Brad Hefta-Gaub
009633f281
Merge pull request #5829 from samcake/HMDLightingBug
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Fixing the disappearing local lights
2015-09-16 16:19:21 -07:00
Sam Gateau
882ca5d6c0
Fix the lights not rendering roperly
2015-09-16 15:57:35 -07:00
Brad Hefta-Gaub
0a41ab2f41
Merge pull request #5827 from jherico/homer
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fix ScriptEngine location property
2015-09-16 15:19:54 -07:00
Brad Davis
cbb8bee962
Trying to fix ScriptEngine location property
2015-09-16 15:00:24 -07:00
Stephen Birarda
5df7ce7424
fix for missing jurisdiction listener in Agent
2015-09-16 11:43:54 -07:00
Philip Rosedale
b968911fcc
Merge pull request #5820 from kencooke/audio-fix
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fix audio int16_t to float scaling
2015-09-16 10:26:36 -07:00
Stephen Birarda
13728a7a96
Merge pull request #5806 from Atlante45/as_caching
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Asset Server caching
2015-09-16 10:06:40 -07:00
Anthony Thibault
2141eadfa8
Merge pull request #5816 from howard-stearns/stability
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Get rid of avatar tilt
2015-09-16 10:05:15 -07:00
Ken Cooke
def24a15ad
fix audio int16_t to float scaling
2015-09-16 09:00:41 -07:00
Atlante45
88d073b4ac
More disk cache debug info
2015-09-16 15:20:48 +02:00
Atlante45
dd0244b15d
Added a couple comments
2015-09-16 15:17:15 +02:00
Atlante45
9678e70444
Asset caching
2015-09-16 15:17:15 +02:00
Atlante45
eabee9857a
Enum coding standard
2015-09-16 15:17:14 +02:00
Brad Davis
f35ffd2ab7
Merge pull request #5814 from samcake/HMDLightingBug
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Fixing HMD and stereo lighting bug
2015-09-15 18:10:26 -07:00
Sam Gateau
80d25a68b6
Bringing back the eyeView per side to the deferred transform stack
2015-09-15 18:05:15 -07:00
Sam Gateau
5410bc0945
FIx the review comment and trying to fix the simple stereo display plugin projection and eye view matrix
2015-09-15 17:48:55 -07:00
Brad Hefta-Gaub
54972515dc
make sure timer is owned
2015-09-15 17:04:40 -07:00
Sam Gateau
8ab96fe907
Bringin back full screen for stereo mode
2015-09-15 17:02:30 -07:00
Sam Gateau
f00e3829f1
Cleaning for PR
2015-09-15 16:54:04 -07:00
Howard Stearns
f6b5f3925a
Place head at requested position in all modes. (At least, until we can figure out how to get underpose position cleanly without tilt.)
2015-09-15 16:43:52 -07:00
Howard Stearns
848bb4fccb
Merge pull request #5813 from hyperlogic/tony/anim-hand-state-machines
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Added point and grab support to the AnimGraph
2015-09-15 15:47:19 -07:00
Ryan Huffman
8c3d8bc7de
Merge pull request #5809 from birarda/phrc
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timing fixes for default time_point on windows
2015-09-15 15:29:30 -07:00
Sam Gateau
7b8e11e01c
Debugging, looking good, no ready for final lighting
2015-09-15 15:22:45 -07:00
Stephen Birarda
8454cb916c
avoid branching by using %= operator
2015-09-15 15:15:26 -07:00
Anthony J. Thibault
1948829ca8
Improved state machine for right hand.
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The hand state machine has the following features
* There's a idle to point animation, followed by a looping point hold state.
* There's a point to idle animation.
* The grab state is composed of a linear blend between an open and closed pose.
Additionally the C++ code will ramp on the left and right hand overlays,
This allows the fingers to be animated normally when the user is not actively
pointing or grabbing.
2015-09-15 15:09:08 -07:00
Sam Gateau
dc8756e465
Need to pull master, just updated all the deferred shaders to use scribe func declare blocks to avoid long shaders... didn;t validate the current clip to eye position evaluation
2015-09-15 14:40:23 -07:00
Brad Davis
4c0a21f3d2
Merge pull request #5811 from ZappoMan/scriptEngineCleanup
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Rework the ScriptEngine shutdown process, Fix crash in AC Scripts
2015-09-15 13:23:40 -07:00
Brad Hefta-Gaub
016a5e5f0a
cleanup comments
2015-09-15 11:52:07 -07:00
Brad Hefta-Gaub
41caa36038
removed some debug code
2015-09-15 11:50:10 -07:00
Brad Hefta-Gaub
6521de8163
rework ScriptEngine and worker thread shutdown
2015-09-15 11:00:05 -07:00
Ken Cooke
ffe3fcf4ce
Replace repeated division with multiply by inverse
2015-09-15 10:18:53 -07:00
Stephen Birarda
6756d5364b
sensible defaults for other time_point uses
2015-09-15 10:11:05 -07:00
Ken Cooke
5045f8558e
Fix incorrect scale factor for converting int16_t to/from float
2015-09-15 10:08:24 -07:00
Stephen Birarda
6a186ad1fe
ensure a handshake goes out the first time
2015-09-15 09:48:17 -07:00
Clément Brisset
cb1b70820a
Merge pull request #5801 from AndrewMeadows/fix-animation-tests
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fix animation unit tests
2015-09-15 17:53:06 +02:00
Brad Davis
4ce1db16f4
Merge pull request #5804 from ZappoMan/scriptEngineCleanup
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ScriptEngine Threading Repairs
2015-09-15 08:47:11 -07:00
Sam Gateau
9f8d6a78cc
Merge branch 'master' of https://github.com/highfidelity/hifi into HMDLightingBug
2015-09-15 08:35:42 -07:00
Sam Gateau
400f90aea4
Introducing a stereo loop that should do the right thing but doesn't yet
2015-09-15 08:34:46 -07:00
Brad Hefta-Gaub
70d2288407
CR feedback
2015-09-15 08:04:26 -07:00
Brad Davis
f4818c17cf
Fix avatar and other model animations
2015-09-15 08:04:17 -07:00
Brad Davis
3f688f92d3
Don't do an O(N^2) operation on cluster matrices
2015-09-15 08:04:17 -07:00
Brad Hefta-Gaub
70fcdbf2fd
Revert "Fix over-calculation of cluster matrices"
2015-09-14 21:20:11 -07:00
Brad Hefta-Gaub
e92d195030
tweak
2015-09-14 21:18:36 -07:00
Brad Hefta-Gaub
54a45f3173
Merge branch 'master' of https://github.com/highfidelity/hifi into scriptEngineCleanup
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Conflicts:
libraries/entities-renderer/src/EntityTreeRenderer.cpp
libraries/script-engine/src/ScriptEngine.cpp
libraries/script-engine/src/ScriptEngine.h
2015-09-14 21:13:08 -07:00
Brad Hefta-Gaub
94b273a029
more work on script engine
2015-09-14 20:59:10 -07:00
Brad Hefta-Gaub
a3c0288eae
more work on proper threading of ScriptEngine
2015-09-14 20:26:04 -07:00
Brad Hefta-Gaub
096a6cb4b9
Merge pull request #5800 from jherico/marge
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Fix over-calculation of cluster matrices
2015-09-14 19:38:01 -07:00
Brad Davis
7a843b3610
Merge pull request #5798 from AndrewMeadows/minor-ik-tuning
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minor tuning of IK behavior
2015-09-14 18:55:31 -07:00
Anthony J. Thibault
90f46ba2c8
Added hand state machines to AnimGraph.
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* Application: Forward trigger values to the MyAvatar's PalmData
* SkeletonModel: Pass PalmData to Rig via updateRigFromHandData() this is more explicit then
the Rig::inverseKinematics methods.
* AnimNodeLoader & AnimOverlay: add support for LeftHand and RightHand bone sets
* Rig::updateRigFromHandData() read the triggers and set stateMachine trigger vars
* avatar.json - udpated with new hand state machine with temporary animations
2015-09-14 18:54:12 -07:00
Sam Gateau
45dc5be53d
DeferredTransform buffer working for the deferred rendering in mono
2015-09-14 17:48:15 -07:00