Commit graph

799 commits

Author SHA1 Message Date
Sam Gateau
a561874ce3 Render the rear view mirror in a separate target and then display it during overlay pass 2015-07-23 14:56:14 -07:00
Sam Gateau
f70553ec95 Fixing merge 2015-07-22 11:31:46 -07:00
Sam Gateau
7ac2030862 Preparing for first pr 2015-07-22 10:43:50 -07:00
Brad Hefta-Gaub
6dbe6bc375 Merge pull request #5332 from ctrlaltdavid/20612
Fix full-screen mirror not mirroring correctly with Faceshift or DDE
2015-07-21 13:32:56 -07:00
Atlante45
8d6ff2d9f9 Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers 2015-07-20 14:50:44 -07:00
Atlante45
59acfc9f47 Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers 2015-07-20 13:51:51 -07:00
Stephen Birarda
0177513285 resolve conflicts on merge with upstream/master 2015-07-20 12:29:38 -07:00
Brad Davis
d68618e206 Removing GL headers from most files, and some naked GL from application.cpp 2015-07-18 00:46:09 -07:00
Atlante45
256c786e28 Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers 2015-07-17 17:59:19 -07:00
Stephen Birarda
f8c832e50b resolve conflicts on merge with upstream master 2015-07-17 16:48:46 -07:00
Brad Davis
89faf85ad9 Working on text rendering overlays 2015-07-16 15:56:01 -07:00
Stephen Birarda
05dde9d8f5 resolve conflicts on merge with upstream/master 2015-07-15 16:18:47 -07:00
David Rowe
fc0ae17a87 Mirror head when using face tracker in fullscreen mirror
Mirror translation, yaw, and roll in the same manner as done for HMD
case, to mimic what you would expect to see in a mirror.
2015-07-15 07:27:55 -07:00
David Rowe
0af62ca946 Convert tabs to spaces 2015-07-15 07:27:54 -07:00
ZappoMan
8bb6616a25 remove nakedGL from skeleton IK constraint rendering 2015-07-14 18:47:35 -07:00
ZappoMan
5a927c4c90 remove dead code 2015-07-14 18:25:50 -07:00
Atlante45
fbb6a94579 Merge branch 'receive_packets' of https://github.com/huffman/hifi into protocol 2015-07-14 16:36:28 -07:00
Atlante45
bbb00b9d3a Merge branch 'protocol' of https://github.com/birarda/hifi into protocol 2015-07-14 14:11:41 -07:00
Stephen Birarda
821c16cbc4 resolve conflicts on merge with uptream/master 2015-07-14 09:52:20 -07:00
Atlante45
c80df94b06 Update includes for moved files 2015-07-13 15:28:55 -07:00
Stephen Birarda
ca1ff9b0f5 fix a couple of compile errors for avatar changes 2015-07-13 13:34:36 -07:00
Stephen Birarda
859122db5d update signature of callbacks for avatar packets 2015-07-13 13:32:46 -07:00
Stephen Birarda
264f39fa59 resolve conflicts on merge with upstream/master 2015-07-13 11:25:24 -07:00
Atlante45
80fe090a94 Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers 2015-07-10 20:20:03 -07:00
Seth Alves
d197bf2a85 use palm rotation data in hold action 2015-07-09 12:18:32 -07:00
Seth Alves
08d63b7fd8 first attempt at palm rotation 2015-07-09 11:03:02 -07:00
Stephen Birarda
da3502eb6c resolve conflicts on merge with upstream/master 2015-07-08 18:41:48 -07:00
Stephen Birarda
cf15cbc62f fix a cast, move a packet 2015-07-08 18:37:25 -07:00
Stephen Birarda
dfa5be1a0c fix for killPacket in MyAvatar and DatagramProcessor header check 2015-07-08 18:35:04 -07:00
Stephen Birarda
74940a2132 replace lingering PacketTypes in old format 2015-07-08 10:18:13 -07:00
David Rowe
87ca7626d7 Merge branch 'master' into 20601 2015-07-02 15:45:32 -07:00
David Rowe
9efeda9716 Adjust gaze target for someone looking at me 2015-07-02 15:43:23 -07:00
David Rowe
3a92878544 Reinstate making someone looking at me look at my camera instead of face 2015-07-02 13:47:52 -07:00
Clément Brisset
b616fff222 Merge pull request #5220 from howard-stearns/avatar-collision-sounds
Avatar collision sounds
2015-07-02 10:27:24 -07:00
David Rowe
c20cd40275 Merge branch 'master' into 20601
Conflicts:
	interface/src/avatar/Head.cpp
2015-07-02 09:51:47 -07:00
Howard Stearns
d0675c7f22 Side-effect new value before emit. 2015-07-02 09:56:02 -05:00
David Rowe
026f6d3690 Add mouth as third gaze target in addition to left and right eyes 2015-07-01 21:22:30 -07:00
Atlante45
7b5a5a339a Use make_shared/create to make shared pointers 2015-07-01 19:46:06 -07:00
Atlante45
ee13407066 Fix smart pointer casts 2015-07-01 19:22:40 -07:00
David Rowe
bc4c635106 Fix gazing at avatar (when no head tracking or HMD)
Randomly look at avatar's left and right eyes if the face is visible.
Otherwise just look at their head.
2015-07-01 18:31:16 -07:00
Brad Hefta-Gaub
af932fde29 Merge pull request #5247 from ericrius1/handRender
Fixed broken rendering of hydra visualization paraphernalia
2015-07-01 16:21:32 -07:00
ericrius1
f49f368ec3 removed dead commented out code 2015-07-01 15:16:34 -07:00
ericrius1
8b00864175 hydra hand spheres and lasers are rendering again 2015-07-01 15:04:19 -07:00
Philip Rosedale
8ed4000560 Merge pull request #5239 from SamGondelman/zooming
DO NOT MERGE - quadratic zooming response
2015-07-01 12:22:23 -07:00
Sam Gondelman
c9d205de3e quadratic zooming response 2015-06-30 14:04:43 -07:00
Howard Stearns
98f165f2ae Avatar collision sounds.
collisionsSoundURL can be set in preferences:
  Currently defaults to https://s3.amazonaws.com/hifi-public/sounds/Collisions-hitsandslaps/airhockey_hit1.wav.
  Can be empty, which means no sound, rather than restoring default.
MyAvatar.collisionSoundURL can read/written in scripts.
Preloads when set, so that it won't have to fetch on first collision.
Plays at start of collision only, with volume proportional to "velocity change"^2.
2015-06-26 16:23:16 -07:00
Anthony J. Thibault
c480c85f85 Fixes for switching between fullAvatar and head & body avatars while in first person.
Need to always add _skeletonModel to the main scene when switching to head/body avatar.
Need to always remove _firstPersonSkeletonModel from main scene when switching to head/body avatar.
2015-06-24 17:35:23 -07:00
Anthony J. Thibault
71639a7466 Fix for switching avatars while mirror is not enabled.
When the avatar is changed via set*URL, we need to set the associated model visibility appropriately.
This way when it gets added to the scene later in preRender, initWhenReady, it will render with the correct visibility settings.
2015-06-24 16:10:47 -07:00
Anthony J. Thibault
3853395298 Bug fixes for switching between head/body and full body avatars
The head model visibility is now updated in preRender()
Moved the near clip plane in a bit more
Invalidate head bone vector on LOD switching.
Removed _currentSkeletonModel pointer, instead use _prevShouldDrawHead to detect when we should flip the visibility bit.
2015-06-24 16:10:47 -07:00
Anthony J. Thibault
8f03ead74e Bug fix for two piece avatars.
The head was not rendering
2015-06-24 16:10:47 -07:00