fix bug using unitialized std::vector elements

This commit is contained in:
Andrew Meadows 2015-09-14 17:14:04 -07:00
parent a72199a7df
commit d74628720f

View file

@ -322,7 +322,7 @@ void AnimInverseKinematics::initConstraints() {
// compute corresponding absolute poses
int numJoints = (int)_defaultRelativePoses.size();
AnimPoseVec absolutePoses;
absolutePoses.reserve(numJoints);
absolutePoses.resize(numJoints);
for (int i = 0; i < numJoints; ++i) {
int parentIndex = _skeleton->getParentIndex(i);
if (parentIndex < 0) {