From d74628720f1e2de424e4274ed0a755a125be2def Mon Sep 17 00:00:00 2001 From: Andrew Meadows Date: Mon, 14 Sep 2015 17:14:04 -0700 Subject: [PATCH] fix bug using unitialized std::vector elements --- libraries/animation/src/AnimInverseKinematics.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libraries/animation/src/AnimInverseKinematics.cpp b/libraries/animation/src/AnimInverseKinematics.cpp index 63977c4d0f..49ff7feda6 100644 --- a/libraries/animation/src/AnimInverseKinematics.cpp +++ b/libraries/animation/src/AnimInverseKinematics.cpp @@ -322,7 +322,7 @@ void AnimInverseKinematics::initConstraints() { // compute corresponding absolute poses int numJoints = (int)_defaultRelativePoses.size(); AnimPoseVec absolutePoses; - absolutePoses.reserve(numJoints); + absolutePoses.resize(numJoints); for (int i = 0; i < numJoints; ++i) { int parentIndex = _skeleton->getParentIndex(i); if (parentIndex < 0) {