to date and forcing a build to see how Jenkins/osx is doing.
...
Merge branch 'master' of https://github.com/highfidelity/hifi into reset-hud-on-driving
2016-05-20 08:04:38 -07:00
Anthony J. Thibault
8381e74fb3
OpenVRDispalyPlugin: fix one-frame lag in resetSensors.
...
resetSensors() should take place immediately, so that the getHeadPose() after the reset should be identity. (or close to it)
2016-05-19 13:56:40 -07:00
Brad Davis
5ba8372c21
Moving GL backend out of GPU
2016-05-16 12:54:17 -07:00
Brad Hefta-Gaub
d656f61c64
Merge pull request #7759 from jherico/app_plugin_type
...
Don't expose raw pointer to the display plugin
2016-05-11 14:49:22 -07:00
Anthony J. Thibault
09a4e0eaa8
Fix for vive controllers sometimes not working
...
* Fixed bug with input devices that where added, removed then re-added.
The default mappings were being ignored on the second add.
* Fixed potential crash when hardware inputPlugin device poses were polled from the JavaScript thread
by taking the UserInputManager lock during pluginUpdate.
* Renamed Controller.Hardware.Vive.LB & RB to LeftGrip and RightGrip, to better match Oculus touch.
* Updated resource/controller/vive.json to reflect this new mapping.
* Exposed touch pad capacitive touch events to JavaScript as
Controller.Hardware.Vive.LSTouch and RSTouch.
* Added viveTouchpadTest.js script to test LSTouch and RSTouch events.
2016-05-10 19:32:08 -07:00
Brad Davis
c54d0bc993
Don't expose raw pointer to the display plugin
2016-05-08 10:35:31 -07:00
Bradley Austin Davis
0f768b13b9
Working on OSX Rift functionality
2016-05-07 20:17:31 -07:00
Brad Davis
888758fc21
Fix test for specific Oculus version
2016-04-19 18:13:12 -07:00
Brad Davis
3421c10c1b
Fixing vive hand controllers
2016-04-13 10:35:39 -07:00
Brad Davis
1a02220886
Fixing wobble
2016-04-12 17:50:59 -07:00
Brad Davis
9d29d6c0e9
Fixing OSX build
2016-04-12 16:44:17 -07:00
Brad Davis
73ec40dae6
Making a debug mechanism for force OpenVR
2016-04-12 16:44:16 -07:00
Brad Davis
3325c58ceb
Vive timewarp implementation
2016-04-12 16:44:15 -07:00
Brad Davis
df8ad57185
Fix FPS counter
2016-04-11 00:25:16 -07:00
Brad Davis
2f28c64edb
Fixing menu navigation in oculus remote
2016-04-07 13:21:00 -07:00
Brad Davis
a58a627fdf
Support oculus remote input
2016-04-07 13:20:59 -07:00
Brad Davis
fd4a374e08
Add comment
2016-04-05 13:04:17 -07:00
Brad Davis
71e6f9bdd6
Display a blank frame before switching away from oculus
2016-04-05 13:03:14 -07:00
Brad Davis
ffc2c75534
Don't release the Oculus plugin when disabling the plugin
2016-04-05 09:59:12 -07:00
Brad Davis
97e96f7b67
PR comments
2016-03-31 13:19:26 -07:00
Brad Davis
b53968fd64
Add automatic switching the Oculus headphones and mic when activating the plugin
2016-03-31 10:33:11 -07:00
Brad Davis
f569cbf70e
Add debugging output, fix timewarp
2016-03-30 10:40:32 -07:00
Brad Davis
8123617fe1
Improve failure detection logging
2016-03-30 10:40:31 -07:00
Brad Davis
80d397555d
Fixing input API, DLL path for Oculus
2016-03-30 10:40:30 -07:00
Brad Davis
78626f7938
Add warning logging if we can't find a 1.x Oculus dll
2016-03-30 10:40:29 -07:00
Brad Davis
bd9813bbf5
Only enable the Oculus plugin in the presence of the 1.x runtime
2016-03-30 10:40:29 -07:00
Brad Davis
d056c41e25
Update to latest Oculus SDK, add input device support
2016-03-30 10:40:28 -07:00
Zach Pomerantz
34a77b47a3
Restore SDL2 comments
2016-03-28 12:25:56 -07:00
Zach Pomerantz
b94e244844
Update oculus legacy plugin
2016-03-28 12:24:31 -07:00
Zach Pomerantz
931cad34d1
Check plugin activation success
2016-03-28 12:05:58 -07:00
Zach Pomerantz
776893a5ab
Improve logging for oculus errors
2016-03-28 11:22:56 -07:00
Anthony Thibault
88c4e54cff
openvr: predict 3 frames into the future
...
Becasue I revered the latency fix in the GLEscrow queue.
*sigh*
2016-03-23 17:38:40 -07:00
Anthony J. Thibault
0d37515784
Merge branch 'master' into tony/vive-rendering-work
2016-03-23 15:59:59 -07:00
Anthony Thibault
209524a5c0
openvr: Non-threaded present work
...
In the unlikely event you hit 90htz in non-threaded present mode, you will have perfect tracking and latency.
This verifies that there are no other sources of tracking or rendering latency, other then the ones we already know about.
2016-03-22 15:38:10 -07:00
Zach Pomerantz
64ced6ee04
Add comment explaining bare glGetError
2016-03-22 12:04:24 -07:00
Anthony Thibault
b1286517c6
Removed frame latency in GLEscrow
...
This could occur if the GLEscrow queue has extra frames in it.
When new textures were fetched, before this fix, they were simply popped from the queue.
This commit introduces a loop, that will fetch from the queue until it is empty.
2016-03-21 21:51:16 -07:00
Anthony Thibault
225c462685
Improved NSIGHT instrumentation
...
* Application::idle, physics and avatar processing are tracked
* Application::paintGL frameNumber payload is tracked
* OpenGLDisplayPlugin::present is profiled with corresponding frameNumber payload
* Added color and payload support to Nsight ProfileRange class.
2016-03-21 21:47:59 -07:00
Anthony Thibault
0d046b12de
OpenVR: Moved WaitGetPoses after main window preview.
2016-03-21 17:39:10 -07:00
Anthony Thibault
63d6f888e6
Update openvr sdk to 0.9.19
2016-03-21 17:31:13 -07:00
Anthony Thibault
5b2a050df7
display-plugins: Pulled getHeadPose into common base class.
...
* Moved getHeadPose and _headPoseCache out of each derived class and into HmdDisplayPlugin.
* updated comment in application.
2016-03-20 14:08:35 -07:00
Anthony J. Thibault
e1d47e7028
OculusLegacyDisplayPlugin: mac os x and linux fixes
2016-03-18 16:23:30 -07:00