Commit graph

240 commits

Author SHA1 Message Date
Howard Stearns
f6b5f3925a Place head at requested position in all modes. (At least, until we can figure out how to get underpose position cleanly without tilt.) 2015-09-15 16:43:52 -07:00
Howard Stearns
848bb4fccb Merge pull request #5813 from hyperlogic/tony/anim-hand-state-machines
Added point and grab support to the AnimGraph
2015-09-15 15:47:19 -07:00
Anthony J. Thibault
1948829ca8 Improved state machine for right hand.
The hand state machine has the following features

* There's a idle to point animation, followed by a looping point hold state.
* There's a point to idle animation.
* The grab state is composed of a linear blend between an open and closed pose.

Additionally the C++ code will ramp on the left and right hand overlays,
This allows the fingers to be animated normally when the user is not actively
pointing or grabbing.
2015-09-15 15:09:08 -07:00
Clément Brisset
cb1b70820a Merge pull request #5801 from AndrewMeadows/fix-animation-tests
fix animation unit tests
2015-09-15 17:53:06 +02:00
Anthony J. Thibault
90f46ba2c8 Added hand state machines to AnimGraph.
* Application: Forward trigger values to the MyAvatar's PalmData
* SkeletonModel: Pass PalmData to Rig via updateRigFromHandData() this is more explicit then
  the Rig::inverseKinematics methods.
* AnimNodeLoader & AnimOverlay: add support for LeftHand and RightHand bone sets
* Rig::updateRigFromHandData() read the triggers and set stateMachine trigger vars
* avatar.json - udpated with new hand state machine with temporary animations
2015-09-14 18:54:12 -07:00
Andrew Meadows
d74628720f fix bug using unitialized std::vector elements 2015-09-14 17:14:04 -07:00
Andrew Meadows
75ec142827 fix animation-tests 2015-09-14 16:42:57 -07:00
Andrew Meadows
a72199a7df minor IK tuning 2015-09-14 14:44:17 -07:00
Howard Stearns
4ffe2d0747 Merge pull request #5786 from AndrewMeadows/ik-with-constraints
inverse kinematics works with rotation constraints
2015-09-11 17:34:50 -07:00
Andrew Meadows
1500a36f72 oops forgot to uncomment constraint initialization 2015-09-11 16:49:49 -07:00
Howard Stearns
140ecc8e2c Get rid of implicit int->bool cast. 2015-09-11 16:28:41 -07:00
Andrew Meadows
d01c5d1ae5 fix crash bug 2015-09-11 15:01:31 -07:00
Andrew Meadows
2ba446d309 fix IK and constriants 2015-09-11 13:22:12 -07:00
Andrew Meadows
b0520acea9 remove warning about out-of-order-init 2015-09-11 13:22:11 -07:00
Howard Stearns
5314e0c744 Remove unused. 2015-09-11 13:20:56 -07:00
Howard Stearns
02fba12a48 Merge branch 'master' of https://github.com/highfidelity/hifi into rationalize-rig-settings 2015-09-11 11:53:19 -07:00
Howard Stearns
67ce0966d1 Rationalize the rig state setters. 2015-09-11 11:52:20 -07:00
Anthony J. Thibault
8e504e63b0 Removed unused variable, changed glm::vec3(0) to glm::vec3() 2015-09-11 10:43:49 -07:00
Anthony J. Thibault
7996a02bd8 Added head target to AnimGraph IK node.
* In HMD mode head orientation and position is set.
* When not in HMD only orientation is set, position should
  default to the underlying pose position.
2015-09-11 09:48:48 -07:00
Anthony J. Thibault
9a9838fd0d Clean up of AnimNodeLoader after merge from master. 2015-09-10 11:47:41 -07:00
Anthony J. Thibault
663e37da66 Merge branch 'master' into tony/ik-and-controllers 2015-09-10 11:37:47 -07:00
Anthony Thibault
e8ede3ad00 Merge pull request #5731 from ChristophHaag/master
build fixes
2015-09-10 11:36:45 -07:00
Anthony J. Thibault
3149baeefc Merge branch 'master' into tony/ik-and-controllers 2015-09-10 11:04:31 -07:00
Anthony J. Thibault
09b2d8e4a4 Seed AnimGraph with hand controller position and orientation. 2015-09-09 18:16:57 -07:00
Anthony J. Thibault
ad49d0dd59 AnimInverseKinematics: update _maxTargetIndex correctly. 2015-09-09 16:09:38 -07:00
Anthony J. Thibault
756eb54a0a AnimNodeLoader support for InverseKinematics node. 2015-09-09 15:28:21 -07:00
Anthony J. Thibault
c1d7287652 AnimController node now takes absolute rotation vars, instead of relative. 2015-09-09 12:24:32 -07:00
Howard Stearns
f818ac2b74 Merge pull request #5744 from hyperlogic/tony/enable-lean-flag
Added a flag to enable and disable lean.
2015-09-09 10:18:12 -07:00
Anthony J. Thibault
146836452f Merge remote-tracking branch 'andrew/europium' into tony/ik-and-controllers 2015-09-09 09:40:55 -07:00
Howard Stearns
74c92af8e0 Merge pull request #5741 from AndrewMeadows/brokenCapsules
fix for bad bounding capsules for avatars
2015-09-09 09:33:57 -07:00
Anthony J. Thibault
39aef6edc9 AnimController fix for crash if underPoses vector was empty. 2015-09-08 21:42:42 -07:00
Anthony J. Thibault
75ecf0020d WIP commit, added AnimController node. 2015-09-08 20:34:21 -07:00
Andrew Meadows
e86e760118 remove debug stuff and nerfed constriants 2015-09-08 19:14:31 -07:00
Andrew Meadows
381828dac3 remove hackery for bad length units in AnimSkeleton 2015-09-08 19:02:16 -07:00
Andrew Meadows
ee265aba4a add AnimInverseKinematics class 2015-09-08 18:20:22 -07:00
Andrew Meadows
3d661095dc fix some bugs in RotationConstraints 2015-09-08 18:20:03 -07:00
Andrew Meadows
b6cef3d1a9 fix Qt includes 2015-09-08 18:19:33 -07:00
Andrew Meadows
00c446d1b0 sort includes 2015-09-08 18:19:18 -07:00
Andrew Meadows
c3e16d33c1 add InverseKinematics type 2015-09-08 18:18:50 -07:00
Seth Alves
e06461ea15 Merge pull request #5724 from hyperlogic/tony/anim-debug-draw-improvements
AnimDebugDraw Improvements
2015-09-08 17:07:51 -07:00
Anthony J. Thibault
387d50c217 Added a flag to enable and disable lean.
This should help improve our idle and walk animations, because
animation on the "lean" joint was being lost, even when we did
not require procedural leaning.
2015-09-08 16:35:06 -07:00
Stephen Birarda
c670c9a0d5 fix for AnimNodeLoader use of Resource loaded 2015-09-08 15:31:37 -07:00
Andrew Meadows
4a40781e2f remove some commented out cruft 2015-09-08 15:11:19 -07:00
Andrew Meadows
281e4f21fc fix avatar bounding capsule calculations 2015-09-08 15:03:12 -07:00
Andrew Meadows
90fe54e6d6 remove cruft and minor cleanup 2015-09-08 15:03:12 -07:00
Anthony J. Thibault
6d5927c0c9 Now with less copies.
* AnimSkeleton now returns AnimPoses by const ref.
* AnimDebugDraw: uses references to Poses on the stack instead of copies
  within inner loops.
* AnimDebugDraw: Removed unnecessary universal refs in range based for loops.
2015-09-08 10:51:23 -07:00
Christoph Haag
ddcee763ca extend macros to take return value if necessary 2015-09-08 19:10:15 +02:00
Stephen Birarda
25aeda2e18 Merge branch 'master' of https://github.com/highfidelity/hifi into protocol 2015-09-08 08:40:51 -07:00
Christoph Haag
fa221fa7e3 In gcc5 nullptr can't be directly used as bool
See https://gcc.gnu.org/gcc-5/porting_to.html
"Converting std::nullptr_t to bool"
2015-09-08 10:07:06 +02:00
Anthony J. Thibault
bb5d061d78 linux and mac compile fixes.
Removed "friend MyAvatar" from Rig and JointState.
This was only there for debugging, but I accidentally committed it.
2015-09-04 16:17:35 -07:00