remove dead code

This commit is contained in:
ZappoMan 2015-07-14 18:25:50 -07:00
parent 47dad82d50
commit 5a927c4c90
2 changed files with 0 additions and 23 deletions

View file

@ -323,28 +323,6 @@ void MyAvatar::updateFromTrackers(float deltaTime) {
}
void MyAvatar::renderDebugBodyPoints() {
glm::vec3 torsoPosition(getPosition());
glm::vec3 headPosition(getHead()->getEyePosition());
float torsoToHead = glm::length(headPosition - torsoPosition);
glm::vec3 position;
qCDebug(interfaceapp, "head-above-torso %.2f, scale = %0.2f", (double)torsoToHead, (double)getScale());
// Torso Sphere
position = torsoPosition;
glPushMatrix();
glTranslatef(position.x, position.y, position.z);
DependencyManager::get<GeometryCache>()->renderSphere(0.2f, 10.0f, 10.0f, glm::vec4(0, 1, 0, .5f));
glPopMatrix();
// Head Sphere
position = headPosition;
glPushMatrix();
glTranslatef(position.x, position.y, position.z);
DependencyManager::get<GeometryCache>()->renderSphere(0.15f, 10.0f, 10.0f, glm::vec4(0, 1, 0, .5f));
glPopMatrix();
}
// virtual
void MyAvatar::render(RenderArgs* renderArgs, const glm::vec3& cameraPosition, bool postLighting) {
// don't render if we've been asked to disable local rendering

View file

@ -48,7 +48,6 @@ public:
virtual void render(RenderArgs* renderArgs, const glm::vec3& cameraPosition, bool postLighting = false) override;
virtual void renderBody(RenderArgs* renderArgs, ViewFrustum* renderFrustum, bool postLighting, float glowLevel = 0.0f) override;
virtual bool shouldRenderHead(const RenderArgs* renderArgs) const override;
void renderDebugBodyPoints();
// setters
void setLeanScale(float scale) { _leanScale = scale; }