Update to latest Oculus SDK, add input device support

This commit is contained in:
Brad Davis 2016-03-04 13:55:24 -08:00
parent d99dcf5450
commit d056c41e25
10 changed files with 354 additions and 42 deletions

View file

@ -12,19 +12,16 @@ string(TOUPPER ${EXTERNAL_NAME} EXTERNAL_NAME_UPPER)
# 0.5 public
# URL http://static.oculus.com/sdk-downloads/ovr_sdk_win_0.5.0.1.zip
# URL_MD5 d3fc4c02db9be5ff08af4ef4c97b32f9
# 0.6 public
# URL http://static.oculus.com/sdk-downloads/0.6.0.1/Public/1435190862/ovr_sdk_win_0.6.0.1.zip
# URL_MD5 4b3ef825f9a1d6d3035c9f6820687da9
# 0.8 public
# URL http://static.oculus.com/sdk-downloads/0.8.0.0/Public/1445451746/ovr_sdk_win_0.8.0.0.zip
# URL_MD5 54944b03b95149d6010f84eb701b9647
# 1.3 public
# URL http://hifi-public.s3.amazonaws.com/dependencies/ovr_sdk_win_1.3.0_public.zip
# URL_MD5 4d26faba0c1f35ff80bf674c96ed9259
if (WIN32)
ExternalProject_Add(
${EXTERNAL_NAME}
URL http://static.oculus.com/sdk-downloads/0.8.0.0/Public/1445451746/ovr_sdk_win_0.8.0.0.zip
URL_MD5 54944b03b95149d6010f84eb701b9647
URL http://hifi-public.s3.amazonaws.com/dependencies/ovr_sdk_win_1.3.0_public.zip
URL_MD5 a2dcf695e0f03a70fdd1ed7480585e82
CONFIGURE_COMMAND ""
BUILD_COMMAND ""
INSTALL_COMMAND ""
@ -33,14 +30,16 @@ if (WIN32)
ExternalProject_Get_Property(${EXTERNAL_NAME} SOURCE_DIR)
# FIXME need to account for different architectures
set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIRS ${SOURCE_DIR}/LibOVR/Include CACHE TYPE INTERNAL)
set(LIBOVR_DIR ${SOURCE_DIR}/OculusSDK/LibOVR)
if ("${CMAKE_SIZEOF_VOID_P}" EQUAL "8")
set(${EXTERNAL_NAME_UPPER}_LIBRARIES ${SOURCE_DIR}/LibOVR/Lib/Windows/x64/Release/VS2013/LibOVR.lib CACHE TYPE INTERNAL)
set(LIBOVR_LIB_DIR ${LIBOVR_DIR}/Lib/Windows/x64/Release/VS2013 CACHE TYPE INTERNAL)
else()
set(${EXTERNAL_NAME_UPPER}_LIBRARIES ${SOURCE_DIR}/LibOVR/Lib/Windows/Win32/Release/VS2013/LibOVR.lib CACHE TYPE INTERNAL)
set(LIBOVR_LIB_DIR ${LIBOVR_DIR}/Lib/Windows/Win32/Release/VS2013 CACHE TYPE INTERNAL)
endif()
set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIRS ${LIBOVR_DIR}/Include CACHE TYPE INTERNAL)
set(${EXTERNAL_NAME_UPPER}_LIBRARIES ${LIBOVR_LIB_DIR}/LibOVR.lib CACHE TYPE INTERNAL)
elseif(APPLE)
ExternalProject_Add(

View file

@ -81,6 +81,9 @@ namespace controller {
// Triggers
LT,
RT,
// Grips (Oculus touch squeeze)
LG,
RG,
NUM_STANDARD_AXES,
LZ = LT,
RZ = RT

View file

@ -12,7 +12,7 @@
#include "OculusHelpers.h"
void OculusBaseDisplayPlugin::resetSensors() {
ovr_RecenterPose(_session);
ovr_RecenterTrackingOrigin(_session);
}
void OculusBaseDisplayPlugin::updateHeadPose(uint32_t frameIndex) {
@ -42,36 +42,30 @@ bool OculusBaseDisplayPlugin::internalActivate() {
_hmdDesc = ovr_GetHmdDesc(_session);
_ipd = ovr_GetFloat(_session, OVR_KEY_IPD, _ipd);
glm::uvec2 eyeSizes[2];
_viewScaleDesc.HmdSpaceToWorldScaleInMeters = 1.0f;
_ipd = 0;
ovr_for_each_eye([&](ovrEyeType eye) {
_eyeFovs[eye] = _hmdDesc.DefaultEyeFov[eye];
ovrEyeRenderDesc& erd = _eyeRenderDescs[eye] = ovr_GetRenderDesc(_session, eye, _eyeFovs[eye]);
ovrMatrix4f ovrPerspectiveProjection =
ovrMatrix4f_Projection(erd.Fov, DEFAULT_NEAR_CLIP, DEFAULT_FAR_CLIP, ovrProjection_RightHanded);
ovrMatrix4f_Projection(erd.Fov, DEFAULT_NEAR_CLIP, DEFAULT_FAR_CLIP, ovrProjection_ClipRangeOpenGL);
_eyeProjections[eye] = toGlm(ovrPerspectiveProjection);
_eyeOffsets[eye] = glm::translate(mat4(), toGlm(erd.HmdToEyeViewOffset));
_eyeOffsets[eye] = glm::translate(mat4(), toGlm(erd.HmdToEyeOffset));
eyeSizes[eye] = toGlm(ovr_GetFovTextureSize(_session, eye, erd.Fov, 1.0f));
_viewScaleDesc.HmdToEyeViewOffset[eye] = erd.HmdToEyeViewOffset;
_viewScaleDesc.HmdToEyeOffset[eye] = erd.HmdToEyeOffset;
_ipd += glm::abs(glm::length(toGlm(erd.HmdToEyeOffset)));
});
auto combinedFov = _eyeFovs[0];
combinedFov.LeftTan = combinedFov.RightTan = std::max(combinedFov.LeftTan, combinedFov.RightTan);
_cullingProjection = toGlm(ovrMatrix4f_Projection(combinedFov, DEFAULT_NEAR_CLIP, DEFAULT_FAR_CLIP, ovrProjection_RightHanded));
_cullingProjection = toGlm(ovrMatrix4f_Projection(combinedFov, DEFAULT_NEAR_CLIP, DEFAULT_FAR_CLIP, ovrProjection_ClipRangeOpenGL));
_renderTargetSize = uvec2(
eyeSizes[0].x + eyeSizes[1].x,
std::max(eyeSizes[0].y, eyeSizes[1].y));
if (!OVR_SUCCESS(ovr_ConfigureTracking(_session,
ovrTrackingCap_Orientation | ovrTrackingCap_Position | ovrTrackingCap_MagYawCorrection, 0))) {
logWarning("Failed to attach to sensor device");
}
// Parent class relies on our _session intialization, so it must come after that.
memset(&_sceneLayer, 0, sizeof(ovrLayerEyeFov));
_sceneLayer.Header.Type = ovrLayerType_EyeFov;
_sceneLayer.Header.Flags = ovrLayerFlag_TextureOriginAtBottomLeft;

View file

@ -30,7 +30,6 @@ protected:
protected:
ovrSession _session;
ovrGraphicsLuid _luid;
float _ipd{ OVR_DEFAULT_IPD };
ovrEyeRenderDesc _eyeRenderDescs[2];
ovrFovPort _eyeFovs[2];
ovrHmdDesc _hmdDesc;

View file

@ -0,0 +1,218 @@
//
// OculusControllerManager.cpp
// input-plugins/src/input-plugins
//
// Created by Bradley Austin Davis 2016/03/04.
// Copyright 2013-2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "OculusControllerManager.h"
#include <QtCore/QLoggingCategory>
#include <plugins/PluginContainer.h>
#include <controllers/UserInputMapper.h>
#include <controllers/StandardControls.h>
#include <PerfStat.h>
#include <PathUtils.h>
#include "OculusHelpers.h"
Q_DECLARE_LOGGING_CATEGORY(oculus)
static const QString MENU_PARENT = "Avatar";
static const QString MENU_NAME = "Oculus Touch Controllers";
static const QString MENU_PATH = MENU_PARENT + ">" + MENU_NAME;
const QString OculusControllerManager::NAME = "Oculus";
bool OculusControllerManager::isSupported() const {
return oculusAvailable();
}
void OculusControllerManager::activate() {
InputPlugin::activate();
if (!_session) {
_session = acquireOculusSession();
}
Q_ASSERT(_session);
// register with UserInputMapper
auto userInputMapper = DependencyManager::get<controller::UserInputMapper>();
if (_remote) {
userInputMapper->registerDevice(_remote);
}
if (_touch) {
userInputMapper->registerDevice(_touch);
}
}
void OculusControllerManager::deactivate() {
InputPlugin::deactivate();
if (_session) {
releaseOculusSession();
_session = nullptr;
}
// unregister with UserInputMapper
auto userInputMapper = DependencyManager::get<controller::UserInputMapper>();
if (_touch) {
userInputMapper->removeDevice(_touch->getDeviceID());
}
if (_remote) {
userInputMapper->removeDevice(_remote->getDeviceID());
}
}
void OculusControllerManager::pluginUpdate(float deltaTime, const controller::InputCalibrationData& inputCalibrationData, bool jointsCaptured) {
PerformanceTimer perfTimer("OculusControllerManager::TouchDevice::update");
if (!OVR_SUCCESS(ovr_GetInputState(_session, ovrControllerType_Touch, &_inputState))) {
qCWarning(oculus) << "Unable to read oculus input state";
return;
}
if (_touch) {
_touch->update(deltaTime, inputCalibrationData, jointsCaptured);
}
if (_remote) {
_remote->update(deltaTime, inputCalibrationData, jointsCaptured);
}
}
void OculusControllerManager::pluginFocusOutEvent() {
if (_touch) {
_touch->focusOutEvent();
}
if (_remote) {
_remote->focusOutEvent();
}
}
using namespace controller;
static const std::vector<std::pair<ovrButton, StandardButtonChannel>> BUTTON_MAP { {
{ ovrButton_X, X },
{ ovrButton_Y, Y },
{ ovrButton_A, A },
{ ovrButton_B, B },
{ ovrButton_LThumb, LS },
{ ovrButton_RThumb, RS },
{ ovrButton_LShoulder, LB },
{ ovrButton_RShoulder, RB },
} };
static const std::vector<std::pair<ovrTouch, StandardButtonChannel>> TOUCH_MAP { {
{ ovrTouch_X, LEFT_SECONDARY_THUMB_TOUCH },
{ ovrTouch_Y, LEFT_SECONDARY_THUMB_TOUCH },
{ ovrTouch_A, RIGHT_SECONDARY_THUMB_TOUCH },
{ ovrTouch_B, RIGHT_SECONDARY_THUMB_TOUCH },
{ ovrTouch_LIndexTrigger, LEFT_PRIMARY_INDEX_TOUCH },
{ ovrTouch_RIndexTrigger, RIGHT_PRIMARY_INDEX_TOUCH },
{ ovrTouch_LThumb, LS_TOUCH },
{ ovrTouch_RThumb, RS_TOUCH },
{ ovrTouch_LThumbUp, LEFT_THUMB_UP },
{ ovrTouch_RThumbUp, RIGHT_THUMB_UP },
{ ovrTouch_LIndexPointing, LEFT_INDEX_POINT },
{ ovrTouch_RIndexPointing, RIGHT_INDEX_POINT },
} };
void OculusControllerManager::TouchDevice::update(float deltaTime, const controller::InputCalibrationData& inputCalibrationData, bool jointsCaptured) {
_poseStateMap.clear();
_buttonPressedMap.clear();
if (!jointsCaptured) {
int numTrackedControllers = 0;
static const auto REQUIRED_HAND_STATUS = ovrStatus_OrientationTracked & ovrStatus_PositionTracked;
auto tracking = ovr_GetTrackingState(_parent._session, 0, false);
ovr_for_each_hand([&](ovrHandType hand) {
++numTrackedControllers;
if (REQUIRED_HAND_STATUS == (tracking.HandStatusFlags[hand] & REQUIRED_HAND_STATUS)) {
handlePose(deltaTime, inputCalibrationData, hand, tracking.HandPoses[hand]);
}
});
}
using namespace controller;
// Axes
const auto& inputState = _parent._inputState;
_axisStateMap[LX] = inputState.Thumbstick[ovrHand_Left].x;
_axisStateMap[LY] = inputState.Thumbstick[ovrHand_Left].y;
_axisStateMap[LT] = inputState.IndexTrigger[ovrHand_Left];
_axisStateMap[LG] = inputState.HandTrigger[ovrHand_Left];
_axisStateMap[RX] = inputState.Thumbstick[ovrHand_Right].x;
_axisStateMap[RY] = inputState.Thumbstick[ovrHand_Right].y;
_axisStateMap[RT] = inputState.IndexTrigger[ovrHand_Right];
_axisStateMap[RG] = inputState.HandTrigger[ovrHand_Right];
// Buttons
for (const auto& pair : BUTTON_MAP) {
if (inputState.Buttons & pair.first) {
_buttonPressedMap.insert(pair.second);
}
}
// Touches
for (const auto& pair : TOUCH_MAP) {
if (inputState.Touches & pair.first) {
_buttonPressedMap.insert(pair.second);
}
}
}
void OculusControllerManager::TouchDevice::focusOutEvent() {
_axisStateMap.clear();
_buttonPressedMap.clear();
};
void OculusControllerManager::TouchDevice::handlePose(float deltaTime,
const controller::InputCalibrationData& inputCalibrationData, ovrHandType hand,
const ovrPoseStatef& handPose) {
auto poseId = hand == ovrHand_Left ? controller::LEFT_HAND : controller::RIGHT_HAND;
auto& pose = _poseStateMap[poseId];
pose.translation = toGlm(handPose.ThePose.Position);
pose.rotation = toGlm(handPose.ThePose.Orientation);
pose.angularVelocity = toGlm(handPose.AngularVelocity);
pose.velocity = toGlm(handPose.LinearVelocity);
}
controller::Input::NamedVector OculusControllerManager::TouchDevice::getAvailableInputs() const {
using namespace controller;
QVector<Input::NamedPair> availableInputs{
// Trackpad analogs
makePair(LX, "LX"),
makePair(LY, "LY"),
makePair(RX, "RX"),
makePair(RY, "RY"),
// trigger analogs
makePair(LT, "LT"),
makePair(RT, "RT"),
makePair(LB, "LB"),
makePair(RB, "RB"),
makePair(LS, "LS"),
makePair(RS, "RS"),
makePair(LEFT_HAND, "LeftHand"),
makePair(RIGHT_HAND, "RightHand"),
makePair(LEFT_PRIMARY_THUMB, "LeftPrimaryThumb"),
makePair(LEFT_SECONDARY_THUMB, "LeftSecondaryThumb"),
makePair(RIGHT_PRIMARY_THUMB, "RightPrimaryThumb"),
makePair(RIGHT_SECONDARY_THUMB, "RightSecondaryThumb"),
};
return availableInputs;
}
QString OculusControllerManager::TouchDevice::getDefaultMappingConfig() const {
static const QString MAPPING_JSON = PathUtils::resourcesPath() + "/controllers/touch.json";
return MAPPING_JSON;
}

View file

@ -0,0 +1,82 @@
//
// Created by Bradley Austin Davis on 2016/03/04
// Copyright 2013-2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi__OculusControllerManager
#define hifi__OculusControllerManager
#include <QObject>
#include <unordered_set>
#include <GLMHelpers.h>
#include <controllers/InputDevice.h>
#include <plugins/InputPlugin.h>
#include <OVR_CAPI.h>
class OculusControllerManager : public InputPlugin {
Q_OBJECT
public:
// Plugin functions
bool isSupported() const override;
bool isJointController() const override { return true; }
const QString& getName() const override { return NAME; }
void activate() override;
void deactivate() override;
void pluginFocusOutEvent() override;
void pluginUpdate(float deltaTime, const controller::InputCalibrationData& inputCalibrationData, bool jointsCaptured) override;
private:
class OculusInputDevice : public controller::InputDevice {
public:
OculusInputDevice(OculusControllerManager& parent, const QString& name) : controller::InputDevice(name), _parent(parent) {}
OculusControllerManager& _parent;
friend class OculusControllerManager;
};
// Waiting on touch API
class RemoteDevice : public OculusInputDevice {
public:
using Pointer = std::shared_ptr<RemoteDevice>;
RemoteDevice(OculusControllerManager& parent) : OculusInputDevice(parent, "Oculus Remote") {}
controller::Input::NamedVector getAvailableInputs() const override;
QString getDefaultMappingConfig() const override;
void update(float deltaTime, const controller::InputCalibrationData& inputCalibrationData, bool jointsCaptured) override;
void focusOutEvent() override;
friend class OculusControllerManager;
};
class TouchDevice : public OculusInputDevice {
public:
using Pointer = std::shared_ptr<TouchDevice>;
TouchDevice(OculusControllerManager& parent) : OculusInputDevice(parent, "Oculus Touch") {}
controller::Input::NamedVector getAvailableInputs() const override;
QString getDefaultMappingConfig() const override;
void update(float deltaTime, const controller::InputCalibrationData& inputCalibrationData, bool jointsCaptured) override;
void focusOutEvent() override;
private:
void handlePose(float deltaTime, const controller::InputCalibrationData& inputCalibrationData, ovrHandType hand, const ovrPoseStatef& handPose);
int _trackedControllers { 0 };
friend class OculusControllerManager;
};
ovrSession _session { nullptr };
ovrInputState _inputState {};
RemoteDevice::Pointer _remote;
TouchDevice::Pointer _touch;
static const QString NAME;
};
#endif // hifi__OculusControllerManager

View file

@ -70,5 +70,5 @@ void OculusDisplayPlugin::hmdPresent() {
logWarning("Failed to present");
}
}
_sceneFbo->Increment();
_sceneFbo->Commit();
}

View file

@ -98,9 +98,8 @@ SwapFramebufferWrapper::~SwapFramebufferWrapper() {
destroyColor();
}
void SwapFramebufferWrapper::Increment() {
++color->CurrentIndex;
color->CurrentIndex %= color->TextureCount;
void SwapFramebufferWrapper::Commit() {
ovr_CommitTextureSwapChain(_session, color);
}
void SwapFramebufferWrapper::Resize(const uvec2 & size) {
@ -114,7 +113,7 @@ void SwapFramebufferWrapper::Resize(const uvec2 & size) {
void SwapFramebufferWrapper::destroyColor() {
if (color) {
ovr_DestroySwapTextureSet(_session, color);
ovr_DestroyTextureSwapChain(_session, color);
color = nullptr;
}
}
@ -122,13 +121,30 @@ void SwapFramebufferWrapper::destroyColor() {
void SwapFramebufferWrapper::initColor() {
destroyColor();
if (!OVR_SUCCESS(ovr_CreateSwapTextureSetGL(_session, GL_SRGB8_ALPHA8, size.x, size.y, &color))) {
ovrTextureSwapChainDesc desc = {};
desc.Type = ovrTexture_2D;
desc.ArraySize = 1;
desc.Width = size.x;
desc.Height = size.y;
desc.MipLevels = 1;
desc.Format = OVR_FORMAT_R8G8B8A8_UNORM_SRGB;
desc.SampleCount = 1;
desc.StaticImage = ovrFalse;
ovrResult result = ovr_CreateTextureSwapChainGL(_session, &desc, &color);
if (!OVR_SUCCESS(result)) {
logFatal("Failed to create swap textures");
}
for (int i = 0; i < color->TextureCount; ++i) {
ovrGLTexture& ovrTex = (ovrGLTexture&)color->Textures[i];
glBindTexture(GL_TEXTURE_2D, ovrTex.OGL.TexId);
int length = 0;
result = ovr_GetTextureSwapChainLength(_session, color, &length);
if (!OVR_SUCCESS(result) || !length) {
qFatal("Unable to count swap chain textures");
}
for (int i = 0; i < length; ++i) {
GLuint chainTexId;
ovr_GetTextureSwapChainBufferGL(_session, color, i, &chainTexId);
glBindTexture(GL_TEXTURE_2D, chainTexId);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
@ -141,8 +157,11 @@ void SwapFramebufferWrapper::initDone() {
}
void SwapFramebufferWrapper::onBind(oglplus::Framebuffer::Target target) {
ovrGLTexture& tex = (ovrGLTexture&)(color->Textures[color->CurrentIndex]);
glFramebufferTexture2D(toEnum(target), GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex.OGL.TexId, 0);
int curIndex;
ovr_GetTextureSwapChainCurrentIndex(_session, color, &curIndex);
GLuint curTexId;
ovr_GetTextureSwapChainBufferGL(_session, color, curIndex, &curTexId);
glFramebufferTexture2D(toEnum(target), GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, curTexId, 0);
}
void SwapFramebufferWrapper::onUnbind(oglplus::Framebuffer::Target target) {

View file

@ -111,10 +111,10 @@ inline ovrPosef ovrPoseFromGlm(const glm::mat4 & m) {
// then submit it and increment to the next texture.
// The Oculus SDK manages the creation and destruction of
// the textures
struct SwapFramebufferWrapper : public FramebufferWrapper<ovrSwapTextureSet*, void*> {
struct SwapFramebufferWrapper : public FramebufferWrapper<ovrTextureSwapChain, void*> {
SwapFramebufferWrapper(const ovrSession& session);
~SwapFramebufferWrapper();
void Increment();
void Commit();
void Resize(const uvec2 & size);
protected:
void initColor() override final;

View file

@ -18,6 +18,7 @@
#include "OculusDisplayPlugin.h"
#include "OculusDebugDisplayPlugin.h"
#include "OculusControllerManager.h"
class OculusProvider : public QObject, public DisplayProvider, InputProvider
{
@ -51,8 +52,6 @@ public:
}
virtual InputPluginList getInputPlugins() override {
// FIXME pending full oculus input API and hardware
#if 0
static std::once_flag once;
std::call_once(once, [&] {
InputPluginPointer plugin(new OculusControllerManager());
@ -60,7 +59,6 @@ public:
_inputPlugins.push_back(plugin);
}
});
#endif
return _inputPlugins;
}