Merge pull request #5829 from samcake/HMDLightingBug

Fixing the disappearing local lights
This commit is contained in:
Brad Hefta-Gaub 2015-09-16 16:19:21 -07:00
commit 009633f281

View file

@ -373,7 +373,10 @@ void DeferredLightingEffect::render(RenderArgs* args) {
projMats[0] = monoProjMat;
deferredTransforms[0].projection = monoProjMat;
deferredTransforms[0].viewInverse = monoViewMat;
viewTransforms[0] = monoViewTransform;
deferredTransforms[0].stereoSide = 0.0f;
clipQuad[0] = glm::vec4(sMin, tMin, sWidth, tHeight);