remove some commented out cruft

This commit is contained in:
Andrew Meadows 2015-09-08 15:11:19 -07:00
parent 281e4f21fc
commit 4a40781e2f
2 changed files with 0 additions and 4 deletions

View file

@ -41,7 +41,6 @@ void JointState::copyState(const JointState& other) {
// DO NOT copy _constraint
_name = other._name;
_isFree = other._isFree;
// _boneRadius = other._boneRadius;
_parentIndex = other._parentIndex;
_defaultRotation = other._defaultRotation;
_inverseDefaultRotation = other._inverseDefaultRotation;
@ -58,7 +57,6 @@ JointState::JointState(const FBXJoint& joint) {
_rotationInConstrainedFrame = joint.rotation;
_name = joint.name;
_isFree = joint.isFree;
// _boneRadius = joint.boneRadius;
_parentIndex = joint.parentIndex;
_translation = joint.translation;
_defaultRotation = joint.rotation;

View file

@ -118,7 +118,6 @@ public:
const glm::quat& getDefaultRotation() const { return _defaultRotation; }
const glm::quat& getInverseDefaultRotation() const { return _inverseDefaultRotation; }
const QString& getName() const { return _name; }
// float getBoneRadius() const { return _boneRadius; }
bool getIsFree() const { return _isFree; }
float getAnimationPriority() const { return _animationPriority; }
void setAnimationPriority(float priority) { _animationPriority = priority; }
@ -149,7 +148,6 @@ private:
QString _name;
int _parentIndex;
bool _isFree;
// float _boneRadius;
glm::vec3 _rotationMin;
glm::vec3 _rotationMax;
glm::quat _preRotation;